Author Topic: Titanfall is 6 vs 6 max  (Read 5807 times)

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Titanfall is 6 vs 6 max
« on: January 08, 2014, 01:58:04 AM »
Seems a bit low for me, its nice to have some bigger battles too.

Shaka Khan

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Re: Titanfall is 6 vs 6 max
« Reply #1 on: January 08, 2014, 02:22:20 AM »
Oh my, this won't sit well with all the resident xbots. Incoming 10-page thread full of meltdowns.

(You know... because so many people care so much about this)

(I'm being sarcastic)
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archnemesis

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Re: Titanfall is 6 vs 6 max
« Reply #2 on: January 08, 2014, 02:26:16 AM »
It might be a good number for competitive play, but I love larger battles. MAG was awesome with 128 vs. 128 players.

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Re: Titanfall is 6 vs 6 max
« Reply #3 on: January 08, 2014, 02:30:28 AM »
Shaka I take it you dont play fps, this is a big deal.


It might be a good number for competitive play, but I love larger battles. MAG was awesome with 128 vs. 128 players.

Just seems that maps will be tiny with 6vs6 :(

Gears was ok with a few players but that was slow gameplay.
« Last Edit: January 08, 2014, 02:32:18 AM by Lagerless »

Stoney Mason

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Re: Titanfall is 6 vs 6 max
« Reply #4 on: January 08, 2014, 02:38:06 AM »
Shaka I take it you dont play fps, this is a big deal.


It might be a good number for competitive play, but I love larger battles. MAG was awesome with 128 vs. 128 players.

Just seems that maps will be tiny with 6vs6 :(

Gears was ok with a few players but that was slow gameplay.

I play FPS. Pretty much all of them. And I can tell you, you have no idea until you actually play the game and feel the pacing on how it feels. That includes me and you. The most popular shooters on the planet generally have a player count between 12 and 18 players. The reality is the majority of consumers don't want Battlefield and they don't want planetside. They want fast action.

We know very little about how Titanfall plays in general outside of some cool videos and the pedigree of the dev. Probably should actually wait for that (real gameplay videos I mean) instead of guessing.
« Last Edit: January 08, 2014, 02:40:26 AM by Stoney Mason »

Shaka Khan

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Re: Titanfall is 6 vs 6 max
« Reply #5 on: January 08, 2014, 02:39:06 AM »
I read the dev's comments, and now I'm willing to wait and see how it turns out. It all comes down to balance and design, right MAG and Resistance 2?

(They can't talk back 'cause they were shutdown for bombing so hard)
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Re: Titanfall is 6 vs 6 max
« Reply #6 on: January 08, 2014, 03:02:04 AM »
Sure Stoney, but as you say this is a lower number then normally. So with the knowledge we have of fps in the past 20 years we can imagine some things, they are not exactly reinventing the wheel here. Of course it may pan out delish, but the number is still on the low side.

I'm not saying we have to have BF4 stuff with 64 vs 64, thats completely the opposite end.

Stoney Mason

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Re: Titanfall is 6 vs 6 max
« Reply #7 on: January 08, 2014, 03:06:06 AM »
I don't know that its a low number based on how the game plays. In fact its the exact same number of their last game COD excluding ground war except this one has greater mobility and a large player character with a mech.

The appeal of this game has always been COD mixed with mechs mixed with some of the mobility of arena shooters. I never placed an exact number in my mind on what that meant so I have no expectations either way.

I know supposedly there will be modes with the added AI and modes without. Other than that I don't really know the modes or anything. So I'm at the same point I was before this thread existed. When I see actual real gameplay videos, I'll be able too understand how the game actually plays and works. 6 on 6 may feel great or it may not feel great but the same could be said for any number. I never liked COD on PC for example because people over-stuffed the maps and it never felt right for the number of players and the speed at which they moved versus the map size.

If there is anything to complain about at this stage its about not having enough information on certain aspects of the game. Not bemoaning when actual facts do come out.
« Last Edit: January 08, 2014, 03:21:29 AM by Stoney Mason »

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Re: Titanfall is 6 vs 6 max
« Reply #8 on: January 08, 2014, 03:09:25 AM »
Which is another worrying fact no? If the game is coming out in a few months where are the gameplay vids?

Stoney Mason

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Re: Titanfall is 6 vs 6 max
« Reply #9 on: January 08, 2014, 03:14:13 AM »
Which is another worrying fact no? If the game is coming out in a few months where are the gameplay vids?

I'm gonna be honest here. I want more information and videos on the game more than anybody. And I have my own personal fears or slight apprehensions based on certain things but that's always the case with any game. I'd be more than willing to share my fears or apprehensions with you in the titanfall thread on here on the bore.

