Author Topic: The Evil Within (dev. Tango Gameworks)  (Read 50123 times)

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Positive Touch

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #240 on: October 19, 2014, 09:15:11 AM »
so what system should i get this for? does it look noticeably worse on last-gen consoles?
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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #241 on: October 19, 2014, 11:50:50 AM »
Looks shit on everything I think

Bebpo

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #242 on: October 19, 2014, 04:56:25 PM »
Really liking this after ch.5/6.  Beginning was definitely rough for me learning how the fuck to play it since it's a challenging game, but once I got the hang of it and the levels started getting larger and more meaty, it's basically a more challenging RE4 with Silent Hill's atmosphere and story-telling.  Ch.6 was the best.  Huge level with lots of great parts, except
spoiler (click to show/hide)
the stupid dog boss.
[close]

The art direction is freaking amazing even if it's not pushing any graphical tech.  Feels on par with Team Silent's art direction.  Music is nice too by Grasshopper's main dude.


The only thing's that bug me are 1) load times after deaths and 2) that you can take damage while in canned stealth kill animations.  This is especially frustrating when flash bolting a group and running up and stabbing them all in the face but some dude in the distance runs up while you're doing that and hits you.

Bebpo

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #243 on: October 19, 2014, 04:57:06 PM »
so what system should i get this for? does it look noticeably worse on last-gen consoles?

PC for faster load times if you have a good rig.  Otherwise PS4/Xbone, last resort being PS3/X360.

iconoclast

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #244 on: October 19, 2014, 06:09:11 PM »
Finished Akumu mode earlier today. There are a few really tough spots, but overall it's pretty manageable if you try and play smart. I'm far from done with the game, but I'll post a review since I don't see my opinion changing much:

+ Combat is top notch. It's a bit like RE4 without the godly melee attacks and far more limited resources. You have to make every shot count and think about how you want to approach each encounter to try and conserve your ammo. Enemies can be dealt with in a variety of ways: you can throw a bottle at their face to blind them for a moment, giving you the opportunity to stealth kill them, you can shoot dynamite out of somebody's hand to kill everyone around him, you can shoot an enemy's leg when he comes running at you to knock him down, giving you the chance to light him on fire, you can use the traps that are scattered throughout the environment, you can use your crossbow to blind, freeze, stun, or harpoon an enemy, you can use an axe or torch as an 1-hit kill melee attack, or you could simply blast their head off (unless they're wearing a bulletproof helmet). Combat never gets boring because of the excellent feedback and because there are so many ways to deal with everything.
+ Sebastian is also more vulnerable than his RE4+ counterparts. His sprint is limited, especially at the start of the game. Hold it for too long and you'll start to slow down; let the meter drain and you'll be immobile until it fully recovers. He may have the cardio of a 500lb asthmatic, but it's obviously a design choice to stop you from feeling too safe. Likewise, his melee attack is only useful as a way to stun enemies for a moment when they get too close, giving you the chance to either run away or line up a shot. You won't be able to headshot somebody and run in for a followup german suplex, (un)fortunately.
+ The upgrade system seems smartly designed. Right now I feel like there's an ideal path to take through it, but maybe that's just my playstyle. Just about everything is useful.
+ Exploration. The stages are usually pretty narrow, but you are constantly rewarded with green gel, ammo, map pieces, or locker keys for thoroughly searching every nook and cranny. All of that stuff is incredibly useful (besides maybe the map pieces, I dunno what you unlock for collecting all of them).
+ The higher difficulties. Most of the encounters have been remixed, so you'll be fighting enemies that normally appear toward the end of the game in the first few chapters. Aside from that, the enemies are more aggressive, they have more health, traps are harder to disarm, and resources are more limited. I'm always glad when developers go the extra mile and rebalance the higher difficulties instead of taking the easy way out and simply changing some damage modifiers, even though only a small percentage of the audience will ever play them. I'd expect nothing less from Mikami & co.
+ New Game+. Always a great feature, and it's done perfectly in this game. You can't play through easy mode and carry your upgrades into the higher difficulties; you always have to start from scratch when moving up.
+ Good boss fights. There aren't a ton of them, but they're all fun to fight.
+ Good art and aesthetics. The environments are varied and are full of detail to make them look really run down and destroyed. The lighting also looks fantastic.
+ This game has one of the best sets of achievements I've seen in a long time. There's one for beating each difficulty, one for speed running the game, one for maxing out your character, one for completing the game without upgrading your character at all, one for finding all of the collectibles, and individual achievements for completing a specific task in each chapter. It encourages mastery and 100% completion, so I don't see much room for improvement.

