That's good that you liked it magus. Did you 1000'd it?
nah,the 1000 is a super chore there is an achievement that involve catching 200 monster's,evolution count so every monster you get count per 3 if you take it from the basic form and fully evolve it but it still involve basicaly catching 80% of all the mon's avaiable in the game...
later in the game you also get an alchemy system,another achievement ask you to create 95% of all the items and some items require things that drop with 2% chance out of super rare monster and shit like that (at least there is a way to "cheat" the drop)
i might go back to it later though
I meant skills like weapon skills and stuffs. Advancing them like in DQ games - picking where to put skill points etc. In here there is no such thing I think. Familiars get predefined skills at predefined levels.
monster come in 3 rank,they go from rank 1 to rank 2 and then from rank 2 to one of the two avaiable rank 3 and the two different rank 3 learn different moves although most of the time it's just "this one learn fire move and hate ice,this one learns ice move and hate fire" that's basicaly all the customization you are going to get