Author Topic: divinity original sin co-op RPG wtf this game is awesome  (Read 18531 times)

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Great Rumbler

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #60 on: July 01, 2014, 12:58:23 PM »
the Ultima VII comparisons interest me the most. Any insight?

.

Let's just say that the head guy at Larian is a huge fan of Ultima 7 and considers it to be one of the ultimate RPGs ever made and which no RPG since has managed to replicate.
dog

Himu

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #61 on: July 01, 2014, 02:46:51 PM »
Of course it is. You usually use a bow because I don't have a mage to fire spells.

That's the character I like to play :)
« Last Edit: July 04, 2014, 01:50:33 PM by Formerly Known As Himuro »
IYKYK

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #62 on: July 01, 2014, 06:49:57 PM »
I've basically spent the better part of 4 hours just exploring around in the city that you get to within the first twenty minutes of the game [quicker than that if you skip the tutorial dungeon], and I'm still not quite done messing around yet because I've got a few quests for things to do there and I want to play around some more with them and see if I can figure them out. And that's the thing about quests, it's not just "Go here, do X; go there, go Y" because they're generally not that straight forward with telling you how you proceed, you've got figure some of it out on your own [especially if you want to handle things in a way other than the most obvious one]. The combat is nice, too, with lots of different skills to make use of and different strategies to employ based on what's going on in the environment [like, you can electrocute several enemies at once if you cast a lightning spell on a puddle of water they're standing in].

It's a really great game and anyone who professes to enjoy RPGs, especially Western RPGs, should buy this immediately if they haven't already.
dog

Human Snorenado

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #63 on: July 01, 2014, 08:37:19 PM »
LISTEN DOG I'M REALLY CHEAP
yar

TVC15

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #64 on: July 04, 2014, 01:30:47 PM »
I made your character white though, himumu. I accidentally accepted the default appearances.

Also: I can't believe how good this game is. I figured Divinity was a poop franchise at this point.
serge

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #65 on: July 04, 2014, 01:40:35 PM »
Also: I can't believe how good this game is. I figured Divinity was a poop franchise at this point.

The first game is great [Divine Divinity], the second game is not so great [Beyond Divinity], the third game is a lot different but still pretty solid [Divinity II], and there's also an RTS that's really good [Dragon Commander].
dog

pilonv1

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #66 on: July 04, 2014, 10:49:52 PM »
Installing this now, couldn't wait any longer
itm

pilonv1

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #67 on: July 05, 2014, 03:01:41 AM »
:lol @ the sneaking animation
itm

Re: divinity original sin co-op RPG top down clickery excellence
« Reply #68 on: July 05, 2014, 11:42:25 PM »
I vastly underestimated the potential of crafting in this game.

Now that I've reached 5 blacksmithing / 5 crafting with items, I can create some borderline overpowered equipment.

pilonv1

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #69 on: July 06, 2014, 02:55:47 AM »
Good to know, I've put points into crafting for my rogue.

The amount of instant game over deaths is great.

spoiler (click to show/hide)
I dug up a grave which had an oversized skull with a giant bomb attached to it's back, I one shotted it, it exploded and killed my whole party :lol
[close]

One one hand it's forcing me to quick save, but on the other it's making me think more about what I actually do.

Still not sure what the point of the banter between the two leads serves for single player though.
itm

Re: divinity original sin co-op RPG top down clickery excellence
« Reply #70 on: July 06, 2014, 03:23:57 AM »
I hit level 13 tonight with a buddy and got to (what i'm assuming is) the second chapter boss.

Did some precombat stacking of oath of desecration, rage, power stance, and the leadership buff, and flurried him for 2500 damage in one attack, which was basically 95% of his health bar. Some people might say melee sucks but they're completely wrong.