= The story is alright. I like it as a way to transition between environments, but the characters and plot aren't all that compelling.
= The final boss isn't much of a boss, it's just a cinematic setpiece battle. I suppose it's one of the best examples of that type of design, but a proper boss fight would have been much better.
= There are several "walk slowly while scripted events unfold" sections in the game. They aren't frequent enough to be annoying, but it would be better if they didn't exist. Maybe they're just there to mask loading or something.

- Checkpoints are very frequent, which makes death pretty meaningless most of the time. It would have been great if the game had a Dark Souls-esque structure where the save room would act as the bonfire. Akumu mode would be brutal if it weren't for those checkpoints, though. Each one is a relief.
- The black borders. They aren't a big deal to me, but it does make the FOV quite narrow. It's easy to miss stuff if you don't search thoroughly.
- No bonus content. There are unlockables for beating each difficulty, but I wish the game had some type of challenge mode with a bunch of combat arenas, like Resident Evil's Mercenaries or Vanquish's tactical challenges.
- Chapter 1. There's absolutely nothing interesting about it from a gameplay perspective, it's only there as a tutorial and to setup the story, I guess.
- Chapter 2. It's too focused on stealth. You probably don't want to shoot every enemy you see since you're still extremely low on resources, so you spend most of the chapter slowly crouching through it. Stealth is fine every now and then for some variety, but this is just too much. (For reference, the only stealth games I've ever liked are Splinter Cell's multiplayer and the Metal Gear series. So that doesn't help.)
- Tech issues. The framerate isn't great (though it hardly ever bothered me) and it froze on me at one point. First the sound cut off, then a few minutes later the game crashed. Every time I tried restarting the game, it would crash at the start screen. I had to clear my Xbone's cache to get it to work again, so maybe that was just a problem with the console?

I thought the game was excellent overall and, for now, it might replace Dark Souls II as my #2 pick for GOTY (Crimzon Clover: World Ignition is #1). It's not Mikami's best work (that would be either God Hand or Vanquish imo), but it is yet another impressive entry on his resume. I don't think anybody else is even in the same league as far as current game directors go, to be honest.

Now I think I'll activate my "fighting chance" download and mess around with all of the new weapons in New Game+.
BiSH

Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #245 on: October 19, 2014, 06:25:06 PM »
Bebpo this does not have Silent Hill storytelling. The similarities are that they're psychological horror at best.
« Last Edit: October 19, 2014, 06:53:09 PM by Queen of Ice »
IYKYK

Joe Molotov

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #246 on: October 19, 2014, 06:26:56 PM »
Nice write-up, icon. :bow2
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Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #247 on: October 19, 2014, 06:34:17 PM »
So far, Sebastion is such a non-character. That, combined with the story are the biggest disappointments for me so far.
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Bebpo

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #248 on: October 19, 2014, 07:54:39 PM »
Bebpo this does not have Silent Hill storytelling. The similarities are that they're psychological horror at best.

How far are you?  Chapter 6 could be called Silent Hill 5 and no one would bat an eye.  It's more Silent Hill than some of the post SH3 games...  I'm assuming it gets even more SH from this point on.


I thought it was going to be a traditional RE lolz story until about ch.5 when it started getting more interesting.  Liking the plot now (ch.7).

Stoney Mason

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #249 on: October 19, 2014, 07:58:37 PM »
The closest aspect to Silent Hill is mainly simply the tone and how the game story is absorbed. The game story isn't really people talking and telling you the story like in a resident evil game. It's more about reading stuff and the game hinting at and setting things up.

Personally I really like the approach in Evil within with that stuff. I haven't finished the game yet though so I can't comment on if it falters on that aspect as it reaches the conclusion.

Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #250 on: October 19, 2014, 07:58:46 PM »
You're joking, Bebpo. Don't do this to me. I'll keep my expectations guarded.
IYKYK

Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #251 on: October 19, 2014, 08:03:49 PM »
The closest aspect to Silent Hill is mainly simply the tone and how the game story is absorbed. The game story isn't really people talking and telling you the story like in a resident evil game. It's more about reading stuff and the game hinting at and setting things up.

