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Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #60 on: August 01, 2014, 01:39:46 AM »
Trying to decide between this and Destiny.

I think I'm in the same boat. Seeing the multiplayer reveal of this will probably be the decider between the two.

Brehvolution

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Re: Call of Duty 11 - Advanced Warfare
« Reply #61 on: August 01, 2014, 02:42:47 PM »
Anyone play any COD's on PC? Are hackers rampant? I was thinking of getting this on PC.
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Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #62 on: August 01, 2014, 02:51:21 PM »
Anyone play any COD's on PC? Are hackers rampant? I was thinking of getting this on PC.

The hackers aren't the problem. I mean they exist like in any multiplayer PC game but their numbers are no worse in COD than any other game. It's just that the community is much much smaller in relation to the size of the console community. So it makes playing only the really popular modes feasible 6 months or a year after launch.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #63 on: August 11, 2014, 01:17:33 PM »

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #64 on: August 11, 2014, 01:26:50 PM »
Seems cool so far. Basically they've been influenced by Titanfall, and Black Ops 2 which is cool because I like both of those things.

Game has a pick 13 system similar to the Pick 10 of Black Ops 2.



This presentation by the two heads of Sledgehammer though is annoying as fuck with their "ribbing" of each other.

Edit: Nice they are bringing back hardpoint and War from World at War.  Game looks cool. This is more interesting to me as a MP experience than destiny so this will probably bump that off my list. I'm a sucker for any game where your mobility options are expanded.

Preorder bonus is that you get to play the game 24 hours ahead of the release day.
« Last Edit: August 11, 2014, 01:52:36 PM by Stoney Mason »

benjipwns

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Re: Call of Duty 11 - Advanced Warfare
« Reply #65 on: August 11, 2014, 01:47:25 PM »
Not gameplay wise but aesthetically it reminds me a lot of Blacklight: Retribution. Even the menus they show at the end.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #66 on: August 11, 2014, 02:12:09 PM »
Actual real gameplay






« Last Edit: August 11, 2014, 03:01:01 PM by Stoney Mason »

Vizzys

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Re: Call of Duty 11 - Advanced Warfare
« Reply #67 on: August 11, 2014, 02:28:21 PM »
cod gets movement options beyond prone diving, thats cool
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Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #68 on: August 11, 2014, 02:37:34 PM »
cod gets movement options beyond prone diving, thats cool

I'm not even sure why prone is in the game anymore. It's a vestigial remnant from when COD was a completely different kind of game. Titanfall was smart to get rid of it.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #69 on: August 11, 2014, 10:34:19 PM »
 I got on to play some Black Ops 2 (Black Ops 2 is my second favorite COD game behind COD 4) this evening to whet my appetite and man I forgot how bad the cod community is. I know people rag on he battlefield community and how nobody plays the objective but man I forgot how bad cod kids were. And how cheesy every one ends up playing the game to pile up killstreaks. I guess I have to decide if the game looks interesting enough to me to overcome that challenge.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #70 on: August 12, 2014, 01:00:11 AM »
Looks like they put up some more official videos





thisismyusername

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Re: Call of Duty 11 - Advanced Warfare
« Reply #71 on: August 12, 2014, 01:07:24 AM »
I didn't see anyone playing the objective in the Uplink match I saw on Youtube. So basically: Call of Duty as normal, I guess.  :lol Jetpack looks interesting in trailers, but I dunno how "GAME CHANGING™" that is.

toku

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Re: Call of Duty 11 - Advanced Warfare
« Reply #72 on: October 30, 2014, 04:48:35 PM »


ALMOST THAT TIME


Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #73 on: October 30, 2014, 04:52:43 PM »
Looking forward to the game but not the cesspool that is the cod community. 

