Author Topic: Shadowrun Returns - This time it's Hong Kong  (Read 29102 times)

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Great Rumbler

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Shadowrun Returns - This time it's Hong Kong
« on: March 08, 2013, 06:07:40 PM »




Quote
Four realities overlap in the world of Shadowrun (the Physical, the Digital, the Mystic, and the Astral) and associated character classes such as the Street Samurai, Hacker, Combat Mage, and Shaman, each have the ability to view and interact with the world in ways the others can’t.

Here are some ways that selecting each character type allows you to see the map from a different perspective:

Street Samurai see a threat assessment overlay of the environment that notes enemy appraisals, options for cover, potential weapons, and statistics for drawn weapons.

Combat Mages see magical auras, granting them the ability to locate magical items, identify spells being prepared, and find the intersections of magic lay lines where they can recharge their power.

Hackers/Deckers see the digital control circuitry that allows them to manipulate the physical world via the digital one.

Shaman see the “true world” that lies in the astral plane, distinguishing the true nature of people, plants, creatures, and magical objects while buildings and other “dead” objects appear as mere shadows.

Quote
In honor of that tradition, we plan to release our PC-based level editor when we release Shadowrun Returns so that everyone can create their own Shadowrun stories & “runs”. When you upload your stories, you can make them available to your Friends Only or the entire Shadowrun community.

Release: Q2 2013 [Maybe!]
« Last Edit: January 13, 2015, 01:09:21 PM by Great Rumbler »
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Steve Contra

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #1 on: March 08, 2013, 06:10:10 PM »
Thank god I backed this and not Wasteland :)
vin

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #2 on: March 08, 2013, 06:25:39 PM »
Thank god I backed this and not Wasteland :)

*daps*
yar

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #3 on: March 08, 2013, 06:26:52 PM »
Thank god I backed this and not Wasteland :)

I backed both.  :win
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Cormacaroni

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #4 on: March 08, 2013, 08:55:46 PM »
didn't back this but the talk of Humble Bundles, Steam and iOS versions suggests it'll be $5 soon enough
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Great Rumbler

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #5 on: March 08, 2013, 09:27:15 PM »
didn't back this but the talk of Humble Bundles, Steam and iOS versions suggests it'll be $5 soon enough

The lowest tier during the Kickstarter was $15, so it wasn't all that expensive to begin with.
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #6 on: March 08, 2013, 09:36:02 PM »
Isometric rpgs being back just makes me want to cry.
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #7 on: March 08, 2013, 09:51:29 PM »
Isometric rpgs being back just makes me want to cry.

With that and the return of adventure games [like Reds, Hero-U, Mage's Initiation, and the recent offerings from Wadjet Eye and Daedalic], it's basically mid-90's PC gaming coming back with a vengeance.
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #8 on: March 08, 2013, 10:21:13 PM »
Just like the mid-90's, I'm ignoring the adventure games in favor of the rpgs.
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Himu

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #9 on: March 09, 2013, 01:33:29 AM »
Sweet Jesus this looks wonderful and kickstarter is the best thing to happen to gaming since xbla.
IYKYK

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #10 on: March 09, 2013, 01:41:53 AM »
WHERE DO I BUY?!?!?!

SHUT UP AND TAKE MY MONEY!

no seriously that looks fantastic. I didn't have high hopes when the kickstarter was going. But I'll gladly eat crow now cause that is amazing looking. I kind of feel bad for backing Wasteland 2 and most of the other games I've gotten that haven't shown shit yet.

Great Rumbler

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #11 on: March 09, 2013, 08:49:46 AM »
WHERE DO I BUY?!?!?!

SHUT UP AND TAKE MY MONEY!

no seriously that looks fantastic. I didn't have high hopes when the kickstarter was going. But I'll gladly eat crow now cause that is amazing looking. I kind of feel bad for backing Wasteland 2 and most of the other games I've gotten that haven't shown shit yet.

You can still preorder it here:

http://harebrained-schemes.com/shadowrun/shadowrun-returns-pre-order/

And Wasteland 2 does have a video out now:

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #12 on: March 09, 2013, 10:54:00 AM »
I know nothing about Shadowrun, but this looks like a good turnbased strategy rpg. And it should run on pretty much any shitty PC, right? I think I'll have to preorder it eventually.

archnemesis

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #13 on: March 09, 2013, 11:10:43 AM »
Sure, that video doesn't look demanding at all.

Great Rumbler

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #14 on: March 09, 2013, 11:24:27 AM »
They're also putting this on tablets, so I imagine just about any computer would be able to run it.
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #15 on: March 09, 2013, 02:50:44 PM »
It looks shit hot.

