Author Topic: Shadowrun Returns - This time it's Hong Kong  (Read 29073 times)

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Bebpo

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #120 on: July 25, 2013, 06:43:49 PM »
Save system sounds borked (some guy said he lost 40 mins because he had to go to work).  Will buy this for sure after a few patches to make it a better game.  Seems weird stuff like the save system wouldn't have come up in the alpha/beta testing.  Isn't the whole point of Kickstarter that you have thousands of raving fans willing to test the game for free?  Every person whose played the game mentions the save system being stupid.  Don't know how that slipped by unless they were like "everyone is complaining about save system but it'd take us some effort to change it, so let's not"

um. the new xcom is shallow?

No, but "shallow" is video game journalist speak for "like something that already exists" apparently

I don't think it's a crime to want a strategy game, srpg, or rpg to have some good depth since you're gonna be playing for a lot of hours and want to continually be challenged (and have to think up new strategies because the system is deep enough to allow many strategies) and/or have varied progression systems.
« Last Edit: July 25, 2013, 06:46:30 PM by Bebpo »

Great Rumbler

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #121 on: July 25, 2013, 07:07:05 PM »
The save system wasn't something they just forgot to do, they couldn't afford to do it considering everything else they were trying to do that they thought was a higher priority. It's something that might be fixed somewhere down the line in a patch, but don't let that be the reason you don't play this game.
dog

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #122 on: July 25, 2013, 09:22:16 PM »
3 hours in, let's post some impressions!

Story
You get a call from your friends, but it's just a recording. He set up a dead-man's switch to ring you up if something ever happens to him. 100k money is set aside for you if you happen to find out the person who killed him. So, there's no grand quest to save the world here, it's all about investigating murders and dredging the scum of magical-cyperbunk Seattle. It's a really nice change of pace, and it's bolstered by some pretty good writing. It's got just the right amount of dirt and grit and grime that you'd want out of your cyberpunk fiction.

Graphics

It's got a slightly cartoony look, but the look is clean, appealing, and cohesive. The view's isometric, with the options of three different zoom levels. Lots of neon, lots of garbage on the ground level, but you can also expect some slick corporate digs along the way. The graphics engine is set up to be modular, which makes it easy for modders to build and populate locations simply using the existing art palette. All major characters and most minor characters also come with character portraits to add a little unique flair to each of them, which is nice since you can only tell so much by looking at their small, 3D model. Basically, the game looks pretty good.

Music

Moody synth from Marshall Parker and Sam Powell.

Gameplay

Outside of combat, you progress through a series of maps taking place in various parts of Seattle. When you're not fighting, it's all real-time and free-roaming, although there's not necessarily a huge amount of things to do. Occasionally you'll come across people who want something from you or want you to kill some bad guys, providing you with a quick and easy way to get information, items, or cash. This isn't Skyrim, so don't expect that kind of freedom. You're presented with a linear series of maps that you progress through in the same way every time. So, you talk to a few people, do a few sidequests, trawl the vendors, and then get ready for the main battle.

One nice thing about the conversation system is that certain responses are only available if you have certain skills or stats. I always like that kind of thing.

Battles are handled similarly to XCOM, in that it's all turn-based with movements grids and cover. You've got melee attacks, ranged attacks, drones, summoned monsters, magicks, and the like to defeat all the enemies in the combat maps. One little twist here is that at certain points in the game, you can jack into the Matrix, which pulls up a VR map that your digital avatar must navigate. Time moves slower there, but your real-world avatar is still in danger. Overall, it's a fairly simple combat system, but it's good enough to do the job it needs to do.

Customization

5 races, 6 classes, and you can also customize the appearance of your character. Adding in character portraits for you to choose from for your PC is a nice touch, although if you fiddle with your appearance too much the portrait may not resemble the 3D model too closely.

