Author Topic: Battlefield 4 (Winter Patch)  (Read 97551 times)

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Rufus

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #60 on: March 27, 2013, 01:59:13 PM »
Not high. That article just seemed very over-written.
Usually the press release stuff is shorter. Pun headlines and other silly stuff. Only when they care a lot (whether in a good or bad way) do they get verbose.

Sho Nuff

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #61 on: March 27, 2013, 02:19:58 PM »
After playing the fuck out of Bioshock I have gotta say that was the most boring 17 minutes ever

I mean multi will be awesome, but in terms of single-player campaigns I'm sick of gray hallways and helicopter crashes and explosions

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #62 on: March 27, 2013, 04:17:14 PM »
I really don't like Bioshock. Tried to play it like 4/5 times this gen and always quit within an hour.

Rahxephon91

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #63 on: March 27, 2013, 04:29:13 PM »
the BRRRR to end all BRRRRs
 

lol are they even trying to have the theme be an actual song anymore. This is even more extreme than 3's theme.

Man that looked great though. But, it just looked like more BF single player crap. One great thing is that he did cut through the environment to get behind the truck. Hopefully, the game is filled with that.

Purple Filth

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #64 on: March 27, 2013, 05:36:19 PM »
Gameplay looks eh but DAMN at the graphics.

Also  :lol @ Killzone:SP popping up in that GAF thread

mjemirzian

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #65 on: March 27, 2013, 07:44:15 PM »
At least BF4 has tanks and planes and boats and stuff.. right?

I still haven't bothered installing Origin or playing any Origin-only games.

Diunx

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #66 on: March 29, 2013, 09:46:47 AM »
Was hanging out with some casual gamers last night and we watched this trailer, at the part where the marine or whatever started shooting at the helicopter while hanging out of the car one of my friends stoop up and screamed: "I'm buying this shit day one!!!" with affirmation nods and sounds from my other mates.

Once again hardcore gamers and journos prove to be completely out of loop about their beloved market.

:bow EA :bow2
Drunk

mjemirzian

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #67 on: March 29, 2013, 07:02:28 PM »
Maybe they're more hardcore than they're letting on. Sneaking in secret marathon sessions of Call of Duty.

maxy

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #68 on: March 30, 2013, 06:23:29 AM »
CVG
Quote
I imagine he was playing on a high-end PC?

PB: It was a decent PC, yes. But you can still buy it, so it's not like alien technology or anything. It's still a PC that you can buy and it's still unoptimised code. Another thing that you might not have realised is that we ran it at 3K resolution at 60fps, and you don't do that. Nobody talked about pixels because at that size you couldn't see them.
cat

mjemirzian

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #69 on: March 30, 2013, 11:21:32 PM »
I'd buy BF3 but I still haven't bothered installing Origins. Might install it though, it seems to have weathered being around a while.

If I had a choice between BF and CoD I'd go with BF, more variety and vehicles and planes to ride around.
« Last Edit: March 30, 2013, 11:47:30 PM by mjemirzian »

Himu

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #70 on: March 30, 2013, 11:30:31 PM »
Was hanging out with some casual gamers last night and we watched this trailer, at the part where the marine or whatever started shooting at the helicopter while hanging out of the car one of my friends stoop up and screamed: "I'm buying this shit day one!!!" with affirmation nods and sounds from my other mates.

Once again hardcore gamers and journos prove to be completely out of loop about their beloved market.

:bow EA :bow2

Game looks great from the trailer. Don't get the hate. Shit looks better than cod sp.
IYKYK

Stoney Mason

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #71 on: March 31, 2013, 12:06:01 AM »
Was hanging out with some casual gamers last night and we watched this trailer, at the part where the marine or whatever started shooting at the helicopter while hanging out of the car one of my friends stoop up and screamed: "I'm buying this shit day one!!!" with affirmation nods and sounds from my other mates.

Once again hardcore gamers and journos prove to be completely out of loop about their beloved market.

:bow EA :bow2

Game looks great from the trailer. Don't get the hate. Shit looks better than cod sp.

They have made 3 prior shooter campaigns in recent years. None of them were good. At least two of them were actively terrible. I would describe my emotions as skepticism based on past history rather than hate.

Stoney Mason

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #72 on: June 09, 2013, 07:39:14 AM »
Leaked alpha images.

http://imgur.com/a/oBF5P

thisismyusername

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Re: Battlefield 4 (17 minute single player trailer up)
« Reply #73 on: June 09, 2013, 12:02:02 PM »
Leaked alpha images.

http://imgur.com/a/oBF5P

For what it is, being on the 360, it looks decent for alpha. Looks like it'll probably have some better textures or matching the texture work of BF3 on consoles. Which shouldn't be too bad.
the BRRRR to end all BRRRRs
 
as dull as single player looks, it's nice that they're using some multiplayer language in the campaign.  Spotting, team identifiers, mini-map, etc.  At least on some level it'll serve as training for the multiplayer.

