Author Topic: Asshole's Crud 5  (Read 12337 times)

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Hock

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Re: Asshole's Crud 5
« Reply #60 on: November 11, 2014, 11:49:13 AM »
That is legitimately more terrifying than anything I've seen in a horror game.

demi

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Re: Asshole's Crud 5
« Reply #61 on: November 11, 2014, 11:50:55 AM »
People buying Ubisoft games  :lol

Far Cry 4 :bow
fat

Eel O'Brian

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Re: Asshole's Crud 5
« Reply #62 on: November 11, 2014, 12:01:28 PM »
Yeah, FC4 is basically FC3 with a skin over it and a few new things added, so it's bound to be the least buggy Ubisoft game this year :lol
sup

bork

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Re: Asshole's Crud 5
« Reply #63 on: November 11, 2014, 12:57:16 PM »
Eurogamer - 7/10
Joystiq - 2.5/5
Gamespot - 7/10
Videogamer - 8/10
IGN - 7.8
Kotaku: NO
Game Informer - 8/10
Polygon - 6.5
Destructoid - 7/10

Quote
It's a good time to be an Assassin's Creed fan. I just wish my console could run it properly.
Quote
That isn't the game Ubisoft made. They made what amounts to a showpiece for a new graphics engine, a game that will initially turn heads but which quickly reveals itself to be frustrating, repetitive, and dull.

I've been happy with Assassin's Creed for a long time. Any series can have an off year, and hopefully Ubisoft will do better the next time around. But this year, for the first time ever, I'm telling you to skip the year's biggest Assassin's Creed.
Quote
Inordinately long load times, repeated onscreen notifications, and a couple of hard freezes prove that Unity is a complex game that hasn’t yet had all of its bugs smashed.
Quote
The ingredients are all here for a spectacular new standard for the series on Sony and Microsoft's new machines. But in the quest to build something that looked and sounded "next generation," Ubisoft Montreal failed to fix the problems that have accumulated over so many annual release. Combined with an uninspiring story, and a long list of considerable technical problems, Unity falls short of the fresh start Assassin's Creed needs.
Quote
If Ubisoft fixes the glitches, Assassin's Creed: Unity will be a much stronger game, even if the ceiling is a bit lower in general. Unity's potential is not as strong as some of the better entries in the series, but it's good enough for existing fans to continue to journey.
ど助平

bork

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Re: Asshole's Crud 5
« Reply #64 on: November 11, 2014, 12:58:12 PM »
What is it that made the gaming press suddenly stop giving AAA games a free pass?   :o

Quote
8 Real Things I Experienced in Assassin's Creed Unity
November 11, 2014 by JDavisIGN

If Assassin’s Creed Unity represents the future direction of AAA video games, I seriously question the future health and legitimacy of this industry.

These are 8 real things I experienced within Assassin’s Creed Unity’s first 2-3 hours:

    I tried to open a treasure chest, but was told I needed the Assassin’s Creed companion app to open it, with no additional information or context.

    I tried to open another treasure chest, and was told I needed to sign up for Assassin’s Creed Initiates to open it.

    I tried to open a third treasure chest, and was told I needed to upgrade Arno’s lockpicking skill.

    I upgraded Arno’s lockpicking skill, and was told my skill level still wasn’t high enough to open that chest. I gave up.

    When I paused the game, the second option in the pause menu is an eStore that lets you spend real money on time-saving boosts, bonus in-game currency, and so-on.

    I saw a woman floating through the air.

    I heard the same line of dialogue 5 times during an early-game chase mission.

    I experienced my character flip all around on the side of a building instead of climb through the window like I wanted.

    None of the above includes subjective elements I found troublesome, including confusing and uninteresting “modern day” moments, trial and error mission design, and soulless NPCs.

This is a $60 video game set in revolutionary Paris that continually spams you to sign up for Ubisoft services via locked-away in-game content. This is a $60 video game that paces out unlockables and upgrades at the exact speed that Ubisoft wanted, but then offers to sell you “time savers.”

With all of this in mind, I still don’t necessarily disagree with Marty’s positive review. Unity’s vision of Paris is very impressive. Its story is interesting - I’m enjoying the game’s central intrigue. Plenty of the side missions are satisfying, especially the murder mysteries. My personal score would be lower, but the game has its merits.

But all the issues I outlined above are more than just disappointing - they’re dangerous. They’re undermining. As someone that truly loves the video game medium, they’re downright scary.

