Just got my second badge and already my starter is level 40/stage three. Don't know about the pacing in this game.

I know the evil teams are supposed to be comical but this is pretty lame shit so far.
Gen 1: Pokemafia
Gen 2: Pokemafia sloppy seconds
Gen 3: Kill all people on land/kill everything in the oceans
Gen 4: Kill the universe
Gen 5: Liberate Pokemon except lols not really just take over the world
Gen 6: Be as fabulous as possible

Also the dousing rod is pretty inconvenient compared to the Gen 5 version, can't even rollerblade with it. Oh well, seems to be far less hidden items so far compared to the past two gens, and you can't use it in caves which is a load off.
Encounter rate seems good, a bit worse than DPPt but far better than HG/SS and a bit better than Gen 5.
City walking controls are
shampoo-drinkingly awful. Rollerblade controls are sublime and might just be my favorite mode of traversal in any video game ever.
Frame drops during battle are horrrrrrrrible (and I have animations off!) but at least it's not slowdown like D/P. Hopefully they're cleaned up significantly by Z version or whatever.
Haven't touched Amie or Super Training (will deffo dig into the latter later, easy EV training finally!) O-Powers are named ridiculously and my team is already OP enough that I don't see the use. I guess giving it to other people is fun.
Ugly error message when connected to the internet but then going into sleep mode is ugly and horrible and should not be in the final game. Hey Gamefreak, see New Leaf's passive online component? Copy that.
Battle graphics are far better than I expected. Cel shading style fits the series like a glove and at times the models look incredibly sprite-like.
Updating Pikachu's cry but none of the other early 'mons (as far as I can tell) is such a tease. Not even Rhyhorn which is the first Pokemon you hear in the game!
Music is OK. So far seems a step back from Gens 4 and 5, but I know I'm early.
Customization is far deeper than I thought it would be, and I'm very pleased with it. The lack of it never bothered me in previous games but it's easily a great improvement to your connection to the game and your team, especially in multiplayer.
Seeing so many old Pokemon during the main game is a little surreal. I didn't expect Black/White's "No old Pokemon until the post-game!" but I guess I kinda did. I think it was a better way to do things, but if they did it here then they couldn't parade the nostalgia factor.
Kalos is a cool region but it seems to borrow heavily from Unova, at least so far. Just with fewer bridges.
Some of the new Pokemon designs I like a lot, others not so much. Par the course. Apparently there's a lot fewer this time around, which is a little disappointing. Hopefully catching them all won't be too easy after Pokemon Bank goes live.
The amount of rivals seems excessive, even if they're all pretty cool (I get the two female rivals confused a lot though. I guess the blonde one is the "main" rival.)
Looking forward to the rest of the game.
