Author Topic: Evolve now Dead  (Read 12208 times)

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Stoney Mason

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Evolve now Dead
« on: January 07, 2014, 02:08:39 PM »


Quote
Few independent studios sport the multiplayer pedigree of Turtle Rock Studios. After years of working on Valve's Counter-Strike series, the California-based developer created Left 4 Dead, a post-apocalyptic shooter that redefined cooperative gaming and landed the number-one spot on Game Informer's Top 30 Co-op Games of All Time list. Now the studio is combining its competitive and cooperative design expertise for a new, next-gen only IP: Evolve. Backed by publisher 2K Games, which paid a whopping $10.8 million for the IP in last year's THQ auction, Turtle Rock is taking full advantage of gamers' powerful new systems.

The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster that grows larger and more powerful over the course of matches. Each hunter features its own unique items and abilities, and while the monster may be outnumbered, its size and an assortment of devastating attacks make it a more than formidable foe. Like Turtle Rock's previous titles, Evolve is being built with variety and replayabilty in mind; the result is a novel mix of cooperative and competitive multiplayer elements that's unlike anything we've played before. Our exclusive hands-on time with the game's four-versus-one hunt mode left us with plenty to be excited about, and you can get all the details in this month's issue.

Our 12-page look at Evolve reveals the first hunters, monster, and unique equipment players will get their hands on when the game releases on PC, Xbox One, and PlayStation 4 this fall. We also have a wealth of exclusive screens and hands-on impressions you won't want to miss. Check out the cover image below for your first hint at what's to come. 

http://www.gameinformer.com/b/news/archive/2014/01/07/february-2014-evolve-768796.aspx?utm_content=buffer75a7c&utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer
« Last Edit: October 25, 2016, 10:55:25 PM by Stoney Mason »

benjipwns

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #1 on: January 07, 2014, 06:07:08 PM »
Quote
- 4 classes. Medic, Assault, Support, Trapper.

- Each class has multiple characters to choose from.

- Multiple monsters to choose from as well, each with their own unique abilities, but they only talk about Goliath.

- 3rd person when playing as the monster.

- Goliath's abilities: Breathing Fire, Leap Attack, Charge Attack, Rock Throw. Also some stealth abilities if you want to stalk the hunters. You start out with two abilities of your choosing, and as you evolve you unlock more.

- Levels feature 'wildlife simulation', including carnivorous plants. Goliath evolves by hunting the wildlife. Hunters get special temporary bonuses for killing 'elite wildlife', faster health regen, extra damage, etc.

- You don't need a full squad to play. AI fills in the empty spots. This goes for the monster too.

- Players can revive each other like in Left 4 Dead. Three-Strikes rule applies here as well.

- All the Hunters have jetpacks.

- Team Monster can win multiple ways. Either kill all 4 Hunters at the same time or complete an objective. The objective example they give is take down a shield generator at a mining facility. Sounds like it's guarded by AI. Each level has it's own unique objective.
« Last Edit: January 07, 2014, 06:10:06 PM by benjipwns »

Positive Touch

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #2 on: January 07, 2014, 07:08:36 PM »
left 4 dead was the perfect combo of arcade action and coop gameplay. everything was fine-tuned in such a way that it clearly communicated its own mechanics to make it a perfect pick-up-and-play game, while still having enough variety to make every session interesting. prolly the most fun ive ever had with a multiplayer fps. very VERY excited to see how this turns out.
pcp

Phoenix Dark

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #3 on: January 07, 2014, 11:34:48 PM »
This sounds very fun. Any word on how big maps are? I'd hope there are some large ones, just to foster the mindset of being hunted by something that could come out of anywhere.
010

Yulwei

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #4 on: January 07, 2014, 11:35:59 PM »
Oh man this sounds so good. I have high hopes for this one.

chronovore

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #5 on: January 08, 2014, 06:57:37 PM »
I'm hauling Godzilla-lumber for this. Wow.

Dickie Dee

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #6 on: January 10, 2014, 04:05:27 PM »
noiiiccce
___

Phoenix Dark

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #7 on: January 10, 2014, 05:25:29 PM »
Gears of War 4 :rejoice
010

Damian79

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #8 on: January 10, 2014, 08:47:42 PM »
I lost interest when i saw the pics.  Guess my love of Evo on the SNES is doing it.

benjipwns

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #9 on: January 10, 2014, 09:11:08 PM »
Oh great, now we're going to have people complaining about "that CryEngine look" aren't we?

