Yeah, I don't expect to win every run (and I don't, by far

), but it's still fun and I want to unlock all the ships eventually. It's a good podcast game, too.
when you start the game a lot of the starting fight can be boiled down to "click missile,shield system... click laser,weapon system" as that quickly handle you the victory since it disable any chance for the enemy to defend or attack and yet you have to sit trough your weapon charging and shooting until the enemy ship explode and it make the first fights feel more chorish than they should,that's why i think the game needs a turbo mode or at least a "skip stuff until my weapon is charged again" button
a turbo mode would also mean not having to wait for your crew to fix the ship system when there is no danger for example
I guess I forget the time when I play this, but those initial fights never felt like they take too long to me. I don't even use my missles half the time, because the Burst Laser II can punch through the weak shileds you see in the first sector.
Repair can get annoying though, but if there's no danger I usually just send everyone to repair. If you manage to get an Engi (they can't fight as well but repair faster) the problem disappears entirely.