Author Topic: SIMS 4  (Read 1833 times)

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Diunx

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SIMS 4
« on: May 06, 2013, 12:50:47 PM »
http://www.thesimshub.com/2013/05/ea-officially-confirms-the-sims-4/

Quote
Today we are revealing to our top fans the fact that The Sims™ 4 is coming to PC and Mac in 2014.

The Sims franchise is fueled by the passion and creativity of its millions of fans around the world. Their continued devotion to the franchise ignites the fire of creativity of the team at The Sims Studio, driving them to continually improve and innovate on one of the world’s most successful simulation game that has sold more than 150 million copies worldwide.

The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans.

They say that the eyes are the window into the soul, let’s just say that these eyes are a window into our future. We can’t wait to show you more.

The Sims 4 is coming in 2014 for PC and Mac. Be the first to spread the news. #TheSims4

- The Sims Team
Drunk

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Re: SIMS 4
« Reply #1 on: May 06, 2013, 12:54:41 PM »
What an awful press release.
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brob

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Re: SIMS 4
« Reply #2 on: May 06, 2013, 12:58:57 PM »
in this single-player offline experience.

maxis screamed down onto the unwashed masses in desperation.

Joe Molotov

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Re: SIMS 4
« Reply #3 on: May 06, 2013, 02:36:58 PM »
I'm surprised they're making another one.
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BobFromPikeCreek

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Re: SIMS 4
« Reply #4 on: May 06, 2013, 02:53:35 PM »
In before Himuro vagina fanning.
zzzzz

Himu

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Re: SIMS 4
« Reply #5 on: May 06, 2013, 03:09:43 PM »
After Sims 3 the chance of this being a deep simulation is very, very unlikely. Completely apathetic. Bring Sims 2 to steam.
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pilonv1

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Re: SIMS 4
« Reply #6 on: May 06, 2013, 09:05:28 PM »
What an awful press release.

Sounds like every Sims PR ever.

Quote
The Sims 3 allows you to immerse your unique Sims in an open living neighborhood right outside their door. The initial feature-set unveiled includes the new seamless, open neighborhood, new Create A Sim, new realistic personalities and new unlimited customization.
itm

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Re: SIMS 4
« Reply #7 on: May 07, 2013, 01:45:28 AM »
i know the obvious need (money) but is there even a gameplay need to do sequels? they all seem pretty samey to me

Himu

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Re: SIMS 4
« Reply #8 on: May 07, 2013, 01:54:02 AM »
There are vast differences between 2 and 3. 2 is more of a sim doll house sandbox. 3 is more of a game with goals and shit.
IYKYK

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Re: SIMS 4
« Reply #9 on: May 07, 2013, 01:55:21 AM »
hmm interesting

and you say you didnt like the actual-game one? why

next youll be defending nintendogs and animal crossing and shit

Himu

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Re: SIMS 4
« Reply #10 on: May 07, 2013, 02:24:59 AM »
Because Sims is a game about interactions and simulation. Sims 3 is more "gamey" but is less fun. ie. often, you have to go out of your way to bring the game to you, rather than vice versa. In Sims 2, simply starting a new game will have a whole slew of neighbors drop by and say hello, and you can start a party and get to know them. The game always finds a way to help the player find new ways to interact with the game world. In Sims 3, no one comes over after starting a new game. Gone are things that help create an interesting simulation, but now you have petty and vapid "goals" and end game goals, which take away from the sandbox nature. It's akin to Sim City making a new game and it's more about beating the game rather than being a fun toy to mess around the simulation structure.

The Sims 2 is a deep simulation.

The Sims 3 isn't a good simulation at all and continuously tries to make the game more accessible.


But most of all, Sims 3 is a buggy piece of shit and still not optimized after 4 years, and just recently added FUN expansions. Now Sims 4 is announced. Yay. Still I may get Sims 4 even though Sims 3 is mostly disappointing.

Looking at this, it looks to have the personality of Sims 2.



Now THAT'S the Sims I like.

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Himu

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Re: SIMS 4
« Reply #11 on: May 07, 2013, 02:27:28 AM »
Quote
Sul Sul! Maxis and Electronic Arts today announced that The Sims 4 is currently in development at The Sims Studio for release on PC and Mac in 2014. The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans. We know you all have many questions and we’re listening. Send them through to this post and we’ll do our best to respond as often as we can. Just know that we’re not quite ready to spoil all surprises yet, so keep an eye out for more information to come. For now, here’s a list of some commonly asked questions that we wanted to share with you today.

Q: What can you tell us about The Sims 4?

A: The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans.

Q: How do I stay up to date with the latest info on The Sims 4?
A: Head on over to www.TheSims.com/TheSims4 and sign up for our newsletter to learn more!

