Author Topic: South Park: The Stick of Truth  (Read 5616 times)

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Stoney Mason

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South Park: The Stick of Truth
« on: November 01, 2013, 02:18:26 AM »
Couldn't find the old thread for this so I just made a new one. Pushed back again to March.






Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #1 on: November 01, 2013, 02:36:38 AM »
 :lol

Fucking Obsidian, man
yar

Himu

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Re: South Park: The Stick of Truth
« Reply #2 on: November 01, 2013, 02:40:04 AM »
Battles are slower than DQ8. No buy.
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Himu

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Re: South Park: The Stick of Truth
« Reply #3 on: November 01, 2013, 02:52:17 AM »
For parity:

the first turn starts at 2:15 and ends at 3:06. That is almost a full minute.

The games it's inspired by? Mario and Luigi games.

Let's see how fast a turn in Mario and Luigi is.



4:56 - 5:07

One turn, 11 seconds.

Let's compare against the optimal speed for a turn based battle, shall we?



FAST. And that's not even the fastest battle speed.

« Last Edit: November 01, 2013, 02:57:28 AM by Formerly Known As Himuro »
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fistfulofmetal

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Re: South Park: The Stick of Truth
« Reply #4 on: November 01, 2013, 06:19:05 AM »
what a weird looking game.
nat

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Re: South Park: The Stick of Truth
« Reply #5 on: November 01, 2013, 08:56:21 AM »
If you have a problem with the delay, maybe you should take it up with Ubisoft. :smug
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Joe Molotov

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Re: South Park: The Stick of Truth
« Reply #6 on: November 01, 2013, 10:17:01 AM »
Has Obsidian ever released a game that wouldn't have benefited from two or three delays?
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Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #7 on: November 01, 2013, 10:26:56 AM »
Has Obsidian ever released a game that wouldn't have benefited from two or three more delays?

fixt lol
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Stoney Mason

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Re: South Park: The Stick of Truth
« Reply #8 on: November 01, 2013, 02:36:51 PM »
This looks far more interesting to me personally than typical Obsidian fare so this is one case where I'm actually hoping things turn out well.

Dickie Dee

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Re: South Park: The Stick of Truth
« Reply #9 on: November 01, 2013, 02:38:18 PM »
This has Steam sale written all over it.
___

Re: South Park: The Stick of Truth
« Reply #10 on: November 01, 2013, 02:53:54 PM »
I cannot wait for this game. Stop delaying it, goddammit.

And suck it, Himumumumuchan.
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Sho Nuff

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Re: South Park: The Stick of Truth
« Reply #11 on: November 01, 2013, 03:03:23 PM »
Looks good. Take all the time you want to make it good suckas

Powerslave

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Re: South Park: The Stick of Truth
« Reply #12 on: November 01, 2013, 03:22:22 PM »
come ooon come ooooon whats taking so looong

Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #13 on: November 01, 2013, 03:23:42 PM »
I am totally buying the game at launch, but STILL.  Obsidian, man.  Obsidian.
yar

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Re: South Park: The Stick of Truth
« Reply #14 on: November 01, 2013, 04:29:20 PM »
I'd rather buy one of Obsidian's janky, undercooked, oft-delayed games than another heap of steaming, polished garbage from Bioware.
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Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #15 on: November 01, 2013, 04:40:55 PM »
People who have convinced themselves bioware are still making good games are so fucking lying to themselves
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demi

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Re: South Park: The Stick of Truth
« Reply #16 on: November 01, 2013, 04:51:01 PM »
BioWare makes a Sonic the Hedgehog RPG

Obsidian makes a South Park RPG

Himurella owned
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Himu

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Re: South Park: The Stick of Truth
« Reply #17 on: November 01, 2013, 05:18:31 PM »
I'm not a Bioware fan and trash them all the time.

:what
IYKYK

Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #18 on: November 01, 2013, 05:50:07 PM »
that new Dragon Age game looks fun :yeshrug

BOO THIS MAN
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Trent Dole

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Re: South Park: The Stick of Truth
« Reply #19 on: November 01, 2013, 06:05:34 PM »
I wanted to play this when it was coming out this past spring, I guess I'll still want to next spring.
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Rufus

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Re: South Park: The Stick of Truth
« Reply #20 on: November 01, 2013, 06:05:40 PM »
Yeah, the new one actually looks kinda alr-...

..."fugly top down click fest"? The fuck do you know!? :pacspit
« Last Edit: November 01, 2013, 06:12:59 PM by Rufus »

Rufus

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Re: South Park: The Stick of Truth
« Reply #21 on: November 01, 2013, 06:13:59 PM »
I'm not 30 yet. I'm still young god damn it. :fbm

Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #22 on: November 01, 2013, 06:23:16 PM »
...if we kill him, is it a hate crime?
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Bebpo

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Re: South Park: The Stick of Truth
« Reply #23 on: November 01, 2013, 06:23:56 PM »
Hey Himuro, you can't judge an rpg by it's battle length.

