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Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #120 on: November 06, 2014, 01:14:19 AM »
So the experience you get is mostly from being killed with guns and not chopper guns, swarms, or other crazy killstreaks.

So more like the first Modern Warfare? Because I would love that.

I honestly don't think its like any other COD. I mean the closest thing I would say is its more a mix of MW 3 (minus the broken nature of that game) meets Titanfall. But even then it doesn't really feel like either of those two things.

Just some more general thoughts.

The boosting and jumping stuff and the way you navigate the map makes it, really a unique experience. It's hard to point to one specific thing and say its totally like that.

I just finished my first prestige which probably took like 11 or 12 hours. And really I only started to understand how to play properly towards the end of that time. I mean its just a big learning curve relative to a cod game. At first you want to jump around like a  maniac. And then you realize jumping around all the time will get you in trouble so you stick to the ground too much. And that's not ideal either. And then you start to put it together but you fuck up because its hard to know when to do which. And then finally it starts to click and becomes more innate and you are doing more of the right things without having to think so much about what should I be doing in this situation.

Another thing I noticed is that I need to fucking be on the ball when I play or I will get my shit pushed in. When I play other COD's or Battlefield my brain kind of goes into auto-pilot. Because so much of what you are experiencing is mostly predictable.

But in AW people are coming fucking from everywhere. They are coming behind you. They are coming above you. They are boosting in and out of your line of sights. And the game is already fast anyway so its like your brain is hyperactive when you are playing. That part is fun but also a little annoying because I have a massive headache now because I was concentrating so much while playing. It's like sensory overload. And this is just to put a score of like 20-10. I can be falling asleep and put up that in any other cod game or better but I feel like I have to work my ass off in this game just to get a typically average game in any other cod.

I will say the game is better than I thought initially. And its exactly what COD needed after so many similar entries. I'm just curious to see how the more casual people are taking to it. Because it requires a lot more work to be consistently good at it, than is normal for cod. I also feel like the auto-aim is slightly less than in some cods so really having a good shot in addition to the movement stuff is what sets apart the good players.

Anyway enough rambling.

 

toku

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Re: Call of Duty 11 - Advanced Warfare
« Reply #121 on: November 06, 2014, 02:26:30 AM »
Yeah it's super easy to get overwhelmed in AW. In previous CoD's, a good strategy if you were a decent player would be to work counter clockwise of your teammates. If you were decent, this guaranteed at least a handful of kills before you died (kinda works for any comp FPS really) but in this, because of double jump and dash you can land in hot water easily. So far, I'll often find myself doing this only to get a single kill before two of that dude's teammates come out from above and out of my peripheral vision to slay me.

You kind have to accept that you can't cover bases like you could before. Now you almost have to just accept that you can get it from anywhere and give yourself up completely to the flow of the combat instead of fighting it, or going in the opposite direction of it.

Again though, it's really hard to describe. The only way I can put it is, it's probably the hardest CoD MP to dive into MW2. The flow has been changed.

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Re: Call of Duty 11 - Advanced Warfare
« Reply #122 on: November 06, 2014, 09:03:17 AM »
Sounds like Im gonna have a hard time if I cant out flank the movement and strike from behind or the side. Im usually a more brainy player so Im curious how I will fare.

The side dodge is pretty tricky, do you guys use it in mp?

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #123 on: November 06, 2014, 09:44:45 AM »
I've had it done to me a few times and its pretty effective when it happens because its such a surprise but honestly for me, my brain isn't quick enough to think about doing it unless its a long distance fight. Generally in a straight up on 1 on 1 fight that is mid distance and closer I have 3 options.

Hip Fire if I'm caught off guard.
Side strafe because I run stock on all my AR's.
Drop shot


Occasionally I will boost and jump or boost side strafe just to make the fight more difficult but that's a low percentage move for me.

Also I will definitely say perks and attachments are more important than killsteaks. Run two killsteaks at most. And most of my classes I only run 1. Some people run none. The killstreaks currently just aren't a big part of the game as its much more difficult to achieve them and not super powerful in most cases.