Personally I really like the approach in Evil within with that stuff. I haven't finished the game yet though so I can't comment on if it falters on that aspect as it reaches the conclusion.

To be fair, Mikami's only directed RE (besides 4) RE, RE1, is exactly like this. In RE1, you go in the mansion and you have no idea what's going on and you have to use journals and flavor text ("itchy tasty", the mansion's history, what experiments they were conducting;etc) to figure out what's been happening. No one tells you outright, and a lot of it is left to the player. Silent Hill borrowed RE1's structure and merely enhanced it.
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Van Cruncheon

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #252 on: October 19, 2014, 08:32:47 PM »
wow this game is a colossal turd
duc

Van Cruncheon

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #253 on: October 19, 2014, 08:33:24 PM »
makes re4 seem tolerable in comparison
duc

Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #254 on: October 19, 2014, 08:36:45 PM »
uhh?
IYKYK

Beezy

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #255 on: October 19, 2014, 08:38:37 PM »
old ppl ::)

Van Cruncheon

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #256 on: October 19, 2014, 08:40:31 PM »
i enjoyed the stealth in wind waker more than chapter 2, and i enjoyed scrotal ticks more than either.

also, story is straight up retardo, read some spoilers and lulz
duc

Stoney Mason

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #257 on: October 19, 2014, 08:41:13 PM »
also, story us straight up retardo, read some spoilers and lulz

So its like every other videogame ever.

Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #258 on: October 19, 2014, 08:51:42 PM »
My take on the writing so far:

So far, my take on the storytelling is that it does a lot of neat psychological horror tricks, in the Jacob's Ladder vein, like all of a sudden being in a blood filled room, but none of it is really has any cohesive or thematic sense. In Silent Hill for instance, everything lends credence to the story. Every single monster represents something within the main characters psyche: their fears, their passions, what they hate about themselves, what they hate about the world and life, combined with whatever is torturing them. When James jumps down a random hole that came out of nowhere, he does so because he's falling deeper and deeper in the abyss that is his own limbo and his own mind. In The Evil Within, you'll land in a pool of blood and you can tell that the only reason the developers did it is because,"isn't that cool?!?!"

It's disappointing, but not exactly surprising. Still, if you're going to tout that you're bringing an entire genre to a return to form, shouldn't you have writing that reflects that?
IYKYK

Positive Touch

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #259 on: October 19, 2014, 08:54:42 PM »
so this is what happens to crusty old trolls when they die
pcp

Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #260 on: October 19, 2014, 08:55:34 PM »
also, story us straight up retardo, read some spoilers and lulz

So its like every other videogame ever.

I'll be honest and say that I have a higher standard for game stories when it comes to horror. Horror is the one genre in games I think has eclipsed its film counterpart.
IYKYK

Great Rumbler

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #261 on: October 19, 2014, 08:56:40 PM »
so this is what happens to crusty old trolls when they die

:tocry
dog

Stoney Mason

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #262 on: October 19, 2014, 08:57:30 PM »
I'm simply in it for the tone. And I think its fine with that and some neat visual tricks.

I played Resident Evil 4 months back and I can't tell you anything intelligent about what happened in that game. I didn't really give a crap. All I really cared about was the cool bits and the action and how it set the table with the tension and action and how it kept things diverse and moving. And that was more than enough for me.

I don't really care about video game stories unless there is a really concerted effort like in a metal gear game to shove it down my throat. I do like tone though and "immersion" which means different things to different people.

I know I'm immersed when I play The Evil within. And I know that it reminds me of a lot of the horror movie stuff I grew up on and liked. Rather than the walking dead which it feels like most modern horror games are going for or a lot of the other horror stuff that's aping that game outlast. That's enough for me. But other people are going to analyze it in a different manner than me and that's fine too.

Silent Hill 2 is the very rare game than can punch above its weight on story terms but its so rare as to not be considered the norm or what I expect in most cases.
« Last Edit: October 19, 2014, 09:08:06 PM by Stoney Mason »

Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #263 on: October 19, 2014, 09:06:37 PM »
I can understand all of that. Evil Within certainly immerses me, so most of my criticisms come after the fact rather than during actual play.
IYKYK

Stoney Mason

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #264 on: October 19, 2014, 09:13:40 PM »
I guess the most interesting comparison for me is between this game and the Last of Us.