Which can only be a good thing. The lack of ammo and medikits from the majority of the playerbase is disturbing.

Stoney Mason

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Re: Battlefield 4 (Multiplayer reveal at E3)
« Reply #74 on: June 10, 2013, 05:05:47 PM »

thisismyusername

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Re: Battlefield 4 (Multiplayer reveal at E3)
« Reply #75 on: June 10, 2013, 05:07:58 PM »
I'm really hoping that collapsing building is player controlled. They did that same thing last time with BF3 and it wasn't. They later patched it to be ticket count for Caspian's tower.  :lol

Stoney Mason

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Re: Battlefield 4 (Multiplayer reveal at E3)
« Reply #76 on: June 10, 2013, 05:10:01 PM »
I think it was probably phony. I don't like those big scripted destruction moments because invariably they are fake.

Game looks like Battlefield 3.5 as expected but I'm fine with that. Love me some battlefield.

thisismyusername

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Re: Battlefield 4 (Multiplayer reveal at E3)
« Reply #77 on: June 10, 2013, 05:16:33 PM »
Right, that that croof-caving destruction from the underground was new. I'm hoping that's for all buildings and areas and not just canned areas. Would make for some neat moments with the destruction blocking attackers but at the same time having defenders trapped unless they reopen the way?

Rahxephon91

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Re: Battlefield 4 (Multiplayer reveal at E3)
« Reply #78 on: June 10, 2013, 05:21:31 PM »
It may be scripted, but c(the building) was an actual control point and then when the building collapsed the control point went away.

Its pretty cool if you can take out control points.

Edit-Nvm, in the non conference version, it's there, just now rubble.
« Last Edit: June 10, 2013, 05:24:55 PM by Rahxephon91 »

Stoney Mason

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Re: Battlefield 4 (Multiplayer reveal at E3)
« Reply #79 on: June 10, 2013, 05:21:55 PM »
Really interested to see the commander mode stuff. If its accessible yet powerful that could be really amazing. Take teamwork to a whole new level.

mjemirzian

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Re: Battlefield 4 (Multiplayer reveal at E3)
« Reply #80 on: June 10, 2013, 05:27:43 PM »
That 64 player demo was probably scripted, but the concept seems pretty cool. I wonder if Arma 3 is doing anything like that.

Stoney Mason

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Re: Battlefield 4 (Multiplayer reveal at E3)
« Reply #81 on: June 11, 2013, 04:02:16 AM »


Forgot to post this one earlier. Either this will be completely awesome and amazing or a completely dumb gimmick. There is no middle ground. Fingers crossed its actually a useful and revolutionary feature. 

Stoney Mason

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #82 on: June 11, 2013, 03:21:33 PM »
Battlefield 4 multiplayer live stream starts in about 10 minutes.



http://www.twitch.tv/battlefield
http://www.battlefield.com/battlefield-4/e3-live-stream?websso=1

SantaC

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #83 on: June 11, 2013, 03:55:44 PM »
wow some esports guys were slobbing over this game

Stoney Mason

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #84 on: June 11, 2013, 03:58:43 PM »
Things confirmed so far.

Commander is an extra person. He isn't an active member on the field so I assume he's like the 33rd guy.

Suppression has changed. More Support LMG focused. Suppression more focused on long distance combat versus up close combat. Spectator mode confirmed.

They also need to stop saying "levolution". That is the dumbest marketing term I've ever heard.

cool breeze

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #85 on: June 11, 2013, 04:11:54 PM »
levolution sounds like something you'd hear in an arcade next to "leady? GO!!"

can you play the commander on consoles or is it a 'second screen' role? the interfaces shown are for PC and tablets.

Stoney Mason

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #86 on: June 11, 2013, 04:16:13 PM »
levolution sounds like something you'd hear in an arcade next to "leady? GO!!"

can you play the commander on consoles or is it a 'second screen' role? the interfaces shown are for PC and tablets.

I would assume if there is a PC interface there would have to be a console interface although they haven't said since they are playing the PC version. I don't think they would limit that feature to PC or tablet only though.

Stoney Mason

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #87 on: June 12, 2013, 01:13:43 AM »

ManaByte

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #88 on: June 12, 2013, 12:08:18 PM »
CBG

Stoney Mason

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #89 on: June 13, 2013, 01:09:54 AM »
Some good info here

http://www.gameinformer.com/games/b...-we-know-about-battlefield-4-multiplayer.aspx


Quote
At the EA booth I jumped into a 64-player conquest battle in the Siege at Shanghai map. After playing through a couple rounds and speaking with executive producer Patrick Bach, here is what I learned.