Steve Contra

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #16 on: March 09, 2013, 02:55:30 PM »
I know nothing about Shadowrun, but this looks like a good turnbased strategy rpg. And it should run on pretty much any shitty PC, right? I think I'll have to preorder it eventually.
Shadowrun is kind of the coolest pen and paper RPG EVER.  Awesome world, gameplay.  I was so fucking pissed at that FASA FPS they made :maf
vin

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #17 on: March 09, 2013, 03:27:55 PM »
Let us not speak of that shitty fps  :maf
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #18 on: March 09, 2013, 03:30:17 PM »
i keep reading "Shadowman Returns"

Great Rumbler

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #19 on: March 09, 2013, 03:53:07 PM »
i keep reading "Shadowman Returns"

Acclaim is still dead, unfortunately.
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #20 on: March 09, 2013, 03:54:53 PM »
i keep reading "Shadowman Returns"

Acclaim is still dead, unfortunately.

#itsstillalivetomedammit

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #21 on: March 09, 2013, 03:55:04 PM »
Shadowrun was a cool fps.

TEEEPO

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #22 on: March 09, 2013, 09:21:22 PM »
this looks incredible

archie4208

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #23 on: March 09, 2013, 09:26:03 PM »
The UI is ugly.  :yuck

I hope they design something PC friendly before release.  Otherwise, it looks cool.

Diunx

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #24 on: March 09, 2013, 09:39:35 PM »
Looks like it can run on my shitty third world pc :bow2
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tiesto

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #25 on: March 10, 2013, 12:39:35 AM »
i keep reading "Shadowman Returns"

Acclaim is still dead, unfortunately.

It was my dream as a middle schooler to work at Acclaim (since they were the "hometown" company).  :-\

Graphically, this looks much nicer and cleaner than most of these retro revival kickstarter games. I still haven't played any of the 16 bit ones (Genesis/Sega CD/SNES) though.
^_^

chronovore

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #26 on: March 10, 2013, 09:44:23 AM »
I'm liking the art style.

cool breeze

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #27 on: March 14, 2013, 09:43:32 PM »

Great Rumbler

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #28 on: April 09, 2013, 07:04:33 PM »
Shadowrun Returns will be released in June of this year, access to the editor is at the end of April.

Chris Kluwe appears as an NPC:

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Don Flamenco

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #29 on: April 09, 2013, 08:17:51 PM »
what's the best way to play the original?

cool breeze

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #30 on: April 09, 2013, 08:32:51 PM »
Find the carts or emulation.  SNES and Genesis versions are completely different games.  Both are worth checking out.

Great Rumbler

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #31 on: April 09, 2013, 08:34:06 PM »
And the Shadowrun Returns editor will operate through the Steam  Workshop, by the way.
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Don Flamenco

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #32 on: April 09, 2013, 08:42:55 PM »
Find the carts or emulation.  SNES and Genesis versions are completely different games.  Both are worth checking out.


No PC version?

cool breeze

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #33 on: April 09, 2013, 08:47:25 PM »
No, that's what makes this Shadowrun Returns so novel.


Great Rumbler

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #34 on: April 09, 2013, 08:51:20 PM »
There was even a Japan-only Shadowrun game on the Mega CD:

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Don Flamenco

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #35 on: April 09, 2013, 09:50:40 PM »
whoa weird, i always just assumed it was on PC too. 

i'll try them out right now

Cormacaroni

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #36 on: April 10, 2013, 12:44:58 AM »
Too lazy to watch the whole video but is the iOS version looking good too? I am kinda torn on which to get it for. Would be nice to have something meaty to play on iPad. A bundle of both versions with cloud saves would be sweet but won't complain if the price is low for each...
vjj

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #37 on: April 10, 2013, 12:59:48 AM »
whoa weird, i always just assumed it was on PC too. 

i'll try them out right now

Fwiw, I enjoyed the Genesis version more.  They're both good, though.
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #38 on: April 13, 2013, 03:38:28 PM »
http://www.neogaf.com/forum/showthread.php?t=539736

lol wut? Another Kickstarter success
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #39 on: April 13, 2013, 03:44:37 PM »
Save anywhere is hard

What

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #40 on: April 13, 2013, 03:52:27 PM »
Im sure if they could do it they would.

demi

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #41 on: April 13, 2013, 04:05:00 PM »
Im sure if they could do it they would.

lulz.
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demi

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #42 on: April 13, 2013, 04:06:56 PM »
But we're a small team with a LOT to do and save games are complicated. Thanks for understanding.
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #43 on: April 13, 2013, 04:35:01 PM »
Please understand Demi

Save anywhere is probably paid dlc

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #44 on: April 13, 2013, 05:00:07 PM »
1.8 million isnt a lot of money to build something from the ground up, marketing, licensing, wages etc.

Even handheld games have bigger budgets.

Did they get other funding too?

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #45 on: April 13, 2013, 05:04:00 PM »
I avoided this one. Looked sketchy.