You can have a turn-based rpg where every encounter takes TEN MINUTES.  But if they're all visible encounters and if there's only 5 encounters per dungeon and they're all unique challenging setups...that's fine.  Now those are extremes, but the idea is you can have longer battles if you have fewer battles and they are more challenging.  Nothing wrong with that at all.  Obsidian is no Doublefine.  They have years of experience in rpgs.  I think they probably have a good idea about what they are doing.

Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #24 on: November 01, 2013, 06:31:18 PM »
GET OFF MY LAWN, YOU FUCKING PUNK ASS YOUNGSTER
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tiesto

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Re: South Park: The Stick of Truth
« Reply #25 on: November 01, 2013, 06:33:24 PM »
I'd rather buy one of Obsidian's janky, undercooked, oft-delayed games than another heap of steaming, polished garbage from Bioware.

Ehh, lately I wouldn't even call Bioware games "polished". ME3 and Dragon Age 2 were obviously really rushed and filled with bugs.
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Himu

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Re: South Park: The Stick of Truth
« Reply #26 on: November 01, 2013, 06:48:21 PM »
Hey Himuro, you can't judge an rpg by it's battle length.

You can have a turn-based rpg where every encounter takes TEN MINUTES.  But if they're all visible encounters and if there's only 5 encounters per dungeon and they're all unique challenging setups...that's fine.  Now those are extremes, but the idea is you can have longer battles if you have fewer battles and they are more challenging.  Nothing wrong with that at all.  Obsidian is no Doublefine.  They have years of experience in rpgs.  I think they probably have a good idea about what they are doing.

Disagree.

Slow battles are usually a tried and true manner of evaluating battle system depth. Battles should feel efficient, fast, and fun. A turn lasting almost a minute is always bad news no matter how you slice it. If turns are that slow, imagine what else is inefficient. All you have to do is look at similar cases like FFIX and DQ8 which lack the mechanics of its predecessors. Slow battles, are usually a good indicator of what to expect from the game play. By comparison, fast paced turn based battles USUALLY can tell you the developer did a lot of other things right, like making the game fun to play and look at - something you do in rpgs for 40+ hours - with layered mechanical depth.

This matters A LOT. For me it is the first thing to look at when playing an RPG, like how I try to notice how floaty jumps are in a plat former. If you're going to be doing it a lot in a game you had better make it fast and easy as fuck to get through.

One minute turns? :heh Ain't got no time for that shit.

Put it another way. What is an old RPG series with slow as molasses battles and little depth (in its single player campaign)? Pokemon. Name me one slow battle system with mechanical depth. More often than not, slow battles mean "this game is for children" and usually that is on the mark.
« Last Edit: November 01, 2013, 06:54:43 PM by Formerly Known As Himuro »
IYKYK

Olivia Wilde Homo

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Re: South Park: The Stick of Truth
« Reply #27 on: November 01, 2013, 07:08:24 PM »
I'm going to buy this on general principle.  I assume you can skip animations or speed up the battles.  Also I assume that this game will ship unfinished in the true Obsidian style.
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Takao

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Re: South Park: The Stick of Truth
« Reply #28 on: November 01, 2013, 07:14:16 PM »
2016's licensed game of the year

Positive Touch

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Re: South Park: The Stick of Truth
« Reply #29 on: November 01, 2013, 07:17:54 PM »
that new Dragon Age game looks fun :yeshrug

mass effect 3 was really underrated too :yeshrug
pcp

Re: South Park: The Stick of Truth
« Reply #30 on: November 01, 2013, 07:18:14 PM »
 :ufup esch gon make an ied out of your lawn gnome
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bluemax

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Re: South Park: The Stick of Truth
« Reply #31 on: November 02, 2013, 02:02:51 AM »
Hey Himuro, you can't judge an rpg by it's battle length.

You can have a turn-based rpg where every encounter takes TEN MINUTES.  But if they're all visible encounters and if there's only 5 encounters per dungeon and they're all unique challenging setups...that's fine.  Now those are extremes, but the idea is you can have longer battles if you have fewer battles and they are more challenging.  Nothing wrong with that at all.  Obsidian is no Doublefine.  They have years of experience in rpgs.  I think they probably have a good idea about what they are doing.

You mean like the greatest JRPG combat system of all time, Breath of Fire Dragon Quarter?
NO

tiesto

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Re: South Park: The Stick of Truth
« Reply #32 on: November 02, 2013, 11:43:48 AM »
Put it another way. What is an old RPG series with slow as molasses battles and little depth (in its single player campaign)? Pokemon. Name me one slow battle system with mechanical depth. More often than not, slow battles mean "this game is for children" and usually that is on the mark.