The Xbox One, PlayStation 4, and PC versions eac h support 64-player maps and run at a solid 60 frames per second. The Xbox 360 and PlayStation 3 versions, however, are still limited to 24-players per match and 30 frames per second.
Squads can now include five soldiers instead of just four.
Given the larger squad size, Squad Deathmatch mode now includes more competitors.
Like Battlefield 3, the soldier classes you can play as are assault, engineer, recon, and support. All classes now have more shared weapons so players have more versatility when selecting their loadout.
Each class and weapon has a deeper persistance tree than previous Battlefield games.
DICE is changing how specializations work. It won't go into the finer details, but the developer is creating a system where you and your squad can bump up your specializations as you play if you are doing well.
Gun and player customization are being broadened. You can now have multiple sights on your weapons and add optical magnifiers on the fly.
Vehicle progression is deeper as well.
DICE has two new game modes it plans to reveal in the near future, and it plans to drop a few modes that were featured in Battlefield 3. The confirmed modes thus far are squad deathmatch, conquest, rush, and team deathmatch.
Hardcore mode is returning.
The crazy wave technology featured in the E3 single-player demo is also coming to multiplayer. All the wave data is being pushed over the network, which means that every player will have the same sea experience at the same time.
Given the increased focus on naval combat, DICE is making sure you aren't a sitting duck if you lose your sea vessel or parachute into a body of water. Soldiers can now swim sprint, use sidearms in the water, hit the crounch button to dive underneath the surface of the water, and even deploy C4 to take out boats.
Players can rent their own Battlefield 4 servers on consoles from day one, and DICE plans to give them more server modifiers than were available in Battlefield 4.   
DICE knows the destruction in BF3 was disappointing so destructibility is coming back in a major way. Expect to see the microdestruction introduced in the Close Quarters map pack, plus large-scale destruction like the crumbling skyscraper in the E3 demo.
You won't be able to completely flatten urban areas, which is a design choice rather than a technical limitation.
Like Titanfall, DICE is using a proprietary matchmaking service instead of using the Xbox One native service.
DICE is also incorporating a skill level system on top of your player rank to help match you with players of a similar ability. You can set your rented server to only accept players of a certain ability.
DICE learned its lesson with Battlefield 3, and plans to keep a healthy amount of DICE sponsored servers for people who don't want to deal with the quirky rented servers.
Rather than build its own battle recorder, however, DICE plans to use the Xbox One and PlayStation 4 recorders.
Battlefield 4 also includes a spectator mode.
Given the difficult learning curve for some of the more powerful vehicles like jets and helicopters, DICE is including a practice mode or tutorial system of sorts so you can learn the tricks of the trade without hurting your team in a ranked match.
Battlelog is being revamped to be more directly integrated into the game and to give console players the same experience as the PC version. DICE wants the console players to have the ALT-TAB experience just like PC players, so you can check your stats at any time.
You can alter your loadout directly from the Battlelog app so it will be ready for you when you jump into a match.




Commander Mode

You can play as a commmander on consoles, PC, and tablets.
Right now commanders are featured in two modes - conquest and rush. DICE also has some new modes that it isn't talk about yet.
Commanders gain experience and have a persistant skill tree just like other classes.
Unlike Battlefield 2, commanders don't have a physical presence on the battelfield.
The commander roles are not counted against the player count. This means 64 soldiers will be on the battlefield with two commanders overseeing the battle.
DICE is aware that given the small number of commanders per server, there could be a supply/demand issue. To address this issue, it has created a gating system that prevents everyone from being allowed to play as commander.
If you are having trouble getting a commander role, you can always rent a server yourself and assume the role.
Commanders can issue orders to squads and deploy UAVs to spot troops. When the squads follow directives, the commander and soldiers are rewarded with XP.
As they gain XP, commanders can use it to drop in ammo, med packs, and vehicles to their troops.
The more flags a team captures in conquest, the more weapons a commander has at his or her disposal. These offensive capabilities include tomahawk missiles and artillery strikes.
DICE views the commander mode as a game of chess between the two commanders. They are scored against one another.
You can keep an eye on what the rival commmander is doing and counter their moves. For instance, if they scan an area you can try to jam their signals. If they drop in specific gear you can counter that in different ways.
The commander's eye in the sky view is also used for respawns and spectator mode. It works the same way on all platforms.
DICE has rulesets to help populate maps with two commanders, but if one of the two commanders drops out the developer doesn't believe it will be a big issue for the guys on the ground.

