Author Topic: Saints Row IV  (Read 77581 times)

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demi

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Re: Saints Row IV: Enter The Dominatrix
« Reply #600 on: October 22, 2013, 06:37:33 PM »
It's only 5 missions, lol. So much for an expansion pack.
fat

Bebpo

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Re: Saints Row IV: Enter The Dominatrix
« Reply #601 on: October 22, 2013, 06:59:37 PM »
12 hours in and the game has become ridiculously addicting.  The progression is similar to Saints Row 3.  Didn't care for SR3 for the first 2-3 hours, and then couldn't put it down and by the end it was omg, so great!  SR4 was like that, the start is so unfun where your combat options are limited, your guns fire slow and every little grunt enemy takes hits to die and your screen is constantly flashing red telling you you're about to die and your scrambling for health.  Then 6 hours later you're diving into combat, blowing up 20 guys in one shot and you're basically invincible for the rest of the game and nothing can hurt you.  I understand they do that so that you can really feel the progression of becoming powerful, but it keeps making the game kind of sucky imo until you get strong because the core shoot shoot with a non-upgraded pistol/machine gun/ak combat is pretty weak.

Been blowing through all the side content.  There's sooooooooo many activities, jesus.  But I like how the game is basically a collection of 3-4 min mini-games made within the confines of SRIV's engine and abilities.  Most of them are fun enough for the couple of times you do them.  Plus I just love how quick the game is.  You dart around grabbing clusters and stopping and doing 2-3 min activity here, 2-3 min activity there.  Everything's at fast-forward speed and small-sized.  Perfect game for people with OCD or very little patience.  I'm like 95% world completion and about to hit 1100 clusters found and have most of the statutes destroyed and about half the text adventures...and I'm like 1/3rd into the story and level 40 :lol  probably 100% it in about 20 hours at this rate.   Don't really like going back and forth between story and side stuff so been running around getting all the side stuff done and then I'll speed run the rest of the story missions.  The game does a good job at making collecting stuff fun.  Definitely has a lot of crackdown flashback feels.   

AdmiralViscen

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Re: Saints Row IV: Enter The Dominatrix
« Reply #602 on: October 22, 2013, 07:21:36 PM »
Any impressions on the DLC?

Joe Molotov

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Re: Saints Row IV: Enter The Dominatrix
« Reply #603 on: October 22, 2013, 07:33:49 PM »
Sounds like the half-assed DLC they released for SR3. I'll still buy it tho, of course.
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chronovore

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Re: Saints Row IV: Enter The Dominatrix
« Reply #604 on: October 23, 2013, 08:51:50 PM »
 :nsfw :nsfw :nsfw :nsfw
http://25.media.tumblr.com/tumblr_m5gyqmlQT51r7mt7co1_500.jpg

Saw this and thought of our beloved Saints Row...

bork

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Re: Saints Row IV: Enter The Dominatrix
« Reply #605 on: October 23, 2013, 09:44:04 PM »
Played through the DLC.  I didn't time it but I'd say it took between 40 minutes to an hour to complete.  It was also insanely easy since my character's stats are almost maxed-out.

All five missions are pitched as "lost episodes."  The characters break the fourth wall and are telling a reporter about how things would have been, had ETD been released for Saint's Row 3.  So you get silly stuff like storyboards or even live video of a dude using props to fill in the missing cut scenes.  It also means that things go QUICK- you don't really need to travel anywhere...you just go in, shoot shit, rinse, repeat.  The game play is pretty ho-hum but the humor makes it worth it.  If you just judge the game play bits, it's pretty forgettable, actually.  They also remove some super powers or remove them entirely for these levels.