Brehvolution

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Re: Call of Duty 11 - Advanced Warfare
« Reply #74 on: October 30, 2014, 04:59:42 PM »
I'm going to take a stab at the PC version this time around since I have the rig for it. :rejoice
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Re: Call of Duty 11 - Advanced Warfare
« Reply #75 on: October 30, 2014, 05:12:53 PM »
Fuck it maybe ill just trade in Tew towards this

dmj

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Re: Call of Duty 11 - Advanced Warfare
« Reply #76 on: October 30, 2014, 05:13:13 PM »
Looking good! Gonna play the shit out of this when it's released.

Vizzys

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Re: Call of Duty 11 - Advanced Warfare
« Reply #77 on: October 30, 2014, 06:07:20 PM »
bought day zero edition on PC~

streams ive seen look pretty good

like black ops 2 with way more verticality
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toku

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Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #79 on: November 01, 2014, 06:10:10 PM »
Got through playing some blacks ops 2 to warm up for Advanced Warfare. Man, Black Ops 2 is still so good. I could easily just pick up and play that game for another year. To follow up the best call of the duty with the worst in ghosts is quite a feat.

The impressions for Advanced Warfare are very good. My only concern is the time to kill which looks more like ghosts than Black Ops 2. That will come down to a feel thing. We'll see.

toku

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Re: Call of Duty 11 - Advanced Warfare
« Reply #80 on: November 01, 2014, 07:55:17 PM »
Got through playing some blacks ops 2 to warm up for Advanced Warfare. Man, Black Ops 2 is still so good. I could easily just pick up and play that game for another year. To follow up the best call of the duty with the worst in ghosts is quite a feat.

The impressions for Advanced Warfare are very good. My only concern is the time to kill which looks more like ghosts than Black Ops 2. That will come down to a feel thing. We'll see.

Yeah, I'm really looking forward to AW but also excited to see what Treyarch does (if they're even still the off year CoD team). BLOPS and BLOPS2 were better than the ones before it and I put a stupid amount of time into both. I absolute loved Blops 2 but something about the first one really stuck with me for longer. I think it was the maps and general art design. The vietnam map with the bridge, havanna hotel map etc.


Anyway, only like two more sleeps and then glorious call of duty!

:rejoice

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #81 on: November 01, 2014, 07:59:49 PM »
I liked Black Ops 1 also. Like a lot of people I prefer the approach Treyarch takes. They don't seem to embrace a lot of the stupid stuff that can fester in cod.

cool breeze

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Re: Call of Duty 11 - Advanced Warfare
« Reply #82 on: November 01, 2014, 08:04:14 PM »
I wanna see if black ops 3, or whatever it ends up as, continues with the jetpacks from AW.  if these games are on a three year cycle now, presumably Treyarch's been working on theirs for two years.  if the community takes to the jetpacks and dashing, does the series drop them for three years?  or is that a directive for the series now.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #83 on: November 01, 2014, 08:07:43 PM »
I wanna see if black ops 3, or whatever it ends up as, continues with the jetpacks from AW.  if these games are on a three year cycle now, presumably Treyarch's been working on theirs for two years.  if the community takes to the jetpacks and dashing, does the series drop them for three years?  or is that a directive for the series now.

I'm not sure anybody knows. I mean Black Ops 3 could easily move more into the future. There was a lot of cool future stuff in the campaign that didn't make it into the mp. But I agree it will be interesting to see what direction they take.

bork

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Re: Call of Duty 11 - Advanced Warfare
« Reply #84 on: November 02, 2014, 08:05:17 AM »
Pretty excited for this.  Black Ops I and II are my favorite CoDs and it's nice to see people comparing AW to them.  I ended up getting the game digitally on PSN so I can try it real quick at midnight.  Plus that gives me access to the PS3 version, which I doubt I'll ever play, but hey cool and stuff.

It's been 9-10 months since I really played a FPS game.  Ghosts didn't cut it, KZ Shadowfall sucked, and I had already stopped playing Titanfall by the end of March.  Was good to take a break from this genre and am looking forward to getting back into it.

I wanna see if black ops 3, or whatever it ends up as, continues with the jetpacks from AW.  if these games are on a three year cycle now, presumably Treyarch's been working on theirs for two years.  if the community takes to the jetpacks and dashing, does the series drop them for three years?  or is that a directive for the series now.

