Author Topic: Biggest flops/failures of the generation  (Read 5177 times)

0 Members and 1 Guest are viewing this topic.

Olivia Wilde Homo

  • Proud Kinkshamer
  • Senior Member
Biggest flops/failures of the generation
« on: October 15, 2013, 05:05:48 PM »
Whether they were overrated or underrated, these were the games of the generation that were supposed to light the sales charts on fire...to only sell like shit.  I think this generation had the most of these out of any generation that I've been familiar with (starting with the NES).

My picks:

Killzone 2 - Lots of gifs, lots of hellghast avatars, to only have a game that was borderline unplayable due to the gunplay.  Pretty but almost unplayable.  Practically disappeared once it came out...to no one's tears.

Gran Turismo 5 - After several years, several delays, and a rumored budget of $80-100 million, this game was a piece of crap.  Supposedly it sold like gangbusters in Europe but it disappeared here.

Too Human - We already know the story behind this dog log.

What are yours?
« Last Edit: October 15, 2013, 05:12:09 PM by Mary Tyler Whore »
🍆🍆

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Biggest flops of the generation
« Reply #1 on: October 15, 2013, 05:06:51 PM »
Big-budget MMOs that aren't WoW
dog

brob

  • 8 diagram pole rider
  • Senior Member
Re: Biggest flops of the generation
« Reply #2 on: October 15, 2013, 05:09:59 PM »
THQ

homefront and some wii tablet did them in, right? If you're gonna sacrifice your company I would imagine you would want to do better than a COD-like and a electronic etch-a-sketch.
« Last Edit: October 15, 2013, 05:11:57 PM by Brobzoid »

Rahxephon91

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #3 on: October 15, 2013, 05:17:58 PM »
Killzone 2 is not unplayable. Honestly, at this point I feel like people complaining just suck at FPS. It's got some weight to it's movement, thats it.

Steve Contra

  • Bought a lemon tree straight cash
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #4 on: October 15, 2013, 05:19:36 PM »
Oscar can probably say better than me, but I believe uDraw for Xbox/PS3 was the biggest disaster this gen.  I'm pretty sure Gran Turismo 5 and Killzone 2 sold well enough.  Too Human was never expected to set anything on fire.

Yeah, uDraw  http://www.eurogamer.net/articles/2012-02-02-thq-details-full-extent-of-udraw-disaster

Quote
Revenue from the PlayStation 3 and Xbox 360 versions of THQ's uDraw tablet peripheral was a staggering $100 million below the publisher's expectations.

 :kobeyuck
« Last Edit: October 15, 2013, 05:22:04 PM by Steve Contra »
vin

Yulwei

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #5 on: October 15, 2013, 05:24:38 PM »
Lost Planet 2 was a big one for Capcom.

Also, ditto what Great Rumbler said.

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #6 on: October 15, 2013, 05:30:22 PM »
Kingdoms of Amalur
sup

Bebpo

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #7 on: October 15, 2013, 05:30:36 PM »
I actually like KZ2 quite a bit because of how challenging it was + really nice visuals & lighting.  The guns had a good weighty feel, kind of like RAGE which was also very solid.  That being said I played it after they patched the controls, so I don't doubt that it was near unplayable with the high difficulty combined with laggy controls.

I'd say the biggest critical failures are nothing, because I can't think of a single AAA hyped up $50 million dollar game that doesn't have at least a 75 metacritic regardless of its actual quality thanks to how industry reviewing works.

Sales failures...probably most Sony 1st party games outside Naughty Dog.  Didn't the last Ratchet & Clank sell like 350k maybe? 

Himu

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #8 on: October 15, 2013, 05:38:30 PM »
Uncharted 3 wasn't a flop.
IYKYK

Yulwei

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #9 on: October 15, 2013, 05:39:52 PM »
wait are we talking sales or gameplay flops

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: Biggest flops/failures of the generation
« Reply #10 on: October 15, 2013, 06:01:18 PM »
Killzone 2 just feels off, dunno what it is but I cant get into it. Def the most overhyped game by fanboys.
Maybe its the super limited FOV, the input lag or something else I can put mu finger on.
Graphics and sound and the weight are really good.