Master Chief Collection’s matchmaking is broken, and multiplayer requires a huge day one patch. Titanfall is dead. The PS4’s 2.0 firmware update continues to cause major problems. The days of going to a midnight launch event and coming home to experience pure launch day gaming bliss seem to be over.

I completely understand the need to make more than $60 from a big-budget AAA game. This is a tough business to be in. But it has to be done in a way that doesn’t compromise the integrity of your gameplay, and doesn’t test the patience of your players. If you’re a game developer, and you care about the long term health and sustainability of this business, please do what you can to ensure we’re not creating the darkest timeline.
ど助平

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #65 on: November 11, 2014, 01:43:17 PM »
Yeah, Destiny, The Evil Within, Alien Isolation, Driveclub, Unity...fall AAA games outside of MS stuff (Sunset & Horizon 2) are not living up to expectations this year. 


Really hope 2015 fares better and developers are just struggling with year 1 new tech engines.

Sho Nuff

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Re: Asshole's Crud 5
« Reply #66 on: November 11, 2014, 02:52:33 PM »
So is AC Unity salvageable with a patch, or even with perf/crash fixes, is it a lost cause?

bork

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Re: Asshole's Crud 5
« Reply #67 on: November 11, 2014, 03:23:47 PM »
Yeah, Destiny, The Evil Within, Alien Isolation, Driveclub, Unity...fall AAA games outside of MS stuff (Sunset & Horizon 2) are not living up to expectations this year. 


Really hope 2015 fares better and developers are just struggling with year 1 new tech engines.

Well, with all the games that got pushed back, 2014 always was "the year of waiting for 2015" anyway.   :P
ど助平

Cerveza mas fina

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Re: Asshole's Crud 5
« Reply #68 on: November 11, 2014, 04:16:24 PM »
Yeah, Destiny, The Evil Within, Alien Isolation, Driveclub, Unity...fall AAA games outside of MS stuff (Sunset & Horizon 2) are not living up to expectations this year. 


Really hope 2015 fares better and developers are just struggling with year 1 new tech engines.

Im afraid its not struggling, its the new design philosophy.

AAA games like last gens TLOU, Galaxy and Gears will be even more rare now.

Re: Asshole's Crud 5
« Reply #69 on: November 11, 2014, 04:23:11 PM »
i thought alien isolation was pretty well received
😈

Rahxephon91

  • Senior Member
Re: Asshole's Crud 5
« Reply #70 on: November 11, 2014, 06:48:11 PM »
I'm enjoying The Evil Within. Was that supposed to be  AAA game? Feels like an actual game so I'm going to say no.

Either way I never expected anything from AC since it's such a shitty series. Pretty much everything Ubisoft makes is shit so I didn't care. It is very surprising that Unity is scoring low. I though it was a sure in.

Destiny was the other big surprise. Everyone was big on it after the Beta. Seemed like Bungie hit the nail on the head. I did'nt much care for the beta. The pvp multi seemed like garbage was the first sign of it being a problem. I also did'nt think the mission they had was anything to write home about. Then people tell me it's really devoid of content and it's like wtf did Bungie do all this time. Can't comment on the story since I never thought Halo had worthwhile lore.

Alien seem to actually turn out well I thought. The game always sounded divisive. It was never going to be a slam dunk for everyone. The fact that it apparently is good for many seems like an accomplishment.

Shadow of Mordor took people by surprise. So did Advanced Warfare. It's still a CoD game, but it's a good CoD game.

Seems the fall aaa season was a mixed bag.

SpeedStats

  • Member
Re: Asshole's Crud 5
« Reply #71 on: November 11, 2014, 07:09:19 PM »
I'm kinda glad I held off on playing Mordor because even just the first cutscene actually stuttered for me in this.

My code ain't jank, but at least it's still appropriate.




Seems the fall aaa season was a mixed bag.

Not just the fall.

The whole year.