Regarding the story,
spoiler (click to show/hide)
I wish that the entire Enter The Dominatrix scenario had been finished and integrated into SR4.  It would have been awesome to take down all the aliens, only to return to the simulation and find that the Dominatrix has taken over and you're then reunited with more returning characters and are given new types of missions to complete. 
[close]

And the ending is fucking crazy...even for Saint's Row.   :lol
« Last Edit: October 23, 2013, 09:48:17 PM by bork laser »
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Raban

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Re: Saints Row IV: Enter The Dominatrix
« Reply #606 on: October 23, 2013, 09:49:02 PM »
Well that's a bummer. I mean, it sounds neat but the stripped down, cutting-room-floor content isn't appealing in the least.

bork

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Re: Saints Row IV: Enter The Dominatrix
« Reply #607 on: October 23, 2013, 09:49:27 PM »
This was also the first time I played the game since finishing it back in August.  They STILL haven't fixed the sound issues on the PC version?  Fuck.   :-\

It also seemed a bit choppier on Windows 8.1, but I guess I should have expected that.  Why did I upgrade?  I thought Steam was fucked until I realized that one of my USB ports now fucks up Steam when I start it with a 360 controller plugged in.  :'(
« Last Edit: October 23, 2013, 09:51:27 PM by bork laser »
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bork

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Re: Saints Row IV: Enter The Dominatrix
« Reply #608 on: October 23, 2013, 09:50:22 PM »
Well that's a bummer. I mean, it sounds neat but the stripped down, cutting-room-floor content isn't appealing in the least.

The way they present it is fun.  If you want to save five bucks, just Youtube it.  You really aren't missing much with the game play.  It's all recycled.
ど助平

G The Resurrected

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Re: Saints Row IV: Enter The Dominatrix
« Reply #609 on: October 23, 2013, 10:54:53 PM »
I really wish Volition would have offered some commentary throughout the dlc. Yes it was kind of funny how they broke the 4th wall. But If I'm not mistaken the way the devs made it seem was that this would breakdown on a deeper level. I guess it was too much to ask for a breakdown of the original dlc and have them do some commentary similar to Half Life 2.

Absolutely freaking loved the ending though.

Bebpo

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Re: Saints Row IV: Enter The Dominatrix
« Reply #610 on: October 31, 2013, 12:03:13 AM »
Finished the main game 100% (still need a few golds and about 20 challenges left, but some are tedious so I'm calling it done).

Liked it a good deal.  Was kind of a nice swan song for the series and I imagine that if I'd played SR2 I would've gotten more out of it.  Seemed like a fanservice finale to SR2 & SR3.  The way it brought back all these SR2 characters and moments and did the same for SR3 (even revisiting the old Genki stage).  The super powers and combat were fun, the side activities were pretty enjoyable (although the really fun ones didn't have enough instances and the lame ones [most of the rifts] had too many instances), and the writing was generally pretty enjoyable throughout the main missions and loyalty missions.  All the nods to other games, movies, novels, pop culture were neat and Zinyak was a fun villain. 

I kind of wish they kept the zany while still doing more genuine moments.  Like, probably my favorite part in the entire game, when you're on a mission where you actually have to DRIVE and your driving with Pierce (I think its his loyalty mission) and you're both singing in the car and talking about old times (and then later when Zinyak joins in the singing it's hilarous and funny and yet doesn't destroy the impact of the moment or quest), during that mission it felt like it mas more than just an arcade game where you blow stuff up with good controls in fun ways.  It felt like there was a world, with rich characters and story.

I think the downsides are that the main story is way too short (I finished main + all optional activities/loyalty quests + all 1250 clusters + 39 audio logs + 8 text adventures + like 40 challenges in 20 hours; I'm guessing the main story was like 5 hours long, maybe), there's not enough enemy variety so combat does get old even with all the powers, the city has zero personality and is just a map you fly over collecting things on and stopping at points, and there could've been some more character development.  Still, it's a very fun and solid game; left satisfied even if it wasn't an A+ epic and more like a B game of tasty popcorn.  It's like that fanservice sequel you never really needed in the first place, but why not, it's enjoyable.  Feels way more than any expansion has any right to be but feels short of a full price sequel.  It seems really somewhere halfway.  Hopefully SRV will be a reboot with a full dev cycle.