Don Flamenco

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #46 on: April 13, 2013, 06:24:32 PM »
HD saves are hard. 


Great Rumbler

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #47 on: April 13, 2013, 09:02:15 PM »
http://www.neogaf.com/forum/showthread.php?t=539736

lol wut? Another Kickstarter success

"Oh no, I can't manual save! Oh no, I have to use Steam! Oh no, I can't loot bodies for random junk I won't ever use!"

:ufup :trash

I avoided this one. Looked sketchy.

Yeah, they probably aren't even actually making a game at all, just took the money and went to Las Vegas with it so hire hookers and smoke pots OH WAIT:



 :yeshrug
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demi

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #48 on: April 13, 2013, 09:11:39 PM »
Even SNES Shadowrun has Manual saving. lol
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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #49 on: April 13, 2013, 09:21:24 PM »
Even SNES Shadowrun has Manual saving. lol

Lots of games these days only have checkpoint saves. I don't like that, but Lore's acting like the game is ruined because it uses Steam Workshop and doesn't have manual saves.
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Raban

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #50 on: April 13, 2013, 09:24:29 PM »
Meh, when you're targeting a "hardcore" niche market, this is what happens when you don't live up to their insane expectations. At the same time, when a developer has to resort to asking the public for funding, you have to expect some compromises.

I wonder if Wasteland 2 will cut corners in some way.

mjemirzian

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Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
« Reply #51 on: April 13, 2013, 11:10:47 PM »
You know what, you guys are right. They should market the lack of manual saves as a feature. It's so hardcore now, no more quicksaving and loading out of danger! Can you handle this extreme challenge? :o

Huff

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Re: Shadowrun Returns - Dragons, Magic, Elves, and Megacorps!
« Reply #52 on: April 14, 2013, 12:16:49 AM »
Even SNES Shadowrun has Manual saving. lol

Lots of games these days only have checkpoint saves. I don't like that, but Lore's acting like the game is ruined because it uses Steam Workshop and doesn't have manual saves.

:umad
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Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
« Reply #53 on: April 14, 2013, 12:57:58 AM »
Will wait for an unofficial quicksave patch, don't have time for checkpoints bullshit on RPGs.
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Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
« Reply #54 on: April 14, 2013, 01:30:48 AM »
You know what's cyberpunk and DRM free? KW Jeter's Dr. Adder
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Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
« Reply #55 on: April 14, 2013, 03:16:31 AM »
People's expectations are waaaaaaay to high for a 1.8 million project.

You know what's cyberpunk and DRM free? KW Jeter's Dr. Adder

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Sho Nuff

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Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
« Reply #56 on: April 14, 2013, 04:56:31 AM »
You know what's cyberpunk and DRM free? KW Jeter's Dr. Adder

I finished reading it this morning and it blew my face off :whew

Great Rumbler

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Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
« Reply #57 on: April 14, 2013, 10:53:02 AM »
People's expectations are waaaaaaay to high for a 1.8 million project.

Minus Kickstarter/Amazon fees and production/shipping of physical rewards. Wouldn't surprise me if the actual amount spent on the game itself was about half that, which is why its incredible important to properly budget BEFORE launching the Kickstarter.
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Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
« Reply #58 on: April 14, 2013, 11:29:23 AM »
No one ever budgets right almost, people expecting such a small company to do so are really fuckin naive and have only themselves to blame.

If someone promises you 25 dollars if you give them 5 based on absolutely nothinh but words you only have to look in the mirror to see who was stupid.

The advice giving is just funny as people feel like this is something new. Fucking psp games had budgets bigger then this.

Evilore is the worst offender in that thread feeling so entitled boohoo and pulling his 250 bucks back with an emo message, this is the guy that has been offered 6 figures for his website thay still crashes and doesnt have a search function LOL
« Last Edit: April 14, 2013, 11:31:01 AM by Premium Lager »

cool breeze

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Re: Shadowrun Returns - Checkpoint Saves, No Looting, and DRM!
« Reply #59 on: April 14, 2013, 01:27:36 PM »
using "checkpoints" instead of "autosaves" is either a poor choice of words or an unfortunate choice of for the game.  not that autosaves aren't problematic, too.

DRM thing is a bit confusing.  Sounds like the 'base' game is DRM free, but the promised second location (Berlin) requires DRM, as well as future content from the dev or the community.  But the DRM-free version is only for backers.  When the game is released for everyone, there will be only be the version with DRM on Steam (or iOS, I think).  Can't be sold on GoG or anywhere else.   Considering it was pitched as a DRM free game on Kickstarter, I can understand why people are upset.  At the same time, people seem to miss the point of Kickstarter, and that pledging is a gamble.  Technically no one is entitled to a refund for their pledge; this is good will (damage control) from the dev.