Cons in a nutshell

-Auto-save only is annoying
-Linear campaign
-Just 10-12 hours long

TL;DR

If you like turn-based RPGs or cyberpunk, Shadowrun Returns is unlikely to disappoint you.
dog

archie4208

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #123 on: July 25, 2013, 09:34:18 PM »
Game is doing huge numbers on Steam.  Peaked at 25k concurrent and is currently the top seller so all those players aren't necessarily Kickstarter backers.

The holiday sale can't come soon enough.  :drool

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #124 on: July 25, 2013, 10:41:16 PM »
You scared of the Kickstarter future, Oscar? :jawalrus
dog

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #125 on: July 25, 2013, 10:45:36 PM »
Enjoy digging scraps out of the gutter.
dog

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #126 on: July 26, 2013, 12:00:48 AM »
Nah, man, I'll be eating roast duck off a gold platter for the next decade. :jawalrus
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demi

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #127 on: July 26, 2013, 12:05:40 AM »
You scared of the Kickstarter future, Oscar? :jawalrus

no, but i'm more invested in the smartphone future, y'see.

If it's anything like the recent reviews...  :holeup
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Diunx

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #128 on: July 26, 2013, 01:05:33 AM »
I stopped pirating games some time ago but I will pirate this one :pacspit

They lied to their backers and tried to do some shady shit with the DRM and Berlin campaign. Fuck them.

Yeah this is definitely why I'm pirating it too!
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brob

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #129 on: July 26, 2013, 01:11:24 AM »
why is auto-save only bad? you babbies need to manually save/Re-load everything because your parents rolled a special fellow class or whatever?

archnemesis

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #130 on: July 26, 2013, 01:21:49 AM »
It doesn't save often enough and it's easy to lose progress. Using a checkpoint system isn't good enough for an RPG. If they're using auto-saves then they need to save every few seconds and after every important decision.

Diunx

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #131 on: July 26, 2013, 01:27:03 AM »
I like quick saves because electricity randomly goes out a lot over here

#thirdworldproblems.
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brob

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #132 on: July 26, 2013, 01:39:34 AM »
the ideal would obviously be a save system that saved all the time. (and permadeath)

But there are hella RPGs that use hard save points that are totally fine games. This seems like a thing casuals would complain about, not the hardcore sort that pay money upfront for a dead and buried IP's resurrection.

brob

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #133 on: July 26, 2013, 02:20:13 AM »
is there really an iphone version or is everything ipad also iphone compatible these days?

brob

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #134 on: July 26, 2013, 02:48:24 AM »
I would imagine there is platform specific backend stuff that goes into an ios release (hud would be the most obvious, surface level change), so it would strike me as odd they wouldn't change something that could hamper the game in such a way. If the app is made for ipad with no regard for the iphone they shouldn't sell it on both just because they can. seems disingenuous.


PS: I still want my constant saving+permadeath mode. And I'm not a baby for whinging about it on forums.

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #135 on: July 26, 2013, 07:54:51 AM »
I might just buy it before there is a sale now. Dammit.

Shuri

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #136 on: July 26, 2013, 09:54:50 AM »
I'm getting a bit annoyed by how easy it is. I'm playing on medium, but the actual 'puzzles' are very simple. But great game! I wish bodies stay here tho!

ToxicAdam

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #137 on: July 26, 2013, 12:40:02 PM »
meh, it has to sell to more than just the backers.  and for the people who backed for the iphone version, you have to admit, it's a bit of a pisser that they can lose their level progress just because someone called them.

Would it though? Wouldn't it just be like pressing the home button when you are playing the game? The game is still active in the background and can be resumed when you return to it. (Assuming you don't open up and play other resource-heavy apps before you return to it).


