Author Topic: Battlefield 4 (Winter Patch)  (Read 97900 times)

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Stoney Mason

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #720 on: February 23, 2014, 11:34:28 PM »
This is the most frustrating inconsistent shooter I think I've ever played.

So disappointed in DICE and EA and how they handled this game. sigh.

Excuse me while I vent.




Eel O'Brian

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #721 on: February 28, 2014, 10:27:46 PM »
Rubberbanding on every map in CQ 64 tonight. Barely playable at this point. They're never going to fix this. I would say everyone involved ought to be ashamed of what they released, but I realize they have no shame to speak of.  I won't go so far as to say I'll never buy another DICE/EA game again, but if I do it'll be a used copy at a hefty discount, and I won't upgrade to premium. This would be a great subject for an in-depth article on how to kill a video game franchise.
sup

Eel O'Brian

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #722 on: February 28, 2014, 10:30:02 PM »
I mean, they can't even sort their fucking servers on their cartoony plant shooter game. What hope does Battlefield Fucking 4 have of ever being fixed?
sup

Positive Touch

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #723 on: February 28, 2014, 10:31:25 PM »
fuck shame; i want a goddamn refund. why is that so impossible when it comes to fucking videogames?
pcp

Mupepe

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #724 on: February 28, 2014, 10:33:36 PM »
Yeah I was playing on the ps4 tonight and the rubber banding and lag was insane. It seems to have gotten worse over the last week

Rahxephon91

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #725 on: February 28, 2014, 11:15:23 PM »
It's a shame. I really like the actual game. It's great. The level design is ace. The gameplay is the best they've done. It looks good.

But it's just a big failure. One they honestly haven't owned up to. Am I supposed to believe it's fixed now that DLC is coming out? This is fixed? Extreme lag and rubber banding for no reason?

Man way to fumble hard DICE. You had such a good play going. BF3 was a huge success and you were building off that. You had the opportunity to hit the ground running on the new consoles with CoD having a mediocre year. You fucked up.

Every Battlefield announced now is going to have an uphill battle to climb now. It really will be a joke.

"Yeah all I get it when it gets discounted, the game won't be broken by then"

"I wonder how broken this one will be"

and so on.

I'm sure BF4 sold well and the series will continue to do well. I'm also sure BF4 kind of hurt the series somehow. I guess we'll see.

Mupepe

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #726 on: March 01, 2014, 12:04:44 AM »
I suck eel. I'm sorry

Stoney Mason

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #727 on: March 01, 2014, 12:37:49 AM »
Yeah I was playing on the ps4 tonight and the rubber banding and lag was insane. It seems to have gotten worse over the last week

Yep. This was also my experience. I was getting the packet loss icon in the corner right of the screen no matter what server and I just got off for the evening.

Biggest budget fucked up game I've ever played.

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #728 on: March 01, 2014, 01:05:46 AM »
I had fun with tehjaybo and eel tonight though. They're both way better than me though haha

Eel O'Brian

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #729 on: March 01, 2014, 01:15:44 AM »
Nah, you did fine. As far as K/D goes, we were right beside each other on the board. I'm only a fair to middling player, and I'm okay with that. I'll never be able to dump the hours into it to get to the level of those 110 guys with custom emblems and have clan tags. When you are squad leader you should issue orders, though (point your crosshairs at an objective, hold down the comm button - R1 - and select attack/defend). It gives you and squad members extra points for following the order, no drawbacks to it.

You should try Obliteration mode, it's fun!

I didn't notice any rubberbanding in the matches I played with you guys!
sup

Groogrux

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #730 on: March 01, 2014, 01:57:24 AM »
Yeah, the rubber banding is really bad on the CQ servers right now.  I mostly stick to Rush and Domination.
WTF

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #731 on: March 01, 2014, 08:14:22 AM »
Nah, you did fine. As far as K/D goes, we were right beside each other on the board. I'm only a fair to middling player, and I'm okay with that. I'll never be able to dump the hours into it to get to the level of those 110 guys with custom emblems and have clan tags. When you are squad leader you should issue orders, though (point your crosshairs at an objective, hold down the comm button - R1 - and select attack/defend). It gives you and squad members extra points for following the order, no drawbacks to it.