Good point.  Might make the next game feel like a huge step back if the new stuff introduced in AW is missing.
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Re: Call of Duty 11 - Advanced Warfare
« Reply #85 on: November 02, 2014, 09:26:24 AM »
I think Black Ops was the last COD I played and I'm looking forward to this one. Think my break has been long enough to crave some shooting again. Hope the SP is more then a shooting gallery with endless waves now.

Played Cod 1, 2, 3, MW1, MW2, WaW, Blops

Fav is still MW1  :rejoice

Eel O'Brian

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Re: Call of Duty 11 - Advanced Warfare
« Reply #86 on: November 02, 2014, 09:53:12 AM »
I'll pop this one in January when it hits $35 on sale like Ghosts, just to blow through the SP
sup

toku

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Re: Call of Duty 11 - Advanced Warfare
« Reply #87 on: November 03, 2014, 12:18:33 AM »
AWWWW YEAH CALL OF FUCKING DUTY EAT A DICK

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #88 on: November 03, 2014, 02:43:59 AM »
Played for about 2 and half hours. Will obviously play a lot more over the week to form some impressions.

My initial impressions.

Game is very fast.
Time to kill is a little on the fast side for my taste.
Boosting is pretty cool. It feels a bit odd at first but then you get use to it. I don't think its quite as intuitive as Titanfall when it comes to the parkour stuff.
Graphics are "okay". I mean the frame rate is the most important thing anyway and I don't really care about graphics but I don't think these are the kind to blow people away anyway. It doesn't look remotely as good as say Destiny obviously but then I'll always take a higher frame rate over better graphics.
I'm gonna have to learn the maps a lot better because there are a lot of people on roofs and holding down power positions. And I'm a pretty slow learner when it comes to maps so its going to be a bit painful.
There is a definitely a much much much larger skill gap in this cod compared to any other. I mean much bigger. The really good players who can master the boost stuff are godly. I'm not even close.

G The Resurrected

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Re: Call of Duty 11 - Advanced Warfare
« Reply #89 on: November 03, 2014, 07:14:22 AM »
That was the most fun I've had in a Cod game in a long time. There are genuinely some great levels in this game, the one or two bad ones don't drag them down either. Using cinematics is a great improvement over their traditional story telling elements.


spoiler (click to show/hide)
Yippee Ki Yay Kevin Spacey!
[close]

For those that finished it

spoiler (click to show/hide)
Hades had multiple body doubles whats the likelyhood that Spacey's character had multiples? SOAP OPERA COD!
[close]

Joe Molotov

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Re: Call of Duty 11 - Advanced Warfare
« Reply #90 on: November 03, 2014, 09:39:47 AM »
Press X to Kevin Spacey
©@©™

bork

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Re: Call of Duty 11 - Advanced Warfare
« Reply #91 on: November 03, 2014, 09:42:32 AM »
So because of the SUPER EXTRA EARLY MIDNIGHT RELEASE, I only got to try two multiplayer matches.  Can we stop it with these ridiculous "early" release dates already?  Why would you release a big new game on a Monday morning?  Wouldn't Friday have made much more sense?  -Anyway-

Playing two matches isn't enough to really form an opinion on this, other than one thing-- the game already shits all over CoD Ghosts, but that really isn't saying much.   :lol  The game feels like the same post-Modern Warfare CoD that we're all familiar with, but you get added 'super jumps' via jetpacks and can now click the analog stick to do a small quick dash.  This gives you a lot more mobility and makes it possible to dodge fire in ways not possible in the other CoD games.  Some people already hate this because it apparently kills the sniper game, to which I say GOOD.  You also get extra abilities from the exosuits like a power boot or an energy shield that can be generated, which appears to have replaced riot shields.   :lol There is also a classic playlist offered, which ditches all these extra abilities, so it's kind of like having two games in one.