Howard Alan Treesong

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #138 on: July 26, 2013, 12:51:01 PM »
This game sounds great but it also sounds like I should wait 4 months for the inevitable bug fixes and save-anywhere patch
乱学者

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #139 on: July 26, 2013, 03:42:52 PM »
This game sounds great but it also sounds like I should wait 4 months for the inevitable bug fixes and save-anywhere patch

And the slew of home-brew campaigns from the modding community.
dog

Himu

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #140 on: July 26, 2013, 03:48:29 PM »
trying to get a review copy of this to review it. can't wait to shit down rumbler's neck
IYKYK

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #141 on: July 26, 2013, 03:57:42 PM »
trying to get a review copy of this to review it. can't wait to shit down rumbler's neck

If you can. :jawalrus
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Howard Alan Treesong

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #142 on: July 26, 2013, 04:12:25 PM »
This game sounds great but it also sounds like I should wait 4 months for the inevitable bug fixes and save-anywhere patch

A friend pointed out this morning, somewhat rightfully, that most of these Kickstarted games are going to limp over the finish line as a 0.8 version, release to get some sales, then be patched up to "full potential" 1.0. That's fine. Publisher-funded games do this all the time, too. But it's probably going to be more noticeable with these "no slack" Kickstarter budgets forcing hard release walls.
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Stoney Mason

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #143 on: July 28, 2013, 01:48:50 AM »
Played a bit today so I'm still relatively early but I would say the game is somewhere around the meh/okay/average territory so far. I don't have a real history or fondness for shadowrun (never played the old games) so that probably plays a part but I just don't honestly think this is that great a game. The world is interesting and has a lot of history behind it and I can see why people would have a fondness for it but the actual gameplay and systems in the game are pretty barebones and average. There is nothing offensively bad here. Just nothing really great either outside of the universe the game takes place in and the cyber noir vibe it goes for. Which is cool. I just wish there was a really good game behind the packaging.

If you come in with the proper expectations this is probably a more compelling experience. It sort of feels like an expensive ipad game level of quality if that makes any sense. (I'm playing on the PC). I think I was probably expecting a bit too much.
« Last Edit: July 28, 2013, 01:54:04 AM by Stoney Mason »

Diunx

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #144 on: July 28, 2013, 04:09:04 PM »
This game needs LOOT! and manual saves, other than that is pretty good if a little too easy.
Drunk

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #145 on: July 28, 2013, 11:32:57 PM »
I don't miss being able to loot bodies for random junk as much as I thought I would. I mean, I notice that it isn't there sometimes, but most of time I just don't even think about it.
dog

StealthFan

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #146 on: July 29, 2013, 01:12:44 AM »
ios trash getting released as an actual PC game :heh Gonna walk to McDonald's to pirate this ish.
reckt

Eel O'Brian

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #147 on: July 29, 2013, 01:23:45 AM »
Gonna walk to McDonald's to pirate this ish.

:lol
sup

Diunx

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #148 on: July 29, 2013, 12:08:43 PM »
Gonna walk to McDonald's to pirate this ish.

:bow
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Joe Molotov

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #149 on: July 29, 2013, 12:17:37 PM »
:swag
©@©™

Himu

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #150 on: August 02, 2013, 11:02:12 PM »
I am playing a review copy of Shadowrun Returns.

This game is like, the Goddess Mediocrity birthed a fucking baby fathered by Fuck Me In The Ear. Good God, Final Fantasy XIII may have more interactivity than this, the gameplay is that passive and mundane. I have never seen a wrpg on rails before but Shadowrun Returns is possibly it. Thank the heavens I did not pay for this. Positive Touch made up the best tag line for this piece of drek (HEH),"relive the nostaligia while helping me pay off some of my kids student loans" and I find it to be a near dead on statement. Shadowrun Returns is a tablet/ios game retrofitted into a pc game, the inner wrpg nerd in me is RAGING just playing it.

DO NOT BUY.

« Last Edit: August 02, 2013, 11:09:48 PM by Formerly Known As Himuro »
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Stoney Mason

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #151 on: August 02, 2013, 11:06:37 PM »
I wouldn't go as far as Himuro but yeah how sort of small scale and on rails it was, was a turn off for me. It deserves a much more expansive and open game.

I think its "okay" and the story and vibe is cool but you feel the small budget size.

