Stoney, I agree.
I do wish that there could be some acknowledgment of creators, and some sense of celebrity for those who want it (
I don't), though I don't know what shape that would take. Fans of movies know who the stars are, and in some cases the director and even the soundtrack composer, but rare do fans care who the costume designer was, or the cinematographer (which is a big shock to me), production designer, etc.
As someone who hasn't created anything that's been scrutinized by more than a handful of people, does the negativity wear you down that much?
It is pretty disheartening when people call devs "lazy," especially fans who theoretically know we're working 60 or 80 hour weeks. It's also sad-making when people judge based on the game they'd been expecting in their head, instead of the game we shipped. That happens a lot, even with games journalists reviewing something, and going entirely off in some weird direction.
It's also annoying to work on a franchise, and be caught in the double-bind of changing something from the previous iteration. People claim we're shipping the same game year after year if we don't change a given feature but, if we do change it, a whole 'nother group will take up pitchforks.
The truth is, though, every one person who writes in to tell you that they enjoyed your game negates ten complaints, and any mail claiming the game helped them through a rough time or introduced them to a friend or otherwise influenced their life, that's worth at least a hundred complaints. Those notes can buoy us above a lot of crap.