That said, I didn't try out any of the co-op stuff.  How are the co-op activities sprinkled around the map? 

I think I'll wait until all the DLC packs are out and there's a sale and then do the expansions since they seem like they'll be similar to the SR3 expansions (60-90 mins, kind of eh).
« Last Edit: October 31, 2013, 12:14:25 AM by Bebpo »

Smooth Groove

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Re: Saints Row IV: Enter The Dominatrix
« Reply #611 on: October 31, 2013, 12:17:36 AM »
Bebpo, should I play some SR3 before jumping into SR4 or it doesn't matter?

I bought all the content for SR3 but never got around to playing it.

Great Rumbler

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Re: Saints Row IV: Enter The Dominatrix
« Reply #612 on: October 31, 2013, 12:28:53 AM »
Bebpo, should I play some SR3 before jumping into SR4 or it doesn't matter?

I bought all the content for SR3 but never got around to playing it.

It doesn't really matter, since only a few minor plot points and references carry over, but they're both incredibly fun games so there's no real reason not to just go ahead and play them both.
dog

Bebpo

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Re: Saints Row IV: Enter The Dominatrix
« Reply #613 on: October 31, 2013, 12:48:05 AM »
Bebpo, should I play some SR3 before jumping into SR4 or it doesn't matter?

I bought all the content for SR3 but never got around to playing it.

You should play SR3 because it's a great game.


And yeah, you'll get more out of the story if you've played SR3 and even more if you've played SR2 & SR3.

Bebpo

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Re: Saints Row IV: Enter The Dominatrix
« Reply #614 on: October 31, 2013, 12:51:04 AM »
It's also interesting how from what I've heard SR2's boss and story while being silly was very fucked up R-rated adventure.  Then SR3's boss and story were pretty much a toned down PG-13 adventure.  And then SR4's boss and story is basically a family-friendly PG adventure (outside of a decap).  Gonna be weird when I finally get around to playing SR2 one of these days.

Also pretty amazing to see a story that went from SR1's GTA-wannabe to Mass Effect in the course of 4 games.  That's definitely impressive. 

Smooth Groove

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Re: Saints Row IV: Enter The Dominatrix
« Reply #615 on: October 31, 2013, 01:04:32 AM »
Wasn't SR2 kinda crap on PC?

I'll probably stick with 3. 

Is SR3 main story about 20 hrs too?

Bebpo

  • Senior Member
Re: Saints Row IV: Enter The Dominatrix
« Reply #616 on: October 31, 2013, 01:06:28 AM »
Probably less.  If you do everything (story + side activities), I think it was about 24 hours.  Maybe 12 hour story, 12 hour sidestuff breakdown.  SRIV has waaaaay more side activities and is probably like 5 hour story, 15 hour sidestuff.

And yeah, SR2 is crap on PC.  There's a huge overhaul mod that fixes a lot of the problems but performance is still pretty bad.  You can brute force it though with modern pcs.

Smooth Groove

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Re: Saints Row IV: Enter The Dominatrix
« Reply #617 on: October 31, 2013, 01:14:23 AM »
Cool, I often become unmotivated to finish the main story of a sandbox game cuz it's too long and I completely forget about the story and characters

chronovore

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Re: Saints Row IV: Enter The Dominatrix
« Reply #618 on: October 31, 2013, 07:48:13 PM »
Yeah, as a fan of the series who even liked SR1, the transition from being a clear GTA-wannabe to having its own voice and style has been really inspiring.

I'd recommend at least playing SR3 before SR4; there are a number of good story beats which are kind of central to enjoying 4's story, such as it is. You'll end up asking yourself "why is this guy important?" and "is that funny for some reason?" and that would be SAD.

If you can get SR2 running, please do.