Shadow Hearts? Not the deepest battle system ever, but the judgement ring system and building combos is pretty interesting. Battle system is fairly slow (due to the ring system), but dungeons usually feature minimal battles (aside from a few parts in SH3).
^_^

Himu

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Re: South Park: The Stick of Truth
« Reply #33 on: November 02, 2013, 01:16:43 PM »
For the record, I can handle long battles in srpgs and other games with little exploration but in traditional rpgs I have less patience.

As for Obsidians pedigree, NWN2 was okay, KOTOR 2 is better than KOTOR 1 but only in terms of writing, and Fallout New Vegas bored me to tears. The only reason I'm excited for Project Whatever is because it has clicky clicky isometric game play that makes Eschaton seizure. I haven't played a single Obsidian game where I was impressed by the game play depth so I don't know what I was thinking when I started to get interested in the South Park game. But at least it'll be well written. I guess. So that probably makes it worth playing.
« Last Edit: November 02, 2013, 01:23:57 PM by Formerly Known As Himuro »
IYKYK

Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #34 on: November 02, 2013, 01:24:08 PM »
Hey Himuro, you can't judge an rpg by it's battle length.

You can have a turn-based rpg where every encounter takes TEN MINUTES.  But if they're all visible encounters and if there's only 5 encounters per dungeon and they're all unique challenging setups...that's fine.  Now those are extremes, but the idea is you can have longer battles if you have fewer battles and they are more challenging.  Nothing wrong with that at all.  Obsidian is no Doublefine.  They have years of experience in rpgs.  I think they probably have a good idea about what they are doing.

You mean like the greatest JRPG combat system of all time, Breath of Fire Dragon Quarter?

:lawd dat game

True example of how shit Japan is, the devs had to apologize for that game
yar

Himu

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Re: South Park: The Stick of Truth
« Reply #35 on: November 02, 2013, 01:31:29 PM »
Let's be honest. No RPG has approached BOFDQ in terms of innovation and creativity in the last ten years - the closest being Valkyrie Profile 2, Persona 3, and FF12 - and it won't be a fucking Obsidian game to top it or even get close to it.
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Stoney Mason

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Re: South Park: The Stick of Truth
« Reply #36 on: November 02, 2013, 02:11:43 PM »
I think some of you are way over-analyzing this. If you expect some massively deep and omg this is amazing tactical combat from a SOUTH PARK RPG, then you are nuts.

The main thing is the game has to be funny and embody south park as a fuck around in an rpg lite kind of way. If it at least just approaches decent rpg status then that's gravy because I'm certainly not expecting it.
« Last Edit: November 02, 2013, 02:14:17 PM by Stoney Mason »

tiesto

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Re: South Park: The Stick of Truth
« Reply #37 on: November 03, 2013, 10:11:01 AM »
Let's be honest. No RPG has approached BOFDQ in terms of innovation and creativity in the last ten years - the closest being Valkyrie Profile 2, Persona 3, and FF12 - and it won't be a fucking Obsidian game to top it or even get close to it.

Valkyria Chronicles and Resonance of Fate?
^_^

Tasty

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Re: South Park: The Stick of Truth
« Reply #38 on: November 03, 2013, 12:45:38 PM »
Put it another way. What is an old RPG series with slow as molasses battles and little depth (in its single player campaign)? Pokemon.

What the fucking shit

Get fucked Himu

Tasty

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Re: South Park: The Stick of Truth
« Reply #39 on: November 03, 2013, 12:59:47 PM »
It's just like... the AI's dumb but that has nothing to do with the battle system. And it's not even slow, either. Has Himu even played a Pokemon game?

I even made a video last year showing Magus what the battle speed was.



Real random battle on real hardware, done and over with in like 20 seconds.

If Himu's saying Pokemon has 1 minute long turns, he must be thinking of some other shit RPG (probably one of the Final Fantasies that tried to copy Pokemon and failed, like FF13-2.)
« Last Edit: November 03, 2013, 01:01:57 PM by Tasty Meat »

magus

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Re: South Park: The Stick of Truth
« Reply #40 on: November 03, 2013, 01:06:16 PM »


THE SANDSTORM RAGES ANDREX!

EDIT: omg the edit :rofl
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demi

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Re: South Park: The Stick of Truth
« Reply #41 on: November 03, 2013, 01:06:38 PM »
That video is misleading. You turned off the effects.
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Tasty

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Re: South Park: The Stick of Truth
« Reply #42 on: November 03, 2013, 01:20:10 PM »
That video is misleading. You turned off the effects.

How is it misleading? The game gives you the option.

It's like complaining about random encounters in the grass even though there's Repels.

Tasty

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Re: South Park: The Stick of Truth
« Reply #43 on: November 03, 2013, 01:20:38 PM »


THE SANDSTORM RAGES ANDREX!