And even though Evil Within has a good number of flaws for me the experience is much more enjoyable than playing The Last of Us was for me. Even though critically The Last of Us is more in line with what general consumers want nowadays.

I think its because The Evil Within still feels like a videogame to me. And I really value that distinction.  I don't think the horror, or the story overwhelm the videogame part still being a video game.

Where as I thought the Last of Us didn't feel like something that felt like a videogame. And instead felt like a tv script that had a videogame shoehorned in there.

I don't think everyone would agree with me on that. But for me that's the way it felt.


Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #265 on: October 19, 2014, 09:15:16 PM »
i haven't played TLOU. I'm going to play it for Halloween and then make a gaf Late to the Party thread for lols.
IYKYK

Stoney Mason

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #266 on: October 19, 2014, 09:18:57 PM »
i haven't played TLOU. I'm going to play it for Halloween and then make a gaf Late to the Party thread for lols.

You should play it. I'm sure you would have interesting insights into it that maybe are different than mine. It's definitely not a bad game or anything.

Bebpo

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #267 on: October 19, 2014, 09:41:54 PM »
wow this game is a colossal turd

Yeah, I hated this game at first.  It does a horrible job at introducing the game and certain types of players like us old guys can get really frustrated.


However, once you get the hang of it and the game starts getting good, it gets real good and it's a pretty quality game so far.  Right now in the middle it feels RE4/Vanquish level of good gameplay but with less polish this time around.  I made a gaf thread a month or so ago looking for modern AAA games that actually had some good gameplay depth like Vanquish or Bayonetta vs. the scripted shallow stuff of most big titles.  People recommended Dragon's Dogma and Deus Ex HR, which I plan to get to, but right now Evil Within is filling that exact need for me and I couldn't be happier.

But man did I hate this game for the first 3-4 hours.  So I'd recommend not bailing on it, though since you spoiled the story you won't have that hook to keep you invested.

Bebpo

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #268 on: October 19, 2014, 09:42:34 PM »
i haven't played TLOU. I'm going to play it for Halloween and then make a gaf Late to the Party thread for lols.

Hope you like it!  Naughty Dog's best game imo.

bork

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #269 on: October 19, 2014, 09:55:33 PM »
Still cannot get into this game.  Started Chapter 3, found a bunch of stuff, and then when the enemies started popping up I was again having a hard time wondering what the hell I was supposed to do, mainly because the dark environments and limited FOV made things confusing for me.  I guess I'm in the minority here and the praise I'm reading makes me want to keep going, but I am just not feeling what I have played.

Similarly I cannot get into The Last Of Us either, albeit for different reasons.
« Last Edit: October 19, 2014, 10:12:35 PM by bork laser »
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Himu

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #270 on: October 19, 2014, 10:09:24 PM »
The horror may not be as thematic or symbolic as I hoped it'd be, but damn, the game is fantastic at putting you in the main character's shoes and immersing you to the point where you just wanna bail. Chapter 4 is great at that. The limited ammo is still a thing, and some of the encounters end up being more puzzle like affairs if you're lacking in it that. The action continuously builds upon itself to make for some exciting scenarios. The problem is that I'm not exactly sure how much fun it'd be on a replay.
IYKYK

Bebpo

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #271 on: October 29, 2014, 04:38:50 AM »
Man, some of the scripted trial and error stuff in ch.10 towards the last 1/3rd is super bullshit. 

Pretty mixed feelings on this game.  At times it's fantastic and the best survival action game in year when it's hitting its highs or the atmosphere is dripping with quality; at other times it's some of the most frustratingly poorly designed game design at its lows.  In a single chapter there can be multiple moments of 10/10 game and 4/10 game.  It's definitely worth playing for the highs but man the lows are just so frustrating and time wasting to die and sit through reloads from trial and error scripting.  Feels like a game that'll be much better on 2nd+ playthroughs since you'll know exactly how the scripted parts play out.

