Author Topic: Yet another GAF thread - I still haven't got over it :( (No spergfits allowed)  (Read 5497986 times)

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Shadow Mod

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the last of us challenges you not to laugh at its pompous scenario direction and idiotic narrative

People lied to me. Oh well. Chalk it up to people overrating shit again.

Rufus

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Until now.

But it doesn't get me to think anything about killing hordes of people in games. It just makes me think it's more trite shit to up the ante.
I just dunno what to say then, the message failed to reach you  :yeshrug   I hope another game comes along that will get you to think about it, maybe spec-ops the line or something.


I don't know if that's comparable though. The most horrific thing in Spec-Ops is fairly concealed before you see the horrific results. You can tell that something's not right right before it happens, but you couldn't have known unless somebody told you beforehand. It's also not an actual choice. You can only turn the game of, but why would you unless you knew how it was going to go wrong?
I don't know if HM2 actually gives you an actual choice (unlike Spec-Ops), but it's different in that it's much more transparent in what's happening. Spec-Ops shocks you with something you might have set in motion unquestioningly, HM2 has you know what you're about to do. 

Van Cruncheon

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well, i'm not saying don't play it yourself and come to your own conclusion, but ultimately it *is* just more trumped up hollywood pretension wrapped in mediocre stealth mechanics, awesome art direction, and a shallow narrative. it made spergs feel emotions, just like the first time they watched american beauty or that awful zach braff movie

been there, seen that, got the triple-a sized t-shirt SNOOOORREE
duc

Rufus

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Quote
killable children is another line that doesn't need crossing
The new metal gear will have murdering, dying child soldiers.
Whom you kill? I've seen one scene that seems to show Big Boss choking a kid in an orange overall, but I don't know what that's about.

Shadow Mod

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well, i'm not saying don't play it yourself and come to your own conclusion, but ultimately it *is* just more trumped up hollywood pretension wrapped in mediocre stealth mechanics, awesome art direction, and a shallow narrative. it made spergs feel emotions, just like the first time they watched american beauty or that awful zach braff movie

been there, seen that, got the triple-a sized t-shirt SNOOOORREE

Nah I believe you. There's a bunch of shit people are all "SO MUCH FEELS" about that I just go "this is so melodramatic and cheesy."

Phoenix Dark

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Videogames are about a decade behind Hollywood. Just wait until a PS4 exclusive romcom arrives
:whew
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Van Cruncheon

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HOME fries starring a drew barrymore simulacrum
duc

MCD

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Last of Us is nothing new, yes, but it's combines everything nicely.

It was a good time waster before getting back to sucking some cocks at Redmond.

Shadow Mod

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Last human I shot at was Fallout 3. Usually raiders already on my ass. Games just don't make me feel bad about killing. Every thing is either heavy handed, cheesy, contrived, physics are lulzy, hyper violent to the point of being more wtf than actually jarring etc. Closest I've come to giving a fuck I can't even remember.

nudemacusers

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heh, I just finished fallout 3. talk about a game with no balls. cool environment to explore, but

spoiler (click to show/hide)
when you blow up a goddamn city for the lulz and your do-gooder hero dad confronts you, and you basically tell him to fuck off, and his response is "you're my daughter and I still love you, we're going to have to talk about this later" like you stole some candy from ol mr habernathy's store, and you still get pushed along a do-gooder quest... I question why I even bothered trying to be a heinous piece of shit in the game to begin with
[close]
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Shadow Mod

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heh, I just finished fallout 3. talk about a game with no balls. cool environment to explore, but

spoiler (click to show/hide)
when you blow up a goddamn city for the lulz and your do-gooder hero dad confronts you, and you basically tell him to fuck off, and his response is "you're my daughter and I still love you, we're going to have to talk about this later" like you stole some candy from ol mr habernathy's store, and you still get pushed along a do-gooder quest... I question why I even bothered trying to be a heinous piece of shit in the game to begin with
[close]

Yeah it's completely stupid, I basically play it for the lulz. I shit you not. The main quests in some of their games are entirely shit, I've made it a habit of mostly doing side quests. Oblivion main line was absolute garbage. The best part was the Assassin's Guild line of quests. Funny considering the topic at hand.