EDIT: omg the edit :rofl

This was fixed in Black/White and made even less of an issue in X/Y. You're posting a video of a game that's over 11 years old.
« Last Edit: November 03, 2013, 01:22:58 PM by Tasty Meat »

magus

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Re: South Park: The Stick of Truth
« Reply #44 on: November 03, 2013, 01:23:41 PM »
wonder if they'll fix the game being a brainless POS by gen 20 :jawalrus
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Tasty

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Re: South Park: The Stick of Truth
« Reply #45 on: November 03, 2013, 01:28:34 PM »
The AI is something I won't defend but the single player has never been the meaty heart of Pokemon, anyways. :lol

Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #46 on: November 03, 2013, 03:25:31 PM »
It's just...

Pokemon stans. 

It's a thing.  I just can't.  I. just. can't.
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Himu

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Re: South Park: The Stick of Truth
« Reply #47 on: November 03, 2013, 03:29:50 PM »
It's just like... the AI's dumb but that has nothing to do with the battle system. And it's not even slow, either. Has Himu even played a Pokemon game?

I even made a video last year showing Magus what the battle speed was.



Real random battle on real hardware, done and over with in like 20 seconds.

If Himu's saying Pokemon has 1 minute long turns, he must be thinking of some other shit RPG (probably one of the Final Fantasies that tried to copy Pokemon and failed, like FF13-2.)

FF13 and 13-2 are both fast as shit. The very instant you put in a command, the character does it.
« Last Edit: November 03, 2013, 03:31:51 PM by Formerly Known As Himuro »
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The Sceneman

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Re: South Park: The Stick of Truth
« Reply #48 on: November 03, 2013, 03:54:10 PM »
Yeah, FFXIII-2 has like, 3 second battles. They are timed and everything. FFXIII-2 is also better than any Pokemon game.

And I'm having a hard time comprehending Andrex simping for those Pokeymans. I mean they are fine games, but you really cant defend them next to other contemporary JRPGs.
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Rufus

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Re: South Park: The Stick of Truth
« Reply #49 on: November 03, 2013, 05:30:23 PM »
You can if you grew up on them and Nintendo stuff. I missed the Pokeyman train by a couple of years. If it had hit me I'd probably have a lot of fondness for them as well, but all I remember are the originals and those were slow as molasses.

Himu

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Re: South Park: The Stick of Truth
« Reply #50 on: November 03, 2013, 05:32:46 PM »
Pokemon Blue was great back when it came out. I was 13 so I was a good age for it. Skipped all the other Pokemon until Black and White 2. It was okay for a while, but then just got boring.
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magus

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Re: South Park: The Stick of Truth
« Reply #51 on: November 03, 2013, 05:42:25 PM »
same! and back when pokemon blue was a thing,pokemon was a novel concept and now it's just been overdone and nobody needed to say that "the actual game is in the multiplayer anyway"
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The Sceneman

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Re: South Park: The Stick of Truth
« Reply #52 on: November 03, 2013, 06:12:54 PM »
Yeah the games were tight in 1998, now there are way better handheld JRPGs you can play
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Rahxephon91

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Re: South Park: The Stick of Truth
« Reply #53 on: November 03, 2013, 09:22:11 PM »
If the single player of a Pokemon sucks, why the hell would I want to play it? I don't think I want to sit with other adults fighting with our virtual pets. Let alone 40+ hours of something that apparently is'nt good.
« Last Edit: November 03, 2013, 09:27:49 PM by Rahxephon91 »

Tasty

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Re: South Park: The Stick of Truth
« Reply #54 on: November 03, 2013, 10:54:26 PM »
Yeah, FFXIII-2 has like, 3 second battles. They are timed and everything. FFXIII-2 is also better than any Pokemon game.

And I'm having a hard time comprehending Andrex simping for those Pokeymans. I mean they are fine games, but you really cant defend them next to other contemporary JRPGs.

Metagame. :aah

Stoney Mason

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Re: South Park: The Stick of Truth
« Reply #55 on: February 14, 2014, 12:51:33 PM »

archie4208

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Re: South Park: The Stick of Truth
« Reply #56 on: February 14, 2014, 01:12:39 PM »
Looks hot.  I might get this day one.  I can get it for 10 keys off the secondary market (like $23)

Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #57 on: February 14, 2014, 02:11:58 PM »
$60???

:ufup
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Himu

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Re: South Park: The Stick of Truth
« Reply #58 on: February 14, 2014, 02:37:50 PM »
What price did you expect?
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Human Snorenado

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Re: South Park: The Stick of Truth
« Reply #59 on: February 14, 2014, 02:53:11 PM »
I swear I remembered reading a while ago that it was gonna be a $20 title. That's certainly what I'm willing to pay for it.
yar