« Last Edit: November 06, 2014, 09:48:50 AM by Stoney Mason »

Brehvolution

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Re: Call of Duty 11 - Advanced Warfare
« Reply #124 on: November 06, 2014, 10:08:25 AM »
There are laser guns in this game.  :o
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Am_I_Anonymous

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Re: Call of Duty 11 - Advanced Warfare
« Reply #125 on: November 06, 2014, 11:01:18 AM »
Considering picking this up....ugh

I only play for the MP, is it same ol' same ol'?
YMMV

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #126 on: November 06, 2014, 11:02:53 AM »
Considering picking this up....ugh

I only play for the MP, is it same ol' same ol'?

Whether you will like it or not is a separate debate but I can safely say this is the most "different" cod since COD 4.

toku

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Re: Call of Duty 11 - Advanced Warfare
« Reply #127 on: November 06, 2014, 01:51:55 PM »
Sounds like Im gonna have a hard time if I cant out flank the movement and strike from behind or the side. Im usually a more brainy player so Im curious how I will fare.

The side dodge is pretty tricky, do you guys use it in mp?

I use it. Effecitve tool for breaking line of sight quickly. I'm enjoying the game but so far it's probably my most inconsistent performance in a CoD game.

Brehvolution

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Re: Call of Duty 11 - Advanced Warfare
« Reply #128 on: November 06, 2014, 02:14:44 PM »
There are some whiny bitches in the gaf thread. The greatest annoyance.... dying.... in a video game. Some really feel that their skill should make them invincible. They only die when reloading or always being shot in the back or only died because of lag. THis game isn't worth my time if I can't get a 5:1 KDR type shit.

It's hilarious the entitlement some have.

EXAMPLE:
http://www.neogaf.com/forum/showpost.php?p=137624761&postcount=6384
http://www.neogaf.com/forum/showpost.php?p=137625391&postcount=6387
« Last Edit: November 06, 2014, 02:22:22 PM by Brehvolution »
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Re: Call of Duty 11 - Advanced Warfare
« Reply #129 on: November 06, 2014, 04:47:29 PM »
Put 1.5 hour into the mp and wowie it is a lot of fun. The exo has really changed how the game is played and the killstreaks so far arent absurd 25 kill buttons.

For the first time also I have a positive k/d so far at 1.06 (150 kills) which I usually dont have in these games.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #130 on: November 06, 2014, 05:04:13 PM »
Yeah I really love how they handled the killsteaks. They are just for flavor and added benefit. A couple are quite good but most are mild.

I always thought MW 2 fucked up the direction of COD by introducing those super powerful kill streaks and each game trying to one up each other as the fanbase became addicted to them and all the bad habits they bring.
« Last Edit: November 06, 2014, 05:09:01 PM by Stoney Mason »

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Re: Call of Duty 11 - Advanced Warfare
« Reply #131 on: November 06, 2014, 05:32:12 PM »
Yeah I remember on some maps you just just got streak after streak and could rack up some monster scores, especially that small map with all the containers (dont remember which cod that was)

toku

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Re: Call of Duty 11 - Advanced Warfare
« Reply #132 on: November 06, 2014, 08:01:29 PM »
The support oriented streaks seem to be the most beneficial this time around. UAV with directional view etc.

thisismyusername

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Re: Call of Duty 11 - Advanced Warfare
« Reply #133 on: November 07, 2014, 08:45:49 AM »
Yeah I really love how they handled the killsteaks. They are just for flavor and added benefit. A couple are quite good but most are mild.

So they... so they made a shootbang that is a shootbang and not AIRSPACE IS TOO CROWDED: GRENADE GRENADE? :wtf :omg :ohhh :hyper  :whoo :obama :bandaras

How are the maps, though?

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #134 on: November 07, 2014, 10:06:44 AM »
How are the maps, though?

A lot of people seem to like them but personally I think they are too small. At least a good number of them. Another aspect I think Titanfall had more correct.

