Ascend: Hand of Kul is now in open, worldwide beta.
http://ascendgame.comI've been enjoying the overall tone of the game, which is reminiscent of Bungie's
Myth; it's dark and grim, the music inspires lament, the graphics are barely keeping up with the epic scope intended...
This is largely a pastiche of different fantasy tropes and theology. Your character is a giant, and you travel human realms dealing with giant bats, ghast-mages, and trolls. The trolls are about twice human size, but you're eight times human size, so they are like little annoying chimps.
The end-game main bad guys are Titans, who are at least 20 times your character's size. The Titans are roaming the earth, and the New Gods -- Light, Void, ...Fire? Pick one! Any one, and serve him! It. Whatevs. -- want you to pick up some worshippers for them, and send the Titans packing.
Meanwhile the New Gods, while cooperating against the Titans, are competing as factions for territory; this is where player faction factors in. Even as you reclaim territory for your deity, other players will try to unseat your from your hard-won, profit-earning villages and shrines. Your giant can "warp" to that contested area immediately from anywhere to fight the intruder. I think it instances the immediate area, possibly using the current owner as Host for the PVP fight which ensues. So far I'm 3-for-3 on defense!
Overall, I'm fairly enjoying it, but I must admit a little disappointment.
Toy Soldiers was a wonderful surprise, with so much attention to detail and obvious love put into it.
Ascend is missing much of the visual and audio fidelity and finesse which made
Toy Soldiers so special. Also, I've encountered at least 3 bugs, including a showstopper, which was annoying when I was still trying to learn the game, and it was a bug which didn't let me finish the mission.