Stoney Mason

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #10 on: February 11, 2014, 11:29:08 AM »

« Last Edit: February 11, 2014, 11:38:02 AM by Stoney Mason »

duckman2000

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #11 on: February 12, 2014, 08:50:15 AM »
Worst shit trailer for most amazing game. I feel like I'm being manipulated but in a good way.

Stoney Mason

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Re: Evolve (From Turtle Rock the Left 4 Dead guys)
« Reply #12 on: August 04, 2014, 06:49:03 PM »


I think these game is actually really cool. I just don't think its for me.

Stoney Mason

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Eel O'Brian

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Re: Evolve (Delayed to 2015)
« Reply #14 on: August 05, 2014, 08:08:18 PM »
sup

Stoney Mason

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Re: Evolve (Alpha out now)
« Reply #15 on: October 31, 2014, 01:10:33 AM »
Played it. It's a fun game that almost certainly will bomb imo.

Requires a lot of teamwork to do well. If you are playing with a shit team, you will have a bad time. This will be less of a problem when the hardcore crowd that wants to own it buys the game but still something to be noted.

I just don't think it has broad appeal. It's really neat at what it does but I have a feeling what it does is made for a niche crowd.

Maybe would have been better off as a free to play game introducing monsters and skins, and guns and lowering the barrier of entry so it can more easily build a community without the $60 pay wall. 

I have an extra xbox one alpha code if anybody wants it.

sarslip

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Re: Evolve (Alpha out now)
« Reply #16 on: October 31, 2014, 10:36:14 AM »
yes please.   :D

Stoney Mason

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Re: Evolve (Alpha out now)
« Reply #17 on: October 31, 2014, 10:40:18 AM »

Mupepe

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Re: Evolve (Alpha out now)
« Reply #18 on: October 31, 2014, 10:50:12 AM »
I got a code and downloaded it yesterday but I won't get to play until tonight.  Send me an invite if you see me on Stoney :)

Stoney Mason

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Re: Evolve (Alpha out now)
« Reply #19 on: October 31, 2014, 11:00:48 AM »
I got a code and downloaded it yesterday but I won't get to play until tonight.  Send me an invite if you see me on Stoney :)

Sure. What's your gamertag mup?


I was reading over the impressions on GAF and those people are savaging it. I disagree. I just think its a game not for everybody. It has a unique appeal and rhythm to it. It's actually fun to watch other people play it when you understand it. But its just not something with broad appeal like COD or battlefield.

demi

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Re: Evolve (Alpha out now)
« Reply #20 on: October 31, 2014, 11:14:17 AM »
I'll give it a try this weekend but I dont see myself caring about this one
fat

Bebpo

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Re: Evolve (Alpha out now)
« Reply #21 on: October 31, 2014, 02:25:39 PM »
So the impressions sounds pretty yikes.  Sounds like a neat indie $20 PSN/XBL/Steam game that THQ were nuts and gave a 30 million dollar budget to.  Basically, the dev team had a neat idea for a something-different creative multiplayer game and after making the idea into a game, some of it works, some of it doesn't and that'd play fine as a lower budget indie game that could be polished up and refined in a bigger budget sequel if successful, but coming out of the gates with a multiplayer only game that 3/4ths of the players were be bored of within a week at full price?  Yikes.  This thing is going to bomb hard.

I dunno, Left for Dead was a good game, but it could be a one hit wonder.  Need a few more great games from these guys to see how their game design skills are.

toku

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Re: Evolve (Alpha out now)
« Reply #22 on: October 31, 2014, 03:15:36 PM »
So the impressions sounds pretty yikes.  Sounds like a neat indie $20 PSN/XBL/Steam game that THQ were nuts and gave a 30 million dollar budget to.  Basically, the dev team had a neat idea for a something-different creative multiplayer game and after making the idea into a game, some of it works, some of it doesn't and that'd play fine as a lower budget indie game that could be polished up and refined in a bigger budget sequel if successful, but coming out of the gates with a multiplayer only game that 3/4ths of the players were be bored of within a week at full price?  Yikes.  This thing is going to bomb hard.

I dunno, Left for Dead was a good game, but it could be a one hit wonder.  Need a few more great games from these guys to see how their game design skills are.

