Author Topic: Might & Magic X Reveal at PAX  (Read 1455 times)

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ManaByte

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Great Rumbler

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Re: Might & Magic X Reveal at PAX
« Reply #1 on: March 21, 2013, 02:37:45 PM »


-First-person
-Party-based
-Turn-based

And here's the developer:

http://www.limbic-entertainment.de/de/
« Last Edit: March 21, 2013, 02:39:35 PM by Great Rumbler »
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Joe Molotov

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Re: Might & Magic X Reveal at PAX
« Reply #2 on: March 21, 2013, 04:57:30 PM »
- Euro Jank

:mouf
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Van Cruncheon

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Re: Might & Magic X Reveal at PAX
« Reply #3 on: March 21, 2013, 05:36:52 PM »
- Euro Jank

:mouf

:mouf ALL OVER MY TITS AND FACE :mouf
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Eric P

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Re: Might & Magic X Reveal at PAX
« Reply #4 on: March 21, 2013, 05:43:26 PM »
i was so confused because i automatically appended "heroes of" to the title and had no idea how first person would work
Tonya

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Re: Might & Magic X Reveal at PAX
« Reply #5 on: March 21, 2013, 06:48:28 PM »
All hail the return of :bow REAL GAMING :bow2
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BobFromPikeCreek

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Re: Might & Magic X Reveal at PAX
« Reply #6 on: March 21, 2013, 07:13:58 PM »
Gonna play M&M VI tonight :drool
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ManaByte

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Re: Might & Magic X Reveal at PAX
« Reply #7 on: March 21, 2013, 07:27:01 PM »
It looks like it's tile-based too.
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Himu

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Re: Might & Magic X Reveal at PAX
« Reply #8 on: March 21, 2013, 09:02:22 PM »
Jesus Christ wrpgs are kicking so much ass now.
IYKYK

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Re: Might & Magic X Reveal at PAX
« Reply #9 on: March 21, 2013, 09:05:57 PM »
Jesus Christ wrpgs are kicking so much ass now.

This year and next year probably have  the biggest slate of WRPGs actually targeted to RPG fans since the 90's ended. It's just so incredible to see the turn-around that's happened within this past year.
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Himu

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Re: Might & Magic X Reveal at PAX
« Reply #10 on: March 21, 2013, 09:09:46 PM »
How do you think Bioware will respond
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ManaByte

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Re: Might & Magic X Reveal at PAX
« Reply #11 on: March 21, 2013, 09:12:17 PM »
How do you think Bioware will respond

By shutting down. They haven't made a real RPG since Dragon Age on the PC. Mass Effect 2, Mass Effect 3, Dragon Age 2, and TOR are just EA action franchises now.
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Damian79

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Re: Might & Magic X Reveal at PAX
« Reply #12 on: March 21, 2013, 09:20:17 PM »
OMG, this is awesome.

Great Rumbler

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Re: Might & Magic X Reveal at PAX
« Reply #13 on: March 21, 2013, 09:21:49 PM »
How do you think Bioware will respond

Do they even have anyone left who knows how to make RPGs?
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ManaByte

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Re: Might & Magic X Reveal at PAX
« Reply #14 on: March 21, 2013, 09:24:16 PM »
How do you think Bioware will respond

Do they even have anyone left who knows how to make RPGs?

No.

Prior to being completely assimilated by EA, BioWare would require potential writers or RPG designers to design either a D&D module or a NWN module as part of the application process. After being corrupted by EA, they just promote from within whoever kissed ass the best.
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Himu

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Re: Might & Magic X Reveal at PAX
« Reply #15 on: March 21, 2013, 09:29:31 PM »
How do you think Bioware will respond

By shutting down. They haven't made a real RPG since Dragon Age on the PC. Mass Effect 2, Mass Effect 3, Dragon Age 2, and TOR are just EA action franchises now.

That's why I asked how they'll respond. I think they underestimate the potential audience for real rpgs. So I'm curious if they'll give it another shot Due to the latest oldschool wrpg boom.
IYKYK

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Re: Might & Magic X Reveal at PAX
« Reply #16 on: March 21, 2013, 09:32:59 PM »
Well, there's Dragon Age III [which is supposed to come out sometime this year], but I've basically got zero hype for that unless I'm given a really good reason to be otherwise. They've said some good things about it least, but I don't trust Bioware's word one bit.
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Re: Might & Magic X Reveal at PAX
« Reply #17 on: March 26, 2013, 10:25:02 PM »
Some gameplay from PAX:



And some info from someone who played it:

Quote
•Plays more like the pre-mandate of heaven games with a grid style movement system instead of free roam.
•there are 12 classes (didn't tell me what they were) and then "advanced" classes for each of them. I suppose this is like the system in 6-7-8 where you do a quest to promote from a Knight to a Champion or whatever.
•there will be 23 dungeons.
•aiming for september release
•there is no training. When you level up you just get your skill points then and there.
•You still will level your skills and have to train to expert, master, and grand master. Expert and master you just go find the trainer and pay gold when you have the necessary skill points, and for grandmaster there will be a quest.
•It will be totally non-linear after the initial area where it teaches you how to play. Kind of like 7, where you were confined to the island until you completed the first quest.
•In the demo you never had more than 2-3 monsters at a time. I asked if this is representative of the whole game, and he said "it depends on the level. Sometimes you will be surrounded, sometimes it is just a few more powerful enemies." Was kind of vague.
•The movement is like Grimrock, but Grimrock was still a real time game. This is turn based 100% of the time, which imo makes the combat much more interesting.
•There is a skill bar, but its not like WoW or other MMOs where you have special attacks... the abilities that were on the skill bar were just melee attack, ranged attack, defend (idk what this did, never used it), and then you can put spells and potions on there too.
•I looked but didn't see any "self" magics in the skill trees of the characters I had, but I didn't pay attention to what classes I had in my party. its possible I just didn't have a character who could learn them.
•No blasters / sci-fi elements.
•There will be hirelings. You can have two in your party at once. They don't fight with you, just provide your party with a bonus. For a price of course.
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Joe Molotov

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Re: Might & Magic X Reveal at PAX
« Reply #18 on: March 26, 2013, 10:32:17 PM »
Sounds good.  :heartbeat
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pilonv1

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Re: Might & Magic X Reveal at PAX
« Reply #19 on: March 26, 2013, 11:29:21 PM »
grids :heart
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