Great Rumbler

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #71 on: July 06, 2014, 12:22:48 PM »
Tips on making the combat system work in your favor:

-Trying to brute-force enemy encounters, especially early on, will almost always result in your party being wiped out.
-Don't stand in fire or poison pools, I know that seems obvious but still...
-Don't walk through fire or poison pools, you take extra damage per step.
-Your party getting burned up by fire? Have your spell-person use a spell to make it rain.
-Use Teleport to pull obnoxious enemies [especially archers and mages into the middle of your party or into environmental hazards].
-Use Teleport to drop a barrel of oil into the middle of a pack of enemies and then ignite it with a fireball.
-Large group of tough enemies? Ambush one with a Teleport spell that pulls it to your party, kill it, and then have everyone in your party flee from battle. Repeat.
-Don't fight enemies more than 1 level above your own.
-Lightning to stun, Ice to freeze. They make a huge difference.
-Rain boosts the effectiveness of Lightning and Ice.
-Always use sneak to ambush mobs. You get a free attack and can start the battle on your own terms.
-Always back-stab. You'll have to use extra AP to position your character, but it's worth it.
-Archers are the absolute worst. Kill them first. Mages go next.
-You can save during combat.
dog

pilonv1

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #72 on: July 10, 2014, 12:53:33 AM »
Cannot stop playing this
itm

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #73 on: July 10, 2014, 01:19:36 AM »
It's really, genuinely good. I love how the combat is deep and strategic without requiring an encyclopedic knowledge of the ruleset to make it work, and the difficulty is high but it gives you a lot of tools to use to make every battle winnable. I will admit that I've had to cheat a few times, but they never stop you from doing that if that's how you want to do things.

spoiler (click to show/hide)
The final boss fight of the Cyseal map was really giving my some trouble. You fight the last boss and three of the previous bosses in a large open room where they can just rip you to shreds. I bypassed this by leaving three of my characters outside the room and then aggroing with my fourth character, then using the teleport pyramids to jump back to the entrance to the room. The toughest of the four bosses blocked the doorway because of his size and so I used the opportunity to tear into him. Killed him after a few rounds and managed to take out one of the other bosses, too. But I was running low on health, so I had everyone flee from battle [except one who was killed] and then healed up by using the teleport pyramids again to jump back into the fight with the remaining bosses, who weren't too hard at that point.
[close]
dog

G The Resurrected

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #74 on: July 11, 2014, 02:08:26 AM »
I'm thinking about buying the collectors edition of this, but I can't justify the price for whatever reason. Is anyone else really interested in the game on here?

fistfulofmetal

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #75 on: July 11, 2014, 02:19:47 AM »
I may buy this. The questing stuff seems interesting. But I suck at turn based combat. So how easy can the game get?
nat

Damian79

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #76 on: July 11, 2014, 02:53:21 AM »
You can put it on easy mode.  Normal is proper normal mode.  Not easy normal like other games.

G The Resurrected

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #77 on: July 11, 2014, 02:59:54 AM »
I may buy this. The questing stuff seems interesting. But I suck at turn based combat. So how easy can the game get?

No need to buy, you own it now buddy! Enjoy

fistfulofmetal

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #78 on: July 11, 2014, 03:03:37 AM »
 :tocry

thanks breh you're awesome. i'll get to playing it this weekend!
nat

Damian79

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #79 on: July 11, 2014, 03:29:13 AM »
I have to give you one piece advice though.  DONT PICK LONE WOLF as a talent.

pilonv1

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #80 on: July 11, 2014, 04:26:08 AM »
Pet Pals is so awesome. That crab on the beach is hilarious.
itm

Damian79

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #81 on: July 11, 2014, 04:43:32 AM »
Yeah especially when you are stuck in a dungeon, those rats can really help.

Great Rumbler

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #82 on: July 11, 2014, 08:15:39 AM »
So how easy can the game get?

It doesn't.
dog

pilonv1

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #83 on: July 11, 2014, 09:32:20 AM »
Unless you're playing on babby easy mode. Normal is a good challenge.
itm

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #84 on: July 11, 2014, 04:20:20 PM »
I'm on the babby easy mode and still getting stomped by some of the harder battles! :lol :-\
dog

Human Snorenado

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #85 on: July 11, 2014, 04:45:14 PM »
DOG, I AM DISAPPOINT
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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #86 on: July 11, 2014, 04:49:33 PM »
 :tocry
dog

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #87 on: July 11, 2014, 04:59:14 PM »
the giantbomb quicklook made it look great, but I'm in the middle of some other stuff and it's apparently 90 hours long and it might be best to hold off for now.  first thing I'll get next steam sale, and by then I can actually play it.

I'm on the babby easy mode and still getting stomped by some of the harder battles! :lol :-\

don't tell me you started on easy.  at least fail on hard or normal before you fail on easy.

Rufus

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #88 on: July 11, 2014, 05:00:26 PM »
Well he IS a dog.

