Author Topic: Desktop Dungeons  (Read 1539 times)

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The Sceneman

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Desktop Dungeons
« on: November 07, 2013, 03:22:05 PM »
I just got an email with a Steam key! Thanks to whoever was my secret santa a couple of years back.

I had lots of fun with the Beta, looking forward to the full version.
« Last Edit: November 24, 2013, 06:58:28 PM by The Sceneman »
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magus

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Re: Desktop Dungeons releasing very soon
« Reply #1 on: November 07, 2013, 03:29:47 PM »
wow i waited this for like 3 years,i waited so long i even picked up the alpha version back a while ago just so that i could try boss mode
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Howard Alan Treesong

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Re: Desktop Dungeons releasing very soon
« Reply #2 on: November 07, 2013, 03:39:45 PM »
wow, I think the last time I played this was ... 4 years ago? I had given up/forgotten about it, to be honest
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The Sceneman

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Re: Desktop Dungeons releasing very soon
« Reply #3 on: November 07, 2013, 04:17:28 PM »
I know the game is really spruced up from the early days. When I was playing the Beta there were weekly updates and constant community engagement, real good development practice. I imagine the full game will be pretty great.

I just hope theres a Mac version :tocry
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Joe Molotov

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Re: Desktop Dungeons releasing very soon
« Reply #4 on: November 07, 2013, 04:29:14 PM »
I just hope theres a Mac version :tocry

There is.  :heart
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Bebpo

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Re: Desktop Dungeons releasing very soon
« Reply #5 on: November 08, 2013, 04:42:57 PM »
Didn't this come out in the 90s?

I have a vague recollection of playing Star Wars Yoda Desktop Dungeons and Indiana Jones Desktop Dungeons that were like bite-sized dungeon crawlers.

Howard Alan Treesong

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Re: Desktop Dungeons releasing very soon
« Reply #6 on: November 08, 2013, 04:48:52 PM »
Didn't this come out in the 90s?

I have a vague recollection of playing Star Wars Yoda Desktop Dungeons and Indiana Jones Desktop Dungeons that were like bite-sized dungeon crawlers.

those are Desktop ADVENTURES

totally different
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magus

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Re: Desktop Dungeons releasing very soon
« Reply #7 on: November 08, 2013, 05:06:05 PM »
Didn't this come out in the 90s?

I have a vague recollection of playing Star Wars Yoda Desktop Dungeons and Indiana Jones Desktop Dungeons that were like bite-sized dungeon crawlers.

bebs,it's a puzzlegame that plays like a roguelike... the monster don't move so you either die by mistakenly attacking a monster or by simplying running out of resource which are uncovered space around (each time you discover a new space you recover some hp/mp) and enemies which give you XP,the thing is that if you kill every monster in the dungeon you usualy don't have enough level's to kill the boss so you have to employ trick,spells and the skill of your class to kill monster that are stronger than you which in return give you more XP

this was the freeware game which is pretty fucking old (4 years? maybe even 5) this new version has all new improved graphics,reworked skills,reworked divinities (they were a system that gave you bonus for taking particular action so for example the melee divinity would reward you for punching stuff in the face and punish for casting magic) and an RPG mode where your progress between level carries each other (where in the freeware each game was contained in itself)

you can try the freeware version here
http://www.desktopdungeons.net/media/
« Last Edit: November 08, 2013, 05:12:13 PM by magus »
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magus

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Re: Desktop Dungeons releasing very soon
« Reply #8 on: November 22, 2013, 09:22:00 PM »
bumping this because i'm playing it and it's awesome and you taco aren't paying attention enough :rock

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Desktop Dungeons Full Version

wow,this really is an upgrade from the freeware version,it easily shame similiar "popular indie freeware game turned into actual game" production like the spelunky or cave story remake... there is now actual music,a lot of graphics have been added so now every item has it's own graphic,the sprite are quite colorfull and every enemy got a portrait,every class/race combination too and actualy sometimes the game handle you a female character so you get both male and female portrait... the game also now tell you the actual number so doing the math is a lot easier and best of all if your next hit would ends killing you the screen flashes in red so it makes mistake less common

but really the nice thing is that there is a huge amount of actual gameplay difference,all of the wimpy magic spell have gotten extra effect to make them more usefull