There are a number of ways SR2 was actually the pinnacle of the series, even if it isn't as seamless in its storytelling, gameplay, and UI. It is a much more content-rich game, with unique co-op gameplay and some Really Quite Difficult missions. I think I had 60-80 hours in SR2 single-player. Also some pretty good competitive multiplayer modes for its time, though those will probably be less impressive now, and entirely depopulated unless there is some Steam functionality for planning/arranging multiplayer sessions.

benjipwns

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Re: Saints Row IV: Enter The Dominatrix
« Reply #619 on: November 12, 2013, 06:43:50 AM »
http://store.steampowered.com/app/255050/
Quote
The Thank You Pack, all new content for Saints Row IV is Now Available for free to all Saints Row IV owners on Steam!

As a thank you for your support of Saints Row IV, checkout this free outfit pack which should be construed in no way as an attempt to get back into your good graces following a prematurely-released game patch.

Howard Alan Treesong

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Re: Saints Row IV: Enter The Dominatrix
« Reply #620 on: November 12, 2013, 12:16:49 PM »
Wasn't SR2 kinda crap on PC?

I'll probably stick with 3. 

Is SR3 main story about 20 hrs too?

the Gentlemen of the Row mod fixes it up real good
乱学者

Human Snorenado

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Re: Saints Row IV: Enter The Dominatrix
« Reply #621 on: November 12, 2013, 12:30:53 PM »
Yup, Gentleman of the Row mod is essential, and does a really good job of fixing issues.
yar

cool breeze

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Re: Saints Row IV: Enter The Dominatrix
« Reply #622 on: December 06, 2013, 01:41:01 PM »
this game is amazing.  three specific things to call out (ending spoilers)

spoiler (click to show/hide)
1. Keith David works on like five or seven different levels.  His inclusion was already brilliant before the They Live bit with Roddy Piper.

2.  Ben King's Saints Row 1 nostalgia mission putting the camera behind your camera.

3.  Both endings are perfect for the sequel.  I'm partial towards Saints in Time.

wait, one more

4.  Saints of Rage is legit.

and

5.  The standing sized vents in Asha's mission.

6.  Matt Miller's romance option and Nyteblade fanfic loyalty mission.
[close]

Great Rumbler

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Re: Saints Row IV: Enter The Dominatrix
« Reply #623 on: December 06, 2013, 01:44:51 PM »
this game is amazing.  three specific things to call out (ending spoilers)

spoiler (click to show/hide)
4.  Saints of Rage is legit.
[close]

spoiler (click to show/hide)
[close]

:bow
dog

benjipwns

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Re: Saints Row IV: Enter The Dominatrix
« Reply #624 on: December 06, 2013, 05:18:49 PM »

benjipwns

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Re: Saints Row IV: Enter The Dominatrix
« Reply #625 on: December 10, 2013, 05:28:30 AM »
Quote
New DLC Available - Saints Row IV - How the Saints Save Christmas
Product Release - Valve
Saints Row IV - How the Saints Save Christmas, all new content for Saints Row IV is Now Available on Steam!

If you already own the Season Pass DO NOT purchase this content here as you will be charged again.
How the Saints Save Christmas (1953) - Santa is trapped inside the Simulation but the Scrooge-like Boss of the Third Street Saints can't muster enough Christmas spirit to save him. Can the Saints help the Boss discover the true meaning of the season in time? A holiday classic for the whole family.

G The Resurrected

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Re: Saints Row IV: Enter The Dominatrix
« Reply #626 on: December 10, 2013, 07:55:50 AM »
Whoa this is out today?!?!?!?! YAY Now I have to find a 360 controller  :-\

bork

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Re: Saints Row IV: Enter The Dominatrix
« Reply #627 on: December 10, 2013, 12:32:47 PM »
:hyper
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Joe Molotov

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Re: Saints Row IV: Enter The Dominatrix
« Reply #628 on: December 10, 2013, 02:42:53 PM »
I was going to buy the Season Pass today (~$3 on Gamefly) but it turns out I already had at some point. Need to fire this up and knock out this and Enter the Dominatrix.
©@©™