Rahxephon91

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #90 on: June 13, 2013, 01:16:04 AM »
Man, I feel like BF4 is going to be the reason I try and get and PS4 near launch. It all just sounds fantastic. Probably what 3 should have been.

cool breeze

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #91 on: June 13, 2013, 01:33:32 AM »
It'll be interesting to see if the public has the same idea (with Xbox One as well).  Like, I can picture a situation where Battlefield 4 is far more competitive against Call of Duty on next gen consoles.  The jump from BF4 on 360 to BF4 on PS4 is double the player count, larger maps, double the frame rate, and improved image quality/resolution.

Stoney Mason

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #92 on: June 13, 2013, 02:24:19 AM »
Man, I feel like BF4 is going to be the reason I try and get and PS4 near launch. It all just sounds fantastic. Probably what 3 should have been.
Yeah the game is sounding insane. I haven't been this hyped for a game in awhile. I know I should chill on that so I don't overhype myself but everything they are doing sounds so cool and much of it are changes that I absolutely wanted from BF 3. It may be the only next gen game I buy at launch.

It'll be interesting to see if the public has the same idea (with Xbox One as well).  Like, I can picture a situation where Battlefield 4 is far more competitive against Call of Duty on next gen consoles.  The jump from BF4 on 360 to BF4 on PS4 is double the player count, larger maps, double the frame rate, and improved image quality/resolution.

I think all that stuff will help send it to a larger audience but I just don't think it will ever topple COD or a small scale shooter. When you sit regular people down a lot of them don't like the vehicles and how powerful/complex they are in battlefield and they don't like the large size of the maps where they feel like they have to run around a great distance. And the player count doesn't matter to them. In fact that's probably a bit of a turnoff too because it lessens the impact of how much an individual player can make and makes it feel a little overwhelming.

But I do think 60 fps helps any game. And being there at launch helps. And the fact that anecdotally COD Ghosts seems like the low point for that franchise to even diehard cod fans. Myself included.
« Last Edit: June 13, 2013, 02:33:22 AM by Stoney Mason »

maxy

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Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #93 on: June 24, 2013, 01:08:08 PM »
Quote
Frostbite today is a suite of tools, like Photoshop, Premiere or whatever. It's a program that you work inside with menus for animation, physics, levels, scripting... all in this environment that gets updated more or less every week.

There are about 75 people full time today working on Frostbite and they put out, more or less, a 'drop' of Frostbite every month to the 15/16 development teams that are using it.

Nice.

Epic :fbm
« Last Edit: June 24, 2013, 01:23:26 PM by maxy »
cat

Stoney Mason

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Re: Battlefield 4
« Reply #94 on: June 24, 2013, 02:14:23 PM »
My hope is that BF 4 comes out at much more polished state since its really just an upgrade to BF 3 and BF 3 was pretty messed up at launch.

Stoney Mason

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Re: Battlefield 4
« Reply #95 on: July 25, 2013, 10:50:25 AM »
#at=19

SantaC

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Re: Battlefield 4
« Reply #96 on: July 30, 2013, 05:41:15 AM »
female soldiers confirmed


Momo

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Re: Battlefield 4
« Reply #97 on: July 30, 2013, 06:40:38 AM »
What is she going to do with those scissors? Mend clothes? ???

Cerveza mas fina

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Re: Battlefield 4
« Reply #98 on: July 30, 2013, 06:59:20 AM »
Maybe she is a medic?

Rufus

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Re: Battlefield 4
« Reply #99 on: July 30, 2013, 07:26:25 AM »
Yeah, scissors are for doing the exact opposite of mending clothes.

Or for cutting off fingers as trophies. Oh wait, no, those were garden shears.  :teehee
« Last Edit: July 30, 2013, 08:28:52 AM by Rufus »

fistfulofmetal

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Re: Battlefield 4
« Reply #100 on: July 30, 2013, 07:27:59 AM »
Will the hair be all flowing all the time or static?
nat

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Re: Battlefield 4
« Reply #101 on: July 30, 2013, 07:52:08 AM »
FYI you can even see the medpac on her side

SantaC

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Re: Battlefield 4
« Reply #102 on: July 30, 2013, 09:59:50 AM »
Will the hair be all flowing all the time or static?


fistfulofmetal

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Re: Battlefield 4
« Reply #103 on: July 30, 2013, 10:04:23 AM »
I mean in multiplayer. It's one thing to have a specific character in SP with flowing hair, another to have the potential of 64 character models with flowing hair. Seems like a technical issue.
nat

Brehvolution

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Re: Battlefield 4
« Reply #104 on: July 30, 2013, 12:50:41 PM »
At least she won't ever have to tie those boots. :kobeyuck
©ZH

Rahxephon91

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Re: Battlefield 4
« Reply #105 on: July 30, 2013, 12:54:02 PM »
Will the hair be all flowing all the time or static?
Probably bob a little as one ponytail like Lara's does in TR without Tress FX.