Shaka Khan

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well, i'm not saying don't play it yourself and come to your own conclusion, but ultimately it *is* just more trumped up hollywood pretension wrapped in mediocre stealth mechanics, awesome art direction, and a shallow narrative. it made spergs feel emotions, just like the first time they watched american beauty or that awful zach braff movie

been there, seen that, got the triple-a sized t-shirt SNOOOORREE

Nah I believe you. There's a bunch of shit people are all "SO MUCH FEELS" about that I just go "this is so melodramatic and cheesy."

Don't listen to the crusty old man. The game has questionable mechanics, contrived in instances, and it *is* overrated. However it shows a lot more restraint than other AAA titles and consciously attempts to avoid genre tropes. At some level it successfully does what others told you it would do-- It doesn't glorify violence, it tries to humanize the other hunters, and in a couple of instances it does make you sympathize with the creatures (assuming you take time to check out your surroundings to find notes and traces of their final days). If you check the OT here you'll see me citing over and over that I'm not enjoying any of these encounters, they don't feel "fun" in the literal sense of the word. It's a depressing setting, filled with depressing people, and a very hopeless and bleak future. Everything makes you feel like shit.

Crunchy is right though in that you can almost hear the director zipper being zipped down as he tries wank himself off to his sheer genius, and that the game *is* laced with some common AAA woes. But I think out of many games it has some of the clearest and coherent focuses, and comes very close to achieving it. One of those being how they tried to tackle violence in games. The Uncharted series is always brought up whenever ludonarrative dissonance is discussed, making Nate Drake the butt of all the jokes, so I really felt ND tried to listen and consciously attempted to address that, admittedly with a varying level of success. But I'll give credit when credit is due.
« Last Edit: August 16, 2013, 03:04:22 AM by Shaka Khan »
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Shadow Mod

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well, i'm not saying don't play it yourself and come to your own conclusion, but ultimately it *is* just more trumped up hollywood pretension wrapped in mediocre stealth mechanics, awesome art direction, and a shallow narrative. it made spergs feel emotions, just like the first time they watched american beauty or that awful zach braff movie

been there, seen that, got the triple-a sized t-shirt SNOOOORREE

Nah I believe you. There's a bunch of shit people are all "SO MUCH FEELS" about that I just go "this is so melodramatic and cheesy."

Don't listen to the crusty old man. The game has questionable mechanics, contrived in instances, and it *is* overrated. However it shows a lot more restraint than other AAA titles and consciously attempts to avoid genre tropes. At some level it successfully does what others told you it would do-- It doesn't glorify violence, it tries to humanize the other hunters, and in a couple of instances it does make you sympathize with the creatures (assuming you take time to check out your surroundings to find notes and traces of their final days). If you check the OT here you'll see me citing over and over that I'm not enjoying any of these encounters, they don't feel "fun" in the literal sense of the word. It's a depressing setting, filled with depressing people, and a very hopeless and bleak future. Everything makes you feel like shit.

Crunchy is right though in that you can almost hear the director zipper being zipped down as he tries wank himself off to his sheer genius, and that the game *is* laced with some common AAA woes, but I think out of many games it has some of the clearest and coherent focuses, and comes very close to achieving it. One of those being how they tried to tackle violence in games. The Uncharted series is always brought up whenever ludonarrative dissonance is discussed, making Nate Drake the butt of all the jokes, so ND consciously tried to addressing that, admittedly with a varying level of success. But I'll give credit when credit is due.

I'll check it out if I am privy to a PS3 at some point then. One of my favorite games is Heavy Rain. That game wasn't the best but it was definitely a game I consider to be moving games in the right direction honestly. That was the last game I played where I was like "hey not bad." Most of the time I'm just a hyper critical asshole.

brawndolicious

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i liken rape to violence wherein you single out a single class or race of person for victimhood for deeply personal violence, like if you had to lynch a black person in a game, or torture a gay person.

if rape in the game was indiscriminate -- where you had your dick out and you kept sticking it into generally ungendered folks clad in swat attire or gangland gear -- i'd consider it creepy but inane, the way i view killin' mass  generic folks in other games.