You should try Obliteration mode, it's fun!

I didn't notice any rubberbanding in the matches I played with you guys!
oh man I always forget to issue orders. What's the objective in obliteration? I play conquest because it's not TD and its easy haha

I'll be on again tonight if you guys wanna get another game going. I didn't realize you had joined until I saw your name above a dead body and I wad like "oh shit!! Its eel!!"

Stoney Mason

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #732 on: March 01, 2014, 09:15:53 AM »

Eel O'Brian

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #733 on: March 01, 2014, 10:41:02 AM »
Nah, you did fine. As far as K/D goes, we were right beside each other on the board. I'm only a fair to middling player, and I'm okay with that. I'll never be able to dump the hours into it to get to the level of those 110 guys with custom emblems and have clan tags. When you are squad leader you should issue orders, though (point your crosshairs at an objective, hold down the comm button - R1 - and select attack/defend). It gives you and squad members extra points for following the order, no drawbacks to it.

You should try Obliteration mode, it's fun!

I didn't notice any rubberbanding in the matches I played with you guys!
oh man I always forget to issue orders. What's the objective in obliteration? I play conquest because it's not TD and its easy haha

I'll be on again tonight if you guys wanna get another game going. I didn't realize you had joined until I saw your name above a dead body and I wad like "oh shit!! Its eel!!"

Obliteration is a 32 player mode where each team has three bases, and a bomb spawns randomly somewhere in the middle of the map. You have to carry the bomb to the opposing team's base, arm it, and keep the other team from defusing it until it explodes. The game ends in 20 minutes, or when you've destroyed all of the other team's bases. If there's a tie they determine the winner by total score. It gets pretty hectic, with the bomb trading hands a lot. If I'm squad leader I just set the attack/defend command on the bomb and leave it there until the enemy gets close to a base, then I set defend for the base.

Yeah, I should be on tonight!
sup

patrickula

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #734 on: March 01, 2014, 01:38:42 PM »
Obliteration is super fun, I've only started playing it recently.

As someone without a squad of friends to play with I'm starting to think this game is a bit more fun with 32 players anyway.

tehjaybo

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #735 on: March 01, 2014, 01:57:11 PM »
Mups, you need a headset breh.
HURR

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #736 on: March 01, 2014, 02:38:56 PM »
Yeah I do :(

I might go pick up a cheap one tonight.

Eel O'Brian

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #737 on: March 01, 2014, 04:21:43 PM »
Any 3.5mm headset will work, check the PC section, you can probably snag a cheap stereo headset for like $10
« Last Edit: March 01, 2014, 05:16:04 PM by Eel O'Brian »
sup

Eel O'Brian

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #738 on: March 01, 2014, 04:25:40 PM »
They need to put up a "medium conquest" playlist with a 32-48 player limit. I get no rubber banding or lag whatsoever in the 32 player modes.
sup

Stoney Mason

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #739 on: March 01, 2014, 04:26:52 PM »
They need to put up a "medium conquest" playlist with a 32-48 player limit. I get no rubber banding or lag whatsoever in the 32 player modes.

That would require DICE/EA to get off their asses and do something though. So very unlikely.


Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #740 on: March 01, 2014, 11:01:21 PM »
Holy shit. I just joined a server with eel and the rubber banding is making it unplayable on my end. This is the worst its ever been for me

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #741 on: March 01, 2014, 11:01:53 PM »
And eel just killed me

tehjaybo

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #742 on: March 01, 2014, 11:31:43 PM »
Didn't your console come with one of the shitty little earbud mic things?
HURR

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #743 on: March 01, 2014, 11:35:03 PM »
I got mine second hand from a friend and his broke apparently

Eel O'Brian

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #744 on: March 01, 2014, 11:35:46 PM »
And eel just killed me

How did I kill you? We were on the same squad :lol

Yeah, RBing was pretty bad in that one. I was not doing well at all. You made the top of the board for our team in that match, though!
sup

Eel O'Brian

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #745 on: March 01, 2014, 11:36:57 PM »
Are you guys still playing? I am taking a ten minute break, but I will be back on in a bit if you want to group up.
sup

tehjaybo

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #746 on: March 01, 2014, 11:42:20 PM »
Yeah, we're still on.
HURR

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #747 on: March 01, 2014, 11:47:47 PM »
The first match I joined it put us on opposite sides. On paracel. Haha

I'm still playing. Might have to go to the store in a bit but I'll definitely be on again if I do

tehjaybo

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #748 on: March 01, 2014, 11:50:13 PM »
To buy a headset?   :shaq :shaq :shaq
HURR

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #749 on: March 01, 2014, 11:51:53 PM »
Haha no. I realized I have an old 3.5mm headset at work. I'll grab it Monday.

heading out now. I'll be back on soon and I'll join with you guys.