Stoney Mason

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Re: Battlefield 4
« Reply #106 on: August 15, 2013, 05:59:53 PM »
http://www.ea.com/uk/news/road-to-battlefield-4-tweaked-core-field-upgrade?utm_campaign=bf-social-gb-socom-fb-uk-socom-tw-tweaking-core-blog&utm_source=fb&utm_medium=social&sourceid=bf-social-gb-socom-fb-uk-socom-tw-tweaking-core-blog

Quote
TLDR;

The 4 classes are back (Recon, Support, Engineer, Assault)
3 factions: US, Russia, China
As a server admin you'll be able to decide which factions will be on each side.
The 4 classes are now tweaked to be more specialized within their fields.
Guided weapon systems and disabling has been rewamped.
portable wire guided missile is back for engineer. (FGM-172 SRAW)
The support class has access to: Claymores, C4, XM25, remote mortar, carbines, big/small ammobag, LMG's & DMR's
Recon is getting a "mobility boost" and will have access to: Motion sensors, MAV's, T-UGS, claymores, C4, radio beacons, PLD, carbines & sniper rifles.
Assault is the "go-to" kit, with 2 medkits (big and small), defibrillators, flashbangs and assault rifles.
The PLD (SOFLAM) for the Recon class is handheld, and cannot be placed down, as in BF3.
Suppression system rewamped: Little to none suppression in close quarter engagements. Suppression is focused on LMG's and Sniper rifles. The visual effect has been changed and the accuracy penalty, seen in BF3, has been replaced with a scope sway effect.
The new Field upgrade system, is replacing the perk system from BF3. You gain perks by performing squad actions (Squad heal, repair etc.) There are 4 different paths of field upgrades.
BF4 has more than 25 perks, compared to BF3's 7.

Stoney Mason

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Re: Battlefield 4 (New Mode New Map Gamescom)
« Reply #107 on: August 20, 2013, 01:10:09 PM »


Stoney Mason

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Re: Battlefield 4 (New Mode New Map Gamescom)
« Reply #108 on: August 20, 2013, 02:36:36 PM »
Quote
DICE has unveiled a new game mode and map for Battlefield 4.

Obliteration, inspired by Capture the Flag, is brand new for the Battlefield series. In it, each team is given three objectives that must be defended. At the start of the battle a bomb spawns in a central location, and both teams rush to grab it and bring it to the enemy's objective.

Once there, the bomb must be armed to trigger an explosion, thus destroying the objective. When that happens, a new bomb spawns. The goal is to destroy the enemy's three objectives while defending yours.

Obliteration is capped at 32 players on PlayStation 4 and Xbox One. On PlayStation 3 and Xbox 360 it's capped at 24 players. You can of course push higher on PC.

"Battlefield has always been about providing team play for those who want it," Battlefield creative director Lars Gustavsson told Eurogamer at a pre-Gamescom event at DICE's Stockholm, Sweden office.

"Since Battlefield 1942 we've all been deeply in love with Capture the Flag. Even though it's dressed up in a serious setting, it brings on so many moments that are just sheer fun. Even though we get a lot of comments that Battlefield is so realistic, yes, but that's the wrapper. Under the hood it's about crazy fun. That's what's important to me. And Obliteration truly brings out fun.

"With a large amount of players, it's very easy to get into a stalemate with Capture the Flag, where you're banging your head against a wall. So we looked at what could provide good team play and provide the adrenaline rush of Capture the Flag in these dynamic worlds? Then we thought about what we learned from Rush, with multiple bases, to not get the stalemate, and built from there.

"It's a fresh take on the all out war of Battlefield. You can of course play it as infantry-only, but with the addition of vehicles - helicopters, boats and everything - it's hard to play it without having an evil grin on your face."


Meanwhile, DICE has confirmed that Domination, the mode that debuted in Battlefield 3, returns for Battlefield 4. As in BF3, teams fight over three objectives. Capturing objectives causes the enemy to lose tickets. Your goal is to reduce your enemy's ticket count to zero

Himu

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Re: Battlefield 4
« Reply #109 on: August 20, 2013, 03:13:33 PM »
holy shit that multiplayer trailer
IYKYK

Himu

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Re: Battlefield 4
« Reply #110 on: August 20, 2013, 04:38:39 PM »
Help me decide what system to get this on. I'm positive my pc can't handle it but my pc handles BF3 fine. On the other hand, ps3 version means less player limit but I'm not getting a ps4 this year.
IYKYK

Stoney Mason

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Re: Battlefield 4
« Reply #111 on: August 20, 2013, 04:42:31 PM »
Help me decide what system to get this on. I'm positive my pc can't handle it but my pc handles BF3 fine. On the other hand, ps3 version means less player limit but I'm not getting a ps4 this year.

