Author Topic: Great Rumbler's Kickstarter Future is Looking Bright (Legit KS Project Inside)  (Read 2639 times)

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magus

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Quote
Project Phoenix - Japan's Indie Game Featuring AAA Talent

Project Phoenix today announced their intention to set up a Kickstarter to develop a Japanese role-playing game combined with Real Time Strategy. Uniting top developers from the East and West, Project Phoenix is the brainchild of game developer Hiroaki Yura, the founder of Creative Intelligence Arts. This fresh take on the JRPG genre features the art direction of Kiyoshi Arai, who brings experience from Final Fantasy XII and XIV, and music headed up by Nobuo Uematsu, the legendary composer of the Final Fantasy series, marking Uematsu's first ever commitment to an independent game project.

“For 25 years, I've been working on a lot of video game music like the Final Fantasy series. This is the first time I've worked on an independent game,” says Uematsu, Project Phoenix's lead composer. “Although it's fun to create a game within a large company, I've always been interested in being able to work in a small, passionate independent games team. I'm really looking forward to it.”

The development team members have an impressive array of credits, including the Final Fantasy series, Halo 4, Crysis 3, L.A. Noire, World of Warcraft, StarCraft II, Diablo III, Soulcalibur V, Disappearance of Haruhi Suzumiya, Steins;Gate Fuka Ryōiki no Déjà vu, and much more. Several of the members are yet to be announced, including a secret designer from a leading anime mecha title that changed the course of Japanese pop culture's influence in the world.

The Project Phoenix Kickstarter is seeking $100,000 to fund the programming and artistic development of the game. Backers have the opportunity to secure digital and limited edition physical copies of the title, along with the chance to be featured as non-playable characters such as a bar owner with their own personal musical theme composed by Uematsu. Stretch goals also include the creation of additional areas, graphics and cinematics, as well as the talents of Grammy Award winning sound engineer John Kurlander (Lord of the Rings trilogy, Skyrim, The Beatles) and the Eminence Symphony Orchestra bringing the music of Uematsu and his co composers to life.

Players will follow the story of the amnesiac angel, Ruffles, who has landed in the world of Azuregard and encounters the troubled Templar, Marcus Stern. Together with the elven princess Sylrianah, who is reserved but curious to see the world beyond the forest, and Zarum the Lost, a battlemage with his own internal conflicts, they form an unlikely bond. These four heroes must discover their place in a world brought to war by misunderstanding and ignorance, and perhaps ultimately even save it from itself.

Project Phoenix is a sprawling adventure where you will travel and battle enemies across Azuregard. The game departs from traditional JRPG conventions through its use of RTS elements, yielding a combat system that is fast paced and dynamic. Furthermore, players can have their characters interact with environmental terrain features, be it rope bridges or boulders, to create tactical advantages.

Project Phoenix is scheduled for release in mid 2015 for PC, Mac, Linux, iOS, and Android. Excited fans can venture to projectphoenix.info to learn more about the game's development and join the community forums. Game director Hiroaki Yura and team members will be there to answer fan questions about the development of Project Phoenix.

http://projectphoenix.info/


« Last Edit: August 08, 2013, 08:27:27 PM by magus »
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Great Rumbler

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Re: Great Rumbler's Kickstarter Future is Looking Bright
« Reply #1 on: August 08, 2013, 08:02:30 PM »
:larry
dog

recursivelyenumerable

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Ruffles?
QED

Diunx

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Ruffles >>> Lay's
Drunk

Great Rumbler

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Better names than in Final Fantasy 15, at least.
dog

Phoenix Dark

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010

Great Rumbler

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Here ya go:

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Project Phoenix is a fantasy themed squad-based real-time strategy game combined with Japanese RPG design influences.  The game draws you in with its breathtaking fantasy world, deep storyline, Japanese character designs, and a memorable cast, most notably, the band of heroes under your command.  Furthermore, its intuitive real-time tactical combat is dynamic, fluid, and streamlined, allowing you to experience the strategic options without being bogged down by overwhelming archaic battle systems.

Throughout the adventure, players will piece together the mysteries of an angel with amnesia and travel through the land of Azuregard with an unusual band of heroes searching for answers.

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Project Phoenix is a sprawling adventure in which you explore a vast, rich land and do battle against formidable enemies. The gameplay eschews micromanagement in favour of a focused Real Time Strategy system enhanced by JRPG elements. You can level your characters and teach them new abilities but at the same time they behave intelligently when you are not controlling them directly.

The game has three distinct modes: Exploration, Combat and Character Advancement.