Himu

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #152 on: August 02, 2013, 11:09:54 PM »
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.
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Himu

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #153 on: August 02, 2013, 11:16:50 PM »
LEPER GREAT RUMBLER
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Positive Touch

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #154 on: August 02, 2013, 11:17:05 PM »
fund social justice kickstarters instead so you can have cool street cred like me
pcp

Rufus

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #155 on: August 02, 2013, 11:17:10 PM »
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.
That's dumb.

Human Snorenado

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #156 on: August 02, 2013, 11:17:15 PM »
DOG, EXPLAIN
yar

Himu

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #157 on: August 02, 2013, 11:19:02 PM »
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.
That's dumb.

I'm still looking forward to the new Planescape and that new Obsidian game looks like it's up my alley, but no it's not. I have plenty of reason to be more guarded after this being my first experience with a fully funded kickstarted project.
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Positive Touch

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #158 on: August 02, 2013, 11:22:13 PM »
for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.
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chronovore

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #160 on: August 03, 2013, 03:17:34 AM »
DOG, EXPLAIN
spoiler (click to show/hide)
[close]

StealthFan

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #161 on: August 03, 2013, 05:04:58 AM »
Shadowrun Returns simply isn't good. I really think that there is going to be a backlash once the rest of the kickstarter games are released. You can't make a truly ambitious modern game with an budget suitable for ios pap. I don't think any of these games will be satisfying even by the standards set by their archaic predecessors.

Except Wasteland  :holeup That shit is unacceptable for todays standards. The new one will be mediocre but playable.
reckt

Rufus

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #162 on: August 03, 2013, 05:10:42 AM »
This game makes me automatically question the validity of any and ALL kickstarter games and makes me proud I have not funded a single one.
That's dumb.

I'm still looking forward to the new Planescape and that new Obsidian game looks like it's up my alley, but no it's not. I have plenty of reason to be more guarded after this being my first experience with a fully funded kickstarted project.
What you just said is reasonable. What you said before was some crank bullshit.

for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.
We knew that before Shadowrun. Actually, scratch that, Shadowrun was/is one of those.

Great Rumbler

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #163 on: August 03, 2013, 09:15:00 AM »
The SRR guys, obviously, bit off more than they could chew. Trying to make an isometric RPG with graphics like that and with a comprehensive editor was really more than they could do from a money standpoint and a skills standpoint. The original idea was to make a top-down, flat-perspective RPG in line with their previous games [like Crimson: Steam Pirates], but they totally scrapped that idea after they got way more money than they asked for. And it does show, yes.

However, I still enjoy the game for what it is: a 10-12 hour Shadowrun table-top story turned into a videogame. Yes, it's got plenty of flaws that I hope get corrected either through patches, fan mods, or in the upcoming Berlin campaign [tentatively set for October]. But I love the atmosphere, the art, the characters, the music, and the combat isn't that bad either. The game's got enough going for it, for me, that I don't regret the $15 I gave them one bit.
dog

fistfulofmetal

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #164 on: August 03, 2013, 12:18:46 PM »
Just another in a long line of examples of GR throwing his money at projects that don't deserve it.

buys Aliens Colonial Marines one of the worst games of the year
doesn't by The Swapper one of the best games of the year

get ur priorities on check, bruh
nat

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #165 on: August 03, 2013, 12:40:21 PM »
The Swapper looks like a steaming pile, I'll just go back to playing a game I enjoy instead. :jawalrus
dog

cool breeze

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #166 on: August 03, 2013, 01:49:49 PM »
for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.

yeah, these nostalgia bait ones are the most visible but for the ouya, double fine, and shadowrun returns, there's FTL, chivalry, and the oculus rift.  it'll be a shame if the million+ projects ruin the service for the smaller ones.

that said, I backed this shadowrun one purely based on nostalgia for the snes/genesis ones and always wanting a PC version.  wasn't super optimistic about it and impressions fall in line with expectations.  now, I'm willing to go full rube again for a shogo 2 kickstarter, but that's about it.