That being said I have a feeling based on your recent post history that no matter what videos are posted or what information is posted, you will come at it from a very specific angle. But that's my opinion.

Titanfall will either be good or bad or average. Just like plenty of games before they come out there is no real reason to have any strong impression either way other than hey those videos look cook to me or I want more information before I think this game is worthy of purchase or I'm not interested in that thing. It's a game. Just another game for me. Not another battle in the platform wars.



« Last Edit: January 08, 2014, 03:19:02 AM by Stoney Mason »

Shaka Khan

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Re: Titanfall is 6 vs 6 max
« Reply #10 on: January 08, 2014, 03:18:49 AM »
I think having Titans controlled by AI is an integral part of the design, which in turn takes the course of discussion towards whether bots is a good idea or not. There are several variables to the design of this game that makes me give Respawn the benefit of doubt, hence why I'm willing to wait and see.

Due to the exclusivity contracts this game is involved with, it is (regrettably) constantly getting caught in fanboy crossfire and thinly veiled concern trolls.
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Stoney Mason

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Re: Titanfall is 6 vs 6 max
« Reply #11 on: January 08, 2014, 03:30:33 AM »
I think having Titans controlled by AI is an integral part of the design, which in turn takes the course of discussion towards whether bots is a good idea or not

The AI bots are the biggest question mark on the game for me. Like I can see how that could be kind of cool in a way. But I also see how it could get old quick and in the way of actual human to human combat which to me feels like it should be the hallmark of any shooter. Now you could do something cool if like if it was a moba/shooter and the AI were creeps and the game suddenly had a monday night combat feel thing going on.... But I don't think that's actually what they are going for as that is too complex for the dumb masses probably. So if they are just there as scenery I'm not sure I'm going to like that. Which is why I was very interested when I heard early on there would also be just player versus player modes. Player versus Player objective modes sound a lot more interesting to me with that mix. I don't mind that you can put your mech in like bot mode. I'm just not sure I'm fan of a lot of dumb grunt bot AI running around unless it serves a purpose beyond immersion.
« Last Edit: January 08, 2014, 03:33:55 AM by Stoney Mason »

recursivelyenumerable

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Re: Titanfall is 6 vs 6 max
« Reply #12 on: January 08, 2014, 03:32:59 AM »
Checkers is 1 vs 1 lol
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Re: Titanfall is 6 vs 6 max
« Reply #13 on: January 08, 2014, 03:37:05 AM »
checkers doesn't have 360 noscopes
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Re: Titanfall is 6 vs 6 max
« Reply #14 on: January 08, 2014, 03:55:21 AM »
That being said I have a feeling based on your recent post history that no matter what videos are posted or what information is posted, you will come at it from a very specific angle. But that's my opinion.

Stoney don't worry, I love to hate the xbox one because MS messed it up so bad. If Sony made clusterfuck console like them I would love to hate it too. In fact I've owned a OG xbox and 360 longer then the PS2 and the PS3. Maybe that's why I dislike the Xbone so much now, cause it's everything but those two consoles.

But titanfall has nothing to do with that as far as I'm concerned and MW1 is one of my top 3 games for this gen so I am very interested.

Due to the exclusivity contracts this game is involved with, it is (regrettably) constantly getting caught in fanboy crossfire and thinly veiled concern trolls.

You really got it twisted holmes.

I do think this exclusivity deal is very bad for this promising title, especially since the Bone is bombing hard outside of the US/UK.
« Last Edit: January 08, 2014, 04:05:17 AM by Lagerless »

maxy

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Re: Titanfall is 6 vs 6 max
« Reply #15 on: January 08, 2014, 06:21:49 AM »
You mean,the biggest multiplayer markets in the world?

One thing is for sure,this constant sfag moaning about Titanfall makes it impossible to browse any gaming forum without "Titanfall this,Titanfall that... :zzz"

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Re: Titanfall is 6 vs 6 max
« Reply #16 on: January 08, 2014, 06:53:26 AM »
Biggest market? Really? You have salesnumbers?

PS: It's also getting outsold there.

Olivia Wilde Homo

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Re: Titanfall is 6 vs 6 max
« Reply #17 on: January 08, 2014, 07:17:11 AM »
I'm not even an xfag and I like the swipes you take at Triumph but the past few weeks of your sfaggotry is starting to get tiring.
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Re: Titanfall is 6 vs 6 max
« Reply #18 on: January 08, 2014, 08:33:50 AM »
I don't like reading that this is not only 6v6 max, but also that they're forcing bots running around.
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Re: Titanfall is 6 vs 6 max
« Reply #19 on: January 08, 2014, 08:49:32 AM »
Killzone is garbage

maxy

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Re: Titanfall is 6 vs 6 max
« Reply #20 on: January 08, 2014, 10:01:13 AM »
Biggest market? Really? You have salesnumbers?