Exploration is where you travel the many realms of Azuregard. As well as progressing the story, you will discover different races, acquire better equipment and meet new characters. Each time you arrive somewhere new, you’ll be able to outfit yourself with the local equipment and experience some of their culture. There will be no grinding through enemies to be able to advance to the next area. You will be able to advance at your own pace, and either push on with the story or take your time as you see fit.

Each town or city you find yourself in will be populated by an interesting cast of characters, with their own stories to tell. There’ll be good reason to stick around some places, or to do a bit of extra exploration.

Combat takes place in predefined areas, tailored to match the locale. There will be two main types of combat: Story battles and Random battles. Story battles will be carefully-tuned scenarios integral to the story’s progression. Random battles will be dynamic combat scenarios activated occasionally during the story, but generally when exploring areas without any new story content (such as when backtracking). They will be available whenever you want, without being a burden to play.

Combat uses a point and click system to control your party of heroes. Each hero has abilities they can use in battle, and the use of these abilities depletes either their mana (magic reserves) or their stamina. Tactical play and the combination of different heroes will be the main factors in your success, as well as taking advantage of the following conditions:

Terrain: Terrain comes in different heights, so you can use the lay of the land to your advantage. There are also destructible elements to damage or slow down your foes. Some units also get a movement advantage in different terrain to allow for more strategy.

Fog of War: Apart from special scenario objectives, the combat map will be hidden until explored. This helps keep things exciting and suspenseful and also gives you plenty of opportunity to use the scouting abilities of particular heroes.

Threat Management: Generally enemies will target those they consider the greatest threat, or a specific target when the story dictates. However there are character abilities to redirect their attention to another character. Not only does this lend itself to structured defensive play – knowing who the enemy will target will allow you to set up some cunning traps! Of course, no JRPG is complete without memorable, awe-inspiring bosses, and we have plenty of those as well. These challenging scenarios will have you focusing your entire party on an epic enemy, using your skill to win the day.
 
Character Advancement is an important piece, and comes from the game’s JRPG heritage. Each hero you control will be a distinct class, with their own look, abilities, and usable equipment. Of course there will be overlaps in equipment, but there won’t be too many dilemmas when it comes to selecting who gets a new item. As characters increase in experience, they automatically get improved stats, as well as new abilities. For further customisation we have a simple talent system in place, so that you can choose the path you want your characters to take. If you want to have more control over your team, we are also including customable heroes that can be recruited as you progress through the game. That way, if you love a character class but want to put your own spin on it, you can. 



http://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent
dog

archnemesis

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That's concept art I assume? Otherwise that would be an excellent art style. I can't wait to see it in motion.

magus

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Ruffles?

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Why is Ruffles called Ruffles?

A lot of people have asked this already, much to our surprise. We just figured she's really cute, and 'Ruffles' seemed to fit.

there ya go

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(Image removed from quote.)

pics looks kind of lame to be honest :-X
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Great Rumbler

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Their pitch lists it as "in-game concept," so the actual game should look something like that.

Ruffles?

Quote
Why is Ruffles called Ruffles?

A lot of people have asked this already, much to our surprise. We just figured she's really cute, and 'Ruffles' seemed to fit.

there ya go

dog

Tasty

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Ruffles >>> Lay's

Lay's >>> Getting Laid >>> Ruffles

Great Rumbler

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Already at $108k after about 8 hours, not bad.
dog

Great Rumbler

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$309k in a little less than a day and a half, hit the first stretch goal [more Uematsu musics and character/monster models].
dog

Howard Alan Treesong

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what's the stretch goal for them to make a JRPG instead of a squad-based RTS
乱学者

Great Rumbler

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It sounds less like an RTS and more like a fusion of 90's WRPGs and JRPGs like the Secret of Mana series to me.
dog

Steve Contra

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The only thing good that will come out of this project is the fact that I learned about Hardcore Christian Gamer from the twitter feed on their homepage.
vin

Howard Alan Treesong

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imagine if we gave Uematsu $200k to make a cool new album

that would be such a better use of this money
乱学者

Howard Alan Treesong

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I noticed this thread describes this Kickstarter as "legit"

reported
乱学者

Polari

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The game designer worked on LA Noire...

...

...as a tester.

Rufus

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Might actually be a compliment in that game's case.


Van Cruncheon

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Great Rumbler

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They've got more tracks up:

https://soundcloud.com/ciaonline/sets/project-phoenix

And a video about gameplay:

dog

magus

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"we could show you some alpha footage but we don't have any so here's a japanese man talking instead"
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Howard Alan Treesong

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The game designer worked on LA Noire...

...

...as a tester.

oh, is this out now

I found this out 2 hours after the KS went up but it seemed uncouth to spread it

there were so many other more obvious, public reasons not to back the Kickstarter
乱学者

Sho Nuff

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Those guys should buy a real microphone