Well the thing with L4D is your experience didn't have to be difficult. It really isn't a hard game unless you're playing on realistic expert. I think this game looks great visually but asymmetrical multiplayer just isn't appealing to me.

kingkitty

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Re: Evolve (Alpha out now)
« Reply #23 on: October 31, 2014, 03:55:19 PM »
ps4 alpha delayed due to 2.0 update

sigh

Re: Evolve (Alpha out now)
« Reply #24 on: November 01, 2014, 04:39:16 PM »
trapper class is pretty dope

on demand thunderdomes and kaiju harpoons is of legit interest to me.

Stoney Mason

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Re: Evolve (Alpha out now)
« Reply #25 on: November 01, 2014, 04:51:59 PM »
Yeah having a good trapper is so key. Along with a medic.

I think the assault and support class by comparison need less skill.

Great Rumbler

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Re: Evolve (Alpha out now)
« Reply #26 on: November 02, 2014, 01:44:27 AM »
Somehow I own Evolve on Steam, but I don't know how I got it.
dog

benjipwns

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Re: Evolve (Alpha out now)
« Reply #27 on: November 02, 2014, 01:48:20 AM »
Me too. Looked into it, it's alpha/beta whatever access due to owning XCOM.

thisismyusername

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Re: Evolve (Alpha out now)
« Reply #28 on: November 02, 2014, 11:56:07 AM »
Somehow I own Evolve on Steam, but I don't know how I got it.

If you own X-com you got into the beta.

CajoleJuice

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Re: Evolve (Alpha out now)
« Reply #29 on: November 02, 2014, 12:16:21 PM »
Somehow I own Evolve on Steam, but I don't know how I got it.

If you own X-com you got into the beta.

Wow I would not have noticed this.
AMC

Rufus

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Re: Evolve (Alpha out now)
« Reply #30 on: November 02, 2014, 04:05:01 PM »
Played for two hours, mostly as the monster, and it's a lot of fun so far. I imagine competent hunters will turn this into a very tense experience, but so far the monster seems to be very strong even at stage one. I've only lost one or two games as the monster. On stage two you can roll the entire team in the right environment. Singled out hunters can't get away at all between the leap, charge and fire breath. You're always doing damage or separating them further.

I'm also loving the little post-game map-overlay that shows everyone's paths. Quite interesting how close the hunters are even when you feel safe and sneak around all the time.

Stoney Mason

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Re: Evolve (Beta out now)
« Reply #31 on: January 18, 2015, 01:28:28 AM »
Beta is out.

It has a new mode called evacuation that is much better than the regular skirmish or hunt mode or whatever its called.

The normal hunt mode always has the same dynamic of the monster running and the hunters chasing.

Evacuation adds other modes where the dynamic is different. Like Nest has the hunter going after eggs to destroy them and if the monster gets them, they hatch new monsters and the hunters have to destroy them. So the dynamic is completely different. All the other modes are like that. So Evacuation is like a 5 stage thing with these different modes mixed in.


 

Stoney Mason

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Re: Evolve (Beta out now)
« Reply #32 on: January 18, 2015, 01:49:28 AM »
Can I get the beta without preordering? Would like to try it out.

I think everyone can download it. I think it runs until the 19th.

duckman2000

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Re: Evolve (Beta out now)
« Reply #33 on: January 18, 2015, 09:21:57 AM »
It says that Evacuation mode is available, but I can't get past the intro movie and splash. Meh.

thisismyusername

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Re: Evolve (Beta out now)
« Reply #34 on: January 18, 2015, 09:30:32 AM »
It says that Evacuation mode is available, but I can't get past the intro movie and splash. Meh.

Not until launch/Feb. 10th. It has that in the description.

duckman2000

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Re: Evolve (Beta out now)
« Reply #35 on: January 18, 2015, 10:26:15 AM »
It said that it would be available January 17th at 12PM PST last I looked  :wtf

Stoney Mason

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Re: Evolve (Beta out now)
« Reply #36 on: January 18, 2015, 10:33:35 AM »
Evacuation has been working since the 17th at least on Xbox one.

thisismyusername

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Re: Evolve (Beta out now)
« Reply #37 on: January 18, 2015, 09:03:29 PM »
Evacuation has been working since the 17th at least on Xbox one.

Must be X-box only like the Tier 3 stuff on consoles.

On PC:


Stoney Mason

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Re: Evolve (Beta out now)
« Reply #38 on: January 18, 2015, 09:38:40 PM »
Yeah that's pretty dumb then. I think the game needs all the help it can get on the sales front so limiting what people can see that could possibly give them a wider view of a game is always a pretty bad idea.

