Author Topic: I figured out how to save the games industry - finally  (Read 2016 times)

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Bebpo

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I figured out how to save the games industry - finally
« on: December 14, 2013, 06:12:40 PM »
Sup'

So after some morning coffee and reading a gaf thread where a bunch of entitled dirt poors were complaining about how everything should be free in the world and given to them on a silver platter, I came up with what I'd like to call THE SOLUTION to the failing game industry from a financial perspective of developers/publishers and entitled manchildren that make up the end users of much of the game industry.


Here's the deal (basically I stole this all from Steam, because Steam is awesome and the future):

-Every game gets a 10% off discount at release, 20% discount if you pre-order.
-Every game gets a free 24 hour pass trial.  Meaning you can play every single game for free when it comes out.


That's it!

Basically, it cuts out of the rental market and cuts out the used "I bought this game and it sucked or I beat it in a day so I'm selling it back" market and the "I'm seeing if this game even works on my computer (not applicable for consoles unless you want to see if it runs acceptably in framerate/iq)" try before you by market.

It lets everyone play a game, see if it's something they feel is worth their hard earned money and then if they like it they can buy it at 10% discount or wait 6 months for a sale or 1-2 years for bargain bin.


Pros
Consumer
+Only buy games that you actually like and feel are worth your money.  Stop getting screwed on buying a game that turns out awful, or buying something you feel you should've waited for $20 on. 
+Instant access to play EVERY GAME for free. 
+Increases overall game quality of the industry since bad games will have lower sales and good games will have higher sales. 

Developers/Publishers
+Chance to sell to a wider audience as everyone can try your game and if it's good, lots of people will buy it.
+Decrease bargain bin sales for good games as people who are on the fence or waiting until it hits $20, can play it and be convinced to buy it at near full price.
+Decrease in Piracy.  Why go to the effort to pirate the game when you can play it for free anyhow and if you're that determined you can just blow through the whole game in a day.  Sure there will still be piracy, but it should lessen in a bit.[/b]
+Bigger chance for small developers/games to rise if the quality of their game is good.

Cons
Consumer
-None?

Developers/Publishers
-There will be a set of gamers that are hardcore extreme cheapskates and will marathon games to finish them within the 24 hours so they don't have to pay and then brag about how they're beating the system.  Wow, GJ, you beat a videogame for free.  This subset will be small and always there and just treat it like how the good companies treat piracy: don't worry about it.  It's just how it goes and don't focus on the minor %.  Plus with achievements and stat tracking you can probably actually see what real % this group is after a year.
-Your shitty games won't sell.  Or at least not as much.  "golden" teams/franchises that are relied on without any effort could be hit hard.  But then it'd be an incentive to actually make them good again.
-3-5 hour linear games will get hurt, but there's your incentive not to add filler to them, but to make them replayable/good enough that people will still want to buy them.


So yeah, there you go.  Give people a chance to enjoy entertainment at no-risk and then let them pay for what they feel is worth buying.  Create a cycle where good games are rewarded and bad games are punished and increase the overall game quality of the industry and create an environment where it's survival of the fittest, and small devs rise with great games and big publishers fall with bad ones. 

CajoleJuice

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Re: I figured out how to save the games industry - finally
« Reply #1 on: December 14, 2013, 06:26:13 PM »
AMC

Human Snorenado

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Re: I figured out how to save the games industry - finally
« Reply #2 on: December 14, 2013, 06:51:43 PM »
Best solution is to try and care about Old Yeller a little bit less each day, because he's getting put down at some point.
yar

thisismyusername

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Re: I figured out how to save the games industry - finally
« Reply #3 on: December 14, 2013, 07:00:35 PM »
24 hour trial pass is  :lol :lol :lol :lol :lol :lol :lol. Beat Call of Duty and never buy it because you play it for the single-player. Yeah... that's good.

Damian79

  • Senior Member
Re: I figured out how to save the games industry - finally
« Reply #4 on: December 14, 2013, 08:05:05 PM »
You do realise they will make even less revenue and die faster with your method right?

Stoney Mason

  • So Long and thanks for all the fish
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Re: I figured out how to save the games industry - finally
« Reply #5 on: December 14, 2013, 08:10:03 PM »
There is nothing to worry about anyway. According to internet crazy people we will all be using Steam machines in 3 to 5 years.

Himu

  • Senior Member
Re: I figured out how to save the games industry - finally
« Reply #6 on: December 14, 2013, 08:13:10 PM »
Suikoden is dead, Bebpo. There is nothing TO save.
IYKYK

Great Rumbler

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Re: I figured out how to save the games industry - finally
« Reply #7 on: December 14, 2013, 08:13:49 PM »
The best solution is to buy and play some games that you like.
dog

mjemirzian

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Re: I figured out how to save the games industry - finally
« Reply #8 on: December 14, 2013, 09:25:11 PM »
Bebpo please. :'(

Joe Molotov

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Re: I figured out how to save the games industry - finally
« Reply #9 on: December 14, 2013, 09:31:49 PM »
Not like this, Bebpo, not like this.  :-\
©@©™

Tasty

  • Senior Member
Re: I figured out how to save the games industry - finally
« Reply #10 on: December 14, 2013, 11:46:14 PM »
How about everyone just buys/makes Steam machines?

Glorious Linux gaming future. :gaben

Bebpo

  • Senior Member
Re: I figured out how to save the games industry - finally
« Reply #11 on: December 15, 2013, 12:33:46 AM »
Wow, this was not the reception I was hoping for!