I doubt the requirements will be that much insanely higher than BF 3. I turn my settings down to medium on the PC version anyway even though I can run it higher just to absolutely maximize frames and it still looks fine to me.

There is no way I would get the current gen versions. I've put a lot of hours in BF 3 on the 360 and while I enjoy it, its pretty clear that its a game that was jury rigged for last gen consoles. There is no way with all the stuff they are adding, it will be a competent experience this go around. The idea of even having a commander on 12 versus 12 is silly. You don't have enough infantry as is on current gen consoles on any largish map.

So either PC or a next gen console are really the only solid options.
« Last Edit: August 20, 2013, 04:46:39 PM by Stoney Mason »

D3RANG3D

  • The Bore's Like Bot
  • Senior Member
Re: Battlefield 4 (Multiplayer streaming live this week at E3)
« Reply #112 on: August 20, 2013, 04:44:40 PM »
Man, I feel like BF4 is going to be the reason I try and get and PS4 near launch. It all just sounds fantastic. Probably what 3 should have been.

Nailed it. Wasn't eager to get a new console at launch, but this sounds awesome. BF3 was such a huge let down but this seems awesome. 64 player and 60 FPS? Finally, a true console BF experience. If console game mods come out this generation PC gaming is irrelevant.

 :heh :sabu

Himu

  • Senior Member
Re: Battlefield 4
« Reply #113 on: August 20, 2013, 04:47:47 PM »
I need to upgrade my pc. :(

We have a left over pc here that has a quad core. I'll fix that up, and then put in a cheap but good gpu in it.
IYKYK

mjemirzian

  • Member
Re: Battlefield 4
« Reply #114 on: August 20, 2013, 05:11:48 PM »
Really cool trailer, they're going far with the 'comprehensive battlefield' feel. Seems like there's more hype around BF than CoD this time around.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield 4
« Reply #115 on: August 21, 2013, 06:27:34 PM »
Stolen from a GAF post.

Quote
Battlefield 4
Release Date: 10/29/2013
Beta Dates:
Exclusive (early) Beta: 10/01/2013 - 10/15/2013 (you must have a Battlefield 3 premium account, a Battlefield 4 Digital Deluxe Edition pre-order, or a copy of a limited edition Medal of Honor Warfighter)
Open Beta: 10/04/2013 - 10/15/2013

Media
Official Trailers
Battlefield 4: Official "Paracel Storm" Multiplayer Trailer
Battlefield 4: Official "Siege of Shanghai" Multiplayer Trailer
Battlefield 4 -- E3 Multiplayer Gameplay -- Best Moments
Battlefield 4: Official Commander Mode Trailer
Battlefield 4: Official "Angry Sea" Single Player Gameplay Video
Battlefield 4: Official 17 Minutes "Fishing in Baku" Gameplay Reveal
Gameplay Footage
E3 LevelCap Weapon and Squad Perks
E3 LevelCap Weapon Classes and Suppression
E3 LevelCap Vehicle Customization
E3 LevelCap Weapon Attachments and Field Upgrades
E3 Machinima Gameplay Demo
E3 Sniper Gameplay
E3 Livestream Day 2 Part 1
E3 Livestream Day 2 Part 2
Official Gallery

Expansion Packs
China Rising: free with preorder; "Fight for dominance across the vast and majestic Chinese mainland in four massive maps, using all-new vehicles and high-tech military equipment."
Second Assault: Four maps (Operation Firestorm, Operation Metro, Caspian Border, and Gulf of Oman) from BF3 are enhanced for BF4
Naval Strike: "Experience dynamic ocean combat in Naval Strike as the Chinese Armada takes the fight to the sea."
Dragons Teeth: "Experience all-out urban warfare in new multiplayer maps taking place in war-torn cities locked down by the Chinese army."
Final Stand: Final expansion pack, not much known

Features
64 players, 60 fps confirmed for XB1 and PS4 (1080p has been mentioned, but is yet to be confirmed); expect 30 FPS, 24 players, kinda-HD for X360 and PS3
Confirmed game modes: Squad Deathmatch, Conquest, Rush, Team Deathmatch, Obliteration ("capture the bomb" and destroy enemy's target), Defuse (elimination-based attacker and defender mode)
Rumored game modes: Squad Rush, Conquest Large, Conquest Assault Large, Conquest Assault Small, Conquest Domination
Hardcore mode
Ammo is magazine-based, not "pool"-based
In-game VOIP
No Battle Recorder; can rely on built in XB1 and PS4 recorders
Practice mode/tutorial mode
Better Battlelog integration for consoles
USMC, Russia, and China factions