PS: It's also getting outsold there.

Name two bigger ones then.
I don't see what current Xbone sales have to do with multiplayer shooter markets,btw.

cat

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Re: Titanfall is 6 vs 6 max
« Reply #21 on: January 08, 2014, 10:26:50 AM »
I love how Lager and Methodis have so much concern for xbots :heart

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Unless this gets the worst review ever I'll be buying it because by March that next gen drought will have me thirsty
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Re: Titanfall is 6 vs 6 max
« Reply #22 on: January 08, 2014, 10:38:51 AM »
Will buy the inevitable PS4 edition
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Re: Titanfall is 6 vs 6 max
« Reply #23 on: January 08, 2014, 10:47:36 AM »
I'm not even an xfag and I like the swipes you take at Triumph but the past few weeks of your sfaggotry is starting to get tiring.

HEY
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Re: Titanfall is 6 vs 6 max
« Reply #24 on: January 08, 2014, 10:51:44 AM »
I don't think there has ever been a case where AI bots made a shooter better in multiplayer.

All those arena shooters are meh btw.

bachikarn

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Re: Titanfall is 6 vs 6 max
« Reply #25 on: January 08, 2014, 11:10:43 AM »
Oops

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Re: Titanfall is 6 vs 6 max
« Reply #26 on: January 08, 2014, 11:17:00 AM »
lol isn't this a source game? :neogaf strugglebox :neogaf.
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Re: Titanfall is 6 vs 6 max
« Reply #27 on: January 08, 2014, 11:32:49 AM »
As I said in the gaf thread, 32 v 32 doesn't make something epic, and anyone with FPS/shooters experience outside of consoles/MW should understand this. I remember Gears 1 being very fun with limited squad multiplayer.

Counterstrike comes to mind. Give me 5 good teammates and an objective to complete or defend. Any fucking day of the week.

Also this has nothing to do with the console's abilities, and was a conscious decision by the team. Hell, non of the videos even suggested this was going to be some 16 v 16 death trap of children trading kills and feeling special.
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Eel O'Brian

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Re: Titanfall is 6 vs 6 max
« Reply #28 on: January 08, 2014, 11:48:09 AM »
I have to admit, the impression I had in my head was larger matches, somewhere in between COD and BF. I hadn't been paying much attention, so I was thinking it would be less twitchy than COD. Still, if they flesh out levels with AI soldiers and mechs, there's no reason the maps can't be larger than usual  small-team FPS games.
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Re: Titanfall is 6 vs 6 max
« Reply #29 on: January 08, 2014, 12:26:21 PM »
As I said in the gaf thread, 32 v 32 doesn't make something epic, and anyone with FPS/shooters experience outside of consoles/MW should understand this. I remember Gears 1 being very fun with limited squad multiplayer.

Counterstrike comes to mind. Give me 5 good teammates and an objective to complete or defend. Any fucking day of the week.

Also this has nothing to do with the console's abilities, and was a conscious decision by the team. Hell, non of the videos even suggested this was going to be some 16 v 16 death trap of children trading kills and feeling special.

But you just know a larger "big team battle" gametype or general increase in player count will happen in the next version.
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Re: Titanfall is 6 vs 6 max
« Reply #30 on: January 08, 2014, 12:37:56 PM »
Its really fuckinh weird to have MECHS and only 6 vs 6. It feels wrong.


Dickie Dee

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Re: Titanfall is 6 vs 6 max
« Reply #31 on: January 08, 2014, 12:42:12 PM »
Wonder how this will work with the dynamic of mechs being able to be taken out by swarms of faster on foot players. Doesn't seem like there'd be much more room for one active mech per side. Who know though
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Re: Titanfall is 6 vs 6 max
« Reply #32 on: January 08, 2014, 12:42:24 PM »
I had forgotten how much of a Sony fan Lager is.  Feels like GAF in here :lol
vin

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Re: Titanfall is 6 vs 6 max
« Reply #33 on: January 08, 2014, 12:54:51 PM »
Its really fuckinh weird to have MECHS and only 6 vs 6. It feels wrong.

Chromehounds was rocking and it was 6 vs 6.
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Re: Titanfall is 6 vs 6 max
« Reply #34 on: January 08, 2014, 01:04:49 PM »
checkers doesn't have 360 noscopes

Yes it does, taco. *jumps up and 360 spins and shoots you in the face with a real pistol?*

360 NOSCOPEZZZZZZZZZZZZZ bitch.

Its really fuckinh weird to have MECHS and only 6 vs 6. It feels wrong.

Chromehounds was rocking and it was 6 vs 6.