Great Rumbler

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #272 on: October 29, 2014, 03:55:54 PM »
New update allows for toggling between 30 and 60 FPS and for disable the black bars at the top and bottom of the screen.
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Rufus

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #273 on: October 29, 2014, 04:34:16 PM »
Do they still maintain it was an artistic choice? :heh

Human Snorenado

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #274 on: October 29, 2014, 04:41:55 PM »
...this game might have taken a bit of a beating on the most recent Cruncheons.

:hitler
yar

Rufus

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #275 on: October 29, 2014, 05:14:42 PM »
Cruncheons! \o/

Trent Dole

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #276 on: October 29, 2014, 06:31:51 PM »
PK over at GB gave this a 2 out of 5.
Hi

Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #277 on: October 31, 2014, 03:12:53 PM »
So.... $20 sale or bust?
野球

bork

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #278 on: October 31, 2014, 03:18:24 PM »
New update allows for toggling between 30 and 60 FPS and for disable the black bars at the top and bottom of the screen.

Really?  OK, will give the game another chance.
ど助平

cool breeze

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #279 on: October 31, 2014, 03:22:51 PM »
glad I tried the PC demo (also there's a PC demo on steam, first three chapters).  it runs like trash on my old 560ti.  I'll revisit it when I get a 970 later this year. 

Human Snorenado

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #280 on: October 31, 2014, 03:42:51 PM »
So.... $20 sale or bust?

I would probably pay $40 for it.

Temper your expectations, though- unless you're absolutely shitbonkers, this is no RE4, and has a lot of really dumb design choices, despite what the Himumus of the world may say.
yar

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #281 on: October 31, 2014, 04:54:17 PM »
I stopped playing for 10 days due to life and my hype is kind of gone now. Its a solid 7,5 / 10 game but no more.

Bit too janky to be really top tier

Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #282 on: October 31, 2014, 04:55:14 PM »
So.... $20 sale or bust?

I would probably pay $40 for it.

Temper your expectations, though- unless you're absolutely shitbonkers, this is no RE4, and has a lot of really dumb design choices, despite what the Himumus of the world may say.

I don't really have any expectations. I'm not expecting RE4. I don't listen to Himu's hyperbole filled posts.
野球

Bebpo

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #283 on: October 31, 2014, 05:09:33 PM »
So.... $20 sale or bust?

I would probably pay $40 for it.

Temper your expectations, though- unless you're absolutely shitbonkers, this is no RE4, and has a lot of really dumb design choices, despite what the Himumus of the world may say.

I don't really have any expectations. I'm not expecting RE4. I don't listen to Himu's hyperbole filled posts.

I don't know if you'd like it.  It's a game that hates you and is meant to feel oppressive and constantly frustrating.  It laughs in your face and even the end game statistics show DEATH COUNT: ____ with a smile at how much they made you die and sit through the loading screen.

There's a good game in there, with some great stuff, but it's not a "lets have some fun!" game.  I still have a couple of chapters left, but I wouldn't recommend it to anyone outside hardcore gamers or survival game fans (where oppressive gaming = fun)

It's really pretty though, and the combat can be damn satisfying.  Probably give it like a 7.5/10

drew

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #284 on: October 31, 2014, 06:34:56 PM »
I'm slowly making my way through this bc life etc but i'd give this an 8.5 - i'm having a lot of fun with it

bork

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #285 on: October 31, 2014, 06:43:08 PM »
Scratch that- just traded this in ($43!) and picked up Diablo III instead.

Maybe I'll give it another chance when it gets cheap.
ど助平

Human Snorenado

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #286 on: October 31, 2014, 07:00:05 PM »
Scratch that- just traded this in ($43!) and picked up Diablo III instead.

Maybe I'll give it another chance when it gets cheap.

 :mynicca
yar

Trent Dole

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #287 on: October 31, 2014, 10:28:41 PM »
Hi

Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #288 on: November 01, 2014, 01:06:32 AM »
So.... $20 sale or bust?

I would probably pay $40 for it.

Temper your expectations, though- unless you're absolutely shitbonkers, this is no RE4, and has a lot of really dumb design choices, despite what the Himumus of the world may say.

I don't really have any expectations. I'm not expecting RE4. I don't listen to Himu's hyperbole filled posts.