The two maps I tried felt tighter and better-designed than anything in Ghosts.  It was nice to start playing and not get immediately slaughtered by someone on the other team camping the spawn points or get shot from a sniper from all the way across the map. 

Is this TEH BESTS COD EVAR?!?!  No idea.  Have already seen mixed opinions from people, although I feel like this can't be judged so quickly since it just came out and the people who were playing it early were doing so without several patches applied.  The added abilities definitely raise the skill level required to do really well, which I like a lot.

I definitely like it more than Titanfall already, though.  Just not a fan of those giant mechs and minions.

Graphics are "okay". I mean the frame rate is the most important thing anyway and I don't really care about graphics but I don't think these are the kind to blow people away anyway. It doesn't look remotely as good as say Destiny obviously but then I'll always take a higher frame rate over better graphics.

All these CoD games have pretty much looked the same in MP since Modern Warfare.  That said, I remember being impressed with the way that factory level in Ghosts looked and so far haven't seen anything like that in this game.
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thisismyusername

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Re: Call of Duty 11 - Advanced Warfare
« Reply #92 on: November 03, 2014, 09:55:02 AM »
The Giant Mechs were the least of Titanfall's problems though... I mean, you don't like them. That's cool. But they were the different enough from the standard Call of Duty matches to at least be worthwhile additions. The problem is, the maps weren't built for their "scale" to keep the "pilots"/non-suited mech dudes in the game and the player size.

But yeah, it seems Advanced Warfare is cribbing Titanflops style just without the (IMO, godly) wallrun.

Great Rumbler

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Re: Call of Duty 11 - Advanced Warfare
« Reply #93 on: November 03, 2014, 09:59:31 AM »
Press X to Kevin Spacey

Hold Y to America
dog

Rufus

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Re: Call of Duty 11 - Advanced Warfare
« Reply #94 on: November 03, 2014, 11:02:56 AM »
Funny thing with this press F to act human thing is that I could have seen it be a positive surprise if they had just hidden the prompt, rewarding those that thought to try to interact somehow.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #95 on: November 03, 2014, 11:07:39 AM »
Played a few levels of the campaign. Seems fine so far. The storytelling is more clear and direct which is a good thing as COD games tend to get very confusing with all the jumping around stuff and the bizarre plot contortions.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #96 on: November 03, 2014, 11:12:10 AM »
Is this TEH BESTS COD EVAR?!?!  No idea.  Have already seen mixed opinions from people, although I feel like this can't be judged so quickly since it just came out and the people who were playing it early were doing so without several patches applied.  The added abilities definitely raise the skill level required to do really well, which I like a lot.

I'm not sure exactly how I feel about it myself. I mean its not a bad game at all. It's clearly a good game so far in fact. I mean its definitely intelligently designed in a lot of ways. And much much better than ghosts clearly. And the boost stuff is worthy and skillful. I'm just not sure if I like it as much as say I did the Black ops games. Or Titanfall for that matter. And I'm definitely not sure that I think every COD game should have the boosting stuff. I mean I think its fine here but I'm not sure this is a standard where I think all COD games should do this.
 
It's too early for me to make a call on any of that stuff. Unlike most cods I feel like I need to learn how to play a lot better in this before I can say anything definitive about it. While its very familiar on a base level with any prior COD the verticality really does change in a major way how the combat flows.


I do think the kill streak modifiers thing will become a standard. It's so obviously a good idea, that it's surprising it hasn't been introduced before.

And I miss the wall running from Titanfall. Even if the system isn't a robust as the one in that game, there are clearly times where I see opportunities where wall running would have worked extremely well in certain situations.
« Last Edit: November 03, 2014, 11:21:00 AM by Stoney Mason »

StealthFan

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Re: Call of Duty 11 - Advanced Warfare
« Reply #97 on: November 03, 2014, 01:15:16 PM »
:lawd
reckt