I think with all that mobility you need slightly larger maps. In older cod games, you could have a smaller map and it made sense because everybody was running around on the ground like through a maze. But now that everybody can boost and jump around the map, you can go from one side of the map to another extremely quickly. So you end up with constant spawn flips and chaotic spawning.

AdmiralViscen

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Re: Call of Duty 11 - Advanced Warfare
« Reply #135 on: November 07, 2014, 10:26:31 AM »
The maps are definitely too small. Also Titanfall has a bit more health which is good for a game where someone can get to a roof and shoot down on you in no time.

I played the co op horde mode and there is a Titan in it lol

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #136 on: November 07, 2014, 10:33:09 AM »
The maps are definitely too small. Also Titanfall has a bit more health which is good for a game where someone can get to a roof and shoot down on you in no time.

I played the co op horde mode and there is a Titan in it lol

I really like COD AW but it has been a little odd to me to see some people all into AW when I think Titanfall is superior in a lot of ways on the mp side. I get that some people don't like the mech aspect and that's a legit perspective to have (I liked the mech stuff. I thought it diversified the game)but still bouncing back and forth between the two I think Titanfall is the more fully realized game when it comes to executing its potential. But like I said, I find both enjoyable for slightly different reasons. 
« Last Edit: November 07, 2014, 03:38:12 PM by Stoney Mason »

AdmiralViscen

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Re: Call of Duty 11 - Advanced Warfare
« Reply #137 on: November 07, 2014, 10:36:14 AM »
Agreed

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Re: Call of Duty 11 - Advanced Warfare
« Reply #138 on: November 07, 2014, 12:54:20 PM »
I wish I could compare the two but I havent played TF yet, will prob try 2 if EA goes ahead with a more full fledged game (with sp)

AdmiralViscen

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Re: Call of Duty 11 - Advanced Warfare
« Reply #139 on: November 07, 2014, 01:14:34 PM »
Who the fuck cares about SP

toku

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Re: Call of Duty 11 - Advanced Warfare
« Reply #140 on: November 07, 2014, 02:45:21 PM »
The maps are definitely too small. Also Titanfall has a bit more health which is good for a game where someone can get to a roof and shoot down on you in no time.

I played the co op horde mode and there is a Titan in it lol

I really like COD AW but it has been a little odd to me to see some people all into AW when I think Titanfall is superior in a lot of ways on the mp side. I get that some people don't like the mech aspect and that's a legit perspective to have (A liked the mech stuff. I thought it diversified the game)but still bouncing back and forth between the two I think Titanfall is the more fully realized game when it comes to executing its potential. But like I said, I find both enjoyable for slightly different reasons.

Definitely how I feel as well.

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Re: Call of Duty 11 - Advanced Warfare
« Reply #141 on: November 08, 2014, 01:22:06 PM »
I dunno how in supposed to stealth past enemies in the Aftermath mission

Eel O'Brian

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Re: Call of Duty 11 - Advanced Warfare
« Reply #142 on: November 08, 2014, 01:34:38 PM »
stay off the ground, use your grapple to hop across the rooftops
sup

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Re: Call of Duty 11 - Advanced Warfare
« Reply #143 on: November 08, 2014, 04:06:44 PM »
Im in the basement with no equipment

Maybe i should just play some mp

Brehvolution

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Re: Call of Duty 11 - Advanced Warfare
« Reply #144 on: November 10, 2014, 10:08:39 AM »
The cinematic before the last mission in the game causes my computer to overheat and shut down. Even in "safe mode".  :comeon
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thisismyusername

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Re: Call of Duty 11 - Advanced Warfare
« Reply #145 on: November 10, 2014, 11:04:00 AM »
How are the maps, though?

A lot of people seem to like them but personally I think they are too small. At least a good number of them. Another aspect I think Titanfall had more correct.

I think with all that mobility you need slightly larger maps. In older cod games, you could have a smaller map and it made sense because everybody was running around on the ground like through a maze. But now that everybody can boost and jump around the map, you can go from one side of the map to another extremely quickly. So you end up with constant spawn flips and chaotic spawning.

