Author Topic: Game  (Read 15939 times)

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Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #60 on: September 10, 2013, 04:21:49 PM »
I loved MW campaigns.

CAPTAIN PRICE


SOAP MCTAVISH

I like those characters too. Because they feel like comic book characters. But I don't get that vibe from what they are showing here.

MCD

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Re: Call of Duty 10 - Ghosts
« Reply #61 on: September 10, 2013, 04:23:31 PM »
Yeah, other than the dog I don't see any interesting character.

We need another crazy Russian.

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #62 on: September 10, 2013, 04:29:37 PM »
The more interesting bits of news recently have revolved around the multiplayer anyway with the dedicated server stuff and the talk about nerfing quick scoping. Those are more relevant to the mass of people who end up putting in the most time in the game anyway.

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #63 on: November 04, 2013, 09:41:18 PM »
Watched some streaming of the game. Looks a lot like MW 3 which I detested. Extreme lethality of weapons where it feels like you have no chance in gun fights if they see you first. Wasn't going to get it anyway but its nice to see my fears confirmed.

Himu

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Re: Call of Duty 10 - Ghosts
« Reply #64 on: November 04, 2013, 09:48:19 PM »
Oh it's a ghost alright, this thread that is.
IYKYK

tiesto

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Re: Call of Duty 10 - Ghosts
« Reply #65 on: November 04, 2013, 11:24:25 PM »
I went to the supermarket around 11pm tonite and it's right next to a GameStop... there were like 3 or 4 dudes waiting outside, I asked one of the people what they were lining up for and he said this game. Was surprised to see so few people for a COD game, I thought COD games usually got a shitload of people lining up?
^_^

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #66 on: November 05, 2013, 12:22:02 AM »
Watching a stream and man the guy is ripping into the game's mp and he is a cod fan. Apparently the maps are huge for a 6 on 6 game cod game. And they got rid of groundwar on the current gen versions.

Rufus

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Re: Call of Duty 10 - Ghosts
« Reply #67 on: November 05, 2013, 05:46:09 AM »
Just a damn mess

http://www.neogaf.com/forum/showthread.php?t=702055

:neogaf :neogaf :neogaf
Yeesh. They really don't give a shit about the PC version. I get that it's probably the least successful version, but come on...

pilonv1

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Re: Call of Duty 10 - Ghosts
« Reply #68 on: November 05, 2013, 06:06:19 AM »
More like Call of Duty 7 am I rite?
itm

Brehvolution

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Re: Call of Duty 10 - Ghosts
« Reply #69 on: November 05, 2013, 08:51:28 AM »
I went to the supermarket around 11pm tonite and it's right next to a GameStop... there were like 3 or 4 dudes waiting outside, I asked one of the people what they were lining up for and he said this game. Was surprised to see so few people for a COD game, I thought COD games usually got a shitload of people lining up?

New consoles drop in 2 weeks.

or

People are starting to get burned out on shooters.
©ZH

Eel O'Brian

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Re: Call of Duty 10 - Ghosts
« Reply #70 on: November 05, 2013, 08:53:39 AM »
Haha, wow, :lol at PC version requirements

http://www.neogaf.com/forum/showthread.php?t=709124
« Last Edit: November 05, 2013, 09:01:39 AM by Eel O'Brian »
sup

Rufus

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Re: Call of Duty 10 - Ghosts
« Reply #71 on: November 05, 2013, 09:47:21 AM »
Haha, wow, :lol at PC version requirements

http://www.neogaf.com/forum/showthread.php?t=709124
Ah shit, I thought this was the thread Eschaton had already posted. My reply above is in response to this one.

Particularly bad:
http://steamcommunity.com/app/209160/discussions/0/666824801190565086/

bork

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Re: Call of Duty 10 - Ghosts
« Reply #72 on: November 05, 2013, 12:35:18 PM »
Watched some streaming of the game. Looks a lot like MW 3 which I detested. Extreme lethality of weapons where it feels like you have no chance in gun fights if they see you first. Wasn't going to get it anyway but its nice to see my fears confirmed.