So do the decisions you make in the Bioshock games bother you? Even the racial thing applies to the first decision you get to make in the third game.

I think a lot of games fail when they try to make players feel shocked by the heinous things they because they eventually make that act too much into a game play mechanic. The first time you see a guy get tortured in splinter cell was pretty shocking. By the third or fourth time, you're just trying to get through the cutscenes as quickly as possible.

And you can't forget how Double Agent gave you a fucking meter to measure how much the CIA and the terrorists trust you. When a game gives players choices on how they'll act morally, but then lets them be as objective and non-spontaneous as they want, that kind of defeats the point.

StealthFan

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who's up for a suicide pact
I am always down for one of these. Someone always chickens out though.
reckt

Momo

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I'm in, but you fegs go first  :shaq

Cerveza mas fina

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thisismyusername

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Pissing off communities of people is personally hilarious to me.  :lol

it's pretty much the only reason to use forums imo

I play dumb just to see the posters later talking about me in meta-threads.  :lol It's like Himuro's "meltdown" but in reverse.

You people are fucking distinguished mentally-challenged if you do not realize Hotline Miami put rape in there because murder wasn't upsetting people.  The point is to get upset. The point is to make you hate the avatar you play as. The point is to make you question why you play games like this.

If that's the case, then they fail: Because HM's "cartoon"y style means I can shrug off most of the brutality and enjoy the game as a fast "fuck-'em-up" as it's advertised to be.

It's the same as that dumbshit "true ending" where they're trying to be meta by saying "us gamers, huh? us gamers..."

I don't know if that's comparable though. The most horrific thing in Spec-Ops is fairly concealed before you see the horrific results. You can tell that something's not right right before it happens, but you couldn't have known unless somebody told you beforehand. It's also not an actual choice. You can only turn the game of, but why would you unless you knew how it was going to go wrong?

And even then you have people going "oh you should feel bad for that." Why? You didn't give me an option to circumvent it. I'm supposed to feel bad for my "actions" because you walled me in?

And you can't forget how Double Agent gave you a fucking meter to measure how much the CIA and the terrorists trust you. When a game gives players choices on how they'll act morally, but then lets them be as objective and non-spontaneous as they want, that kind of defeats the point.


Yeah, Double Agent would've had a stronger "impact" if it dropped the meter. It's basically telling you "game both sides to get the best possible equipment for each mission" and the kill Lambert/save Lambert choice while a "choice" doesn't really make me think or feel its impact too strongly outside of "shit, Sam's friend/boss is gonna die/gonna live after 3 previous games."

brob

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It's the same as that dumbshit "true ending" where they're trying to be meta by saying "us gamers, huh? us gamers..."


Cactus is about as clever as pewdiepie, so I wouldn't really expect anything better. in the near future, or ever really.

thisismyusername

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Cactus is about as clever as pewdiepie, so I wouldn't really expect anything better. in the near future, or ever really.

After that "true ending," I'm not playing Hotline Miami (2) for the story. I'm playing it to fuck up as many people as I can.

And honestly, let's flip this around and point it at the devs: why would you make something like that? If people are up in arms about it they should be talking with the devs. Too many times people like Momo go "oh well you're supposed to feel bad about it." But if I'm supposed to feel bad about it, what does that say about the devs that spent a day/week/month/whatever tweaking that element?

Momo

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Cactus is about as clever as pewdiepie, so I wouldn't really expect anything better. in the near future, or ever really.

After that "true ending," I'm not playing Hotline Miami (2) for the story. I'm playing it to fuck up as many people as I can.