Q: When will The Sims 4 be available?
A: The Sims 4 will be available worldwide in 2014.

Q: What platforms will the game be available on?
A: The Sims 4 will be available for PC and Mac.

Q: What will The Sims 4 be rated?
A: The Sims 4 is not yet rated by the ESRB, PEGI or other rating systems. We will update the website once we’ve received our rating.

Q: Will there be an online component for The Sims 4?

A:There will be additional fun and social gameplay elements for players who choose to go online (more to come on that later on) but the core game is designed to be played offline. It’s up to the player to choose how they want to play.

Q: Will The Sims 4 require a persistent online connection?
A: You will not require a persistent online connection to play The Sims 4.

Q: We noticed that the fans were amongst the first to receive this announcement, why did you go that route?

A: The Sims has always been about the fans. There are millions of them across social networks and it’s passion that keeps The Sims alive. It’s their creativity and devotion to The Sims that fuels our creativity, so it’s natural that we’d come to them first with the big news. This is just the beginning for our fans. We’re bringing a select few into our inner circle and they’ll get special access to the development team and will have visibility into key parts of the game as it develops.

Q: Who are some of the people that are making The Sims 4?
A: The Sims 4 is currently in development at The Sims Studio in Redwood City, and the team making the game is comprised by veterans whose experience dates back to the inception of the franchise. We have folks like Robi Kauker, Lyndsay Pearson and Kevin Gibson who have been with the series since the beginning. Others such as Ray Mazza and Samantha Miceli have been with the team since The Sims 2. We can’t wait to introduce you to more of the team.

Q: What do the eyes in the image mean?
A: They say that the eyes are the window into the soul. Let’s just say that these eyes are a window into the future of The Sims 4. Stay tuned for more!

Q: What are the minimum hardware requirements for The Sims 4?
A: We are working to make the game accessible to as many players as possible. We will let you know once we’ve locked in the specs.

Q: Are you still developing content for The Sims 3?
A: Yes. We have a brand new world, Dragon Valley, coming out at the end of May. We have The Sims 3 Island Paradise shipping on June 25 and we have a Future-themed expansion arriving in Fall 2013. Beyond that, we continue to create content for The Sims 3 Store.

Pretty good.

1. No always online. :rejoice

2. SEEMINGLY emphasis on creativity. Sims 3 made it harder for players to make mods or make their own stuff because of the Sims 3 Store claptrap. Good sign but no confirmation.

Still, I'm skeptical. I WANT to be excited. But this is still EA.
« Last Edit: May 07, 2013, 02:31:28 AM by Formerly Known As Himuro »
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pilonv1

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Re: SIMS 4
« Reply #12 on: May 07, 2013, 02:30:18 AM »


missing a Dreamworks logo
itm

Himu

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Re: SIMS 4
« Reply #13 on: May 07, 2013, 02:31:55 AM »
HATER.

That has 100000x more personality than Sims 3.
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Himu

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Re: SIMS 4
« Reply #14 on: May 07, 2013, 02:42:05 AM »
Hopefully I get a full reveal of this at E3 so you all weep. You cunts.
« Last Edit: May 07, 2013, 02:52:14 AM by Formerly Known As Himuro »
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CajoleJuice

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Re: SIMS 4
« Reply #15 on: May 07, 2013, 03:19:23 PM »
:rofl
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Joe Molotov

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Re: SIMS 4
« Reply #16 on: May 07, 2013, 04:02:46 PM »
Hopefully I get a full reveal of this at E3 so you all weep. You cunts.

Enjoy your ban.
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Himu

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Re: SIMS 4
« Reply #17 on: May 07, 2013, 04:08:42 PM »
:lol
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Himu

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Re: SIMS 4
« Reply #18 on: May 10, 2013, 05:19:37 AM »
Due to this announcement I played some more Sims 2 and 3.

I dunno, I just prefer 2. I can see why others prefer 3 (seamless world, better graphics), but I feel that Sims 2 is the better simulation. I guess this identifies the core problem: we all play The Sims for different reasons. I like playing for storytelling and interactivity via simulation, which I think Sims 2 does better than 2.

Let's start out with just first picking a town:



We're already rewarded with a backstory, history, and a quick detail of the story for each town. I picked Strangetown due to the storylines involved. I personally love the supernatural cartoony hijinks, getting mixed with aliens, and weird scientists, and nervous test patients. It's the absurd Sims insanity that I crave.

So right off the bat, Sims 2 is an improvement over Sims 3's droll settings and neighborhood storylines. Though to be fair, Seasons and Supernatural add a bit flare to it but this is a BASE GAME TOWN for Sims 2.