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #750 on: March 02, 2014, 02:20:48 AM »
I got back too late :( no one is on

tehjaybo

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #751 on: March 02, 2014, 01:04:51 PM »
Sorry, I was having a particularly rough night.  I might be on tonight?
HURR

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #752 on: March 02, 2014, 01:52:07 PM »
My wife wants to watch the Oscars :\ and I'll be damned if I'm playing on one of the little tvs.

so I'll be getting on in like an hour or two and I'll be on until Oscar cock suckery starts

G The Resurrected

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #753 on: March 03, 2014, 03:34:57 AM »
Well my plan with the PS3 upgrade has failed me miserably to the point that I'm not out $10 on psn and my copy of BF4 for ps3. Good going EA and Sony, all I wanted to do was play some games with you guys... Still got it on PC though.

Stoney Mason

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #754 on: March 03, 2014, 08:20:03 PM »
Quote
We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this post we would like to explain what we are doing to address these problems.

Fixing the commonly nicknamed “netcode issues” – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE. We’d like to take a moment to discuss how we are addressing these issues, as this is a very hot topic for many of our fans.

We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.

The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.

We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more. Below you’ll find a detailed list of the issues we are focusing on, or have already adjusted in-game. We hope this gives you more insight into the “netcode” issues and we will continue to keep you updated on top issues.



What we are Fixing or Investigating

Rubber banding
We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.

Kill camera delay / Player death sync
On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.

Tickrate
Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.

No registered damage
We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.

Instant death while sprinting
At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.

Various Items
In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.

Network Troubleshooting Icons
With the January 30-31 game updates, we’ve introduced two new icons to the Battlefield 4 HUD (head-up display). These were added to the game as a way for us, and the players, to more easily troubleshoot common network-related issues that may have negative effects on the multiplayer experience.

The first icon, seen at the top in the shape of a clock, indicates that your connection to the server is lagging. There can be several reasons for this. For example, it could mean that someone else is using your connection while you are playing, but it could also mean that there is a network problem that occurred somewhere between you and the server. The effect of such lag is that it will take a bit longer for you to see what is happening in the game world. If this icon is frequently blinking, you might want to try a different server or see if you can decrease the load on your Internet connection.

The second icon, at the bottom, shows four squares that indicate packet loss. When you see this icon, your connection to the server is experiencing lost packets, which means that information is failing to reach its destination, either when your game client sends it to the server or when the server sends the information to you. Please keep in mind that packets always get lost on the Internet and that you should not be alarmed if you’re seeing this icon blinking once or twice. If you have a large amount of packet loss and see the icon often, you will probably experience game “hiccups” sometimes – action will stop for a moment, then speed ahead to catch up.



What we have Fixed

Kill card shows 0 health
Kill card sometimes incorrectly displays 0 health, despite the enemy being alive. This could happen when a portion of damage dealt was rejected by the server, since the bullets that caused it were fired after the point of death for the firing player – the kill card would show the health as predicted by your game client, rather than the health confirmed by the server. An improvement that decreased the rate at which this happens went live for PC on Feb 13, and will be included in the next game update for all the platforms.

Broken collision
We have fixed instances of broken collision that made it impossible for players to shoot past broken objects, such as the collapsed chimney on Zavod 311.

Crosshair disappearing, resulting in hit markers disappearing
In firefights, players on PC could experience their crosshair disappearing, resulting in hit markers also disappearing. This would happen when certain gadgets were deployed by other players. A fix for this is now live.

Hit impact sounds
Impact sounds did not match the number of bullet impacts, causing players to feel that they died too quickly.  An improvement to this went live for PC on February 13, and will be included in the next update for all the other platforms. The cooldown time for letting bullet hits trigger the sound has been decreased considerably, so players will now hear every bullet that hits them.