This is what I was afraid of.  Still going to get it- and am sure to be disappointed!  :hyper
ど助平

magus

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Re: Call of Duty 10 - Ghosts
« Reply #73 on: November 05, 2013, 12:44:40 PM »


wow
such graphic
very detail
<----

drew

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Re: Call of Duty 10 - Ghosts
« Reply #74 on: November 05, 2013, 01:24:11 PM »
anybody else notice that ghoulish figure in the window when they make that turn?

2 spooky 4 me

Brehvolution

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Re: Call of Duty 10 - Ghosts
« Reply #75 on: November 05, 2013, 03:05:41 PM »
Xdoge
©ZH

benjipwns

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Re: Call of Duty 10 - Ghosts
« Reply #76 on: November 05, 2013, 03:15:00 PM »
Haha, wow, :lol at PC version requirements

http://www.neogaf.com/forum/showthread.php?t=709124
FOV locked at 65!

But thankfully, Nvidia is on the case:
Quote
In a forthcoming game update, NVIDIA GPU-accelerated animal fur, and NVIDIA GPU-accelerated PhysX effects.

NVIDIA GPU-accelerated animal fur will add high-quality, realistic, dynamically-reacting fur to Riley, NPC wolves, and multiplayer attack dogs.

NVIDIA GPU-accelerated PhysX will add realistic, dynamically-reacting particle effects throughout the game, dramatically enhancing their appearance.
:bow PC gaming :bow2

benjipwns

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Re: Call of Duty 10 - Ghosts
« Reply #77 on: November 05, 2013, 03:18:05 PM »

Eel O'Brian

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Re: Call of Duty 10 - Ghosts
« Reply #78 on: November 05, 2013, 03:19:26 PM »
such neutered
sup

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #79 on: November 05, 2013, 04:29:50 PM »
Definitely the lowest ranked COD of the generation.

Currently sitting at a 74 metacritic.

Re: Call of Duty 10 - Ghosts
« Reply #80 on: November 05, 2013, 06:37:05 PM »
I've not played multi yet but campaign has been fun enough...

 





There's a cracking flashback level in which a dam is blown in Caracas and the city floods, I didn't get any screens but it looks a lot better than anything in BO2. There's a great looking level that flips between copters and troops on some kind of oil rig / refinery too.

It seems cool to hate on COD these days, and TBH I'd welcome some FPS fatigue in this industry, but it seems no worse than others to me. No worse than I expected. Its the equivalent of popcorn movies. And quite fun for it.
« Last Edit: November 06, 2013, 06:59:18 AM by radioheadrule83 »

demi

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Re: Call of Duty 10 - Ghosts
« Reply #81 on: November 05, 2013, 06:38:09 PM »
fucking wii version, lol
fat

El Babua

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Re: Call of Duty 10 - Ghosts
« Reply #82 on: November 05, 2013, 06:47:16 PM »
I was about to say.

Those screens wouldn't look out of place 10 years ago running on a 4200Ti at 60fps.

Joe Molotov

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Re: Call of Duty 10 - Ghosts
« Reply #83 on: November 05, 2013, 08:47:37 PM »
:lol I thought that was a joke pic from Farcry: Instincts.
©@©™

Rufus

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Re: Call of Duty 10 - Ghosts
« Reply #84 on: November 05, 2013, 08:54:11 PM »
Wait. I'm pretty sure there were more than two shots before. Less flattering ones. Radiohead, you cheeky bugger you.

parallax

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Re: Call of Duty 10 - Ghosts
« Reply #85 on: November 05, 2013, 09:00:43 PM »
so ghosts is just a sloppy ass mess on the pc, isnt it?

drew

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Re: Call of Duty 10 - Ghosts
« Reply #86 on: November 05, 2013, 11:33:44 PM »
wait is this coming out for 360? i thought it was a next gen only title.

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #87 on: November 05, 2013, 11:37:02 PM »
It's going to sell shitloads more on current consoles. There is no way on earth it would be next gen only.

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #88 on: November 05, 2013, 11:37:25 PM »
so ghosts is just a sloppy ass mess

Fixed

cool breeze

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Re: Call of Duty 10 - Ghosts
« Reply #89 on: November 06, 2013, 02:06:56 AM »
This game looked so rough I assumed the 'next gen' version would be the current gen version running at 1080p.  Surprised to see that's not the case.  In a sense it's sadder than the no effort approach.
 