And honestly, let's flip this around and point it at the devs: why would you make something like that? If people are up in arms about it they should be talking with the devs. Too many times people like Momo go "oh well you're supposed to feel bad about it." But if I'm supposed to feel bad about it, what does that say about the devs that spent a day/week/month/whatever tweaking that element?
You have got to be one of the most dense motherfuckers I have ever encountered.

Momo

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And no i'm not going to make the mistake of discussing this seriously (again)

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You have got to be one of the most dense motherfuckers I have ever encountered.

I play dumb just to see the posters later talking about me in meta-threads. 

thisismyusername

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And no i'm not going to make the mistake of discussing this seriously (again)

No, I get what you're saying Momo. But the point remains: Devs spend hours on that shit. What does that say about them over a player. I never asked them to put in a rape scene or torture or anything "shocking." They're the ones that spend hours researching or animating that stuff.

.

Shhhh.  ;)

Rufus

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And even then you have people going "oh you should feel bad for that." Why? You didn't give me an option to circumvent it. I'm supposed to feel bad for my "actions" because you walled me in?
In a way it works, because you just do shit as you did before. Kill these people, we need to go through here. White phosphorous? Yeah, sure, there's too many for us three anyway, do it. And then that happens.

It isn't actually about giving you a choice at that point. It works a lot better if you don't expect to have a say in the matter. Unfortunately it makes it look that way because it wants you to emphasize that you pulled the trigger and are complicit in this, which was unnecessary. The game could have just gone and put you under duress like usual and I don't think anybody would have complained about the game turning around on them and 'blaming' them for the fallout.

thisismyusername

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The thing is though, Spec Ops beats you over the head with "OH YOU'RE SUCH A BAD PLAYER, PLAYER! YOU MURDERED ALL THOSE PEOPLE!" and it's just so... exaggerated and melodramatic to the point where I can't take it seriously.

It's something all games that attempt to pull punches at the heartstrings do: They wall themselves in (like Spec Op's "choice") or do so much of it (killing in shooters) to where I can't take it seriously.

Rape is a terrible thing, like Exodus says and I can see the terrible thing in it. But in a game if it's a "means to advance the story?" I'm sorry, I can't "feel" anything toward that.

Let me take that further: I "kill" hundreds of people in a day virtually for spending hours online in shooters. But I can still feel disgust and nausea and other feelings at "gore"/real-war pictures. I'm able to separate the two as "just a game," and "real-life and it's a terrible thing that shouldn't happen."

It's why the whole argument of "oh you're desensitized" is a bullshit (to me) argument. It's not that I'm "desensitized" it's that I'm not seeing real gore and stuff in my shooters to where I don't feel bad for having fun in them.

To get back to Spec Ops: Even if they allowed me to go down the rope and kill hundreds of people only to find out they were civilian resistance or something, I probably wouldn't have felt bad. In the mortars case I'm like "damn, Collateral Damage. That sucks. :(" But I didn't feel "horrible" for my actions. Because 1) it's a game and 2) "storyline-wise" you didn't know they had civilians in that area to where using a horrible weapon of war was a terrible thing but tactically a "sound" thing to do.
« Last Edit: August 16, 2013, 09:25:54 AM by thisismyusername »

Polari

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I know a few people who don't think murder is that bad. They would never do it, of course. But a lot of the time they think it's a viable course of action. Movies, books and other narratives have found ways to make it justifiable. I've never seen rape done that way, mostly cause it's impossible and is a very petty and disgusting act. Murder is as well, but there are ways from self defense and "us or them" scenarios, rape can't be made that way since its illogical. How can you justify rape? In game design no less. It never is a justifiable act. You can be forced to kill, but can't be forced to rape. Simple as that.

You've never had to rape some sense into someone?

Polari

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This controversy is exactly what they were trying to achieve in order to sell more games. Plenty of films have used rape to the same end. The more people moan about it the more they win. That doesn't mean it should pass without comment, but I think it would be better as a component of a broader argument.

Rufus

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The thing is though, Spec Ops beats you over the head with "OH YOU'RE SUCH A BAD PLAYER, PLAYER! YOU MURDERED ALL THOSE PEOPLE!" and it's just so... exaggerated and melodramatic to the point where I can't take it seriously.