My current house, made up of three siblings:



America Alejandra Cruz



America is my favorite one. She's gunning for an athletic career goal, but on the job, she had to push a piano and ended up injuring herself, costing herself a Body point stat. Remember that? When jobs in The Sims were more than just going to work and clicking "work hard" or "make friends" and they carried risks? Sims 3 aka Sims EZ mode.

Nathan Alejandra Cruz



This guy is a complete fuck up. He romances multiple women, he aspires to be a big time musician but was fired on his first day at work because some customer wanted a crappy album, and I decided to recommend they get something else in case they spare the torment. The boss wasn't okay with this, so now he spends his days sleeping - mostly because he refuses to sleep at night due to his lazy lifestyle which leaves him capable of not sleeping for long periods - and trying to woohoo as many women as possible.

Naomi Alejandra Cruz



Naomi is a party lover. Her goal in life is to have 50 first dates. You go girl.


But one of the best ways that differentiates 2 from 3 is how you customize the Sims personality. I prefer 2's approach. I like the personalities in 3, but I find that by making them perks you wittle down the personality of each individual Sim. For example, in Sims 3, you have neat freak Sims and slob Sims. Those are personality traits.

But in 2, you have a customization point represented with points.



By doing this, your Sims have a more varying degree of personality and I can't always predict how they're going to behave or react. This makes each individual interaction with other Sims completely hit and miss, just the way it should be.

More than that, beyond wants (which Sims 3 kept), Sims 3 also has hates, which keeps things more personal and interesting.

America for instance is scared of all the people she cares about in life dying. The thing is, often, fears will come up that have a high likelihood of happening.

Things I feel Sims 3 does better than 2

- Seamless world
- I love the idea of personality traits such as Pyromaniac or Insane or Kleptomaniac. Hopefully they return in 4 with the addition of 2's point system.
- Better interface and controls. I can move pizzas to counter tops and spoiled food into the trash with a simple  click and drag. Not the case in 2.
- The ability to change colors or patterns of ANY item. This is honestly the biggest feature I miss from 3 while playing 2.

Things I feel Sims 2 does better than 2

- More Sim interaction. I'm interacting with new Sims and making friends every day. With less than a week I've held three parties, met dozens of Sims, made plenty of friends. I call them every day and they call me every day. It's easy to stay in their lives and for us to have a believable world. To me, all of what I've described is the crux of what makes The Sims work. In Sims 3, no one calls, locations are barren with maybe one Sim on the lot if you're lucky, calls are infrequent and if they are made only tailored for close friends (in Sims 2 Nathan got a call from a guy he doesn't even know just because he had an awesome date with Bella Goth), my Sims barely have any friends in Sims 3 and the ones they do are always lost down memory lane. They don't care, and I don't care. It's such a lifeless and boring world.

- Sims 3 is too easy. You don't have to do much to get promoted. In Sims 2, I'm working America out EVERY DAY so she can increase her body skill in order to get promoted. The fact that actual ramifications can come about while at work helps. I've had random fires from stoves, robberies, all kinds of shit in just the past day of play. This stuff NEVER happens in Sims 3 for me, it's all so routine.

- The aforementioned stuff.

I dunno. I guess other people prefer 3, but I'm hoping 4 is a return to 2. Sims 3 has that initial sheen that makes you think it's better than 2 when you first start, but after dumping hundreds into both over the years, I really don't think 3 is nearly on the same level as 2, one of the best simulation games of all time.
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Himu

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Re: SIMS 4
« Reply #19 on: May 14, 2013, 07:17:25 PM »
Great post on the hopes for Sims 4 in regards to Sims 3 being boring and less of a simulation and more "game".

Quote
I've had this image in my Photobucket for a while. I believe it may have been a Will Wright presentation for The Sims 2.
(Image removed from quote.)

Basically we climb that vector in playing the sims either succeeding or failing.
However, in TS3, you really have to force a fail state. And sims don't collapse since there is no longer aspiration failure.

The only demotion, or firing I've ever seen was when I took political funds and when I switched households, story progression didn't make my sim go to work.

The repo man is rarely seen because the game warns you that your bills aren't paid and gives you a button to pay them on the spot.

Electrocution is rare. Sometimes my sims will get a warning zap first.

The majority of my social conflicts are forced. There is a little friction from incompatible traits, but sims go back and forth between friendly socials and conflict socials. The game is so casual it's boring.

We need more risk/reward choices, a more unstable tipping point for falling into failure, more fail states, and maybe even question that arrow vector in the first place. Are there alternatives or branches to that path?

I would love to know how the Sims 4 will approach this model or if it creates a new one.

Also EA is doing some stupid ass thing on twitter. Just reveal the game you cunts. :beli



Fucking :what
« Last Edit: May 14, 2013, 07:21:04 PM by Formerly Known As Himuro »
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