Maps
Siege at Shanghai
Paracel Storm
"Levolution"
Every map will have changes that can alter the makeup of the map/level. For example, in Siege in Shanghai, after the skyscraper falls, a small peninsula of rubble can be traversed and dust/debris in the air decreases visibility in the area
Urban areas can't be flattened by destruction; design choice, not engine limitation
Improved environments
Metal detectors can expose you, storefront gates can be shut to cut people off, fire extinguishers create smoke screens, bollards can prevent vehicle access, vehicle alarms go off if you fire near them/step on them
Water reacts dynamically to vehicles and events
Originally Posted by reddit

I'm pretty sure it was army and DAMN the destruction is OFF THE CHAIN, I had some insane firefights with people, and in addition to destruction, the area changes. For example, there was a group of guys inside what looked like a showroom with cars inside. I misfired my M320 and took out a huge chunk of wall of that room. Well that shit alerted these guys in there and they started firing my direction, but out of fucking nowhere these like security gates that they use in front of stores at the mall when they close shop started lowering down in front of my position where the wall/window had been, obscuring their vision and allowing me time to back up and reroute.
Commander Mode
One player on each side that does not occupy a player slot (64 players + 2 commanders)
Can be played from console, PC, or remotely with a tablet (“Mobile Commander” mode)
Scan and EMP UAVs can be deployed; vehicle scans, tomahawk missiles, infantry scans, and gunships can be deployed based on whether or not certain bases are capture
Supply (ammo and medical) and vehicle drops
Set attack orders for individual squads; squad leaders can confirm that they are accepting the commander’s orders
Included in Conquest and Rush so far
Commander persistence/skill tree
"Gating" queue system that prevents everyone from being eligible as a commander
Squad leaders can initiate votekick to oust a bad commander
If squads follow your orders, everyone receives bonus points
Can counter commander's abilities (scramble UAV, for example)

Spectator Mode
Confirmed for PC, "we'll see" for console
Views: Table Top, First Person, Third Person, Free Cam
Can "set" up to five free cams around the map to quickly jump to certain location
UI can be turned off
Can click on player from table top view and get PiP view of their screen

Game Mechanics
Squad assists can count as kills if you contibuted the most to the kill (maybe >90%?)
Reduced suppression: Support has increased suppression vs BF3, other weapons have low suppression; suppression has minimal effect in CQB. In addition, instead of an accuracy penalty, suppression causes scope sway
ADS near cover allows a "peak" cover system. Not sure if you can lean left/right, but seems you can pop up above cover
"Click to spawn" deployment options; you can click on a spawn point or squad member to spawn
Interface is muuuch less click-heavy vs BF3
Movement system has been tweaked for momentum; it takes a moment to get to full sprint speed
Directional callouts--the default "enemy spotted" voice seems to indicate directions/location relative to your position
Hand gestures indicate commands, including spotting; multiple enemies can be spotted at a time
Ladder climbing is faster
Proprietary matchmaking system instead of system matchmaking
Skill system, in addition to matchmaking; can set skill reqs for servers
"Partial mod" support; likely to be server-side modifications (vehicle count, damage mods, player count???)
No blue tint, (yet) in-game UI looks very neutral
In-game HUD shows hotkeys for different gadgets/attachments at bottom/middle of the screen
When spawning, you'll see live feed gameplay of wherever you choose to spawn. (squad member, vehicle, capture point, etc.)
Bullet tracers and smoke trails are more prominent; grenades have smoke trails
Knife attacks can be countered by pressing button when prompted (small window)

Naval Warfare
While swimming, can dive to avoid gunfire
Can shoot pistols under/above water while swimming (shooting underwater is very inaccurate)
Can sprint swim
Sea combat: Jetskis, boats, and “ships” confirmed.
Exiting an attack boat launches you directly into a jetski from the back of the boat

Vehicles
Enhanced vehicle disabling: Vehicles are disabled based on the parts that are hit; however, tires can't be shot out (it's not that granular)
Vehicle customization/specialization is more robust than BF3
Air
Land
Limited MBT 120mm ammo, which can regenerate
Sea
Can be outfitted with anti-air and anti-armor rockets

