Author Topic: Bioshock Finite  (Read 10037 times)

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Human Snorenado

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Re: Bioshock Finite
« Reply #60 on: February 19, 2014, 09:13:18 PM »
A libertarian miffed by Bioshock? You don't say!
A real free market utopia wouldn't be that linear!

:jawalrus

yar

benjipwns

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Re: Bioshock Finite
« Reply #61 on: February 19, 2014, 10:08:32 PM »
Joking aside, I think 2's setup is better done even if it's just as strawman or black/white as in Levine's two stories. If only because it's a personal and possibly sympathetic usage of the same kind of concepts. Not to spoil for anyone but the villains seem a lot less openly villainy but that could just be my interpretation.

Besides, the first game doesn't really have much of anything to do with libertarianism, it sorta works as an Objectivist society though. I probably mainly dislike it and Infinite's stuff because it's so oddly praised as deep and intellectual and crap when it's mostly ham-fisted. So maybe that's why I favor 2 since it never got any of that hype, especially the "BIG MEANINGFUL CHOICES" crap. Or maybe my love of audiologs and that kind of thing made me pay too much attention.  :lol They all play pretty much the same though, some real good, some sorta good and some real bad. As mentioned, visually, the world's are pretty great too.

spoiler (click to show/hide)
:teehee
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Human Snorenado

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Re: Bioshock Finite
« Reply #62 on: February 19, 2014, 10:19:25 PM »
I'm probably thinking too much about BioShock, but I think the reason the first played better as a game for me than Infinite (never played 2) was that you were basically just trying to survive in a setting that had ALREADY had a fall from grace. In Infinite, you're the engine of that fall, whether it's deserved or not.

I haven't played the first one since 2008 I wanna say, so I might be wrong, but I remember enjoying the gameplay better than Infinite's as well, even though the skyhook shit was really fun.
yar

benjipwns

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Re: Bioshock Finite
« Reply #63 on: February 19, 2014, 10:24:11 PM »
Yeah, I liked that in the first Metroid Prime as well where you've come in after shit's gone down and you basically uncover the history through the logs.

benjipwns

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Re: Bioshock Finite
« Reply #64 on: February 19, 2014, 10:29:45 PM »
That is one of the worst things about all the shooting, along with the pacing, it'd be more tolerable otherwise. One of the problems I have with the Call of Duty's single player too. On PC anyhow.

Stoney Mason

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Re: Bioshock Finite
« Reply #65 on: February 19, 2014, 11:01:49 PM »
I'm probably thinking too much about BioShock, but I think the reason the first played better as a game for me than Infinite (never played 2) was that you were basically just trying to survive in a setting that had ALREADY had a fall from grace. In Infinite, you're the engine of that fall, whether it's deserved or not.

I haven't played the first one since 2008 I wanna say, so I might be wrong, but I remember enjoying the gameplay better than Infinite's as well, even though the skyhook shit was really fun.

I think the combat is better in infinite than the original by a good margin. But the problem is I don't think combat is the reason you play these games.

So what if the combat is better. I think Bioshock 1 probably had the more unique world and probably the better story and a very nice twist. That counts for a lot. (That being said it was pretty damn flawed too) The combat in both games gets very tedious. There is no real stealth approach option for either game. The AI is brick dumb. So you end up with an average shooter that has to stand on the originality of the world. And the first time around is always going to be more original than the sequel.

Great Rumbler

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Re: Bioshock Finite
« Reply #66 on: February 20, 2014, 12:51:10 AM »
The final battle in Bioshock Infinite was so utterly abysmal, totally devoid of any effort whatsoever.
dog

benjipwns

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Re: Bioshock Finite
« Reply #67 on: February 20, 2014, 02:01:54 AM »
I'm trying to remember the last good final battle in a FPS I've played, they're so often let downs even compared to earlier battles in the game. The one that always sticks with me where I was first actually upset about it is Call of Duty 2 which had all these great level designs and grand scale battles, and then the last one you run around some small town for five minutes then put bombs on a couple of tanks and then the game just sorta ends after a couple of guys talk for a minute.

And it's like immediately AFTER Pointe du Hoc and Hill 400. Let alone the Stalingrad and El Alamein parts from earlier in the game.
« Last Edit: February 20, 2014, 02:06:09 AM by benjipwns »

cool breeze

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Re: Bioshock Finite
« Reply #68 on: February 20, 2014, 02:09:22 AM »
I liked half life 2 ep 2's.  7 years ago ain't recent, but still.

The worst is FEAR 2.

The Sceneman

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Re: Bioshock Finite
« Reply #69 on: February 20, 2014, 02:16:21 AM »
Bioshock Infinite was so utterly abysmal, totally devoid of any effort whatsoever.

ftfy
#1

The Sceneman

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Re: Bioshock Finite
« Reply #70 on: February 20, 2014, 02:23:04 AM »
More games need to understand the concept of a final boss.