Himu

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #629 on: December 19, 2013, 05:33:14 PM »
Great, this game costs 27 bucks now. Bought.
IYKYK

Great Rumbler

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #630 on: December 19, 2013, 05:35:25 PM »
About time.
dog

Himu

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #631 on: December 19, 2013, 05:36:40 PM »
What dlc expansions are out and are any worth getting? SR2 and 3 had weak dlc xpacks. So I'm leaning on 'skip' but I haven't seen them because SPOILERS.
IYKYK

Himu

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #632 on: December 19, 2013, 05:36:55 PM »
Who has this on ps3?
IYKYK

Human Snorenado

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #633 on: December 19, 2013, 05:52:20 PM »
I'm not sure; I'm going to get the season pass on Steam, hopefully it goes on sale this go-round.  Enter the Dominatrix is supposed to be "ok," but not sure if it's worth it if you're paying full price.
yar

Bebpo

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #634 on: December 19, 2013, 05:56:05 PM »
What dlc expansions are out and are any worth getting? SR2 and 3 had weak dlc xpacks. So I'm leaning on 'skip' but I haven't seen them because SPOILERS.

There's two and it sounds like they're meh just like the SR3 ones, as expected.  A few hours, a few missions, but I just don't think SR DLCs will ever be "great" because you're lacking the player progression upgrades and collectibles and stuff that fleshes out the game besides just the missions.  You're rolling around with a maxed characters and practically invincible if you're playing post-game and it's really just there to enjoy the story and the stories are short little side tales.

I'm still looking forward to playing both of them as I got them for like $3.75 total for the season pass last Steam sale.  Might play them this week over my xmas holiday.  But yeah, not expecting much.  I honestly don't expect much out of any DLC for any game that isn't set in a BRAND NEW LOCATION because otherwise DLCs tend to be just re-hashing assets/gameplay for an hour or two and never really get great.  Stuff like Minerva's Den where it's something completely new is the best DLC.

Himu

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #635 on: December 19, 2013, 09:51:57 PM »
What in the fuck at this games intro :lol
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benjipwns

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #636 on: December 19, 2013, 09:56:15 PM »
You don't wanna miss a thing.

Himu

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #637 on: December 19, 2013, 11:06:35 PM »
Jesus these graphics are terrible on ps3. If only my pc were stronger.
IYKYK

Himu

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #638 on: December 20, 2013, 01:32:20 AM »
Wow, clusters are great. Every time there's a new mission I'm heading to the mission checkpoint and shit, and I make a detour and grab some clusters instead. :lol

Yo. This game has fucking Montell Jordan. :obama Finally, a mix station for us 90's kids.
« Last Edit: December 20, 2013, 01:36:41 AM by Formerly Known As Himuro »
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chronovore

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #639 on: December 20, 2013, 04:37:30 AM »
Game is balls-to-walls awesome.

I really like where it went for its final installment. It's GTA+Crackdown+inFamous and a sense of humor to boot.

Plus, you can proposition Kinsey.

Himu

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #640 on: December 20, 2013, 05:14:30 PM »
This game. :lol
IYKYK

Great Rumbler

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #641 on: December 20, 2013, 05:16:02 PM »
I TOLD YOU.
dog

Trent Dole

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #642 on: December 20, 2013, 07:09:56 PM »
I did the Shaundis loyalty mission last night along with recruiting/recovering Ashe. Amazing hilarious stuff.
Hi

chronovore

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #643 on: December 21, 2013, 09:16:00 PM »
I've only done the Veep's and the robot sphere's Loyalty Missions. Looking forward to going back to the Row soon.

