I'm enjoying this game's sequel enough that I'm doing a thematically appropriate "WWWWWWISE FWOM YO' GWAVE" on this thread.
/necromancy
I re-read this whole thread, and I'd forgotten more about the first game than I thought. There are a tremendous number of changes in the sequel. Some are good, some less so.
I'm still making my first SOD2 run, and "bad mistakes; I've made a few, but then again, too few to mention..." Nothing on the scale of losing Marcus early in the first game, and it generally feels easier than the first game, while actually having more simulation complexity added to it. There are numerous facilities that can be constructed, each of which have costs and prerequisites. Character skills determine how well each facility can be used, and community skills also have a specialization which further tailors gameplay experience.
My impression from the first game was that Survivor PCs were primarily randomized from datasets. There are more elements of backstory and tied together traits, which makes it feel like PCs are bespoke, though a few are significantly more special than others.
Huge amounts of content. There are several maps on which to start. I'm not sure if unlocking "exit points" to the current map is the end-game process, or if my current community will have access to those other maps. There are other modes which play differently from the default one. Many players on Reddit felt that the "higher difficulty" of the later content was disappointing, as some of them play the game on Lethal difficulty consistently. I'm feeling enough of a challenge keeping it on default -- though it is easier than SOD1.
I'll continue to post thoughts here. Did anyone else pick this up? Did I miss a SOD2 thread at some point?