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #72 on: November 11, 2014, 09:14:10 PM »
I'm also not sure if AC5 is bad or if it's just horribly optimized.  It seems like the biggest things that reviews are knocking it for are:

-Framerate is shit/unplayable
-glitchy
-In-app purchase crap
-Need companion/web-game link to open certain optional chests for costume pieces
-Platforming still goes the wrong way sometimes

Now, playing it on my new monster PC at 1080p/60fps the first point is not an issue for me, haven't run into any glitches, the in-app purchases from what people are saying are never needed and no different than the AC3/4 "time-saver" packs except now in the main menu, already linked companion/initiates and I've played a billion AC games so I'm used to the finnicky controls.  So far my experience is that the game looks gorgeous and is...AC.  But nothing is telling me whether it's going to be a good AC or bad AC because all the criticisms are hardly talking about the mission design/story-telling, game-aspect of it.

thisismyusername

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Re: Asshole's Crud 5
« Reply #73 on: November 11, 2014, 09:29:42 PM »
Now, playing it on my new monster PC at 1080p/60fps the first point is not an issue for me, haven't run into any glitches, the in-app purchases from what people are saying are never needed and no different than the AC3/4 "time-saver" packs except now in the main menu, already linked companion/initiates and I've played a billion AC games so I'm used to the finnicky controls.  So far my experience is that the game looks gorgeous and is...AC.  But nothing is telling me whether it's going to be a good AC or bad AC because all the criticisms are hardly talking about the mission design/story-telling, game-aspect of it.

If the 100% requirements  (DO NOT PUSH OH SHOVE ENYONE!)  and scripts are as buggy (exploding knees floating guns! Connor bird!) as AC3... then yes, it's buggy.

It's hilarious that after the miss-step that was AC3, AC4 brought faith back only for Unity to dash it again.

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #74 on: November 11, 2014, 09:37:29 PM »
There does seem to be sub-objectives, but I'm not sure if they effect 100% sync like AC:B->AC4, at least they don't seem to shove it in your face when you miss them.  I haven't noticed any I've missed but only noticed a couple of times when they've popped up.

Glitches are bad, yeah.  I'm sure I'll run into some, and AC3 fucked me over a few times in stealth from glitching, but that seems pretty norm for AC these days. 


What I've played so far just feels like they're bailing on everything post AC:B and saying "fuck this, let's just copy what worked with a generation leap in visuals".  Nice city divided into districts, glyph puzzles are back, feathers, chests, lots of historical facts, Ezio-wannabe lead character...basically AC2 again.  But since AC2 is still my favorite (with AC4 right behind it), I'm ok with that.  It's like getting a new Mario Kart, your old favorite game is back with shiny new graphics/animations.

Main thing for me is gonna be if the story is any good, if the city is interesting and if the missions are fun. 

Will play Rogue next year when it's ported to PC, but no new cities is pretty boring.


I'd thought for sure that the next AC game after Black Flag would be a pirate iteration, taking the big open sailing world and making an MMO AC out of it or something.  The world is just ripe for multiplayer cat & mouse chases and pirate ship fights and such.  AC:U and Rogue are both really "safe"


Also, WTF happened to Osiris -> AC: Osiris??  The game must be going through some development hell.  Wonder if it'll ever come out, and if it does whether it'll be an AC game.

Rufus

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Re: Asshole's Crud 5
« Reply #75 on: November 11, 2014, 09:41:24 PM »
Somewhere out there in Japan, Oscar's crotch is tingling and he doesn't even know why.



What about the AC: Rogue?

TVC15

  • Laugh when you can, it’s cheap medicine -LB
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Re: Asshole's Crud 5
« Reply #76 on: November 11, 2014, 09:43:54 PM »
When you activate a glyph mission, in what range is the glyph you're supposed to find. I activated the one in the cafe lair and it really didn't give me any indication of where to look. I didn't know whether it was in the room or the building or even the whole zone. I just quit after a few minutes and moved on.
serge

thisismyusername

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Re: Asshole's Crud 5
« Reply #77 on: November 11, 2014, 09:48:18 PM »
What about the AC: Rogue?

That's not out until next week for PS360 isn't it? PC port is next year.

SpeedStats

  • Member
Re: Asshole's Crud 5
« Reply #78 on: November 11, 2014, 09:51:30 PM »
What I've played so far just feels like they're bailing on everything post AC:B and saying "fuck this, let's just copy what worked with a generation leap in visuals".  Nice city divided into districts, glyph puzzles are back, feathers, chests, lots of historical facts, Ezio-wannabe lead character...basically AC2 again.  But since AC2 is still my favorite (with AC4 right behind it), I'm ok with that.  It's like getting a new Mario Kart, your old favorite game is back with shiny new graphics/animations.