Great Rumbler

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #89 on: July 11, 2014, 06:26:43 PM »
Nah, I started on Normal, but I kept getting screwed over by status effects in virtually every battle. I could probably bump it back up to Normal and not have too many more problems since I've got a better handle on how to work the combat, but I'm not gonna do it. :yeshrug
dog

fistfulofmetal

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #90 on: July 13, 2014, 05:11:46 AM »
game seems pretty rad. i'm on easy and i dont give a fuck. i just wanna stomp fools and role play right now.
nat

fistfulofmetal

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #91 on: July 13, 2014, 02:28:16 PM »
I like the way quests are provided and explained in your journal. You have to read the text and suss out what you're supposed to do. It feels like it's forcing you to figure it out enough but not being too vague where you're just like "whaat??" The conveyance of information is really impressive.
nat

Himu

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #92 on: July 13, 2014, 02:30:30 PM »
How is the role playing? Are there actual consequences for your actions? Is there a stupid good/evil mechanic? Are there alignments in traditional D&D venacular (neutral, chaotic, lawful;etc)? How possible is it to talk your way out of fights? Is there a sense of nonlinearity? How many dialogue options typically is there? Is it Baldur's Gate-esque or minimalized KOTOR-esque?

Sorry for all the questions, just haven't played a real crpg in so long.
« Last Edit: July 13, 2014, 02:33:23 PM by Formerly Known As Himuro »
IYKYK

fistfulofmetal

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #93 on: July 13, 2014, 02:39:51 PM »
How is the role playing? Are there actual consequences for your actions? Is there a stupid good/evil mechanic? Are there alignments in traditional D&D venacular (neutral, chaotic, lawful;etc)? How possible is it to talk your way out of fights? Is there a sense of nonlinearity? How many dialogue options typically is there? Is it Baldur's Gate-esque or minimalized KOTOR-esque?

Sorry for all the questions, just haven't played a real crpg in so long.

I'm probably too early to answer most of those questions. Also I've never played any of those games you mentioned so I can't compare.

The game is definitely a sandbox. The game dropped me into a town and I'm basically going around talking to people. The first main story quest you get isn't even a combat related thing, it's "Solve this mystery". So I'm gathering clues and evidence to do that.

nat

Himu

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #94 on: July 13, 2014, 02:42:40 PM »
Finally, can someone report on the dungeons? Is the dungeon crawling :rock baldur's gate strategy rpg-esque or what? Gosh, nevermind, I'll watch the quick look. :lol I trust them when it comes to crpgs.

Oh jeez, I just remembered when I watched the Dragon Age Origins PC Quicklook for GB before it came out and that Ryan did it. Wow, what a downer.
IYKYK

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #95 on: July 13, 2014, 02:54:24 PM »
Most of the dialogue is linear, and the ones that aren't linear are generally geared towards effecting your characters' personality [different personalities give you different bonuses]. Some fights you can talk your way out of using Logic, Charm, or Intimidation, which leads into a rock, paper, scissors battle that decides whether you win the skill check or not. Some other, non-combat dialogues also use that, too. The vast majority of fights can't be talked out of, though. All the dialogue is really verbose.

There actually aren't too many "dungeons," most of the action takes place in the overworld, with a scattering of relatively small caves and such, so you aren't going to be in a situation where you need to gear up before delving deep into a dungeon that you might get lost in because of its size.

Alignment is handled solely through how people feel about you. Stealing and killing generally makes them not like you, while doing good guy stuff generally makes them like you more.
dog

fistfulofmetal

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #96 on: July 14, 2014, 03:57:26 PM »
Regarding the murder myster:

spoiler (click to show/hide)
I feel the game is pushing the notion that Esmeralda being one of the killers really hard but I get the feeling it's a red herring. Like, she's WAY into pigs and there's pigs everywhere in her basement and the book "Perfect Murder" seems to be referring to killing PIGS. So I think Evelyn is definitely one of them but I don't think his wife is the other.