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #167 on: August 03, 2013, 02:31:55 PM »
for real tho a lot of these kickstarters seem like nostalgia cash-ins where some old dudes can go through the motions like they used to and release something in under a year that'll bring them in a quick buck. cool for hardcore fans but i'd rather have something more substantial or a spin on an old-school game that uses some modern concepts.

it'll be a shame if the million+ projects ruin the service for the smaller ones.

It's partially due to the exposure from those mega projects that the smaller ones are being funded and at the levels they are.

And most people in the SRR super-thread on SA seem to be satisfied with the game, if not overly excited. So if there is any kind of backlash going on, it's not particularly vocal or widespread. I mean, Himu's running it through the shredder, but he didn't even have to pay anything for it.
dog

Damian79

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #168 on: August 03, 2013, 10:56:20 PM »
I dunno.  I enjoyed this game quite a bit.  The normal conventions are not in the game so it was really fun for me.  Playing the same old in a different skin doesnt appeal to me much these days.

Diunx

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #169 on: August 05, 2013, 01:27:23 PM »
What's with the money in this game? I need money to hire some mercs but I don't have any because I actually spend it on equipment and items and you can count the side missions with one fucking hand in this game, smh.
Drunk

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #170 on: August 05, 2013, 04:42:17 PM »
Thats called making choices, something absent from modern games.

Himu

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #171 on: August 05, 2013, 04:48:39 PM »
Shadowrun Returns is taken a lot better when you treat it for what it is: a strategy rpg. You go from map to map just like in an srpg. It's not a full fledged rpg.
IYKYK

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #172 on: August 05, 2013, 06:05:25 PM »
What's with the money in this game? I need money to hire some mercs but I don't have any because I actually spend it on equipment and items and you can count the side missions with one fucking hand in this game, smh.

That's why you don't blow all your money on equipment, and why you make sure you check every nook and cranny of every map to find every hidden thing that you can turn into cash.
dog

Diunx

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #173 on: August 06, 2013, 01:10:20 AM »
I just used the cash I got to hire mercs for a main mission to hire some for an optional one, Mo money mo problems.
Drunk

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #174 on: August 16, 2013, 07:06:41 PM »
Some info about the upcoming Berlin campaign:

We've heard a lot of questions from you wondering what to expect from Berlin. Well, our original plan called for a modest-sized campaign that we could ship by the end of October. However, after listening to your forum discussions and feedback, it became clear that you would like to see something bigger (and so would we). So, we've decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release. While we're still in the early stages of development and many things could change, we’d like to share what we’re planning so far. For example - we know that we want our next story to feel more like the player is part of a shadowrunning crew and contain more corporate intrigue.

Here are the key ideas driving Berlin pre-production right now:

-A more flexible main story arc - choose which runs to complete first, and which factions to complete objectives for
-More depth to the NPC runner characters
-New weapons, outfits, portraits, music, and enemies - including more magical creatures
-Improved Physical Adept gameplay - along with additions for some of the other existing archetypes
-A European city with a very different look, “vibe”, and cast of characters
-A story that highlights the compelling themes of the Shadowrun: Germany sourcebook
dog

Howard Alan Treesong

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #175 on: August 16, 2013, 07:21:09 PM »
tell me when someone mods in Save Anywhere
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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #176 on: August 16, 2013, 07:22:30 PM »
tell me when someone mods in Save Anywhere

Quote
We are aware that there are a number of people who would like the ability to save in the middle of scenes. However, we also know that adding this feature would involve major changes to the core infrastructure of the game. It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it and will let you know more in the coming weeks.
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Howard Alan Treesong

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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #177 on: August 16, 2013, 07:27:00 PM »
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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #178 on: August 16, 2013, 07:29:55 PM »
lol what a shitty excuse, and Berlin was going to be even shorter and as linear as dead man's switch? smh.
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Re: Shadowrun Returns - It's morning again in Neo-America
« Reply #179 on: August 16, 2013, 07:48:57 PM »
and Berlin was going to be even shorter and as linear as dead man's switch? smh.

And now it isn't. Fancy that!
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