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Re: Call of Duty 11 - Advanced Warfare
« Reply #98 on: November 03, 2014, 01:20:13 PM »
Im gonna be a week behind when I start lol :(

demi

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Re: Call of Duty 11 - Advanced Warfare
« Reply #99 on: November 03, 2014, 01:25:03 PM »
fat

toku

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Re: Call of Duty 11 - Advanced Warfare
« Reply #100 on: November 03, 2014, 02:53:07 PM »
MULTIPLAYER IS FAST AS FUCK AND I LOOOOOOOVE IT
spoiler (click to show/hide)
RELOAD GLITCH? SUCKS THOUGH
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demi

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Re: Call of Duty 11 - Advanced Warfare
« Reply #101 on: November 03, 2014, 03:16:05 PM »
fat

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Brehvolution

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Re: Call of Duty 11 - Advanced Warfare
« Reply #103 on: November 03, 2014, 03:52:52 PM »
Im gonna be a week behind when I start lol :(

I have to wait until Wednesday.  :(
©ZH

Brehvolution

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Re: Call of Duty 11 - Advanced Warfare
« Reply #104 on: November 03, 2014, 03:55:05 PM »
Is there any way that 2 people can play on different accounts on steam? I don't want my son ruining my k:d ratio.  :brazilcry

spoiler (click to show/hide)
Just kidding, I don't care about that sutff.  :jawalrus
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bork

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Joe Molotov

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Re: Call of Duty 11 - Advanced Warfare
« Reply #106 on: November 03, 2014, 04:29:21 PM »
I wasn't a bad enough dude to save the president. :(
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Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #107 on: November 03, 2014, 11:32:38 PM »
I've put enough time to form some stronger thoughts on the campaign and the mp although I'll wait until I finish the campaign to comment on it. In both cases there are some good things and some things I really don't like.

As far as the mp.

The good.

I don't think the killstreaks are over-powered. I mean they can be if a team is kicking your ass and they are just constantly raining them down but that's the case in any cod. In a relatively "normal" game, I don't feel overpowered by killstreaks like I often do in COD games. That screen hack kill streak I will say is really fucking annoying though. I wish they would tone it done. It's silly imo to put a big visual screen block in the middle of gameplay. It's just not fun.

The exo movement system is very fun. You absolutely can feel like a complete bad ass when you start to come to grips with it. Your ability to quickly navigate around the map is very empowering and you can really outplay your opponent in ways that you never could in cod before.

The maps for the most part seem well designed without a ton of stinkers. Most of them are small to medium size. I kinda wish there some bigger ones but the COD community has grown to only like small maps which is unfortunate to me but whatever.

Sniping doesn't seem insanely frustrating to go against like it is in most COD games. Even Black Ops 2 which was great could be a little annoying with the quick scoping. I think this game does a good job of also distinguishing between the AR's and SMG's. Some cod games struggle with that. Some maps are AR heavy. Some maps are SMG friendly. It's a nice mix.

Pick 13 system is great. I mean its just the Black Ops 2 system but good on them for sticking with the best implementation in a COD Game.

I like the idea of the variable weapons in the supply drops. It adds a small amount of loot whoring into a cod game which is cool. And I admit every time, I open one I kind of get a little excited when I get a custom weapon.

The skill gap is real. I feel like every game I learn something new about how to play. I think this will continue for a long time. There is just a lot more to handle here relative to COD and that's a good thing.
 


The Bad

The shooting model feels closer to the MW 3/Ghosts feel than the Black Ops feel. There is a very specific way the Treyarch games feel when you are shooting and how you do it, and they are different than the other COD games. Not that this game is an exact clone of MW3/Ghosts but it is closer to that model. Nearly every gun is crazy accurate. You die really fast. Just not a fan of that style shooting in comparison. It rewards just spraying bullets down range. Often I get killed not because a guy is shooting at me but because a person is shooting at a teammate and the bullets just happen to hose me down too. That didn't happen nearly as much in Black Ops 2.