Main thing for me is gonna be if the story is any good, if the city is interesting and if the missions are fun. 

Will play Rogue next year when it's ported to PC, but no new cities is pretty boring.

I'd thought for sure that the next AC game after Black Flag would be a pirate iteration, taking the big open sailing world and making an MMO AC out of it or something.  The world is just ripe for multiplayer cat & mouse chases and pirate ship fights and such.  AC:U and Rogue are both really "safe"

Sunblade and I are talking while we play the game (we're in different spots), and we're basically saying the same thing.  A lot of the side missions he ran into sound super-fun (ie: the detective mystery stuff) and I'm just having fun doing the random shit I did in AC2 and AC:Brofist.  Really like the district design, all the chests (outside of the ones I need to connect to the companion app for because i don't want to do that), the architecture and climbing up the Notre Dame, and all those historical facts that I kinda missed in the AC3 games.  It's not perfect, and Arno feels like a poor man's Ezio, but anything's a step-up from Connor and I feel like he was slight more personality than Edward Kenway.

Don't feel bad about enjoying the game just because reviews are saying otherwise.  Tales of Graces f is one of my fave Tales games and people just don't like that one.  Not my problem.  I like what I like.

I want to try Rogue when it inevitably gets an upgrade. Heard it only has like 6-7 sequences, though.

That said, it could get worse.  The framerate sucks in some spots and I have to take breaks because the framerate can suck, but otherwise, I think... it seems fine?  I haven't played Mordor yet and the last open-world-esque game I'd played was AC4, so maybe that's colouring my vision a bit.

So far, I think it'll be better than AC3, but that's a low bar. Don't think it'll approach the highs of 2/Bros in the hood.

What about the AC: Rogue?

That's not out until next week for PS360 isn't it? PC port is next year.

That's out today.
« Last Edit: November 11, 2014, 09:55:53 PM by SpeedStats »

Re: Asshole's Crud 5
« Reply #79 on: November 11, 2014, 09:57:51 PM »
I can't say I've played ACU long enough to experience many bugs or glitches but I think people might be forgetting just how buggy AC3 is. Until I run into a glitch that actively prevents me from moving on in the game like what happened to me during AC3's early hours, ACU can't possibly be as bad in that regard.

I'm having fun.  :yeshrug

SpeedStats

  • Member
Re: Asshole's Crud 5
« Reply #80 on: November 11, 2014, 10:04:49 PM »
I think the thing that's bugging me the most is that I switched the VA and subtitles to French but when I look at the lips move, they're sounding out English words.  It makes me want to switch everything back to English because I know their lips aren't motioning for French words.

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #81 on: November 11, 2014, 10:17:05 PM »
I thought the whole lack of French accents would bother me, but playing in English it just feels like most Hollywood films about foreign country history.  The little bits of french Arno says at the ends of his lines and the french from NPCs you run by is good enough for me.  Still might try turning it to French, but I'm ok with the English dub so far.

SpeedStats

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Re: Asshole's Crud 5
« Reply #82 on: November 11, 2014, 10:40:14 PM »
I think the English is fairly serviceable for the same reasons you said.  I don't know if it would've made a huge difference if everyone did have a French accent.  Part of me might think that if the accents were too strong, then it'd sound like a partial mess.

I think the French dub is pretty decent.  I dunno if they got Quebecois French speakers or Parisian French speakers, but you'd be able to tell pretty easily (ie: Parisian French is more enunciated (ie: you can hear almost every consonant if it's voiced in the language) than Quebecois French which ... can get really speedy and semi-lazy at times).  Didn't like the French dub with the kids at the beginning much and thought the English dub was better in that spot, but the other speakers seem okay.  Arno and Elise sound great in French so far wrt chemistry, but I'm not sure how the English one sounds by comparison.

Fifstar

  • Member
Re: Asshole's Crud 5
« Reply #83 on: November 12, 2014, 02:43:07 AM »

It's hilarious that after the miss-step that was AC3, AC4 brought faith back only for Unity to dash it again.

Maybe it's because of different teams working on the games?
Gulp

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #84 on: November 12, 2014, 02:58:24 AM »
It does seem like the sub-objectives factor into overall percentages, but the game does a good job at not making a big deal out of it.  Nothing says you missed anything and the sequence still shines gold regardless of if you did the optional challenges, but to get 100% sync you'll probably need to do them all. 