Himu

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Re: Call of Duty 10 - Ghosts
« Reply #90 on: November 06, 2013, 03:17:21 AM »
Holy shit, the physics of the leaves 3:07 on ps4 version. WOW.
IYKYK

pilonv1

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Re: Call of Duty 10 - Ghosts
« Reply #91 on: November 06, 2013, 06:16:13 AM »


:teehee
itm

Re: Call of Duty 10 - Ghosts
« Reply #92 on: November 06, 2013, 06:49:43 AM »
When did we decide the allure of this series is graphics? I kind of feel like that thinking is wishful thinking on the part of PC / BF4 fans or something. As long as playing campaign is like being in a terrible action movie, and it looks good enough, and MP plays in such a way that most people can feel good / competitive -- people are always going to play these games. They're the casual/tweenager friendly hardcore-lite shooter. These games are analogous to Mario Kart or something to me. It objectively looks plenty better than BO2; the only justifiable reasons people have to bitch are modelling choices in a few iffy areas in very large and otherwise good looking levels, and because this comes in the context where we've seen some games specifically built for next gen. I've no doubt Activision won't like having any bad press, so I imagine Treyarch or whoever runs the next one will be under instructions to up their game. All the other noise is just another dumb internet bandwagon for people who weren't going to buy the game to jump on, while the people who actually buy it probably have a lot of fun.

riley is DOTY

Rufus

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Re: Call of Duty 10 - Ghosts
« Reply #93 on: November 06, 2013, 08:03:56 AM »
When did we decide the allure of this series is graphics?
It's something to laugh at. Reason enough. /shrug

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #94 on: November 06, 2013, 08:34:23 AM »
When did we decide the allure of this series is graphics? I kind of feel like that thinking is wishful thinking on the part of PC / BF4 fans or something. As long as playing campaign is like being in a terrible action movie, and it looks good enough, and MP plays in such a way that most people can feel good / competitive -- people are always going to play these games. They're the casual/tweenager friendly hardcore-lite shooter. These games are analogous to Mario Kart or something to me. It objectively looks plenty better than BO2; the only justifiable reasons people have to bitch are modelling choices in a few iffy areas in very large and otherwise good looking levels, and because this comes in the context where we've seen some games specifically built for next gen. I've no doubt Activision won't like having any bad press, so I imagine Treyarch or whoever runs the next one will be under instructions to up their game. All the other noise is just another dumb internet bandwagon for people who weren't going to buy the game to jump on, while the people who actually buy it probably have a lot of fun.

riley is DOTY

The problem with COD Ghosts isn't one of graphics. It's one of laziness in a lot of different ways. The marketing of this game seems to still be relying on the same bag of tricks when everybody was hyped for MW 2 and its simply not that world anymore. Eventually that catches up to you especially when you are doing yearly games.

There have always been people who hate on COD because its popular. But this year, the way they've tried to market has simply been out of touch. Overly focusing on the dog. Hyping up of things that other series are doing better or that don't really matter in the long run. It really feels like the Guitar Hero thing even though this series will never just go away unlike Guitar Hero which was a niche genre that happened to just get hot.

COD Ghosts will still sell a ton. And I'm sure the campaign is still as popcorn fun as it ever was. But reviewers are starting to go stale on it as witnessed by this years review scores and we'll see how the tail sales are on this version as compared to prior editions.




magus

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Re: Call of Duty 10 - Ghosts
« Reply #95 on: November 06, 2013, 08:38:52 AM »


:teehee

no need to make a new ending when your customer are stoned in the first place :jawalrus

<----

Ganhyun

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Re: Call of Duty 10 - Ghosts
« Reply #96 on: November 06, 2013, 08:39:34 AM »
I liked the single player campaign.


My multiplayer thoughts:

1. Maps are huge for 6 on 6. Probably way too big.
2. Spawns are wacky. People will spawn in front of or behind you. Seems to be especially common around corner areas. Been killed a ton of times by someone spawning behind me and them having an easy kill.
3. What happened to the ability to see how well you connect to a room? The 1-4 bar thing in all the other Call of duty games. . It was so useful in helping you compensate for lag issues in your play.
4. Multipayer makes me want to take the game back to Gamestop and demand a full refund.

