Well, "fair" is a bit of a stretch.
The game starts players out next to a topmost elevator landing, and two directions they can go on the surface. The elevator leads to an overpowered area where it is difficult or impossible to damage the ghost enemies, and one of the two remaining paths leads to a graveyard where skeletons, traditionally the easy fodder of D&D games, will make mincemeat of low-leveled players.
So, giving a player 2/3rds of their options as repeated, painful deaths is not really fair, but it does give the player an immediate example of what the entire rest of the game will be like.