In Bioshock's case, the designers needed to understand the concept of a well designed videogame. The kind of game design which consistently tests and rewards the player, with a clear motive behind the nature of the gameplay, and adheres to fundamental design models of entertainment in general.

Bioshock Infinite is one of the worst games I have ever played. It looked great, beautiful art and interesting setting and story. The game it self was a quagmire of gameplay ideas, which all seemed completely disjointed, unbalanced and seemingly no thought put into what was happening and how the player was reacting to one scene to the next. Hannah Montana: the Movie: the Game was in all regards a more well honed, focused product.
« Last Edit: February 20, 2014, 02:26:33 AM by The Sceneman »
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Himu

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Re: Bioshock Finite
« Reply #71 on: February 20, 2014, 07:55:25 AM »
More western games need to understand the concept of a final boss.

Fixed.
IYKYK

Positive Touch

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Re: Bioshock Finite
« Reply #72 on: February 20, 2014, 08:21:19 AM »
I'm trying to think of ANY fps that had worthwhile final bosses. serious Sam comes to mind, as does the metroid prime series, but man that shit is rare. it's weird to me that so few fps games have mirror-match type battles, too.
pcp

Tasty

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Re: Bioshock Finite
« Reply #73 on: February 20, 2014, 11:36:13 AM »
Deus Ex had bad bosses all around. Which sucks cause the rest of the game is awesome.

Supposedly fixed in DX for Wii U :rejoice

Rahxephon91

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Re: Bioshock Finite
« Reply #74 on: February 20, 2014, 02:21:07 PM »
Fixed in The Directors Cut in general.

Though still not actually good.

Steve Contra

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Re: Bioshock Finite
« Reply #75 on: February 20, 2014, 02:21:24 PM »
I'm still wondering how after 7 years of development Levine managed to produce a game that felt exactly the game he just made but worse.  He talks so much about iteration but what exactly was he iterating?
vin

Stoney Mason

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Re: Bioshock Finite
« Reply #76 on: February 20, 2014, 02:47:45 PM »
I'm still wondering how after 7 years of development Levine managed to produce a game that felt exactly the game he just made but worse.  He talks so much about iteration but what exactly was he iterating?

Racism

The Sceneman

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Re: Bioshock Finite
« Reply #77 on: February 20, 2014, 03:46:40 PM »
I'm still wondering how after 7 years of development Levine managed to produce a game that felt exactly the game he just made but worse.  He talks so much about iteration but what exactly was he iterating?

Racism

Yeah, and "irony"

There was one moment that just hammered home to me; exactly how diehard Bioshock stans are some of the most distinguished mentally-challenged faux-intellectuals on the planet.

I was listening to the song "Irene Goodnight" on Youtube (because Infinite did have great music), and the top rated comment was:
Quote
This was originally written by a black man during the 30's.Oh, the irony.

My brain melted trying to comprehend that sentence and how that person understood the meaning of irony. Wow, just wow
« Last Edit: February 20, 2014, 04:06:37 PM by The Sceneman »
#1

chronovore

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Re: Bioshock Finite
« Reply #78 on: February 21, 2014, 01:05:15 AM »
Well that's that

Feel bad for the retardedly talented people looking for work now. This sucks regardless of whether or not Ken was a nut, he kept people employed
As bad as I feel for that group of people, I assume most of them will have less trouble being picked up by other studios than Ken Himself would. That's a staggering amount of talent and, while I assume this is no picnic for any of them, they are likely all on to greener pastures.

Ken, though, and that "gee, it's been great, and i'm still employed, but everyone else has got to go" memo, it is hard to picture a more self-serving PR misstep than that. I wonder if anyone will spit on him at GDC.

I feel bad for the people who got laid off. Infinite was such a piece of shit.

Wait, I find NOTHING contentious in a Third post? SOUND THE ALARM, THE END TIME IS NIGH.

a slime appears

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Re: Bioshock Finite
« Reply #79 on: February 23, 2014, 09:58:55 AM »
Well that's that

Feel bad for the retardedly talented people looking for work now. This sucks regardless of whether or not Ken was a nut, he kept people employed
As bad as I feel for that group of people, I assume most of them will have less trouble being picked up by other studios than Ken Himself would. That's a staggering amount of talent and, while I assume this is no picnic for any of them, they are likely all on to greener pastures.

Ken, though, and that "gee, it's been great, and i'm still employed, but everyone else has got to go" memo, it is hard to picture a more self-serving PR misstep than that. I wonder if anyone will spit on him at GDC.

I feel bad for the people who got laid off. Infinite was such a piece of shit.

Wait, I find NOTHING contentious in a Third post? SOUND THE ALARM, THE END TIME IS NIGH.

Yeah, they're currently over 50 companies already actively hiring people left and right. More than 112 recruiters are heading to the job fair at Irrational to hire people.

Say what you will about Levine (my friend who used to work with him HATES his guts) but the guy is actively promoting his laid off employees on Facebook and other social media outlets and doing what he can to make the best of a shitty situation. I've never seen a studio head go out of his way like this.