XDF

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #97 on: November 06, 2013, 08:47:15 AM »
I could have predicted all the issues with multiplayer. Infinity Ward is literally a monkey throwing shit at a wall when it comes to that side of the coin.

They don't understand how to fix the problems of the series.


You can't have massive maps in COD. All it does is encourage people to hole up and not move and camp more because it makes things very unpredictable.
You can't have extreme lethality with all weapons in COD. All it does is encourage people to hole up and not move and camp more.
Extremely loud footsteps and movement noises only help campers. Because the guys not moving can hear you and get the benefit because they aren't moving.
Since you already reward camping by killing streaks building up access to kill streak rewards, it only increases the camping even more.
Spawning people behind you and random spawns behind you without any warning only increases camping because people are afraid to move. A simple announcer saying spawns have flipped would do a world of good for pub games. 



You have to do everything in your power to encourage movement in a COD game for it to be fun. So if you don't understand the fundamentals of COD game design, you can't actually design a good cod game. Infinity Ward does not have that ability.

« Last Edit: November 06, 2013, 08:52:24 AM by Stoney Mason »

Ganhyun

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Re: Call of Duty 10 - Ghosts
« Reply #98 on: November 06, 2013, 08:51:10 AM »
I could have predicted all the issues with multiplayer. Infinity Ward is literally a monkey throwing shit at a wall when it comes to that side of the coin.

They don't understand how to fix the problems of the series.


You can't have massive maps in COD. All it does is encourage people to hole up and not move and camp more because it makes things very unpredictable.
You can't have extreme lethality with all weapons in COD. All it does is encourage people to hole up and not move and camp more.
Extremely loud footsteps and movement noises only help campers. Because the guys not moving can hear you and get the benefit because they aren't moving.
Since you already reward camping by killstreak building on streaks, it only increases the camping even more.

So if you don't understand the fundamentals of COD game design, you can't actually design a good cod game.



Definitely encourages camping. I'll say the spawn issues helps push people to camp even more. Why run and gun if all that is likely to happen is someone spawns right behind you after you turn a corner?  The multiplayer just feels subpar after having played Black Ops 2 and even MW3.
XDF

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #99 on: November 06, 2013, 08:56:27 AM »
Definitely encourages camping. I'll say the spawn issues helps push people to camp even more. Why run and gun if all that is likely to happen is someone spawns right behind you after you turn a corner?  The multiplayer just feels subpar after having played Black Ops 2 and even MW3.

I have a feeling a lot of multiplayer designers design in a company bubble. Where people play in a fun "honorable" manner and move about like when you play with friends. But when you design a game for the masses, you have to take into account the way people actually play the game and design against what aids the lowest common denominator asshat.

Re: Call of Duty 10 - Ghosts
« Reply #100 on: November 06, 2013, 09:02:19 AM »
I could believe that. The people who work on a game, know its featureset and the way its intended to be played. Real competitors don't give a shit, they'll resort to fun-killing tactics to get a kill/win.

I played a little MP last night, I'm still not used to all the maps, but they seem designed to have open areas with plenty of cover, and indoor / wreckage areas you can use for positional advantage or laying traps. They *are* a little on the large side for 6v6, so if they add new maps later on, hopefully they include a couple of small ones. If it weren't for the occasionally assholish spawning, this would feel a lot less chaotic than BO2, and I think that might be a good thing. I think people might camp more because of what you've suggested, but that could equally be because they're not intimately knowledgeable of the larger/complex levels yet. I find the automatic audio-callouts from players' characters make it interesting and potentially helpful... you're being told when someone is on the balcony, first level, or out in the open, as soon as someone makes line-of-sight... I don't think you can necessarily play the same way you played in BO2, but that's not to say you can't play and become skilled at MP in this game.

I was reading on the COD forums that dedicated servers aren't up for all platforms in all regions yet, so if you're having technical MP issues or migrating hosts - that's why. There are suggestions that a few things are fixed in the next patch as well.

Ganhyun

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Re: Call of Duty 10 - Ghosts
« Reply #101 on: November 06, 2013, 09:15:14 AM »
Didn't know the game would have dedicated servers for 360 users eventually Hopefully the next patch fixes the spawn issues. MP wouldn't be so bad if the spawning wasnt so terrible. Its the root of alot of problems in itself.
XDF

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #102 on: November 06, 2013, 09:31:50 AM »
For me what I hope is that next gen fundamentally forces them to rethink what the series needs and actually do major changes in some cases rather than continue to just re-arrange the furniture when it comes to multiplayer.