Himu

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #644 on: December 21, 2013, 10:09:10 PM »
The Earth may be destroyed but remember, if you die I'm still president.
IYKYK

bork

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Re: Saints Row IV: How the Saints Save Christmas
« Reply #645 on: February 25, 2014, 01:22:40 PM »
ど助平

chronovore

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Re: Saints Row IV
« Reply #646 on: February 26, 2014, 01:01:13 AM »
The first one is almost objectively average, the second one was a big improvement but never really appealed to me, haven't played enough of Third but when I tried it never grabbed my attention :yeshrug

Guess I like the Hulk: Ultimate Destruction like superpowers.
Yeah, OK, I could see that. If that's your thing, you should also give [PROTOTYPE] a go, as it's from Radical, the same dev as HULK: UD, and also of course you should also try Crackdown.

The first SR is visually unimpressive, sure. Gameplay-wise it basically doing its level-best to be GTA -- urban crime simulator with a lot of side-mission content. Then GTA IV came out and failed to include anything other than the main story to do. All the R3 Mission stuff, anything which didn't serve Niko's narrative as "foreigner with a dark past escaping to a new world in America!" was set aside. So SR2 took all that and did it even crazier, and put it in cooperative play.

SR3 really embraces its own strangeness, and there are superhero/virtual reality levels within it. But it is by-and-large a less robust version of SR2's co-op Activities, all put together as missions. Actually, it felt to me like most of the missions were story bookends slapped on to an unmodified Activity or playlist of Activities. At GDC, Volition devs stated that the transition to a new engine was significantly more work than they expected, so there ended up being quite a bit of corner-cutting, hence that style of gameplay, limited cutscenes and attendant lip-sync of user-editable characters, which is a nightmare in and of itself.

Stoney Mason

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Re: Saints Row IV
« Reply #647 on: July 30, 2014, 01:51:35 PM »
I found a good deal on the PC version but the official import site doesn't work anymore so I can't bring over characters from the website.

 :'(

chronovore

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Re: Saints Row IV
« Reply #648 on: July 30, 2014, 10:34:34 PM »
I found a good deal on the PC version but the official import site doesn't work anymore so I can't bring over characters from the website.

 :'(

Yeah, I was wondering about that. I tried to connect a few times as THQ died, and again after the launch of SR IV under Deep Silver, but was unable to connect with old files. I got close enough to my old look, but it's not the same.

Human Snorenado

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Re: Saints Row IV
« Reply #649 on: July 31, 2014, 01:05:42 AM »
Eh. You can always get a facelift later. The actual gameplay is fuck hot, which is all that matters. Unless of course you're himumu, and the whole point of a game is how much it can bore a sane person, then I guess in that universe this game sucks and GTAV is the tits or whatever.
yar

Himu

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Re: Saints Row IV
« Reply #650 on: July 31, 2014, 01:48:55 AM »
The gameplay is flawed, yes. I never said it sucks though. Keep getting mad.

Stoney, I'm not sure you could import characters to IV anyways. Could be wrong.
IYKYK

Stoney Mason

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Re: Saints Row IV
« Reply #651 on: July 31, 2014, 01:56:53 AM »
It's not that I wanted to import my character over. It's that I wanted to pick a cool character somebody else had already gone to the trouble of creating on the website. That's what I did in Saint's Row 3.

Himu

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Re: Saints Row IV
« Reply #652 on: July 31, 2014, 02:04:16 AM »
IYKYK

Stoney Mason

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Re: Saints Row IV
« Reply #653 on: July 31, 2014, 02:08:03 AM »
If you try to log in, search, or actually use the site it breaks and a screen comes up that says kinzie is working on it.

Himu

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Re: Saints Row IV
« Reply #654 on: July 31, 2014, 02:13:34 AM »
:( Oh well.

At the very least, you can just make a quickie and edit later.
IYKYK

chronovore

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Re: Saints Row IV
« Reply #655 on: September 26, 2015, 12:11:25 AM »
I found a good deal on the PC version but the official import site doesn't work anymore so I can't bring over characters from the website.

 :'(

http://www.trueachievements.com/a178159/saintified-achievement.htm

The website stuff is fixed for this Achievement; it's probably worth checking out if the library of characters comes back from th' gwave.