Too Human is just...
« Last Edit: October 15, 2013, 06:03:14 PM by Premium Lager »

pilonv1

  • I love you just the way I am
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #11 on: October 15, 2013, 06:09:35 PM »
Haze
itm

Powerslave

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #12 on: October 15, 2013, 06:16:53 PM »
Final Failtasy


Steve Contra

  • Bought a lemon tree straight cash
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #14 on: October 15, 2013, 06:30:34 PM »
I wouldn't have guessed etiolate for a Guild Wars fan
vin

etiolate

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #15 on: October 15, 2013, 06:38:17 PM »
I know

Himu

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #16 on: October 15, 2013, 07:22:12 PM »
Esch this thread is about sales breh.
IYKYK

Diunx

  • Humble motherfucker with a big-ass dick
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #17 on: October 15, 2013, 08:14:45 PM »
Too Human, can't even imagine all the money that went into that turd during it's different iterations.
Drunk

Powerslave

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #18 on: October 15, 2013, 09:01:08 PM »
PlayStation Home Arcade

lolol

Re: Biggest flops/failures of the generation
« Reply #19 on: October 15, 2013, 11:31:17 PM »
Kingdoms of Amalur

U Draw was a ridiculously massive failure, but I'd go with Amalur. What a disaster.
野球

Olivia Wilde Homo

  • Proud Kinkshamer
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #20 on: October 15, 2013, 11:34:17 PM »
Home and Room was a definite flop/failure.
🍆🍆

Re: Biggest flops/failures of the generation
« Reply #21 on: October 15, 2013, 11:38:28 PM »
Home and Room was a definite flop/failure.

I have no fucking clue how, but apparently Sony makes money off Home.

#MindBlownWhatTheFuck
野球

Trent Dole

  • the sharpest tool in the shed
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #22 on: October 15, 2013, 11:43:08 PM »
Well, in that case... Duke Nukem Forever came out this gen.

The biggest flop of all time.
OF ALL TIME :yeshrug
Hi

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Biggest flops/failures of the generation
« Reply #23 on: October 15, 2013, 11:46:02 PM »
Aliens: Colonial Marines

Just an absolutely massive pile of elephant manure that ruined Aliens the movie, Obsidian's Aliens RPG, and my trust in Gearbox to not totally screw up anything that isn't Borderlands.
dog

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #24 on: October 15, 2013, 11:48:04 PM »
Home and Room was a definite flop/failure.

Room never got off the ground.

But Home, despite all the internet hate toward it has been successful. They get "whales" that spend $15 for an outfit and then pay $1-5 per outfit regularly just for the sake of virtual "fashion."

Sony is laughing to bank despite it being a "failure" of potential.

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #25 on: October 15, 2013, 11:49:25 PM »
FF14 (original)

It's not every day when a game reviews so poorly that the company who makes it pulls most of their employees off other projects to fix it for a re-release.
« Last Edit: October 15, 2013, 11:50:56 PM by tiesto »
^_^

Huff

  • stronger ties you have, more power you gain
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #26 on: October 16, 2013, 08:23:33 AM »
Platinum games
dur

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #27 on: October 16, 2013, 09:06:19 AM »
*game title*U
©ZH

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #28 on: October 16, 2013, 09:11:18 AM »
Platinum games*

*Except for Metal Gear. Thank Kojima for saving their asses from closing until W101 and Bayo2 both bomb and they come crawling back to MGR2 or die.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Biggest flops/failures of the generation
« Reply #29 on: October 16, 2013, 09:16:07 AM »
Killzone 2 was insanely overhyped to hell, just like Killzone 1 (dubbed "the Halo killer" before its release) before it.

Killzone 2 is not unplayable. Honestly, at this point I feel like people complaining just suck at FPS. It's got some weight to it's movement, thats it.

Killzone 2 was unplayable garbage, at least in the campaign mode, when it was released.  There was noticeable input lag.  This was all patched a bit after release.  I just remember it being a long enough wait that I had already gotten rid of the game.

I was impressed with Killzone Mercenary (although it's made by a different developer) enough that I decided to get the Killzone Trilogy.  Still haven't tried KZ2 again but liked what I played of KZ3. 