There is just stuff in the series that seems like it needs to be rethought. Like why is prone even in the game anymore. It served a purpose when it was COD 2 or something and the game was completely different but with what COD is now why is there a prone in the series. If someone designed COD now for the first time, there wouldn't even be a prone. It wouldn't make sense. It's not that kind of series.

I'm fine with Infinity Ward sort of being the "cranked" iteration of COD. Like Treyarch games are the more tactical versions and the IW games are the crazy versions. That actually sounds like a decent philosophy. But I think the games need to be re-envisioned in that manner. Everything in the games should support that vision.

« Last Edit: November 06, 2013, 09:41:38 AM by Stoney Mason »

Eel O'Brian

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Re: Call of Duty 10 - Ghosts
« Reply #103 on: November 06, 2013, 11:45:35 AM »
I think they need to do a "generations" type game where you maybe follow a single family throughout several wars. You'd have some cool, interesting set pieces and mixing up of levels, so that would invigorate the SP a little bit, and you'd have a great variety in the MP maps with maybe an opportunity to introduce new gameplay depending on the map.
sup

cool breeze

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Re: Call of Duty 10 - Ghosts
« Reply #104 on: November 06, 2013, 12:30:03 PM »


:teehee

to be fair, Michael Bay also reuses scenes from his older movies.

bork

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Re: Call of Duty 10 - Ghosts
« Reply #105 on: November 06, 2013, 12:43:02 PM »
I liked the single player campaign.


My multiplayer thoughts:

1. Maps are huge for 6 on 6. Probably way too big.
2. Spawns are wacky. People will spawn in front of or behind you. Seems to be especially common around corner areas. Been killed a ton of times by someone spawning behind me and them having an easy kill.
3. What happened to the ability to see how well you connect to a room? The 1-4 bar thing in all the other Call of duty games. . It was so useful in helping you compensate for lag issues in your play.
4. Multipayer makes me want to take the game back to Gamestop and demand a full refund.

 :-\ This is not sounding good. 



:teehee

:dead
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Sho Nuff

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Re: Call of Duty 10 - Ghosts
« Reply #106 on: November 06, 2013, 12:46:02 PM »
Are those both from the ending of each game? I can't remember what happened in MW2 aside from defending the Burger King and Home Depot

Ganhyun

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Re: Call of Duty 10 - Ghosts
« Reply #107 on: November 06, 2013, 12:48:41 PM »
Bork,

Lots of people seem to love it too, so I'd suggest trying it out if you can before you throw money down on it. Personally I'm hoping the next patch/patches fix the spawning issues, which would be immensely helpful overall. I still wish the connection indicator was still available.
XDF

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #108 on: November 06, 2013, 12:49:13 PM »
Are those both from the ending of each game? I can't remember what happened in MW2 aside from defending the Burger King and Home Depot

No. The MW 2 one was from the end of the game. The Ghosts one is from about 15 minutes into the game.

bork

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Re: Call of Duty 10 - Ghosts
« Reply #109 on: November 06, 2013, 01:24:10 PM »
Bork,

Lots of people seem to love it too, so I'd suggest trying it out if you can before you throw money down on it. Personally I'm hoping the next patch/patches fix the spawning issues, which would be immensely helpful overall. I still wish the connection indicator was still available.

Oh, I'm still going to get it, but I'm going in with low expectations.  I wasn't thrilled with MW3 either.  If there weren't new consoles launching (getting this on PS4), I'd just be sticking with BLOPS2.
ど助平

Re: Call of Duty 10 - Ghosts
« Reply #110 on: November 06, 2013, 04:08:56 PM »
Are those both from the ending of each game?

The ghosts clip is a tiny bit from the intro of the game which involves a giant space laser called Odin bein fired on California, you're running around while buildings, roads and pavements collapse / explode, eventually taking refuge in a house. Theres a '15 minutes earlier' flashback that heavily channels Gravity (maybe a bit of Moonraker) while you float through space and spacecraft in an attempt to stop Odin, then it cuts back to Earth just before that scene where you're knocked to your feet by the chaos from the blast... dude picking you up is your brother.