Main thing I don't like is that some of the collectibles and missions are co-op only and right now I can't even try them because the servers are down.  Feel like it could be annoying to 100% the game because of the forced co-op.

demi

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Re: Asshole's Crud 5
« Reply #85 on: November 12, 2014, 09:37:57 AM »
Can I get a story summary please, how are the aliens involved
fat

Rufus

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Re: Asshole's Crud 5
« Reply #86 on: November 12, 2014, 09:55:04 AM »
Nice hair though. Well, considering.

demi

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Re: Asshole's Crud 5
« Reply #87 on: November 12, 2014, 10:02:43 AM »
fat

Cerveza mas fina

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Re: Asshole's Crud 5
« Reply #88 on: November 12, 2014, 02:03:18 PM »
Quote
Ubisoft’s stock got crushed over 9% today in Europe after an abysmal new game launch of its most important franchise Assassin’s Creed. Not only are the reviews coming in poor with a current Metacritic score of 76 on the Xbox One version, which is only 1 point higher than the critically panned Activision’s Destiny, the game’s bugs and poor performance is becoming a laughing-stock right now on the Internet. There are thousands of posts flooding message boards and Youtube showing graphical glitches, crashes, and frame-rate problems.

Mr. Nobody

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Re: Asshole's Crud 5
« Reply #89 on: November 12, 2014, 02:17:18 PM »
Still find it funny how very few big name reviewers gave it below a 7.

Akala

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Re: Asshole's Crud 5
« Reply #90 on: November 12, 2014, 06:41:10 PM »
I want this but there is no way in hell I am paying for it. Paris wasted  :'(

Re: Asshole's Crud 5
« Reply #91 on: November 12, 2014, 07:12:09 PM »
spoiler (click to show/hide)
[close]


dmj

  • Junior Member
Re: Asshole's Crud 5
« Reply #92 on: November 12, 2014, 07:18:40 PM »
Amazon processed my return for this turd  :D

I'm really disappointed tho. I REALLY wanted to like this game, and play the co-op with my friends. Oh well. 

Re: Asshole's Crud 5
« Reply #93 on: November 12, 2014, 11:06:52 PM »
After spending more time with it today:

+ Seamless city. Once you do the initial load and do a few story missions, the whole city becomes available to fuck around in and explore with no more loading screens (until you get your ass killed anyway). Can go inside buildings, into underground tunnels or cross the whole city with no roadblocks.

+ Enemy guns are lethal. In AC3/4, guns kinda turned into something that you could just shrug off entirely. Enemies with guns in ACU become high priority targets because they can cut half your health in one hit, which also discourages just plain running away from combat if you're on an enemy crosshair cuz ur gonna get shot.

+ Slower paced combat. Related, but the combat doesn't feel as button mashy. Taking out single enemies and pairs is still super easy, but mobs of guards (specially with some brutes thrown in) can easily overwhelm you with no easy way to take them all out due to no more chain killing. Very animation-heavy, though you can still interrupt most actions to do a parry.

+ Character customization. Lotta cool options that change up your stats and the potency of your abilities, can change up your weapons, headpiece, chest, forearms, waist, legs and colors. Or just wear our of the legacy outfits which look real good in the ACU engine.

+Sidequest variety. So far I've done murder mystery investigations, joined a devil worship cult, helped hype up the use of Dr. Guillotin's new method of execution, helped Madame Tussaud recover some death masks she made, and had a story assassination where I had free reign in how, when and where I killed my target with no repercussions if I had just waltzed in and bludgeoned everyone to death.  Really satisfied in this regard.

+ Arno. Main character is pretty cool. Then again, it's not hard to be a better main character than AC3's Connor.

+Free Run tuning. Really like how they made it so holding R2 and X makes me free run while actively trying to go up, while holding R2 and circle makes me do the same but down. Saves me a lot of time trying to find the nooks and crannies needed to either climb shit or drop down without leaping to my death.

+ Eagle Vision on the triangle button again. It only took three mainline games before they realized moving it to R3 was a terrible decision.

+ Time. Can change the time of day anytime you want with no repercussions.

+ Ez screenshot mode. Can hide the HUD by holding R3 for a sec.

= Co-op. Still haven't done any. Planning on playing with SpeedStats this weekend, so we'll see how that fares.

= Skill "tree". It's nice to have, I guess. Really linear, basically reminds me of the competitive multiplayer skills modified to work in ACU's co-op.

