"too scared to hear the truth, you whores?"
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Dragon Commander is a mishmash of several genres. It combines a 3D RTS, with a Risk-style world strategy map, and RPG elements in political decisions.
The game is set in the magical and technological heyday of Rivellon, over ten thousand years before the events of the first Divinity games. For innumerable years, the races, humans, elves, lizards, dwarves, imps, and more waged war upon each other without cease. A being known only as the Architect offered the human warlord Sigurd demonic technology. Sigurd saw in the machines of war, the possibility for a peaceful, united Rivellon.With the Architect and the great wizard Maxos at his side, Sigurd used the fearsome machinery to overpower and subdue all opponents, and within a few short years, he was crowned Emperor of all Rivellon. Under his rule, the races of the world enjoyed peace and prosperity for thirty years.The Dragon Aurora, intrigued by the age of peace, appeared to Sigurd in his court in the form of a human woman. Both the Architect and Sigurd were instantly smitten with her. Despite Sigurd already being a husband and father, he won the affections of Aurora. The Architect became mad with jealousy and fled the court of Sigurd. Aurora bore Sigurd a child, who the wizard Maxos hid with an ordinary family after Sigurd's wife nearly killed the boy. Aurora is poisoned, Sigurd falls into grief-driven apathy, and Sigurd's children (save his child with Aurora) are tempted with messianic visions into believing that they alone are the chosen next ruler of the Empire. Sigurd's children attack the capital, destroying it and slaying Sigurd.You play as the bastard child of Sigurd and Aurora: the first Dragon Knight, charged by Maxos to save the empire from civil war and reconquer Rivellon from Sigurd's maddened children, piece by bloody piece.
Q: Which regional market are [you] most afraid of when it comes to the reception of the ideas portrayed in Dragon Commander?Swen: It depends on which particular parts. I mean, there’s stuff that I’m really sensitive about. We even talk about abortion in the game – it’s a big topic right? But why can we talk about it in games? So I mean obviously it’s documented in a very soft way, but it’s still “could one race prevent the birth of another race?” So then you’re sitting there, and you’re thinking about it! Could the Imp’s stop the Troll’s from reproducing? You take a softer word for that, and you put it in the RPG – but you put it like this: prevent the Trolls from reproducing: yes or no? This will be the end of their race. And you start thinking about this, and you say “well that’s wrong!”
I thought this might be a sequel to Derek Smart's DESKTOP COMMANDER.
Dragon Commander is a hearty strategy title that’s both entertaining and challenging. The RPG elements could be a tad better, but ultimately they serve their purpose well by engaging you in the ‘why’ of your bid for world domination, although the single-player doesn’t have much replay value to it. The tactical battles are quick and intense, and they allow you to beat the odds if you’re caught out. The only problem is, you can only fight one battle yourself so choose wisely.
Divinity: Dragon Commander does a great job of mixing styles to create a fresh new take on the strategy game. Purists may feel it doesn’t go deep enough in any one area, but its different layers come together to make for an ultimately fun and complete game. If you’re looking for a truly different strategy game, be sure to grab Dragon Commander.
Divinity: Dragon Commander deserves serious praise for its ability to create a game that blends three distinct genres in a meaningful and well-realized way. Thanks largely in part due to expert writing, balancing, and finely tuned wit, Dragon Commander soars above the competition.
Cramming all of these drastically different elements into a single experience is pretty impressive on its own. But even more impressive is that they all work really well, and that there really isn’t much skimping on any of the three fronts.
Divinity: Dragon Commander is a great title in what seems to become a good year for strategy games. Every piece of the experience works as intended and the mix of grand strategy, tactical battles, card use and resource management creates a huge number of potential paths to success and almost infinite replayability. The only real problem with Divinity: Dragon Commander is that it requires a bit of time to learn the most interesting and effective strategies and will then tie up even more of a gamer’s time with its obvious quality.
Divinity: Dragon Commander is enjoyable to say the least. The few minor quirks and issues could be easily overlooked by some, while others may find them to be major problems. A dry story line is saved by brilliant characters and gameplay that will no doubt have a dedicated following surrounding it. If you are looking for something different that will last you for some time, I would give Divinity: Dragon Commander a chance.
In the end, Divinity: Dragon Commander is a well made game, though at times can a little frustrating on the RTS map. Once you learn the basics of the game, the rest falls into place. This is not a game where you can simply pick up and play, you really need to plan your moves, thinking a few turns ahead to get the upper hand. With the choices in the campaign, there is some replay value, but you’ll spend most of your time in skirmishes and multiplayer. Few negatives make this game a must buy for any strategy fan, and one I know I will be playing for a while to come.
As a game, for non RTS fans, there’s something fun and quite accessible here – although requiring a bit more attention than your typical action game. On easier settings it’s quite possible to tear up the opposing forces with the dragon and ignore most of the tactical elements. On tougher settings, the RTS approach comes into its own with the dragon being used as additional force to boost the army rather than an instant win mechanic. There’s a neat balance of gameplay styles which makes Divinity Dragon Commander stand out. If you are an RTS fan, then this is well worth checking out as there’s lots to do and a cool game on offer here that will keep you entertained to the end of days.
The Extraordinaire:-- Good Aesthetics/Personality-- Dragon Combat feels good-- Conquest and Politics GreatThe Extraordinarily Bad:-- Small unit building pool-- Map Layout Limiting-- Unpredictable Auto-resolve
Dragon Commander is fun, challenging, and filled with decisions to make. You’ll experience a little bit of everything from choosing a wife to deciding whether your army could benefit from having zeppelin bombers. Every individual component works so well that you might even wish the game would have focused more on a specific area or genre. This doesn’t hurt the game, but like its aerial controls, it leaves you wanting more. Still, Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing.
I could harp on Divinity’s little problems – a lack luster story, lip syncing issues – all day, but none of those are anywhere near large enough to take away from the fact that at its core, Dragon Commander is an insanely unique and fun game to play. Pick it up for the multiplayer alone, everything else is just frosting. Oh, and did I mention? JETPACK DRAGONS.