Headshot icon
We have re-introduced the headshot icon to help players understand when they get killed by a headshot, something that usually results in an instant death. The headshot icon went live in the January 30-31 game update for all platforms.

We want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you’ve had concerns with – and that we will continue to do so with your help. Please continue to send us your feedback, and thank you for your continued support.

https://battlelog.battlefield.com/bf4/news/

 :goty

Mupepe

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #755 on: March 03, 2014, 08:37:10 PM »
 :lol so many issues

Stoney Mason

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #756 on: March 04, 2014, 04:52:26 PM »
Fairly significant patch for the PS 4 today. Also has weapon balance stuff done that DICE listed earlier like v40 mini's being nerfed and other things.

Quote
We’ve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of servers are updated.

March 4 PS4 Game Update Notes
-Several crash fixes and stability improvements
-Various improvements for Spectator Mode
-Increased the maxium rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

Weapon tweaks
-THe SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced   
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000   
-Updated rate of fire for the RGP7 and NLAW
« Last Edit: March 04, 2014, 05:05:50 PM by Stoney Mason »

Rahxephon91

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Re: Battlefield 4 (I feel dirty for buying this game)
« Reply #757 on: March 04, 2014, 05:02:57 PM »
But I thought BF4 was fixed Dice?

Eel O'Brian

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Re: Battlefield 4 (Big Patch incoming)
« Reply #758 on: March 04, 2014, 06:54:52 PM »
My premium battlepack isn't showing up, so I'm gonna go ahead and guess this patch broke premium battlepacks
sup

Eel O'Brian

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Re: Battlefield 4 (Big Patch incoming)
« Reply #759 on: March 04, 2014, 09:34:47 PM »
Aw, man, looks like they fucked my favorite mode, Obliteration :(

http://www.neogaf.com/forum/showpost.php?p=103194155&postcount=2045

http://www.reddit.com/r/battlefield_4/comments/1zjbpt/obliteration_changes/

I am really starting to wish I hadn't bought this game.
sup

Eel O'Brian

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Re: Battlefield 4 (Big Patch incoming)
« Reply #760 on: March 04, 2014, 09:43:17 PM »
So, I guess there will still be normal, fun Obliteration mode, but you'll have to hunt it down in the server browser. Evidently CODbliteration (smaller maps, Infantry only, no vehicles, bomb objectives close together, no parachuting in) will be the default Obliteration you get through quick match.

Great.
sup

Eel O'Brian

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Re: Battlefield 4 (Big Patch incoming)
« Reply #761 on: March 04, 2014, 10:18:06 PM »
Just played a round of New Obliteration. Transformation into straight COD-style twitch dogshit complete. As if there weren't enough of those modes already.
sup

Stoney Mason

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Re: Battlefield 4 (Big Patch incoming)
« Reply #762 on: March 04, 2014, 10:25:11 PM »
I think the bigger problem is DICE's refusal to communicate with their community.

As a mostly infantry guy, I'm probably going to enjoy the new obliteration. But DICE never selects feedback or community involvement before they make sometimes radical change. They exist in a bubble and make decisions on high which generally isn't good for fps games which are community driven.

You have to solicit feedback and listen to your player base. DICE is terrible at those things.


Eel O'Brian

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Re: Battlefield 4 (Big Patch incoming)
« Reply #763 on: March 04, 2014, 10:28:32 PM »
They already have plenty of infantry-only modes. This was just the cherry on the "Dice and EA can eat my shit" cake I was already baking.
sup

Stoney Mason

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Re: Battlefield 4 (Big Patch incoming)
« Reply #764 on: March 04, 2014, 10:35:01 PM »
They already have plenty of infantry-only modes. This was just the cherry on the "Dice and EA can eat my shit" cake I was already baking.

The thing is it would be very easy to just label the modes. Obliteration Full and Obliteration infantry only. And clearly and easily label and setup servers for each. Then everybody is satisfied. That is the logical thing to do. But instead DICE tells nobody. And apparently makes it difficult to get into which one you want. That's the illogical way to do it. And DICE will always go the illogical route for whatever reason.