Classes, Weapons, and Equipment
All classes
Faction-specific weapons are back
All classes have access to:
Carbines: AK 5C, ACW-R, SG553, AKU-12, A-91, ACE 52 CQB, G36C, M4A1, ACE 21 CQB, TYPE 95B-1
Designated Marksman Rifles: RFB, MK11 MOD 0, SKS, SVD-12, QBU-88, M39 EMR, ACE 553 SV, SCAR-H SV,
Shotguns: QBZ-09, 870 MCS, M1014, HAWK 12G, SAIGA 12K, SPAS 12, UTS 15, DBV-12
Pistols: P228, M9, QSZ-92, MP443, SHORTY 12G, G18, FN57, 93R, CZ-75, .44 MAGNUM, COMPACT 45, M412 REX
Knives: Bayonette, ACB-90, Shank, Machete, Bowie, Carbon fiber, Improvised, Scout, Survival, Trench
Grenades: HE, flashbang, and incendiary
Tons of attachments/customizations (green hipfire laser sights, different foregrips, barrel types, bipods, silencer/flashlight combo)
Over 1200 items that can be unlocked via 300 "Battlepacks", which can be earned or bought
Primary weapon attachment system
Optics: Reflex RDS, Coyote RDS, Kobra RDS, Holo 1x, HO-33 1x, PKA-S 1x, IRNV 1x, FLIR 2x; M145 3.4x, Prisma 3.4x, PK-A 3.4x, ACOG 4x, JGM-4 4x, PSO-1 4x; CL6X 6x, PKS-07 7x, Rifle Scope 8x, Hunter 20x, Ballistic 40x
Barrel: Muzzle Brake, Compensator, Flash Hider, Heavy Barrel, Suppressor, LSO6 suppressor, PBS-4 suppress, R2 suppressor
Accessory: Canted ironsights, flashlight, tactical light, laser sight, TR beam laser, green laser sight, laser/light combo, variable zoom 14x, range finder
Underbarrel: Bipod, ergo grip, angled grip, stubby grip, vertical grip, folding grip, potato grip
Pistol attachment system
Optics: iron sights, ghost ring, RDS
Barrel: sound suppressor, compensator
Accessory: laser pointer, green laser pointer
Assault
Assault rifles: AK-12, SCAR-H, M416, SAR-21, AEK-971, FAMAS, AUG A3, M16A3, CZ-805, QBZ 95-1, ACE 23
M320 HE, M320 Dart, M320 SMK, M320 LVG, M26 MASS, M26 Dart, M26 Slug
Medic Bag: deployable health
First Aid Pack: You toss this onto someone. It regenerates their health, regardless of their proximity to you. If you toss onto ground, it can be picked up by someone else
Defibs are back; if you charge them, more life will be restored to teammate
Recon
Sniper rifles: CS-LR4, M40A5, SCOUT ELITE, SV-98, JNG-90, 22B RECON, M98B, SRR-61, RY-JS
PLD, SOFLAM, MOTION SENSOR, T-UGS, MAV, RADIO BEACON, C4, M18 CLAYMORE
Support
Light machine guns: U-100 MK5, TYPE 88 LMG, LSAT, PKP PECHENEG, QBB 95-1, M240B, MG4, M249, RPK-12
Ammo bag: deployable ammo
Ammo pack: ammo that can individually be given to someone
Support has XM25 CDTE grenade launcher, grenades explode midflight. Aim at target, then lift sights and fire and grenade explodes above target
Engineer
Personal defense weapons: MX4, PP-2000, UMP-45, CBJ-MS, PDW-R, CZ-3A1, JG2, P90, UMP-9
Engineer can carry AT Mine and Repair torch at same time
RPG-7V2, FGB-172 SRAW, MBT LAW, MK153, SMAW, PGM-14B JAVELIN, FIM-92 STINGER, SA-19 IGLA, EOD Bot, M15 AT MINE, M2 SLAM MINE

Squads
Field Upgrades
Team actions/XP build up your squad "field upgrades" meter
You get to pick your upgrade "path"; you share XP, but pick your own field upgrades--there are no more squad specializations
Two field upgrade paths: Offensive and Defensive (more field upgrades may be added down the line)
Defensive
Level 1: Suppression Resistance
Level 2: Grenade Boost
Level 3: Explosive Resistance
Level 4: Heal Boost
Offensive
Level 1: Sprint Boost
Level 2: Ammo Boost
Level 3: Grenade Boost
Level 4: Suppression Increase
Squad wipe takes you down one level; there are four levels of field upgrades
5 players per squad
Default is squad-spawn on anyone; squad leader-only spawning is server setting



cool breeze

  • Senior Member
Re: Battlefield 4
« Reply #116 on: August 21, 2013, 06:35:45 PM »
have you read anything about the PC version ditching the web browser plug-in for an in-game server browser? video makes it look like it's keeping it in-game this time

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield 4
« Reply #117 on: August 21, 2013, 06:40:24 PM »
I know you can use the server browser on your tablet but I'm not sure if there is an in game option for the PC.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield 4
« Reply #118 on: August 21, 2013, 07:08:13 PM »
Quote
In the recent interview with Lars on the livestream, he discussed a flight training mode where pilots could practice all they want before jumping onto the battlefield. Named the Test Range.

About fucking time.

Also



« Last Edit: August 21, 2013, 07:10:02 PM by Stoney Mason »

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: Battlefield 4
« Reply #119 on: August 21, 2013, 09:05:37 PM »
tldr: RIP CoD
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