I found a bloody dagger in her basement and I want to check the blood but I don't know if I can. I want to take it to the dog so he can sniff it but it doesn't seem like I can?
[close]
nat

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #97 on: July 14, 2014, 05:21:17 PM »
For the dog, you need:

spoiler (click to show/hide)
an article of clothing.
[close]
dog

fistfulofmetal

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #98 on: July 14, 2014, 05:23:38 PM »
I already did that part and got the clue out of it so I guess you can only do it once?
nat

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #99 on: July 14, 2014, 05:38:04 PM »
You can get something from just about every major NPC in town, but they only have one each.
dog

fistfulofmetal

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #100 on: July 14, 2014, 05:45:14 PM »
yeah it's a bit disappointing when a game does such a good job at being a sandbox but then try the one thing and it doesn't work and breaks the illusion
nat

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #101 on: July 20, 2014, 12:37:24 PM »
fuck this game is hard i've gotten soft from all the years of coasting through rpg gaming

jrpgs make people weak

:umad
yar

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #102 on: July 20, 2014, 01:27:06 PM »
Let's be real- most modern games exist just as a diversion and not a challenge. PoE is harder on the end game, but if you have the right build not really. Skyrim is hard if you're stupid.

Pre 1.0.3 Diablo 3 Inferno was the last stupidly hard thing I've played.
yar

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #103 on: July 22, 2014, 03:32:38 PM »
It's a shame my computer decided to die right before I got to play this.
"Reviews" aside, it seems super good.
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pilonv1

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #104 on: July 24, 2014, 10:54:48 PM »
I want to craft stuff in this game but I have 800000 things in my bag and the interface sucks for it.
itm

Re: divinity original sin co-op RPG top down clickery excellence
« Reply #105 on: July 25, 2014, 03:43:47 AM »
I want to craft stuff in this game but I have 800000 things in my bag and the interface sucks for it.

This is one of my gripes with the game.

It's even worse when you're trying to craft an item, but the two materials you want to use are in separate tabs, so you have to search through your complete inventory to find them. I wish there was a little drag and drop workbench interface instead.

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #106 on: July 25, 2014, 08:52:27 AM »
It needs to let you craft things directly from the recipe, if you have it, too.
dog

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #107 on: July 25, 2014, 10:19:44 AM »
Divinity: Original Sin sold 160k in it's first week:

Larian Studios' Kickstarted RPG, Divinity: Original Sin, has debuted to sales of 160,000 copies. After leaving early access and officially launching on June 30, Original Sin quickly became Larian's fastest-selling game, reports Eurogamer. Original Sin's success is thanks to "word of mouth" driven by the game's Kickstarter and Steam early access communities, according to Larian head Swen Vincke.

dog

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #108 on: July 25, 2014, 07:55:11 PM »
this game is making me hard. I doubt I'll be able to wait until the next Steam sale...
010

Himu

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #109 on: July 25, 2014, 07:57:24 PM »
Brehs I can't handle pd playing actual single player RPGs with depth. Someone tell me this is all a dream.
IYKYK

pilonv1

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Re: divinity original sin co-op RPG top down clickery excellence
« Reply #110 on: July 25, 2014, 08:14:32 PM »
this game is making me hard. I doubt I'll be able to wait until the next Steam sale...

Don't wait, do it now
itm

toku

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Re: divinity original sin co-op RPG wtf this game is awesome
« Reply #111 on: July 27, 2014, 12:27:35 AM »
Esch won't stop talking about this on gaf and now I want it =/

Himu

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Re: divinity original sin co-op RPG wtf this game is awesome
« Reply #112 on: July 27, 2014, 02:49:39 AM »
Yo.

This game.

:aah

When the only issue I have with you is speed and interface, you know you're good. :rejoice
IYKYK

Himu

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Re: divinity original sin co-op RPG wtf this game is awesome
« Reply #113 on: July 27, 2014, 02:59:36 AM »
Huntress and cleric.
IYKYK

Damian79

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Re: divinity original sin co-op RPG wtf this game is awesome
« Reply #114 on: July 27, 2014, 03:51:48 AM »
She is awesome until you get the arrrow spray i think(one of the 3 uber skill books) then she is ridiculous.

Himu

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Re: divinity original sin co-op RPG wtf this game is awesome
« Reply #115 on: July 27, 2014, 04:02:13 AM »
I always play as a archers or thieves or assassins for my main in wrpgs if there's a choice. So far, I'm pretty impressed with the options you have as an hunter. You can craft arrows to deal with a variety of situations: stunning, fire arrows which allows you to take advantage of gas/poison areas and enemies, poison arrows;etc. The game gives you enough leeway to use archery as a legitimate option, at least early on, but I can see it becoming broken later due to all the options you get.