Platinum games

 :'(
« Last Edit: October 16, 2013, 09:22:50 AM by bork laser »
ど助平

HyperZoneWasAwesome

  • HastilyChosenUsername
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #30 on: October 16, 2013, 12:57:55 PM »
EA's NBA games, of which this year they finally are putting out a releasable product.
first game they team has put out since NBA Live 2010, NBA Jam was a separate development team cobbled for that project only.  EA has been canceling/backburning every iteration since then, so NBA Live 14, when it comes out, will be the result of almost five years of constant development.
« Last Edit: October 16, 2013, 01:01:24 PM by HyperZoneWasAwesome »

Takao

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #31 on: October 16, 2013, 02:59:23 PM »
Whether they were overrated or underrated, these were the games of the generation that were supposed to light the sales charts on fire...to only sell like shit. I think this generation had the most of these out of any generation that I've been familiar with (starting with the NES).

My picks:

Killzone 2 - Lots of gifs, lots of hellghast avatars, to only have a game that was borderline unplayable due to the gunplay.  Pretty but almost unplayable.  Practically disappeared once it came out...to no one's tears.

Gran Turismo 5 - After several years, several delays, and a rumored budget of $80-100 million, this game was a piece of crap.  Supposedly it sold like gangbusters in Europe but it disappeared here.

Too Human - We already know the story behind this dog log.

What are yours?

Gran Tursimo 5 Prologue - 5.3 million copies
Gran Tursimo 5 - 10.6 million copies

http://www.polyphony.co.jp/english/list.html

clearly a bigger flop than the likes of lair, and udraw HD

Steve Contra

  • Bought a lemon tree straight cash
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #32 on: October 16, 2013, 03:20:50 PM »
Lair  :goty2
vin

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Biggest flops/failures of the generation
« Reply #33 on: October 16, 2013, 03:25:08 PM »
Street Fighter X Tekken- a game I enjoy and still play, but there's no doubt about how badly it flopped.

The stupid gem system (with DLC gems purposefully being made better) and DLC-gate involving the locked characters on the disc killed it far more than any game play-related issues did.  Capcom stuck to their word and really fixed things up, but it was too late.

I think next year will the be last time it shows up at any major tournaments.
ど助平

Re: Biggest flops/failures of the generation
« Reply #34 on: October 16, 2013, 03:48:41 PM »
Lair  :goty2

Any game that effectively kills off a studio is a massive failure.
野球

cool breeze

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #35 on: October 16, 2013, 04:47:51 PM »
Lair  :goty2

Lair had the best excuses this gen next to Wii Music.  Controls that work 8/10 times  :clap

Howard Alan Treesong

  • キング・メタル・ドラゴン
  • Icon
Re: Biggest flops/failures of the generation
« Reply #36 on: October 16, 2013, 04:49:34 PM »
Lair is good but I don't think anything can top Kingdoms of Amalur. So much content, so expensive, so much corruption, so much schadenfreude. It really was the greatest game industry story since the collapse of Ion Storm.
乱学者

Tasty

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #37 on: October 16, 2013, 05:00:40 PM »
Platinum games*

*Except for Metal Gear. Thank Kojima for saving their asses from closing until W101 and Bayo2 both bomb and they come crawling back to MGR2 or die.

You mean until they get bought by Nintendo. :phil

etiolate

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #38 on: October 16, 2013, 05:40:12 PM »
Was the corruption and disaster really with Amular? It was Project Copernicus that sunk Studio 38 and screwed Rhode Island.

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #39 on: October 16, 2013, 06:39:12 PM »
It's not a bad game. Mediocre, but not terrible. Worth a five on sale, even. They were counting on the profits from it to bail them out of the money hole they were in, which was impossible considering they wouldn't stop digging.
sup

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #40 on: October 16, 2013, 06:53:01 PM »
Was the corruption and disaster really with Amular? It was Project Copernicus that sunk Studio 38 and screwed Rhode Island.

That is what I also thought. I know Amalur didn't sell great but having an MMO in development forever without any possible return of investment was what sunk them.

I played a few hours of Amalur. I didn't think it was terrible or anything. It seemed average.

Howard Alan Treesong

  • キング・メタル・ドラゴン
  • Icon
Re: Biggest flops/failures of the generation
« Reply #41 on: October 16, 2013, 06:58:20 PM »
Was the corruption and disaster really with Amular? It was Project Copernicus that sunk Studio 38 and screwed Rhode Island.

That is what I also thought. I know Amalur didn't sell great but having an MMO in development forever without any possible return of investment was what sunk them.