Stoney Mason

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Re: Battlefield 4 (Big Patch incoming)
« Reply #765 on: March 05, 2014, 10:52:11 AM »
These were the balance changes in the patch that weren't in the original patch notes.

Quote
GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the damage of all DMRs across all ranges. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-THe SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

Mupepe

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Re: Battlefield 4 (Big Patch incoming)
« Reply #766 on: March 05, 2014, 10:54:39 AM »
i hope it's better.  I'll update and play when I get home.  I haven't had the urge to play since the weekend because the lag and server quality was just so bad.

Stoney Mason

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Re: Battlefield 4 (Big Patch incoming)
« Reply #767 on: March 19, 2014, 04:21:11 PM »

« Last Edit: March 19, 2014, 04:46:57 PM by Stoney Mason »

Rahxephon91

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #768 on: March 25, 2014, 06:32:30 AM »
I don't think this game will ever be fixed. I can not join a single game on PS4 with no ruberbanding.

At this point I doubt I'll even buy the DLC, who even knows about another PS4 game. I hope another online FPS comes along this gen, because my faith in BF and Dice is dead.

fistfulofmetal

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #769 on: March 25, 2014, 07:05:15 AM »
You really shouldn't be putting much on DICE since it's not really their fault the game is busted. It was never their decision to ship the game in such a state.

even so, I've experienced a considerably less amount of issues than pretty much everyone and I'm willing to bet a lot of the lag and rubberbanding people experience really have nothing to do with the game but with the servers. but there's no way to really prove that.
« Last Edit: March 25, 2014, 07:07:57 AM by fistfulofmetal »
nat

Rufus

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #770 on: March 25, 2014, 07:40:32 AM »
Nah, watch these vids Stoney linked here:
http://www.thebore.com/forum/index.php?topic=39782.msg1822939#msg1822939

Makes a pretty compelling case that it's fundamentally flawed, besides whatever bugs there are.

Mupepe

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #771 on: March 25, 2014, 10:24:07 AM »
After having a relatively smooth experience on Titanfall I can't bring myself to go back to BF4.  I love the game and it does so many things better than Titanfall but it's much more frustrating and in turn a less enjoyable experience for me overall.

Stoney Mason

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Re: Battlefield 4 (Come play with The Bore. GamerTags in OP)
« Reply #772 on: March 25, 2014, 11:48:37 AM »
After having a relatively smooth experience on Titanfall I can't bring myself to go back to BF4.  I love the game and it does so many things better than Titanfall but it's much more frustrating and in turn a less enjoyable experience for me overall.

This is very understandable.

Nah, watch these vids Stoney linked here:
http://www.thebore.com/forum/index.php?topic=39782.msg1822939#msg1822939

Makes a pretty compelling case that it's fundamentally flawed, besides whatever bugs there are.

DICE and EA really shat the bed with BF 4 imo and they continue to do an awful job.

They delayed the Naval Strike DLC PC version today because they suddenly found a bug (3 hours before the release time) even though the entire rollout of the game has been filled with bugs. Crippling bugs I might add that crash the game and completely fuck up the netcode.

http://battlelog.battlefield.com/bf4/news/view/take-the-fight-to-the-sea-with-battlefield-4-naval-strike/

They delayed the xbox one game update/patch fix that was coming today and give no real reason why. 

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493893418736/

The PS4 version actually did get the game update and DLC today and even though supposedly there were "netcode" fixes in it, people are still having rampant packet loss and rubberbanding issues on that platform.

The whole thing is a bad joke. Nobody in the community takes them seriously anymore.

When they post things like this. "Quality is our number one priority and we will not release Battlefield 4 Naval Strike on PC until we feel it meets the highest quality level possible.", The whole community just collectively groans. Because its such a joke.
« Last Edit: March 25, 2014, 11:51:08 AM by Stoney Mason »

Mupepe

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Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
« Reply #773 on: March 25, 2014, 12:48:58 PM »
That's how I feel and I stupidly bought the damn game on 3 platforms thinking "Surely they'll fix this" but after what... 6 months?  I've given up hope.  I'm just moving on I think.  It's too bad because it's really the only game I want to play on my PS4. 