Why wouldn't this work?  Methodis says people will beat the CoD campaigns in the free period, but I thought 99.9999% of CoD sales are for people putting hundreds of hours into the MP?  If they're worried about people making infinite accounts to just keep playing the MP for free, then either lock away the MP on the free trails or make the MP level/progression based so people will want to keep playing the same account.


I feel like the only reason why this wouldn't work is that people who make shitty games and hide the fact that they make shitty games as they sell them in droves to unsuspecting buyers will get screwed.  Which is good!  Forces companies to make better games and stop taking advantage of uninformed consumers.

Raban

  • Senior Member
Re: I figured out how to save the games industry - finally
« Reply #12 on: December 15, 2013, 12:39:07 AM »
The console gaming industry is failing because of a systemic problem. What you're proposing sounds like merely addressing a symptom of that problem (i.e. higher MSRP), not the actual cause.

archnemesis

  • Senior Member
Re: I figured out how to save the games industry - finally
« Reply #13 on: December 15, 2013, 02:01:46 AM »
Why wouldn't this work?
Popular games sell well day one regardless of price. Lowering the price by 20% is going to eat up your margins and I doubt the increased sales would make up for the difference. In fact, increasing the price post-launch might scare customers away.

Most players don't finish games at all. They play them for a handful of hours then abandon them for something completely different.

StealthFan

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Re: I figured out how to save the games industry - finally
« Reply #14 on: December 15, 2013, 02:30:57 AM »
If a game isn't under 20 dollars I am not buying it. I rent.

Take away rentals and I no longer game, which means developers won't even get my 20 sheckles when I do decide to make a purchase :smug
reckt

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Re: I figured out how to save the games industry - finally
« Reply #15 on: December 15, 2013, 02:45:24 AM »
ha ha ha oh god no...no stop please

benjipwns

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Re: I figured out how to save the games industry - finally
« Reply #16 on: December 15, 2013, 03:22:18 AM »
I think the answer is to create one console for everyone, probably made by Nintendo, and create some kind of regulatory apparatus that prevents unfair competition from entering the video game market. The reason the game industry is struggling is because these big corporations like Microsoft, Sony, Activision, etc. just come in and buy unfair influence in the industry instead of earning it through innovative gameplay. The fact that a lot of these companies bring outdated Western sensibilities into the gaming culture where the answer isn't "design better" but "throw more money at it" is also a major problem. I think that's why a company like Nintendo should be the one to provide the leadership and platform since they have the experience and wisdom.

Also gaming going online has harmed it, instead of sitting down and exploring a common tale together everyone is off playing Call of Halo multiplayer and not experiencing the same vision of the developers. I think that undermines the sense of community that gaming once had and turns it into just another materialist rat race.

Cerveza mas fina

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Re: I figured out how to save the games industry - finally
« Reply #17 on: December 15, 2013, 05:54:31 AM »
I agree with oscar there is too many good games now for the market to sustain.

I dont have time to play everything so I end up buying games very late (unless its diablo) on sale or second hand.

If I can only finish one game a month, why would I buy more? And if you buy a mp heavy game that sucks you in like cod or bf you will skip a few games.

chronovore

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Re: I figured out how to save the games industry - finally
« Reply #18 on: December 15, 2013, 07:52:18 AM »
Yeah, demos, these days... I felt like they were a great idea way back when, but they are a really a huge PITA to implement. They require work concurrent with the completion of the game. Because of scheduling, are sometimes based on a less complete codebase than the actual final release of the game. Then that comes out and people have a worse impression of the retail game, even if it doesn't have similar problems.

tiesto

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Re: I figured out how to save the games industry - finally
« Reply #19 on: December 15, 2013, 02:05:20 PM »
Best solution is to try and care about Old Yeller a little bit less each day, because he's getting put down at some point.

Yup, thankfully the modern gaming industry makes it easy to stop caring about it (at least for me).

Best hope for 'saving' the games industry is to let us have a repeat of the gaming industry crash and hope something better and more sustainable revives it.
^_^

Cerveza mas fina

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Re: I figured out how to save the games industry - finally
« Reply #20 on: December 15, 2013, 03:25:52 PM »
I dont see the industry crash, but all the small players will be gone soon.

All that will be left is EA, Activision, Take 2, Sony and Nintendo.
Everything else will either become part of them or be really small and push a game a year or mostly small games.

So it will be pretty much like now but more extreme.

Rufus

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Re: I figured out how to save the games industry - finally
« Reply #21 on: December 15, 2013, 03:43:07 PM »
Don't forget Ubisoft.

Great Rumbler

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Re: I figured out how to save the games industry - finally
« Reply #22 on: December 15, 2013, 06:00:40 PM »
Don't forget Kickstarter. :hitler
dog

The Sceneman

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Re: I figured out how to save the games industry - finally
« Reply #23 on: December 15, 2013, 07:59:11 PM »
I think the answer is to create one console for everyone, probably made by Nintendo, and create some kind of regulatory apparatus that prevents unfair competition from entering the video game market. The reason the game industry is struggling is because these big corporations like Microsoft, Sony, Activision, etc. just come in and buy unfair influence in the industry instead of earning it through innovative gameplay. The fact that a lot of these companies bring outdated Western sensibilities into the gaming culture where the answer isn't "design better" but "throw more money at it" is also a major problem. I think that's why a company like Nintendo should be the one to provide the leadership and platform since they have the experience and wisdom.

Also gaming going online has harmed it, instead of sitting down and exploring a common tale together everyone is off playing Call of Halo multiplayer and not experiencing the same vision of the developers. I think that undermines the sense of community that gaming once had and turns it into just another materialist rat race.

this is the finest GAF copypasta I have ever read :lawd
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