Something is off about the spawning system. It spawns team-mates too close together. Like often, I'll kill a guy because I've suddenly entered their spawn and then 3 random enemies will spawn around me at various angles and immediately kill me. Because of that its much harder to string together nice runs. I kill 2 or 3 people but the spawning keeps on happening and its impossible to keep the streak going. Spawning is always going to be an issue in any COD game because of the small maps and the random nature of it, but I find it frustrating the way its currently being handled because its punishing aggression.   

I think the unlock system is poor. Mainly for the attachments. Every time you prestige you have to unlock all the attachments all over again for each gun. And some of them have tedious slow grinds. I mean COD's always vary on how they handle this stuff but I hate forced dumb grinding for the sake of grinding. And this is a perfect example of that. If you are going to make me grind, at least let me unlock the attachments I want first.

This is going to sound contrary to what I said earlier but its not. The movement in this game is clunky. Something about it causes me to get stuck on stuff and sometimes get stuck just entering a doorway. It manifests itself in the boost system when sometimes I boost up on something and it feels flaky and its a gamble whether the auto mantle will take place. It's a good thing that the boost system is in this game because if it was just left to the normal non-boost movement, I don't think I would like it very much. I'm having the same issue in the campaign.

Definitely some strong lag issues. A lot of games feel fine. But often enough to be slightly frustrating, the game will suddenly start warping around or feeling not connected properly like it should. Once again this happens to some degree in all shooters but I'll just mention that its been a little noticeable for me here. Maybe they will be able to tighten that up some.

That's enough for now.

I enjoy it. I don't like it as much as the black ops games though campaign wise or mp wise. I also hope that the exo suit style dashing isn't forced into every COD game from here on out. I've already read some critics and reviewers suggest that it should be. And I just can't agree. This is a very credible and viable take on COD mp. But it also shouldn't invalidate a more standard style of gameplay. Look I love Battlefield 2142. But it doesn't mean I never want to play Battlefield 2,3,4,5, etc.
« Last Edit: November 03, 2014, 11:46:03 PM by Stoney Mason »

benjipwns

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Re: Call of Duty 11 - Advanced Warfare
« Reply #108 on: November 04, 2014, 02:35:52 AM »
Jeff referencing Joe Don Baker/Mitchell in the Quick Look.

 :dead

bork

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Re: Call of Duty 11 - Advanced Warfare
« Reply #109 on: November 04, 2014, 09:13:21 AM »
Stoney, agreed on what you said about this vs. Black Ops and I hope BLOPS3 (or whatever Treyarch calls it) does not use exo suits.  If they're going to keep putting these games out yearly from different developers, they should keep them separate and not force all the games to end up exactly the same as one another.  That said, I wonder if there might be a backlash if the exo suit stuff really catches on with the fanbase and the next game doesn't have it.

Spent more time on AW last night.  Really started getting the hang of the jetpack and dashing.  Definitely a game-changer.  There were times where I could tell that an opponent was confused when he started shooting at me and I'd fly up and shoot him on the way down.  :lol  Personal best was getting the top score of 18-3 in TDM on Defender.  Actually got rewarded for killing all of the members of the opposite team!   :O

Nobody was using sniper rifles in any of the matches I played.  In some of the maps, it feels like snipers would be pretty much useless, although there are those spots/corridors where it could work and you can equip two primary weapons pretty early on with the wildcard system.  The game having a "loot" system is also pretty cool.  Nice to be able to get new items/weapons for doing well in-game.  And I got to play on some maps that look as good as that "factory" level in Ghosts did.

Maybe it's just me, but some of the levels and the Atlas logo/uniforms remind me of something out of Mass Effect.
« Last Edit: November 04, 2014, 09:28:18 AM by bork laser »
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Joe Molotov

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Re: Call of Duty 11 - Advanced Warfare
« Reply #110 on: November 04, 2014, 09:36:04 AM »
Jeff referencing Joe Don Baker/Mitchell in the Quick Look.

 :dead

That was one of my first thoughts when playing the SP.