= Bugs and glitches. I've yet to experience any of these damning happenings that people keep berating the game for. Outside of the typical silly NPC fare that you can find in every AC, all I've had are some minor technical issues, which I'll mention in a bit.

= Companion app chests. Easily ignorable and they don't count for for completion percentage. I HAVE downloaded the app though just to give me something to do when bored. App itself is a really basic "send assassins off to do things and wait until they come back" fare just like the AC4 app and previous in-game brotherhood missions.

= Graphics. Definitely the best character models and texturework in the series, but its a bit of a shame that the game doesn't run at 1080p like AC4 did. Would really shine otherwise.

- Technical issues. Despite being a minus, I've so far been spared awful stuff like the game outright crashing. The most I've had to deal with is the occasional framerate dip and this one recurring thing where the game will skip forward every second while doing anything, but restarting the game fixes it immediately.

- Microtransaction store. This is always an eyesore, although still easily ignorable. It's all time saver packs and credits you can buy to get stuff earlier than you normally can, but nothing that you can't get just by playing the game. I was just wondering how they'd monetize a single player game after they'd monetized the hell out of AC3/4's multiplayer.

- Uplay. I generally don't mind Uplay as a service cause i can get additional goodies out of it, but this is yet another time where the whole backend goes to shit upon a game's launch. I've redeemed a bunch of stuff for the game already and am doubting I'll ever see it.

- Locked chests. I don't mind adding a lockpick skill to unlock stuff with, but they really could have done a better job if placing them. It's really annoying to have level 3 chests in the starting area when your lockpick skill is only level 1, since it just makes you want to avoid them entirely.

- Cockades. These are this game's banners/feathers/notebook pages/abstergo shits. Easily collected, but just like the feathers post AC2, and AC3's notebook pages, they're never validated or given a reason to exist in the story and are just there to have another thing to collect. Really wish Ubi would cut it out with these.

All in all, still really enjoying the game. Don't know where the hate is coming from, there's actually a decent game hidden under the glitches where AC3 had a shit game with shit design buried under it's gamebreaking and progression breaking bugs. ACU is mostly standard AC fare.

Edit: Right after this I got destroyed in one on one combat. Guess I need to change that.
« Last Edit: November 12, 2014, 11:13:18 PM by The Legend of Sunblade »

Rufus

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Re: Asshole's Crud 5
« Reply #94 on: November 14, 2014, 01:36:12 AM »
This glitch is fucking amazing. :lol


Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #95 on: November 14, 2014, 02:03:54 AM »
Skill tree is pretty stupid and seems like put in just to sell some E-credits to lazy people.  Some side-missions missions seem a lot tougher if you don't have certain skills because they're setup so they'll be exactly two guards right under you but if you don't have dual air assassination you're gonna cause alarm.  Kind of just rushing the main story atm to get UNITY POINTS so I can get all my damn moves and then will do more side stuff.

I like the glyph puzzle hunts, as it actually makes me actively explore the landmarks of Paris.  Although as an American I'll have to walkthrough some of them (Lady in the Rose...).  Still one of my biggest pet peeves of sandbox games is when there's a detailed world but no reason to really explore and get to know it, so the enigma puzzles that make me look around the architecture and really get to know the city they've built is good stuff.


Kind of mixed on the time rift stuff because actually I think I'd rather have had AC5 set during the golden era of Paris than the brown/ugly revolution era.  I like my games to be pretty haha

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #96 on: November 14, 2014, 03:56:41 AM »
Doing all the viewpoints, the city is freaking huge, but not sure if it deserves the size from a gameplay perspective.  A lot of the areas look the same (as opposed to AC2 where every district had unique building styles and NPC clothing styles and its own district history) and I just wonder if there will be enough quests (main & side) to really make use of the giant Paris they've created.  From a game perspective I'd prefer small cities (which would hopefully lead to multiple cities) where every major location is used in a mission. 

In a lot of ways AC:U feels like GTAIV reboot, where the focus was on visuals and realism instead of on game stuff.  But there's still a lot of game stuff and so it's no GTAIV; just feels a step back in pure gameplay stuff from ACIV though the free reign assassination missions are waaaaaay better than ACIV's super linear auto-fail missions and a yeah totally feels like an evolution of AC1's player freedom assassinations.

