Author Topic: That Mecha enemy in Xcom  (Read 1358 times)

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Cerveza mas fina

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That Mecha enemy in Xcom
« on: June 14, 2013, 04:39:48 PM »
 :whoo

Two shots per turn? Artillery?

 :noah

Ofc he still can't kill my troops but he does make em injured, any tips bros?

My current setup: 2 heavy, 2 sniper, 1 support, 1 assault
Plasma weapons and titan armour

mjemirzian

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Re: That Mecha enemy in Xcom
« Reply #1 on: June 14, 2013, 04:45:35 PM »
Squadsight snipers with plasma rifles and archangel armor supported by ghost armor spotters.

Basically turns any outdoor map into a turkey shoot.

Rufus

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Re: That Mecha enemy in Xcom
« Reply #2 on: June 14, 2013, 04:52:25 PM »
Heavies can also get a skill that does more damage to robotic enemies. Helps a lot.

archnemesis

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Re: That Mecha enemy in Xcom
« Reply #3 on: June 14, 2013, 04:56:40 PM »
I mostly used my sniper to take them out. They could be a nuisance in the original game too.

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Re: That Mecha enemy in Xcom
« Reply #4 on: June 14, 2013, 05:03:59 PM »
Heavies can also get a skill that does more damage to robotic enemies. Helps a lot.

Can I respect cause I don't have it?

Im 20 hours in and no one died.

Phoenix Dark

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Re: That Mecha enemy in Xcom
« Reply #5 on: June 14, 2013, 05:14:10 PM »
Having two snipers on your squad is a good idea, especially in the later missions. Don't be afraid to flank it with assault or heavies on both sides while your snipers destroy it from afar.

And NEVER group of your dudes against that thing, unless you want artillery to fuck multiple squad members up. It won't crit, but having two guys get hit with 6-7 damage isn't helpful.
010

Rufus

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Re: That Mecha enemy in Xcom
« Reply #6 on: June 14, 2013, 05:22:30 PM »
Heavies can also get a skill that does more damage to robotic enemies. Helps a lot.

Can I respect cause I don't have it?
Nope, you have to level a newbie, which can be a headache.

Phoenix Dark

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Re: That Mecha enemy in Xcom
« Reply #7 on: June 14, 2013, 05:24:49 PM »
I used to restart missions whenever my favorite unit members died lol. I decided to stop cheating though, and just am more careful in how I play
010

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Re: That Mecha enemy in Xcom
« Reply #8 on: June 14, 2013, 05:26:22 PM »
How long is this game anyway?

I just encountered those mechs now.

Rufus

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Re: That Mecha enemy in Xcom
« Reply #9 on: June 14, 2013, 05:31:42 PM »
Depends. You're close to the end if you have to build a certain technology and build a special suit.

Madrun Badrun

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Re: That Mecha enemy in Xcom
« Reply #10 on: June 14, 2013, 06:13:26 PM »
How long is this game anyway?

I just encountered those mechs now.

I did 24 hours.  I could have ended it at 18-20 had I understood some of the facility mechanics better.

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Re: That Mecha enemy in Xcom
« Reply #11 on: June 14, 2013, 06:17:46 PM »
I have this feeling im making super slow progress.

Always being carefull and shit.


I have some big ass ship hovering over the earth now and i cant attack it

Rufus

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Re: That Mecha enemy in Xcom
« Reply #12 on: June 14, 2013, 06:30:30 PM »
Yeah, you're close to the end.

thisismyusername

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Re: That Mecha enemy in Xcom
« Reply #13 on: June 14, 2013, 06:59:47 PM »
Is there a set time limit for the end? I'm in April but I've seen let's plays end in September of the same year. I wanna research everything if I can but if I'm going to be rushed I might as well get Plasma as quick as I can.

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Re: That Mecha enemy in Xcom
« Reply #14 on: June 14, 2013, 07:45:21 PM »
Is plasma the best?

I have one alloy gun (a shotty) cant i get everything alloy?

Rufus

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Re: That Mecha enemy in Xcom
« Reply #15 on: June 14, 2013, 09:45:19 PM »
No, the alloy gun is the best shotty because there's no plasma shotty. Everything else tops out at plasma.
« Last Edit: June 14, 2013, 10:04:24 PM by Rufus »

Phoenix Dark

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Re: That Mecha enemy in Xcom
« Reply #16 on: June 14, 2013, 10:00:42 PM »
The second worst enemies: those mother fuckers that get pissed when you shoot them, and take an extra move (and intimidate my dudes). Fuck I hate that.
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Rufus

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Re: That Mecha enemy in Xcom
« Reply #17 on: June 14, 2013, 10:16:24 PM »
I winced the first time a Berserker actually caught up to one of my squaddies and just pounded him into the asphalt. They are so easily manipulated though, you can practically lead them wherever you want.

I hate chrysalids the most, especially on the higher difficulties, when you're almost guaranteed to run into them underequipped.
« Last Edit: June 15, 2013, 07:34:27 AM by Rufus »

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Re: That Mecha enemy in Xcom
« Reply #18 on: June 15, 2013, 04:43:22 AM »
Yeah I don't mind the beserkers since they will just run back and forth.

On the Alien Mothership now, this is it I think :rock

Big Barry Jazz

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Re: That Mecha enemy in Xcom
« Reply #19 on: June 15, 2013, 05:13:02 AM »
Never had too much of an issue with sectopods. Usually spotted them and gunned them down before they could do anything. I guess if you come across them without much in the way off decent kit and skills then they could cause some problems.

I hate chrysalids the most, especially on the higher difficulties, when you're almost guaranteed to run into them underequipped.

These fuckers on the other hand could really make a terror mission live up to its name, especially when you're near the start of a classic run.

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Re: That Mecha enemy in Xcom
« Reply #20 on: June 15, 2013, 10:56:54 AM »
Fucking did it :rock

75 days sooner then the average around the world :rock

mjemirzian

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Re: That Mecha enemy in Xcom
« Reply #21 on: June 15, 2013, 11:42:03 AM »
Grats :o