- the clairvoyance spell now shows nearest enemies instead of just 3 random tile
- the destroy wall now gives you 20% temporaly physical resistance per cast (up to 65%)
- the first strike spell now gives you 5% chance to dodge until you actualy dodge
- the summon fight spell now inflict slow a new status ailment which remove some buff from the target and give you extra xp if the enemy is killed while still slowed
- the push spell can be now used to ram enemies into wall and act like a cheaper fireball

inventory has been redone and now you can keep only 6 items including glyph AND actual power-ups like the sword and the like... when you convert an item you don't automaticaly get that race bonus but gets conversion point,some race require less conversion point to get their bonus which makes thing more strategic (elf only require 70 point so you can get 3 power up with the same amount of conversion an human would only get 2)

there are a lot of extra stuff too,each class get 3 scenario that focus on that class strenght... the warrior quest had a lot of weak enemies which pushed you into taking advantage of his faster leveling skills while the wizard involved fucking with the enemy placement to actualy reach the boss and the priest was full of enemies that would insta-kill you if you weren't at full health which made advantage of his healing skill

also there is now an actual plot and stuff mode in which you use the loot you gather to build a village and as you play you unlock more dungeon and get gold which you use to buy new classes and upgrade or give you power up for the current run

if i have one trouble is that compared to the free version,everything is now so slow to unlock... when you start you only have human as a race and fighter as a class and need to buy the other race/classes... until you buy them you don't even have access to stuff like random shop or gods and for someone who played the original a lot it's a pain in the ass

oh and the game now features the thing most needed by a roguelike game

sarcastic death messages,yep

EDIT: i just unlocked a puzzle mode and i wouldn't call the puzzle "hard" because i haven't got stuck yet but i definitely screwed up a lot and they got me thinking and they are also teaching me new thing introduced in the game,another good addition from the freeware version

recently the game has started handling gods,so far i have the earthmother,tikki tokki and taurog... one nice thing is that now to unlock any divinity you have to do a small puzzle related to their personality so for example the earthmother one involve trudging through a garden,while tikki tokki is about fighting a bunch of enemies without getting hit... divinity have changed from the freeware version too,you can now gift gold to tikki tokki multiple times,the earthmother is easier to use now that the wall glpyh has an actual use and taurog now handles equipment instead of just giving you various "fuck mages" boon
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The Sceneman

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Re: Desktop Dungeons releasing very soon
« Reply #9 on: November 24, 2013, 06:48:16 PM »
A lot of the changes you have mentioned have been present in the Beta for years, but since you cant pirate beta access.... YOU MISSED OUT

I'll play some of this tonight. I got some web dev to do and I'll need to take regular breaks lol.Its got the Steam cheevos. Some ridiculous ones there (e.g beat an enemy 7 levels above you and stuff)

How long is the game magus? I'm really bad at it now as I'm out of practice...
« Last Edit: November 24, 2013, 06:59:11 PM by The Sceneman »
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magus

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Re: Desktop Dungeons
« Reply #10 on: November 24, 2013, 07:08:10 PM »
I'll play some of this tonight. I got some web dev to do and I'll need to take regular breaks lol.Its got the Steam cheevos. Some ridiculous ones there (e.g beat an enemy 7 levels above you and stuff)

that achievement doesn't sound hard if living armor's are still a thing

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How long is the game magus? I'm really bad at it now as I'm out of practice...

i don't know,i've played this like a madman all the weekend and i have unlocked the "hard" dungeon only now and my map is still full of flags and shit to do...

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Desktop Dungeons

i've unlocked more gods and it's nice that they now feel all usefull,in the standard game the wizard god automaticaly dropped your physical damage so low that you never wanted to be it's disciple but now only some of his power decrease your physical damage and they don't nerf you as bad so you can still punch things,the madness god also has been changed and now he randomly reward or punish you and it's a lot more amusing where in the freeware version he was just one of the easiest god to please and had no particular gimmick... one addition they added is that in this version you can destroy the altar of gods you don't want and get a bonus from your current god but if you do so the god of the altar you just destroyed give you a malus

i also got enough money to unlock all the classes and done all of the normal dungeons... i tought the normal dungeons were sort of boring and easy but the hard dungeon are... damn,they are frickin hard! worse yet,there is a quest that involve beating them with specific class/race combination and usualy these are terrible combination that really don't work well in the dungeon of question (tank class against two tank bosses for example) and the hard dungeon also have gimmick that make them different from the standard dungeon,one dungeon for example has narrow passage's and every enemy leave a very annoying ghost behind that chase you everytime you score a kill forcing you to either kill the ghost too or risk getting sandwitched between them

the class specific scenario have similiar gimmick too,wizard are all about hitting enemies multiple time so there is this dungeon where everytime you hit an enemy,every enemy on the floors warp away to a random spot and it's the most annoying thing ever but at the same time it's fun because you have to learn how to deal with it

if you like roguelike's and/or puzzle game you really should get this
« Last Edit: November 24, 2013, 07:12:26 PM by magus »
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