It's something all games that attempt to pull punches at the heartstrings do: They wall themselves in (like Spec Op's "choice") or do so much of it (killing in shooters) to where I can't take it seriously.

Rape is a terrible thing, like Exodus says and I can see the terrible thing in it. But in a game if it's a "means to advance the story?" I'm sorry, I can't "feel" anything toward that.

Let me take that further: I "kill" hundreds of people in a day virtually for spending hours online in shooters. But I can still feel disgust and nausea and other feelings at "gore"/real-war pictures. I'm able to separate the two as "just a game," and "real-life and it's a terrible thing that shouldn't happen."

It's why the whole argument of "oh you're desensitized" is a bullshit (to me) argument. It's not that I'm "desensitized" it's that I'm not seeing real gore and stuff in my shooters to where I don't feel bad for having fun in them.

To get back to Spec Ops: Even if they allowed me to go down the rope and kill hundreds of people only to find out they were civilian resistance or something, I probably wouldn't have felt bad. In the mortars case I'm like "damn, Collateral Damage. That sucks. :(" But I didn't feel "horrible" for my actions. Because 1) it's a game and 2) "storyline-wise" you didn't know they had civilians in that area to where using a horrible weapon of war was a terrible thing but tactically a "sound" thing to do.
Yeah, it fails in that sense, but it still portrays the protagonist as a fucked-up individual, even if you disaccociate yourself from him at that point. My take-away then was "wow, white phosphorous is fucked up" and not "wow, it's really easy to cross the line in a war, that's fucked up" but I can see the latter as well now. It would have worked on both levels if it were a cutscene, but for some reason they wanted to make you feel complicit even though that's kind of redundant in a video game.

That said, my strings are easily pulled. I feel bad for being mean to people in RPGs that let you be an asshole. Finger wagging actually works on me. The Witcher games do this best, I feel. They delay the consequence into the next chapter, when you can't do anything about your choices any more. Sometimes, having done the 'right' thing in those games will lead to much worse things down the line.
That's much more powerful to me than if someone made a witch trial simulator with interactive torture to make a point about what a fucked up thing that is. That just seems redundant to me. I don't need it to be interactive to know.
« Last Edit: August 16, 2013, 09:48:39 AM by Rufus »

brob

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Re: rape for emphasis

these sort of things generally look like fascist power fantasies. I think the fantasy of being strong enough to make it in a harsh and callous word where might makes right appeals to a lot of dudes. Of course in such a raw world all women would be reduced to their relation relative to men (sex) because men are more powerful and the women would become submissive because survival instinct or whatvr. ie: Whores. /frank miller's fanbase.


Polari

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Re: rape for emphasis

these sort of things generally look like fascist power fantasies. I think the fantasy of being strong enough to make it in a harsh and callous word where might makes right appeals to a lot of dudes. Of course in such a raw world all women would be reduced to their relation relative to men (sex) because men are more powerful and the women would become submissive because survival instinct or whatvr. ie: Whores. /frank miller's fanbase.

I think it's more about transgression. Like how people go around killing cops/hookers in GTA. I don't think it is because it's a manifestation of what they would like to do in real life if there were no consequences, I think it's more just exciting because it's something you know you're not allowed to do. Kind of like how parents tell kids not to do something and it's automatically way more appealing.

brob

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I think it's more about transgression. Like how people go around killing cops/hookers in GTA. I don't think it is because it's a manifestation of what they would like to do in real life if there were no consequences, I think it's more just exciting because it's something you know you're not allowed to do. Kind of like how parents tell kids not to do something and it's automatically way more appealing.

yeah I agree a lot of player actions are driven by that, but there is a lot of entertainment where rape is used as a device to emphasize how cruel the villain is or to emphasize just how harsh the environment the story takes place in is. I think the idea of such a society, where only those capable of defending themselves by way of murder can feel safe, appeals to a lot of people. I guess I was speaking more generally rather than about hotline miami 2 and similar things.

thisismyusername

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http://www.neogaf.com/forum/showpost.php?p=76514411&postcount=2

 :ohhh  :deadpos

Dude didn't get banned for that did he?