Eel O'Brian

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Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
« Reply #774 on: March 25, 2014, 01:49:15 PM »
That must have been a "lock up your PC BSOD" kinda bug :lol

I still get heavy rubberbanding and lag on Lancang Dam and Hainan Resort (to the point where I'll quit out a lot of the time), but most of the other maps are okay for me now.  32 player modes aren't giving me any problems at all. They need to scale some shit back, like the "it's only cool the first time" levolution stuff. Either that, or drop the player count to 48 or something. I think they just try to do too much to support 64 players.
sup

Eel O'Brian

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Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
« Reply #775 on: March 25, 2014, 08:25:10 PM »
Played my first CQ match on the Naval Strike maps:

sup

Eel O'Brian

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Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
« Reply #776 on: March 25, 2014, 08:50:15 PM »
This is dogshit, worst RBing I've seen yet in this game.  Every fucking map. It's so bad I'm trying to switch to my defib and it flip-flops back and forth between that and my weapon so many times I don't have time to rez the guy before he bleeds out.

Buying BF5 used* (because I'm weak so I'll still buy it, not even gonna try and pretend I won't) and skipping premium altogether, for sure. They've seen my last dollar. What an embarrassing clusterfuck.

spoiler (click to show/hide)
*how much you want to bet they reinstate online codes for BF5?
[close]
sup

Stoney Mason

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Re: Battlefield 4 (Naval Strike Delayed for PC. Bug Found!)
« Reply #777 on: March 25, 2014, 09:48:55 PM »
Quote
In an update to yesterday’s announcement of Naval Strike’s delay on the PC, Battlefield 4 developer DICE is now hoping to get both the PC and Xbox One versions out by early April.

According to the new statement, the studio has also decided to push back Naval Strike’s launch on the Xbox One in order to “address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations.”

Check out the full update below:

“UPDATE: We wanted to provide more detail about the delay of Battlefield 4 Naval Strike. We have delayed the PC version of Naval Strike because we are concerned that the combination of the pack and planned PC updates would increase performance issues on mid-range to high-end PCs. We are working hard to resolve that issue now. Additionally, we have decided to delay the Xbox One version of Naval Strike because we want to address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations.

We know that many Battlefield 4 Premium owners wanted to play Naval Strike today. However, we didn’t want to release the new content until we believed it was quality content.

We are trying to resolve these problems as quickly as possible and hope to release the update in early April for Xbox One and PC. We also want to remind Xbox One and PC owners of Battlefield 4 Premium that they will have two weeks early access for Naval Strike once it’s released. Thanks for your continued patience and passion for our games.”

http://mp1st.com/2014/03/25/battlefield-4-naval-strike-delayed-xbox-one-addition-pc-eta-early-april/#.UzIw8_ldVRM

I mean you truly can't make this shit up. Most incompetent people ever.

fistfulofmetal

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Re: Battlefield 4 (DICE and EA are morons)
« Reply #778 on: March 25, 2014, 10:50:24 PM »
It's pretty clear there's something going on behind the scenes we're not aware of. Stuff like this doesn't just suddenly happen to a high profile dev team out of nowhere. This didn't happen in any of their previous games. Yes, DICE is known for making buggy games but not to this degree.

I don't really agree with any of the issues people have brought against BF4's gunplay, tbh. I've found it to be snappier, actually. So beyond that there's really nothing about the BF4 scenario that I would directly tie to DICE being at fault. I still think it has everything to do with EA pushing the game out far before it was ready to ship. What's going on after is an unfortunate situation where they can only do so much to alter the game while also having to work on other projects (I don't believe for a second they halted production to fix the game).

nat

Stoney Mason

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Re: Battlefield 4 (DICE and EA are morons)
« Reply #779 on: March 25, 2014, 11:01:00 PM »
I don't care whether its DICE or EA. They have royally fucked up. From Day one until now.

The campaign is still buggy and crashes for some people or eats their save progress. (Despite it being shit anyway which I'll just ignore.)

The game is laggier and the hit detection is worse than Battlefield 3. If you're not experiencing that then great. But tons of us are.

There are shitloads of bugs that still aren't fixed despite their lies. They released a broken game on 5 platforms at launch. I've never seen that before. It's actually kind of amazing in a way that level of fuckery.

We are all entitled to our opinions but my opinion is in no way should DICE or EA be defended for their actions on this continuing shit show.