Barry Egan

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Re: Asshole's Crud 5
« Reply #97 on: November 14, 2014, 08:03:28 AM »
What is it that made the gaming press suddenly stop giving AAA games a free pass?   :o

#GamerGate

bork

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Re: Asshole's Crud 5
« Reply #98 on: November 14, 2014, 08:18:19 AM »
This glitch is fucking amazing. :lol



 :lol :lol :lol

What is it that made the gaming press suddenly stop giving AAA games a free pass?   :o

#GamerGate

 :jawalrus
ど助平

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #99 on: November 18, 2014, 08:22:35 PM »
So this game is pretty good (B+) at around 26 hours, 1/3rd complete.  Obviously the tech issues are crippling and the game is awful on consoles, but on PC if you can get it running smooth, it's got the best stealth and best gameplay missions in the series yet.  Reminds me a lot of Ground Zeroes but not as good (but bigger, more interesting location than a single base).  AC is finally catching up on MGS stealth with giving lots of player options, allowing the player to create their own way to the objective and also not overly punishing mess ups (now it's more like MGS where if you get spotted you can kill some dudes or run away for a few seconds and then try a different route or try again; almost no instant game over shit).

Interiors for like 75% of the buildings and almost all of the major locations is a hugely positive addition.  Collectibles are at an ok level and give reason to explore every nook and cranny of the gorgeous city they've built while missions and side missions create open-ended stealth gameplay in every notable location on the map. 


Story so far is non-existent and story missions are kind of weak outside assassinations, music could be better, and the game is missing some nice pretty water.  But at this point I'd say it's equally as good as ACIV (B+), just both do really different things well.  ACIV does big sea exploration over a vast amount of locations, beautiful fantastical locations, good story, good characters, ship stuff; but the main missions are kind of standard and held down by the series gameplay and collectibles are nuts and tiring.  ACV does small scale big city gameplay with the best gameplay in the series by far, great and vast amount of missions (90% optional), perfect amount of collectibles, but story and characters are eh (not bad, not good so far), and there's not a lot of blue/green, places to go outside a single city.  Oh and AC:U loses points for having no modern day story, whereas ACIV had kind of a fun one.

Hopefully they patch AC:U to 30fps locked on both consoles by dropping some visual settings.  Cause, yeah even at 30fps on PC I can feel the sluggish lag and it makes things frustrating.  Don't even want to think about it at 20fps. 

Looking forward to AC6 (and Rogue next year for PC since heard good things about it), only 3/Liberations has been a real burn and Rev was kind of ho-hum.  After IV/V the series is back on track.  It's not an A-quality franchise, but it's a yearly enjoyable B+ and maybe we'll get an A- game one of these years.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Asshole's Crud 5
« Reply #100 on: November 18, 2014, 09:29:53 PM »
I watched a decent amount of this in a playthrough. It looked horrible. But maybe its just because I lost interest in the series after 3 was really bad.

That being said, I'm still curious to try the pirate one.
« Last Edit: November 18, 2014, 09:37:56 PM by Stoney Mason »

Re: Asshole's Crud 5
« Reply #101 on: November 19, 2014, 12:50:07 AM »
The difference between this and 3 in world design alone is pretty blatant. A lot of attention went into making sure the locations in Unity would be suitable for gameplay, in both story missions and otherwise, whereas AC3 would have supremely lazy overworld design and just zip you to completely unrelated locales where they dont have to take normal traversal into consideration. It makes the story assassinations where they give you free reign on how to kill people even better, since everything has been accounted for and its even possible to pre-emptively know a secret route to get into places from having explored it previously.  Even the instance-based co-op missions mostly take place in environments you can reach from the moment the game gives you access to the city.

I dunno about the game being awful on consoles though. I've not been bothered at all by how the game looks and runs on PS4, and I'm still having a blast moping up the sidequests after beating the story. The later murder mysteries in particular get a lot harder to solve.

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #102 on: November 19, 2014, 03:29:03 AM »
Well, I dunno.  I've been reading a lot of console folk having trouble in action situations because of the framerate on consoles from input lag and I can see that being a big issue.  When I bring my fps down to 20-30fps, fights get tougher to parry, and it's easier to grab onto the wrong thing when trying to escape.  Can see it being frustrating.