So they made the spawns even worse from Modern Warfare 3? That's...  :-\ It's the one thing I don't like about Call of Duty besides the overwhelming Killstreaks. The spawns don't guarantee you more than a 30 second life at times.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #146 on: November 10, 2014, 11:16:33 AM »
How are the maps, though?

A lot of people seem to like them but personally I think they are too small. At least a good number of them. Another aspect I think Titanfall had more correct.

I think with all that mobility you need slightly larger maps. In older cod games, you could have a smaller map and it made sense because everybody was running around on the ground like through a maze. But now that everybody can boost and jump around the map, you can go from one side of the map to another extremely quickly. So you end up with constant spawn flips and chaotic spawning.

So they made the spawns even worse from Modern Warfare 3? That's...  :-\ It's the one thing I don't like about Call of Duty besides the overwhelming Killstreaks. The spawns don't guarantee you more than a 30 second life at times.

The spawns in and of themselves aren't great at the moment. But because the maps are mostly small and your movement options are greatly enhanced, even if the spawning system was better, It's still really easy to haul ass to where the people are quickly. So yeah its very difficult to maintain your life as compared to even past cods imo.

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Re: Call of Duty 11 - Advanced Warfare
« Reply #147 on: November 10, 2014, 04:30:22 PM »
Mp is a bit too crazy for me, maybe im just old and dont want to take time to learn the maps but shit is too frantic. Maybe cause I was playing at night and thats when the elite play.

Dont see myself playing for long unfortunately. Really hoped this was going to be a keeper for a year. Maybe I should just accept Ill never play this type of game again like I used to (same goes for WoW)
« Last Edit: November 10, 2014, 04:35:13 PM by Premium Lager »

Brehvolution

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Re: Call of Duty 11 - Advanced Warfare
« Reply #148 on: February 26, 2015, 10:42:57 AM »
Fist DLC drops today for non-xbone(PC/PS4) owners. I was getting anxious for some new maps.
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Brehvolution

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Brehvolution

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Re: Call of Duty 11 - Advanced Warfare
« Reply #150 on: March 03, 2015, 04:01:15 PM »
http://charlieintel.com/2015/03/03/ability-to-purchase-supply-drops-coming-soon-to-advanced-warfare/
Quote
Sledgehammer Games has announced a new feature called ‘Advanced Supply Drops,’ which will be purchasable Supply Drops within Advanced Warfare.

Since the launch of Call of Duty®: Advanced Warfare and the immense personalization of operator gear and weapon variants, players have been asking for more opportunities to secure additional supply drops. Coming soon, Advanced Supply Drops will be available from the in game store, to give you the chance for more Weapon Loot and Character Gear to customize your operator, as well as Reinforcements (Advanced Supply Drops will not include Rapid Supply or Orbital Care Package Reinforcements). Advanced Supply Drops are optional and do not affect the balance of gameplay.

Here is what you will find in each Advanced Supply Drop:
- Three items.
- At least one weapon variant.
- At least one Professional rarity item or better.
- All items come with their own Armory slot; all items can be redeemed for XP.

In addition to acquiring items from the current rotation, you will also have the opportunity to get unique cosmetic gear items found only within Advanced Supply Drops. Be on the lookout for the Eco Custom Exo, items from the Arctic Gear set, and more!

Available individually and in bundles of 3, 5, and 10, with certain bundles including bonus drops. Players will not receive duplicate items within the same bundle. To start with, there will be a limit to how many items an individual can purchase as we roll this out. In a few weeks, we will remove the limit on purchasing.
Sledgehammer Games has not revealed an ETA yet for when this new feature will be available. We’ll update as we learn more about this.

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Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #151 on: March 03, 2015, 11:10:58 PM »
I legit haven't played AW in months. Something about it, while making a good first impression just didn't leave me eager to play it. I'll give it another go with this patch.

benjipwns

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Re: Call of Duty 11 - Advanced Warfare
« Reply #152 on: March 03, 2015, 11:20:57 PM »
Maps seem too cramped for what you're supposed to be able to do for me. Except for like one or two corners of every map.