I played a few hours of Amalur. I didn't think it was terrible or anything. It seemed average.

I heard it cost $80 million to make. This article ballparks it at $63 million (or more) which, in the grand scheme of publicly admitted estimates, is probably lowballing.

So, yes Copernicus cost a lot but it's like they got Amalur for free with their MMO assets or anything.
乱学者

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #42 on: October 16, 2013, 06:59:20 PM »
Brink was a pretty big flop for all the hype it had going in especially from hardcore circles.

MAG seemed to flop relatively to how Sony was originally hyping it. I remember that had a big showcase at one of their E3 shows.

Blur was a big flop. Sad because I really liked that game.

Homefront was also a flop. The sp was crap but the mp was pretty good actually.

 

Rahxephon91

  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #43 on: October 16, 2013, 07:11:48 PM »
Not the biggest but..

Resident Evil 6. Weather RE 6 is a bad game or not dosen't matter, but I think it was a huge miss of what could have been a mega hit. Had RE6 been a good game with really good word of mouth, I think we would have seen a huge game sales wise. I mean think about it, zombies right now are just on the top of pop culture. There had been a decent gap since 5- which I think was decently received as well-that a new RE would seem very new and worth hyping. It looked great, it looked flashy enough to win that crowd that likes explosions, and RE is just a name people know even if they don't play the games. I mean it was also the year of RE basically. A cg movie, a side game, and a live action movie all had come out. RE's name was pretty much everywhere. This was also a return to zombies on top of it all. Really had RE6 been some great game, I really think it would have had those "CoD" sales Capcom is hungry for. Had word of mouth been so positive I think people caught up in all the present zombie stuff would have heard about it and thought to themselves "maybe I should try this RE thing finally".

Capcom in general has been so off and on as this gen went on. I remember in the begining when LP1 and Dead Rising were coming out. Those demos came and people loved them. LP1 looked great. DMC 4 looked great. While it was coming apparent that Japanese developers were having trouble it looked like Capcom knew it's shit and people loved them. They've made some poor choices I guess, but are still better off then most. Still there seems to have been a total reveral on people's views of the company in the 2nd half of this gen.

Ghost Recon Advanced Warfighter is another one. I'm not sure how much it sold, but I doubt it was a big hit and the game seems mostly forgotten. It took so long for it to come at as well and obviously went through many revisions. What we ended up getting was a game with an identity crisis. Wanting to appease the CoD crowd with small maps and more streamlined mechanics all while trying to still be GR. What we ended up getting was a meh CoD wannabe that feels like a downgrade from even Advanced Warfighter. The game came out quietly and then diapered quietly, not even carving or catering to that tactical tps crowd.

Speaking of games like GR, there was also Socom 4. I don't know if Socom 4 would have even been a huge hit, but I'm sure coming out during the time PSN was down didn't help. I don't think the game ever recovered.

Brink for all it's supposed freshness and good looks never went anywhere. And cheap copies are abundant in your local gamestop.

Force Unleashed 2. People seemed to like the 1st one, but talk about an awful sequel.
« Last Edit: October 16, 2013, 07:41:08 PM by Rahxephon91 »

Positive Touch

  • Woo Papa
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #44 on: October 16, 2013, 07:35:50 PM »
there was no excuse for how bad re6 turned out. ive only played a small portion of it but its clear that the foundation for a good game is there. they just really fucked it up when it came to the basics - controls, menus, cameras, checkpoints, enemy behavior are all inexcusably shit and felt like a c-team effort.
pcp

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #45 on: October 16, 2013, 07:47:43 PM »
I think RE 6 was a complete mess. The only mainline RE game I will never finish. They don't really know who their audience is anymore.

Positive Touch

  • Woo Papa
  • Senior Member
Re: Biggest flops/failures of the generation
« Reply #46 on: October 16, 2013, 07:56:13 PM »
i played chapter 1 of chris and leon and they seemed like they coulda been ok (but def not great) if the mechanics were at least solid. instead they were clumsy slogs.
pcp

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: Biggest flops/failures of the generation
« Reply #47 on: October 16, 2013, 09:04:05 PM »
Kingdoms of Amalur

Amalur destroyed two companies, hundreds of jobs, the state of Rhode Island, a baseball legend, and the Tea Party.
« Last Edit: October 16, 2013, 09:09:38 PM by Joe Molotov »
©@©™