Chromehounds was slower than the normal pace of FPS though.

AdmiralViscen

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Re: Titanfall is 6 vs 6 max
« Reply #35 on: January 08, 2014, 01:36:15 PM »
yawn

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Re: Titanfall is 6 vs 6 max
« Reply #36 on: January 08, 2014, 01:38:07 PM »
As I said in the gaf thread, 32 v 32 doesn't make something epic, and anyone with FPS/shooters experience outside of consoles/MW should understand this. I remember Gears 1 being very fun with limited squad multiplayer.

Counterstrike comes to mind. Give me 5 good teammates and an objective to complete or defend. Any fucking day of the week.

Also this has nothing to do with the console's abilities, and was a conscious decision by the team. Hell, non of the videos even suggested this was going to be some 16 v 16 death trap of children trading kills and feeling special.

But you just know a larger "big team battle" gametype or general increase in player count will happen in the next version.

And if it follows traditional console FPS trends it'll be worse.
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Re: Titanfall is 6 vs 6 max
« Reply #37 on: January 08, 2014, 03:19:19 PM »
Quote
Part of the reason the game is special is that everyone in a match gets to feel like a hero. There are NPCs to harvest and second objectives to worry about, and everyone has access to a Titan.

http://www.polygon.com/2014/1/8/5288552/titanfall-anger-misunderstanding

From the Polygon article infomercial...

Farming bots, everyone is a hero...
« Last Edit: January 08, 2014, 03:25:09 PM by Lagerless »

Rahxephon91

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Re: Titanfall is 6 vs 6 max
« Reply #38 on: January 08, 2014, 03:37:35 PM »
Its really fuckinh weird to have MECHS and only 6 vs 6. It feels wrong.

Chromehounds was rocking and it was 6 vs 6.
Yeah, but Chromehounds was a way different game. Half of that game was the "holy shit dread of OH god we found someone ENGAGE" feeling of uncertainty as you and your team slowly and carefully walked the environment. 1 enemy in that game is a huge threat. So of course 6v6 worked.

6v6 will probably work for Titanfall. It works for CoD seemingly, but thats a game where the maps or small because of the lower player count. And I kind of dislike small maps, especially in CoD where it feels like a just run around kuje a chicken with my head cut off, hoping to find the next target. But I do like large maps and large player counts. To me it makes battles feel more lively and exting. Small player counts do not have some monopoly on tension or epicness as I have felt all of those numerous times in a BF game.


I'm not sure why people seem to think everything that has a big player cap sucks. I mean I've played tons of BF and that argument of it being chaotic just dosen't make sense to me. It's kind of controlled chaos. The big maps and whatnot keep it from just being spawn and spawn and die.

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Re: Titanfall is 6 vs 6 max
« Reply #39 on: January 08, 2014, 04:14:27 PM »
Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.

Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.

And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.

Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.

Can't wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try.

Eel O'Brian

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Re: Titanfall is 6 vs 6 max
« Reply #40 on: January 08, 2014, 04:17:08 PM »
Does Kinect let him know when his heart has had enough?
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Stoney Mason

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Re: Titanfall is 6 vs 6 max
« Reply #41 on: January 08, 2014, 04:21:17 PM »
I'm not sure why people seem to think everything that has a big player cap sucks. I mean I've played tons of BF and that argument of it being chaotic just dosen't make sense to me. It's kind of controlled chaos. The big maps and whatnot keep it from just being spawn and spawn and die.

I don't think big maps and big player cap suck. I love Battlefield. The issue is 1.) I don't think necessarily the general public is in love with huge player counts and huge maps based on what is popular. and 2.) I don't personally think inherently any player count number is superior to any other player count number. I think the experience and how it's designed and how fun it is, is what is most important. When I play Planetside 2, I don't go man, this is awesome. Battlefield sucks because the player count is lower than this. You judge it on its own merits or issues. Same with battlefield. Same with any shooter. The design and the fun and feel is what is important. Not an arbitrary player number.
« Last Edit: January 08, 2014, 04:24:35 PM by Stoney Mason »

Eel O'Brian

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Re: Titanfall is 6 vs 6 max
« Reply #42 on: January 08, 2014, 04:27:58 PM »
sup

thisismyusername

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Re: Titanfall is 6 vs 6 max
« Reply #43 on: January 08, 2014, 05:08:27 PM »
Honestly, the biggest issue I have isn't the player count: It's the AI's joining the game that could be played with a higher player count/more actual human players. I'm wondering how bad the AI will ruin the game. But I'm at least willing to try the game if they shoot out a demo or something before release.

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Re: Titanfall is 6 vs 6 max
« Reply #44 on: February 07, 2014, 03:25:11 AM »
7th man
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