I think he did.

He did from the PC buthurts quoting it. He had other posts in that thread later so it wasn't an insta-spot and ban.

Polari

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Ridiculous.

Tasty

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i actually tend to avoid games where i have to kill mans, especially as things have gotten more realistic.  i have a really strong distaste in particular for games that are in real settings like wars and shit.  my brother is super into call of duty and i thought i'd give it a go to try and see things from his end of things, but it just turned me off thematically.  i can't get into shooting brown people for the sole reason that they are potential turrorists.

Jumping on goombas has no consequences, uguu. :uguu

I actually feel sorta bad for some of the 'mons I kill in MH. Just their death cries, and then their babies surround them... Shit's sad yo. I just wanted a new helmet. :'(
« Last Edit: August 16, 2013, 12:02:39 PM by Andrex »

Steve Contra

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That How Many Partners is too Many got to 24 pages :stahp
vin

Polari

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I don't really know how it hasn't been locked. I guess that's what gets me most about the moderation there, how inconsistent it is.

nudemacusers

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I could understand it being open for the purposes of trapping morons, but that doesn't seem to be the case. I mean shit, the title alone should have gotten it closed.
That How Many Partners is too Many got to 24 pages :stahp
I just can't respect a thread that gets so many pages in such a short period of time.
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Polari

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I don't mind that it's open though. I mean if people want to be all distinguished mentally-challenged about shit that's fine as long as it's contained to a thread that's distinguished mentally-challenged in the first place.

nudemacusers

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I don't mind that it's open though. I mean if people want to be all distinguished mentally-challenged about shit that's fine as long as it's contained to a thread that's distinguished mentally-challenged in the first place.
Sounds like a good candidate for OT Community  :lol
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nachobro

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I just can't respect a thread that gets so many pages in such a short period of time.
If it was in a committed relationship during that time I could respect it, but not if it was just accepting posts from anyone.

nudemacusers

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I just can't respect a thread that gets so many pages in such a short period of time.
If it was in a committed relationship during that time I could respect it, but not if it was just accepting posts from anyone.
:dead
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Shadow Mod

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The thing is though, Spec Ops beats you over the head with "OH YOU'RE SUCH A BAD PLAYER, PLAYER! YOU MURDERED ALL THOSE PEOPLE!" and it's just so... exaggerated and melodramatic to the point where I can't take it seriously.

It's something all games that attempt to pull punches at the heartstrings do: They wall themselves in (like Spec Op's "choice") or do so much of it (killing in shooters) to where I can't take it seriously.

Rape is a terrible thing, like Exodus says and I can see the terrible thing in it. But in a game if it's a "means to advance the story?" I'm sorry, I can't "feel" anything toward that.

Let me take that further: I "kill" hundreds of people in a day virtually for spending hours online in shooters. But I can still feel disgust and nausea and other feelings at "gore"/real-war pictures. I'm able to separate the two as "just a game," and "real-life and it's a terrible thing that shouldn't happen."

It's why the whole argument of "oh you're desensitized" is a bullshit (to me) argument. It's not that I'm "desensitized" it's that I'm not seeing real gore and stuff in my shooters to where I don't feel bad for having fun in them.

To get back to Spec Ops: Even if they allowed me to go down the rope and kill hundreds of people only to find out they were civilian resistance or something, I probably wouldn't have felt bad. In the mortars case I'm like "damn, Collateral Damage. That sucks. :(" But I didn't feel "horrible" for my actions. Because 1) it's a game and 2) "storyline-wise" you didn't know they had civilians in that area to where using a horrible weapon of war was a terrible thing but tactically a "sound" thing to do.

Most games don't make you feel shit about killing or the main character either. It's just thrust upon you as a survival tactic or the bad guys deserve it. I know I'm not desensitized because it's an action that bothers me when the medium is taking it seriously, like a good show or film.