Stoney Mason

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Re: Evolve (Beta out now)
« Reply #39 on: January 21, 2015, 01:18:59 PM »



The pre-order Wraith monster was stupidly over-powered. They better nerf that shit.

Stoney Mason

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Re: Evolve
« Reply #40 on: February 10, 2015, 01:20:52 AM »
So I ended up getting this for free since the person I share my xbox 1 with bought it digitally. I'll post some impressions when I put some time in it. I do like that it has solo play where you can play against bots to learn the basics. How nice would most shooters (especially battlefield) be if that was an option instead of the shitty campaigns they try to pack in nowadays.

chronovore

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Re: Evolve
« Reply #41 on: February 10, 2015, 01:50:22 AM »
So I ended up getting this for free since the person I share my xbox 1 with bought it digitally. I'll post some impressions when I put some time in it. I do like that it has solo play where you can play against bots to learn the basics. How nice would most shooters (especially battlefield) be if that was an option instead of the shitty campaigns they try to pack in nowadays.

Yeah, weird. You'd think that an idea originating with Quake 3 (AFAIK) would have had more clout and have been tried more frequently.

demi

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Re: Evolve
« Reply #42 on: February 10, 2015, 11:26:00 AM »
So I ended up getting this for free since the person I share my xbox 1 with bought it digitally. I'll post some impressions when I put some time in it. I do like that it has solo play where you can play against bots to learn the basics. How nice would most shooters (especially battlefield) be if that was an option instead of the shitty campaigns they try to pack in nowadays.

Shitty, actually. Campaigns do the same thing.

This game fucking sucks, by the way. No "offline" is gonna save it anyway
fat

Eel O'Brian

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Re: Evolve
« Reply #43 on: February 10, 2015, 11:28:36 AM »
I used to enjoy playing the bots in BF1942. The AI sucked, but it helped me learn the maps and try out all the different vehicles without having to worry about other people.
sup

Eel O'Brian

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Re: Evolve
« Reply #44 on: February 10, 2015, 11:31:46 AM »
But yeah, I'll wait until it evolves into a PS+ game
sup

Stoney Mason

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Re: Evolve
« Reply #45 on: February 10, 2015, 03:22:57 PM »
So I ended up getting this for free since the person I share my xbox 1 with bought it digitally. I'll post some impressions when I put some time in it. I do like that it has solo play where you can play against bots to learn the basics. How nice would most shooters (especially battlefield) be if that was an option instead of the shitty campaigns they try to pack in nowadays.

Shitty, actually. Campaigns do the same thing.

This game fucking sucks, by the way. No "offline" is gonna save it anyway

They don't at all imo. Playing the campaign in battlefield teaches you nothing about how multiplayer works or how modes work specifically other than pointing and shooting a gun.

The rest is your opinion and valid but since you play destiny, opinions and all that.

 :yeshrug

demi

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Re: Evolve
« Reply #46 on: February 10, 2015, 03:31:54 PM »
Yea, I stick to my opinion you wish washy bitch made nicca
fat

Stoney Mason

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Re: Evolve
« Reply #47 on: February 10, 2015, 03:37:30 PM »
Exactly. Better to keep your mouth shut. But that's you.

Fuck off.

Positive Touch

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Re: Evolve
« Reply #48 on: February 10, 2015, 05:30:05 PM »
why so buttsore today demi
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Am_I_Anonymous

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Re: Evolve
« Reply #49 on: February 11, 2015, 11:19:25 AM »
omg stop fighting.
YMMV

Stoney Mason

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Re: Evolve
« Reply #50 on: February 11, 2015, 08:38:10 PM »
I'm probably gonna repeat myself from what I said in the alpha and beta threads but I'm too lazy to go look and read what I posted so fuck it.

This is probably the most bi-polar experience you can have playing a shooter in years. You can play for 2 hours with group after group of incompetents (and it only takes one bad team-mate to let your entire team down unlike just about every other shooter) and just hate the game. It will feel unbalanced. Certain modes you will just hate. And you will just feel utterly frustrated and disillusioned that your team could ever take down the monster.

Then you get into a lobby with friends or just randomly happen to get the ever-rare good team-mates and the game is a blast. You get to play your role. And bounce between your different responsibilities and the game feels like nothing else out there on the shooter market. It's not really about your gun skill like nearly every shooter. It's about your decision making and how you use the tools your class has when you get into the heat of battle and how the rest of your team, does the same.