It'd be different if you had some of Titanfall's more expansive movement ability onto every single surface, but as is you wind up with a lot of regular Call of Duty with double jumping and endlessly checking vertical blind spots. While trapping yourself while in the air because guess what that ledge you aren't allowed onto even though it looks exactly like that one over there that you are.

I think it should progress into AW2 better than Ghosts will progress into anything unless they really rethink that. I was going to say something regarding Black Ops but I realized that once you take away the Exo Suit that AW basically is Blops 2 with worse maps.

EDIT: Just scrolled up and you said basically the same thing back in November.  :lol

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #153 on: March 03, 2015, 11:29:11 PM »
Maps seem too cramped for what you're supposed to be able to do for me. Except for like one or two corners of every map.

It'd be different if you had some of Titanfall's more expansive movement ability onto every single surface, but as is you wind up with a lot of regular Call of Duty with double jumping and endlessly checking vertical blind spots. While trapping yourself while in the air because guess what that ledge you aren't allowed onto even though it looks exactly like that one over there that you are.

I think it should progress into AW2 better than Ghosts will progress into anything unless they really rethink that. I was going to say something regarding Black Ops but I realized that once you take away the Exo Suit that AW basically is Blops 2 with worse maps.

EDIT: Just scrolled up and you said basically the same thing back in November.  :lol


Yeah. It feels like a game with a movement system grafted onto COD instead of a game build from the ground floor up with the movement system like Titanfall was. And while that is fun in some ways, you end up seeing and feeling the limitations of that design philosophy all the time. It was bit odd to see people like Jeff Gerstmann fall in love with this edition of the game. I think they are just into the novelty of such a system in COD versus really analyzing whether it feels like something amazing.

benjipwns

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Re: Call of Duty 11 - Advanced Warfare
« Reply #154 on: March 03, 2015, 11:38:55 PM »
I think that's what wound up surprising me about the two games is that AW seemed like you had more movement out of the box, but after a while in Titanfall you really get a feel for exactly how far you can go with stringing the abilities together and it's basically everywhere when you factor in briefly hitching rides on Titans and zip lines. Going back to AW then you're seeing lines that you can't follow. And you're finding yourself in a lot more hallways and atriums than you'd like to be in with flight powers.

Actually in AW you sorta play more like a more aerial Titan than you do a Pilot, with the limited dashes and such.

At least I get as many worthless shirts or boots or gloves as I do duplicate useless burn cards.

toku

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Re: Call of Duty 11 - Advanced Warfare
« Reply #155 on: March 04, 2015, 12:50:17 AM »
I still play AW on the regular but I've meaning to pick up TF again. Don't think the xbone or pc community doing so well numbers wise though.

Stoney Mason

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Re: Call of Duty 11 - Advanced Warfare
« Reply #156 on: March 04, 2015, 01:02:59 AM »
I still play AW on the regular but I've meaning to pick up TF again. Don't think the xbone or pc community doing so well numbers wise though.

AW isn't a bad experience. I don't ever want to make it seem like that. It can be very fun. I just find I burn out on it during play sessions much faster than I would say Black Ops 2.

benjipwns

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Re: Call of Duty 11 - Advanced Warfare
« Reply #157 on: March 04, 2015, 02:29:34 AM »
Titanfall is fine on PC if you want to play Attrition or Frontier Defense, always people doing those. I always get a game in about a minute or two.

Domination tends to be hit or miss depending on the time, Last Titan Standing and the Pilot Deathmatch thing has some people who must play only that because it's either zero or like 30. Anything else I never see anyone playing it. So it's kinda like Call of Duty where you can always play TDM, generally play Domination and Search and Destroy, and good luck trying to find games for anything else after the first month.

But it does really depend on the times too. Titanfall's helped compared to CoD because the matchmaking will put you in games in progress much more often, CoD games tend to stick me in an empty lobby half the time if all the games are already started.