Also what the fuck is wrong with this guy:
http://www.neogaf.com/forum/showpost.php?p=76710207&postcount=113
« Last Edit: August 16, 2013, 01:37:22 PM by Needs More Cowbell »

Broseidon

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He's right about BBT being nerd blackface. He falls down at thinking anyone should give a shit about that because he's a privileged middle class white male who wants to invent something he can feel victimised by.
bent

Shadow Mod

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He's right about BBT being nerd blackface. He falls down at thinking anyone should give a shit about that because he's a privileged middle class white male who wants to invent something he can feel victimised by.

I just wish people could vent their frustrations about shit without asinine analogies.

nachobro

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Nerd Blackface is the stupidest shit I've ever heard.

Broseidon

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Hey I didn't come up with the term :yeshrug
bent

hampster

  • Senior Member
Nerd Blackface is the stupidest shit I've ever heard.

this post reeks of jock privilege
Zzz

brob

  • 8 diagram pole rider
  • Senior Member
this reeks of jock


nudemacusers

  • Senior Member
this reeks of jock
sell it on ebay for a few bucks
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Steve Contra

  • Bought a lemon tree straight cash
  • Senior Member
vin

Shadow Mod

  • It was Tuesday
  • Senior Member
Shoulda known this love/soul mates thread was made by someone pining away for one of his friends.

Shoulda known.

fistfulofmetal

  • RAPTOR
  • Senior Member
I'll be a bit of a contrarian here, but I knew a girl in college who fucked too many guys. She was perpetually blacked out drunk and high on coke, and she probably fucked over 100 guys in a single calendar year. Obviously those are her decisions, but I wouldn't have dated her.

she was probably abused when she was young. sounds like a keeper.
nat

Shadow Mod

  • It was Tuesday
  • Senior Member
I'll be a bit of a contrarian here, but I knew a girl in college who fucked too many guys. She was perpetually blacked out drunk and high on coke, and she probably fucked over 100 guys in a single calendar year. Obviously those are her decisions, but I wouldn't have dated her.

Perpetually blacking out drunk and high on coke sounds like the real red flag to me.

Mupepe

  • Icon
Yeah the problem doesn't seem to be the sex, it seems to be the drugs and lack of self control that contribute to her sexual behavior.  And I'll be contrarian, I would have dated the shit out of her and licked that vag clean :drool

nudemacusers

  • Senior Member
I'll be a bit of a contrarian here, but I knew a girl in college who fucked too many guys. She was perpetually blacked out drunk and high on coke, and she probably fucked over 100 guys in a single calendar year. Obviously those are her decisions, but I wouldn't have dated her.

Perpetually blacking out drunk and high on coke sounds like the real red flag to me.
Yeah.

Still...  :shaq
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ToxicAdam

  • captain of my capsized ship
  • Senior Member
I'll be a bit of a contrarian here, but I knew a girl in college who fucked too many guys. She was perpetually blacked out drunk and high on coke, and she probably fucked over 100 guys in a single calendar year. Obviously those are her decisions, but I wouldn't have dated her.

Would you date a girl that was perpetually blacked out and high on coke? But she was monogomous? I doubt you would.

Take the sex out of it, that's just a different type of drug she was abusing.


Yeah the problem doesn't seem to be the sex, it seems to be the drugs and lack of self control that contribute to her sexual behavior.  And I'll be contrarian, I would have dated the shit out of her and licked that vag clean :drool

Have some self-respect, man. Think about all the money you could have made off of her by being her pimp.

Shadow Mod

  • It was Tuesday
  • Senior Member
I'll be a bit of a contrarian here, but I knew a girl in college who fucked too many guys. She was perpetually blacked out drunk and high on coke, and she probably fucked over 100 guys in a single calendar year. Obviously those are her decisions, but I wouldn't have dated her.

Perpetually blacking out drunk and high on coke sounds like the real red flag to me.
Yeah.

Still...  :shaq

Well some people slow down. Not going after someone during that kind of spiral downward isn't really being contrarian.