It's almost impossible to recommend at full price because the bar for enjoyment is so high. If you enjoy playing the monster at least in that case, you are self-sufficient. But if you prefer to play as the hunters, it means you are bound for a lot of frustration unless you find 3 good people to always play with.

It's a niche shooter, for shooter nerds who may be bored already with the other shooters on the market. That's by definition not a large group of people but I dig the game.

Game also should have shipped with a visible ranking system to base the matchmaking on.
« Last Edit: February 12, 2015, 02:23:07 AM by Stoney Mason »

Huff

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Re: Evolve
« Reply #51 on: February 11, 2015, 11:05:08 PM »
They should hurry up and make Left for Dead 3
dur

Re: Evolve
« Reply #52 on: February 11, 2015, 11:14:38 PM »
you know valve can't count to three, man
😈

Positive Touch

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Re: Evolve
« Reply #53 on: February 12, 2015, 12:26:34 AM »
so would you say the skill level required higher than it was for left 4 dead? I felt like it was hard to get a good team together that could carry you to the end, but I'd still have fun even when we lost. wondering if evolve is similar bc l4d was one of my favorite online shooters ever.
pcp

Stoney Mason

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Re: Evolve
« Reply #54 on: February 12, 2015, 02:06:44 AM »
so would you say the skill level required higher than it was for left 4 dead? I felt like it was hard to get a good team together that could carry you to the end, but I'd still have fun even when we lost. wondering if evolve is similar bc l4d was one of my favorite online shooters ever.

Unfortunately I never tried the competitive side of Left 4 Dead. I only did the co-op side of the game. So I can't speak intelligently to how it stacks up to that even though obviously Turtle Rock was involved in both.

I will say the tactical level required to do well is pretty much beyond what is out there in competing shooters at the moment (at least on consoles). Evolve fucks you if one of your teammates isn't playing right and one guy can't superman it for the team and carry you. Most shooters even the supposed team based ones aren't really designed this way in this day and age where COD style design that caters to everybody especially casuals is the dominant design philosophy.
« Last Edit: February 12, 2015, 02:36:40 AM by Stoney Mason »

Am_I_Anonymous

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Re: Evolve
« Reply #55 on: February 12, 2015, 08:38:35 AM »
Left for Dead was pretty fun for like 2 days then it's the same thing every time.

I expect this game will be the same.
YMMV

Positive Touch

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Re: Evolve
« Reply #56 on: February 12, 2015, 10:56:41 AM »
:|

l4d was great to me because not only did it break away from the typical deathmatch that's been done to death in fps, it also changed the tempo and style of the gameplay to match something like an old arcade game like gauntlet or smash tv. then they added in an easy-to-understand but extremely effective team mechanic to keep things focused. I loved the shit out of that game and wish there were more experimental fps out there. I know there's the survival game craze that's going on now but that's way different than what I want to play.
pcp

AdmiralViscen

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Re: Evolve
« Reply #57 on: February 12, 2015, 11:19:20 AM »
I feel like I fit into the type of player that this game is meant for, especially the way Stoney puts it, but every video just looks boring to me.

Stoney Mason

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Re: Evolve
« Reply #58 on: February 12, 2015, 11:26:21 AM »
I feel like I fit into the type of player that this game is meant for, especially the way Stoney puts it, but every video just looks boring to me.

These things are always variable. One man's boring is another man's tense and exciting. Playing the alpha or beta sadly would have been the best option as its very difficult to recommend this game to people as its not like COD or BF or Halo, or Titanfall or something easily quantifiable. All those games while different all share the same DNA. Evolve doesn't really fit into that family of shooters. If somebody told me they hated this game for X and Y, and Z reasons, I could see it, even though I personally like it.

And honestly, I wasn't going to buy it myself at full price so its not like I was sold myself. I got it for free essentially so obviously that impacts my experience and perceptions.

I think the "hunt" mode is actually the weakest mode. And if I solely played that, I could see it getting boring. But the other modes in the mix with evacuation make the game actually feel very dynamic imo. Boring isn't the word I would use to describe evolve. Punishing is the word I would choose instead. And that can be a good or bad thing depending on how an individual views those elements. 

I think what I'm trying to say is that even if Evolve isn't the perfect fps, I respect it. It's not trying to do same thing as the other shooters on the market and we need more of that.

AdmiralViscen

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Re: Evolve
« Reply #59 on: February 12, 2015, 11:31:52 AM »
All the videos I see are the monster staring at the ground eating sheep while the other dudes walk in circles until they run into each other and then it's a Destiny meat shield boss fight. Is that Hunt mode?