First impressions:

- Presentation is extremely good. Wonderful large landscapes, beautiful aural and atmospheric music. There's a song early on where there's a woman singing and I thought it was in the game some where and I was searching for her for a few seconds until I realized it was just the music. The colors are bright, the art style memorable yet simple. The way lanterns light, and the way monsters explode into bitty bits of goo, ooze, and blood is  nice to see. RPGS should always have that air of super strength going for them in combat. For a game that had a KS campaign of only 900k USD, the presentation is cream of the crop.

- It runs excellently on my machine. I have a 2009 ROG gaming laptop and it runs without a hitch on High.

- The game feels really familiar and yet, novel and unique. It brings together a lot of inspiration from a lot of different rpgs. It has the mold of a crpg like Ultima, with the combat of a strategy rpg, and some 'isms of jrpgs. The strategy rpg influence is a big one, because recently, crpgs and wrpgs in general have had a massive downgrade in terms of depth, particularly combat-wise. So it's refreshing to see a crpg going for a type of gameplay that has been labeled outdated, but does a lot to bring some new blood into the formula. The end result is something that feels like a cross between Divinity, Baldur's Gate, Ultima, Valkyrie Profile 2, and Valkyria Chronicles. Probably in equal share.

While I realize VP2 and Valkyria Chrocniles may not be direct inspirations, the combat and gameplay really feel like an isometric version of those titles. Here we have manipulation of environment, an AP system which requires careful use of movement and skills to maximum damage and develop strategy. The AP system especially feels taken straight out of a jrpg, especially Valkyria, and despite the low number of fights compared to its wrpg peers so far, the game makes a great point to teach the player something about battle even hours into the game. Which, again, for a wrpg is refreshing, since wrpgs have kinda skimped on battle heavy rpgs in focus of story-oriented rpgs long since KOTOR released. You can tell the developers played Ultima VII and other Divinity titles.

- The manipulation of objects helps bring forth a normally static gameplay genre, into something that feels more experimental and organic in its puzzle solving. While simple, I really enjoyed the basic puzzles of the tomb you enter at the beginning of the game. Moving your characters to stand on switches, shooting water barrels to take out giant walls of fire, blowing up gas and moving barrels around to maneuver past poison. Despite this being an intro dungeon, the premise shows great promise due to how all of this influences combat, which again, feels like a jrpg inspiration.

- I really don't like how slow everything is. After playing hundred plus hours of Diablo 3, I find the interface and player movement to be more than little limiting and slow. It comes off as a nitpick, because it is, but it really shouldn't take a double click to grab loot from a chest and then click the x to close it out. Should take two clicks to get everything from a chest, max.

- Story and writing are blah so far, but I get to play as a black chick with dreadlocks so I don't really give a fuck. I'm satisfied. Also, the game is charming enough where this isn't a big problem. Only issue is that the game gives information to the player without much reason to digest or care. I still don't know who the fuck this guy whose murder I'm investigating is, nor why I should care, but I'm sure I'll fill out the blanks later.

Even though I've only played the initial hours, I'm really impressed with the overall thing so far. Can't wait to dive back in.

Now, to find that damn song from the intro area with female vocals.
IYKYK

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Re: divinity original sin co-op RPG wtf this game is awesome
« Reply #116 on: July 27, 2014, 05:06:31 AM »
Are your followers fully fledged characters, or are they just random NPCs you find and convince to join your group?
010

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Re: divinity original sin co-op RPG wtf this game is awesome
« Reply #117 on: July 27, 2014, 09:11:38 AM »
Are your followers fully fledged characters, or are they just random NPCs you find and convince to join your group?

There's two followers you can get that are actual characters, but if you don't want them you can get blank NPCs instead.
dog

Himu

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Re: divinity original sin co-op RPG wtf this game is awesome
« Reply #118 on: July 27, 2014, 10:08:33 AM »
Yeah the story and worldbuilding are the only weak parts of the game so far. It's a fairly generic fantasy world, but it still manages to have a solid amount of charm I think. I can't very well call the writing bad since I feel like the game's lighthearted bits and quest paths are very very well done.

Same.
IYKYK

Himu

  • Senior Member
Re: divinity original sin co-op RPG wtf this game is awesome
« Reply #119 on: July 27, 2014, 06:23:22 PM »
There really, really needs to be a yellow subtitle color font mod or option.
IYKYK