Author Topic: Game  (Read 19348 times)

0 Members and 1 Guest are viewing this topic.

Human Snorenado

  • Stay out of Malibu, Lebowski
  • Icon
Re: Iwata STAYS
« Reply #180 on: January 30, 2014, 12:52:47 AM »
sure, why not?  it sold more than 3 million copies.

spoiler (click to show/hide)
:'(
[close]

yar

Re: Iwata STAYS
« Reply #181 on: January 30, 2014, 08:49:53 AM »
Having read the Q&A and other reports, I've a few thoughts on it

  • One thing I haven't seen mentioned much is the increase in licensing activities. I don't think they mean just toys... I've got a feeling they may be open to licensing hitherto more-restricted characters for cartoons or movies now. Which could be massive, if so.
  • Divorcing what they call 'QOL' stuff from gaming systems could be really smart. Nobody wants to buy a Wii U just to monitor their BMI on Wii Fit U, especially if they have a previous version. Take that stuff and make it platform agnostic. Edutainment and lifestyle stuff could be really good fit for mobile, or even tablets/PC if they're looking to get into schools. Mobiles have all the gyro, GPS, NFC shit they could possibly want too. They do have a '???' element feeding back into their gaming side, so they do still seem to have something in mind for leveraging it if they're successful.
  • The 'non-wearable' thing suggests they've come up with something about changing you, or your environment, and making it more measurable. Could be something for the kitchen, could be more equipment a la balance board. I wouldn't assume that just because they're talking about it being 'non-wearable', that they're not going to want to sell you something tangible. It could be something that works WITH mobiles, headsets, smartwatches etc. Could be lame as shit like the vitality sensor idea, or could be something clever. Either way, E3 will be interesting.
  • DS VC is nice, but potentially hideous. 2D stuff will be fine, especially on the gamepad, but I'll be praying for game by game tweaks for texture filtering, rendering resolution and AA if they actually intend to offer any of the 3D Games. Mario 64 DS was the definitive version for example, but it needs a rendering resolution boost if its ever going to see light of day on my TV.

Nothing in there to excite existing owners and gamers, but then, I suppose thats not the point of the investor Q&A. It was more "we have some ideas, promise"

I disagree with them that a price drop would be pointless. People in the UK are very price savvy and price motivated And they're fickle. See 360 giving way to a market of PS4 preferred to Xbone by 1.5:1. Price and value matter!

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: Iwata STAYS
« Reply #182 on: January 30, 2014, 09:19:52 AM »
  • One thing I haven't seen mentioned much is the increase in licensing activities. I don't think they mean just toys... I've got a feeling they may be open to licensing hitherto more-restricted characters for cartoons or movies now. Which could be massive, if so.

Maybe we'll finally get that Super Mario Bros. 2 movie that we were promised. Bob Hoskins ain't getting any younger.
©@©™

Shaka Khan

  • Leather Jihadist
  • Senior Member
Re: Iwata STAYS
« Reply #183 on: January 30, 2014, 09:26:06 AM »
LEAPFROG STRATEGY

Unzip

bachikarn

  • Member
Re: Iwata STAYS
« Reply #184 on: January 30, 2014, 09:44:30 AM »
  • One thing I haven't seen mentioned much is the increase in licensing activities. I don't think they mean just toys... I've got a feeling they may be open to licensing hitherto more-restricted characters for cartoons or movies now. Which could be massive, if so.

Maybe we'll finally get that Super Mario Bros. 2 movie that we were promised. Bob Hoskins ain't getting any younger.

http://www.slashfilm.com/the-super-mario-bros-movie-gets-a-comic-book-sequel/

Damian79

  • Senior Member
Re: Iwata STAYS
« Reply #185 on: February 04, 2014, 06:36:22 PM »
Quote
Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.

For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
-Iwata

Fusion confirmed?  Forget the specs i posted before though.  Highly unrealistic.  But the next handheld will be about the same power as the wii u judging from this.

Tasty

  • Senior Member
Re: Iwata STAYS
« Reply #186 on: February 04, 2014, 07:54:10 PM »
Yeah, the next handheld will have Wii U-level power (well, probably a bit less, who knows), while their next console will have the same power but probably in a much smaller and less expensive ($99?) package (think Vita TV without the fail.) And you play the same games on both. As far as gambits to get third party support for their home systems go, this is probably the best bet.

Tasty

  • Senior Member
Re: Iwata STAYS
« Reply #187 on: February 04, 2014, 09:00:35 PM »
I was going to put a disclaimer that it wouldn't be the same kind of fail, but it was already kind of a run on sentence.

Himu

  • Senior Member
Re: Iwata STAYS
« Reply #188 on: February 04, 2014, 09:02:32 PM »
I heard vita TV is good?
IYKYK

Tasty

  • Senior Member
Re: Iwata STAYS
« Reply #189 on: February 04, 2014, 09:41:49 PM »
I love the idea of Vita TV but the fact that most games have to be manually updated by devs killed it IMO. Just another reason that rear touchpad was a stupid fucking idea.

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: Iwata STAYS
« Reply #190 on: February 05, 2014, 07:11:17 AM »
Pretty soon third parties aren't even going to bother with token ports but it isn't like Nintendo gives a shit about that anyway.
I think this already happened. What third party ports exist aside from watch dogs and Lego games for 2014?
“If that (keeps happening), the console business becomes a commodity business. There is no reason to choose one console over another, except price,” he said. “Then it doesn’t matter which machine you choose–they all play the same games.”

helios

  • Senior Member
Re: Iwata STAYS
« Reply #191 on: February 06, 2014, 11:30:53 AM »

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Iwata STAYS
« Reply #192 on: February 09, 2014, 03:21:51 PM »
I heard vita TV is good?

It is good, in theory- you get a cheap little box that plays PS1, PSP, Minis, PS Mobile, and select Vita games right out of the box, plus it will be able to remote play PS4 games and will stream PS Now (so more PS1, plus PS2 and PS3) later on, and it offers streaming video services.

It's just too bad that so many Vita games aren't supported, we don't really know much about PS Now yet, and won't know how PS4 remote play is on it until the end of this month.

Plus it seems like Sony isn't releasing it here.  I'd still import one if U.S. accounts start working on them after a patch, though- if for no other reason than the streaming stuff.

I feel bad for the people who imported this thing, like this guy.  Glad I held off.

« Last Edit: February 09, 2014, 07:05:38 PM by bork laser »
ど助平

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: Iwata STAYS
« Reply #193 on: February 09, 2014, 04:18:25 PM »
©@©™

Tasty

  • Senior Member
Re: Iwata STAYS
« Reply #194 on: February 09, 2014, 04:19:58 PM »
The Vita TV is exactly what I think the next Nintendo system will be (and should be, down to the price and size), except the games will be completely cross-playable between it and their next handheld.

Really hoping they get their account shit in order before then, though.



Look at this shit, it's so hot. Damn shame it'll probably be JP only and most Vita games will never work on it though.
« Last Edit: February 09, 2014, 04:21:59 PM by Tasty Meat »

Shaka Khan

  • Leather Jihadist
  • Senior Member
Re: Iwata STAYS
« Reply #195 on: February 09, 2014, 04:37:53 PM »
Unzip

magus

  • LIKES FF7
  • Senior Member
Re: Iwata STAYS
« Reply #196 on: February 09, 2014, 06:18:14 PM »
<----