"Mitchell!"
©@©™

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Call of Duty 11 - Advanced Warfare
« Reply #111 on: November 05, 2014, 12:16:36 AM »

Eel O'Brian

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  • Senior Member
Re: Call of Duty 11 - Advanced Warfare
« Reply #112 on: November 05, 2014, 01:31:44 AM »
The checkpoint must have saved at a really bad spot, because I tried over a dozen times

spoiler (click to show/hide)
and I can't catch Irons. He's too far ahead of me, I guess. I get to the part where I have to melee the exo guy and it fails me immediately after that every time.  No cues or anything, just "You didn't catch Irons!" I got so frustrated I quit out and deleted it off my hard drive. Fuck this game. I'll watch this shit on Youtube and be done.  This game started off great and ended on a bunch of shitty instafail button presses during the last segment. I hate it worse than I hated MW2, and I reeeeeally hated MW2. Eat a dick, Sledgehammer.
[close]
sup

dmj

  • Junior Member
Re: Call of Duty 11 - Advanced Warfare
« Reply #113 on: November 05, 2014, 06:43:04 AM »
The multiplayer in this game is pretty great. Haven't even touched the SP yet, but I'm enjoying this much better than ghosts so far.  The exoskeleton really added a new layer of gameplay.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Call of Duty 11 - Advanced Warfare
« Reply #114 on: November 05, 2014, 10:39:18 AM »
One of the things I kinda like is that because so many of the perks are must have, many people are not running as many killstreaks as they use to. Plus  there simply aren't as many "great" ones (killstreaks I mean) as in other COD games. So the experience you get is mostly from being killed with guns and not chopper guns, swarms, or other crazy killstreaks.


Also

Quote
Here are some of the polish items that we are working on (not in priority order). Would love to hear from you on other top opportunities for improvement. Please share your voice and help Advanced Warfare be the best community built game to date.
1) MP chat icon size and placement.
2) Kill confirmed score limit
3) Camo challenge tuning
4) Prestige emblem reset
5) Speed reload timing
6) 2XP messaging
7) Score mismatch when player leaves public lobby. (Doesn't affect Combat Record)
8.) COD Vision team color improvements
See you on the other side,
Condrey

Spawn system needs to be on that list.

Cerveza mas fina

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Re: Call of Duty 11 - Advanced Warfare
« Reply #115 on: November 05, 2014, 10:58:19 AM »
Bought it! No time in life to drag myself to finish evil within, better to shoot some folks in cod :)

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Call of Duty 11 - Advanced Warfare
« Reply #116 on: November 05, 2014, 01:18:23 PM »
Finished up the campaign. As nearly always it was a fun typical cod campaign.

The biggest positives I would say is that it had a clearly defined story that you could follow. Which is rare in COD. I couldn't really tell you the plotline from any cod game without looking at a wiki. This one I could though. And while its silly and goofy, at least being able to follow it and have context makes it more enjoyable.

The variety mash-up is also probably the best the series has ever had. No mission is too long. There aren't a lot of frustrating bits. And the things you are doing vary up enough from level to level so it doesn't feel samey.

My complaints would be that it doesn't have the branching story elements from Black Ops 2 which would have been nice in this story.

I also wish the combat arenas were larger. In a game where you have a boosting exo-suit, you should have more levels that capitalize on it and allow you more approaches on situation like Crysis 2.



Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: Call of Duty 11 - Advanced Warfare
« Reply #117 on: November 05, 2014, 05:17:52 PM »
Only played the first mission, but this game is legit and that exo suit is cool.

How I missed that fluid cod feel

Beezy

  • Senior Member
Re: Call of Duty 11 - Advanced Warfare
« Reply #118 on: November 05, 2014, 07:43:06 PM »
So the experience you get is mostly from being killed with guns and not chopper guns, swarms, or other crazy killstreaks.

So more like the first Modern Warfare? Because I would love that.

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: Call of Duty 11 - Advanced Warfare
« Reply #119 on: November 05, 2014, 08:42:14 PM »
I hated getting all the way to the top kill streak in the original and then botching it because there was no UAV up so I kill like two dudes I could have shot while there's eight in a building on the other side of the map.  :lol