I don't know if you'd like it.  It's a game that hates you and is meant to feel oppressive and constantly frustrating.  It laughs in your face and even the end game statistics show DEATH COUNT: ____ with a smile at how much they made you die and sit through the loading screen.

There's a good game in there, with some great stuff, but it's not a "lets have some fun!" game.  I still have a couple of chapters left, but I wouldn't recommend it to anyone outside hardcore gamers or survival game fans (where oppressive gaming = fun)

It's really pretty though, and the combat can be damn satisfying.  Probably give it like a 7.5/10

Thanks for assuming I don't like a challenge.  ::)

Looks like my kind of game, but I'm learning that I don't need to buy everything right away. Price drop, baby.
野球

Bebpo

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #289 on: November 01, 2014, 04:11:31 AM »
You play shitty Gundam games, I know you like challenge :P


Didn't think you were into survival horror though.

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #290 on: November 01, 2014, 12:33:24 PM »
you ever play siren or amnesia, bebpo? the way himu and you were describing this makes it sound familiar to those games, in that it is extremely tense and will easily punish you with death when you fuck up.  I fucking love those games, so I really hope evil within is similar. I'm picking it up regardless whenever it has a price drop.
pcp

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #291 on: November 01, 2014, 12:57:05 PM »
There's a good game in there, with some great stuff, but it's not a "lets have some fun!" game.

So, in other words...it's not a good game.   :lol
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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #292 on: November 01, 2014, 03:45:59 PM »
It's good, but it's not Senran Kagura good.
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Bebpo

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #293 on: November 01, 2014, 07:13:43 PM »
you ever play siren or amnesia, bebpo? the way himu and you were describing this makes it sound familiar to those games, in that it is extremely tense and will easily punish you with death when you fuck up.  I fucking love those games, so I really hope evil within is similar. I'm picking it up regardless whenever it has a price drop.

Yeah, I like Siren (Siren 2 even more) and Amnesia was pretty good if overrated (preferred Penumbra for the creepy/scares, but Amnesia plays way better).  TEW is nothing like those.  The atmosphere is similar, it's pretty intense at times.  But imo, it plays more like a bad attempt at Dark Souls design where you have to tread very slowly and carefully because if you just run into an area you'll die most of the time.  I feel like DS at first was lambasted by some as trial & error, but for the most part it really isn't, if you play carefully you can go a long time without dying.  TEW has a lot of trail & error because shit just pops out, and you instantly die and then you don't do it again the next time.  That's not all the sections, but that's what the bad parts are like and there's too many of those parts.  When it's good it's either like Dark Souls where you're creeping around disarming traps that would instant kill you if you hadn't noticed them and taking out enemies as they appear; or when it's good it's like RE4 and you're being attacked by a dozen zombies and you've got limited survival ammo and run around taking them out in great mercenaries-like situations.

The reason it doesn't remind me of Siren or Amnesia is that this is not a horror game where you sneak or run past enemies.  This is a game like RE4/Dead Space where you have pistols, shotguns, grenades, etc... with limited ammo and you're always cycling between weapons and headshotting enemies or exploding them.  It's intense because you take a ton of damage and die in 1-3 hits and the enemies don't go down that easy and your ammo is very limited, you also control a bit sluggish and can miss shots.

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #294 on: November 01, 2014, 09:59:32 PM »
hmm the cheap death thing sounds reeeeaaal annoying. nothing fucks up horror like having to do the same part over and over.
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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #295 on: November 02, 2014, 01:01:44 AM »
On the plus side, it checkpoints about every 5-10 mins and saves about every half hour.  I'd say it's less that you redo a lot of stuff after dying and more that you redo a small amount of stuff a bunch of times until you get the 5 min section down.

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #296 on: November 02, 2014, 03:07:11 AM »
The frequent dying kind of ruins the atmsphere, as does the fact the game is divided into levels that have a stage clear screen. Such an odd choice.

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #297 on: November 02, 2014, 08:19:50 AM »
as does the fact the game is divided into levels that have a stage clear screen. Such an odd choice.

dog

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #298 on: November 02, 2014, 09:21:28 AM »
In all fairness that is 10 years ago.

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Re: The Evil Within: Shinji Mikami Returns to Save Survival-Horror
« Reply #299 on: November 02, 2014, 10:10:58 AM »
In all fairness that is 10 years ago.

All the RE games do this. 
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