Eel O'Brian

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Re: Asshole's Crud 5
« Reply #103 on: November 21, 2014, 11:22:34 AM »
I just bought one of those XB1 bundle cards for this game and Black Flag off eBay for $38 :heh

spoiler (click to show/hide)
:'(
[close]
sup

demi

  • cooler than willco
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Re: Asshole's Crud 5
« Reply #104 on: November 21, 2014, 11:33:06 AM »
If you're just going to hand out money willy nilly, just ask for my paypal and i can just as well fart in your face
fat

Eel O'Brian

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Re: Asshole's Crud 5
« Reply #105 on: November 21, 2014, 11:36:26 AM »
i like black flag...

 :'(





sup

Positive Touch

  • Woo Papa
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Re: Asshole's Crud 5
« Reply #106 on: November 21, 2014, 07:50:30 PM »
Black flag was an alright game
pcp

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #107 on: November 21, 2014, 08:29:54 PM »
They're both good games for AC games.  AC on a whole has been a B tier series for specific niche groups for a while.  I play it for the stealth and architecture walking tour.
« Last Edit: November 23, 2014, 05:26:14 AM by Bebpo »

Mupepe

  • Icon
Re: Asshole's Crud 5
« Reply #108 on: November 21, 2014, 11:20:56 PM »
Black flag was pretty damn fun for awhile. It just got repetitive as fuck

sarslip

  • Member
Re: Asshole's Crud 5
« Reply #109 on: November 24, 2014, 10:12:36 AM »
missions in Black Flag were pure donkey dick

Unity is tits (on PC)

sorry if your plebeian console version sucks


Shino

  • Junior Member
Re: Asshole's Crud 5
« Reply #110 on: November 24, 2014, 12:19:24 PM »
Black Flag was fun mainly b/c of the ship combat and missions.
The normal AC Parkour stuff is not interesting enough to justify yearly releases and the combat is ... :rofl
SIG

Eel O'Brian

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Re: Asshole's Crud 5
« Reply #111 on: November 24, 2014, 09:48:45 PM »
sup

Eel O'Brian

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Ubisoft says :yeshrug, gives free stuff
« Reply #112 on: November 26, 2014, 03:39:26 PM »
http://consumerist.com/2014/11/26/ubisoft-admits-assassins-creed-is-broken-offers-free-stuff-to-apologize/

What I wanna know is, if I buy the Season Pass now, do I still get a free game?
sup

Re: Asshole's Crud 5
« Reply #113 on: November 26, 2014, 09:30:43 PM »
The email I got from Ubi said that they already discontinued sales for the season pass, so I wouldn't risk it.

I was planning on buying it once we saw footage of the China game, but I'm not too broken up about losing out on the free game since the only ones I haven't played are Far Cry 4, The Crew and Just Dance, which I'm not interested in.

'least I get to play the DLC for free and pay less for the China AC.  :yeshrug

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #114 on: November 28, 2014, 10:23:13 PM »
Finished the main story, man that last boss fight was shit and the story was pretty pointless.  Arno was ok, but story-wise this was a pretty weak entry.  Black Flag's story & characters were way better.  And Black Flag had the modern day story too.

Story missions were better than ACIV/ACIII, but towards the end they got a bit bullshit and I was abusing the instant disguise ability which is pretty much game breaking.  The sub-objectives start off fine but towards the end get kind of shit too if you're going for 100%.  Game definitely feels like it was made by ACIII designers.  It's basically ACIII except better in every way...which still isn't amazing, but at least it's not miserable crap.  Instead of a 6/10 like ACIII, this is probably a 7.5/10.  ACIV/Rev team was more like 8.5/10.

Bebpo

  • Senior Member
Re: Asshole's Crud 5
« Reply #115 on: November 29, 2014, 07:14:01 AM »
Well, I guess I'm in for the long haul.  Can't get myself to stop playing this >_<  Another two weeks of marathoning it and I should be 100% done and can move on.  It's just fun enough that I want to keep playing and doing missions, but it's never really that much fun.  Don't know I do this to myself.

50 side & co-op missions left with an average of about 20-30 mins a mission, so probably got about 20-25 hours left.

Re: Asshole's Crud 5
« Reply #116 on: November 29, 2014, 11:03:06 AM »
I did most of the 4player co-op missions solo and it was pretty fun. I mentally treated them as the hardest SP missions in the game, with tons of high health enemies encouraging more stealth / hit and run tactics than I was used to doing in the main game. Really easy to die to a quick double tap from two people shooting at once if you go into combat against too many dudes.