The 'hurrr lazy devs' thread about that is perplexing really when you've played it in its wider context. Seems a deliberate nod to me.

bork

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Re: Call of Duty 10 - Ghosts
« Reply #111 on: November 06, 2013, 04:39:45 PM »

The 'hurrr lazy devs' thread about that is perplexing really when you've played it in its wider context. Seems a deliberate nod to me.

Are you really gonna defend CALL OF DUTY developers being called out as lazy?  Did we not already get proof that they re-use assets in these games before?   :P
ど助平

Human Snorenado

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Re: Call of Duty 10 - Ghosts
« Reply #112 on: November 06, 2013, 04:42:59 PM »
thread needs more doge
yar

Stoney Mason

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Re: Call of Duty 10 - Ghosts
« Reply #113 on: November 06, 2013, 05:10:26 PM »
I wouldn't use the word lazy only because it implies that the devs have a call in this stuff or that they wouldn't rather push the edge which is not something they probably have the clout to do. I think they are probably doing whatever they need to do to ship the game on time. The fact that the game needs a new engine and a real new engine not just continuing to bolt on to the old one is something that has to be supported from a management structure. So do other forward looking initiatives.

Activision management is extremely conservative. They will throw whatever resources they can at the game as long as they think it will help to sell more but they are not very progressive. The fact that they haven't had a team in the background just working on unleashing a new kick ass engine for next gen with all the money they've banked in recent years shows this mindset.



 

bork

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Re: Call of Duty 10 - Ghosts
« Reply #114 on: November 06, 2013, 08:07:41 PM »
ど助平

Rahxephon91

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Re: Call of Duty 10 - Ghosts
« Reply #115 on: November 06, 2013, 08:29:39 PM »
So they re-used animation. Whatever. Game developers should, it's a good cost cutting thing. Let's ignore that the opening is basically filled with a gigantic and kind of cool disaster set-piece and focus on the small re-use of something pretty irreverent.

demi

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Re: Call of Duty 10 - Ghosts
« Reply #116 on: November 06, 2013, 08:37:13 PM »
Can I install disc 1? Or is this like GTAVwhere they say yo shouldnt do that
fat

Rahxephon91

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Re: Call of Duty 10 - Ghosts
« Reply #117 on: November 06, 2013, 10:29:55 PM »
When did we decide the allure of this series is graphics? I kind of feel like that thinking is wishful thinking on the part of PC / BF4 fans or something. As long as playing campaign is like being in a terrible action movie, and it looks good enough,
When CoD4 came out. I remember people in ahh about how good and lifelike the ghillie suit part they demoed at whatever E3 that was. How amazing it looked and the animation. I remember 1up years talking about how great it looked during the MS conference and how it upstaged Halo 3's cheap looking animation.

Then when MW2 came out it was also praised for it's looks and how the faces looked. I remember people talking about the early scene in MW2 where you are ice climbing, you fall, and complete with a huge face shot your partner saves you. The games did look great at the time of release and they ran extremely well. It was only when you stopped to actually pay attention did you notice bad textures, but what was made to be looked at looked good.

It's just with MW3 they started to look pretty tired and now with Ghost it's just kind of well bad. I'm playing on PC with mostly high settings and it looks quite honestly pretty bad. Especially for what should be a huge big budget franchisee. Hopefully the full next gen CoD looks a step up, because on looks pretty much every other FPS has CoD beat.

But you know what, it's not just sheer hoarse power or maybe it is. I'm playing BF4 on medium settings and it blows Ghost out of the water. Quite honestly that may have to also be due to art design which is strange to say maybe with these modern military shooters.

demi

  • cooler than willco
  • Administrator
Re: Call of Duty 10 - Ghosts
« Reply #118 on: November 06, 2013, 10:33:14 PM »
I think game looks great on 360, and the campaign hasnt been too bad.
fat

Rahxephon91

  • Senior Member
Re: Call of Duty 10 - Ghosts
« Reply #119 on: November 07, 2013, 02:10:05 AM »
Yeah the campaign is perfectly fine. Some cool over the top action set pieces and solid CoD gameplay.