Author Topic: Battlefield Hardline  (Read 7461 times)

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Stoney Mason

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Battlefield Hardline
« on: May 27, 2014, 10:24:09 AM »
« Last Edit: March 13, 2015, 01:51:35 PM by Stoney Mason »

Eel O'Brian

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #1 on: May 27, 2014, 10:46:36 AM »
nope

3-4 months after release when it actually works, maybe
sup

Cerveza mas fina

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #2 on: May 27, 2014, 12:35:11 PM »
nEj tAk

Mupepe

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #3 on: May 27, 2014, 01:28:32 PM »
nope

3-4 months after release when it actually works, maybe
that timeframe is being quite generous

Rahxephon91

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #4 on: May 27, 2014, 01:31:17 PM »
But Dice is'nt making this one, so maybe it will actually work.

bork

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #5 on: May 27, 2014, 01:38:45 PM »
But Dice is'nt making this one, so maybe it will actually work.

Was going to say this.   :lol
ど助平

Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #6 on: May 27, 2014, 01:52:40 PM »
Woah, the police game really did exist. now I can finally live my dream of beating minorities with little to no repercussion.

Hope it has oculus rift support.  :rejoice

spoiler (click to show/hide)
goin robber every time. pigs get clapped  :gun
[close]

Stoney Mason

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #7 on: May 27, 2014, 01:59:15 PM »
Video will be interesting. Hard not to be very skeptical. Seems like faux branding. We'll see I guess.


Sho Nuff

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #8 on: May 27, 2014, 02:36:37 PM »
There's another battle that goes on every day
It's the battle between cops and crooks
And the field is the STREETS


Stoney Mason

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #9 on: May 27, 2014, 03:26:12 PM »
The thing is there was a kickstarter that was essentially this exactly same concept a few years back. So people are wondering if EA bought them out or just kinda took the idea.


chronovore

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #10 on: May 27, 2014, 06:08:23 PM »
Wondering if level-up items for Cops faction includes "pilot-style sunglasses" and "well-trimmed mustache."

Eel O'Brian

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #11 on: May 27, 2014, 08:25:42 PM »
sup

Rahxephon91

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Stoney Mason

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Purple Filth

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #14 on: May 27, 2014, 09:59:24 PM »
http://www.battlefield.com/hardline

"god fucking dammit, just release the info"

first Activision now EA  :lol

Rahxephon91

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #15 on: May 27, 2014, 10:02:05 PM »
So if Visceral is making this. Does this leave Dice and Dice LA un-accounted for? Dice LA is doing maps for BF4, but that can't be all right? Is Dice working on Star Wars or Battlefield 5?

Edit-lol I forgot Mirror's Edge 2. Also is Dead Space done?

HyperZoneWasAwesome

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #16 on: May 28, 2014, 04:54:09 AM »
Dead Space is deceased.

Seems like EA could have started a new IP here, it seems different enough from actual Battlefield.  I guess a spinoff counts as originality these days.

Urban Chaos: Riot Response was frikken awesome back in the day though.

thisismyusername

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #17 on: May 28, 2014, 07:32:45 AM »
Dead Space is deceased.

Seems like EA could have started a new IP here, it seems different enough from actual Battlefield.  I guess a spinoff counts as originality these days.

It's a safer bet to spin-off than new IP now a days. Lest you have a Titanflop.

Gameplay Alpha trailer leaked, it looks interesting.

Stoney Mason

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #18 on: May 28, 2014, 10:56:18 AM »
« Last Edit: May 29, 2014, 04:25:21 PM by Stoney Mason »

Rufus

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #19 on: May 28, 2014, 12:06:24 PM »
Gone.

Stoney Mason

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #20 on: May 28, 2014, 12:10:31 PM »
Yeah. It's so dumb when corporations try to plug their dicks into the leak hole of the internet. As if such a thing is possible. Yeah the footage is rough but in a way that's more honest and if they just said, hey this is a work in progress and not the final game, people wouldn't understand it rather than just trying to pretend the video doesn't exist and block it.

Himu

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #21 on: May 28, 2014, 12:12:35 PM »
HardOnBlacks.

Will this game accurately portray police arrests?!?! will I be able to plant coke in someone's car?!?!
IYKYK

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #22 on: May 28, 2014, 01:18:54 PM »
HardOnBlacks.

Will this game accurately portray police arrests?!?! will I be able to plant coke in someone's car?!?!
::)

That doesn't happen

Himu

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #23 on: May 28, 2014, 01:20:02 PM »
STOP RUINING DREAMS.
IYKYK

Mupepe

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #24 on: May 28, 2014, 01:23:09 PM »
You're ruining dreams with your reverse racism!

Himu

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #25 on: May 28, 2014, 01:25:29 PM »
:lol

How am I supposed to feel when I watch scenes in movies that contain sneaking coke in the at now?! You have shattered my world view!!!

Re: the trailer. It looks like battlefield. :obama I'd want to give it a shot but the whole MAKE A NEW BF EVERY YEAR deal makes wary and not want to play it.
IYKYK

Mupepe

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #26 on: May 28, 2014, 01:34:00 PM »
:heartbeat

I've got no problem with playing a new Battlefield every year (sounds good to me honestly!).  I'm just soured from BF4.  Such a fun game, but such a terrible experience playing that fun game.  I'll definitely wait and see what people say before I jump onto this one.  I'll let Stoney make the decision for me since I'm sure he'll buy it  :lol

spoiler (click to show/hide)
No offense, stoney!
[close]

Himu

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #27 on: May 28, 2014, 04:39:40 PM »
Bf4 is still broken?
IYKYK

Mupepe

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #28 on: May 28, 2014, 04:50:04 PM »
Not as bad as it once was, but there's still rubberbanding.  The first 6 months were absolute hell though

Stoney Mason

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #29 on: May 28, 2014, 04:58:58 PM »
:heartbeat

I've got no problem with playing a new Battlefield every year (sounds good to me honestly!).  I'm just soured from BF4.  Such a fun game, but such a terrible experience playing that fun game.  I'll definitely wait and see what people say before I jump onto this one.  I'll let Stoney make the decision for me since I'm sure he'll buy it  :lol

spoiler (click to show/hide)
No offense, stoney!
[close]

I'll get it potentially but not day one. I'll also need to hear reports about it regarding stability and such. Even though its a different dev, Battlefield 4 left such a sour taste in my mouth I refuse to give EA the benefit of the doubt and just purchase another battlefield game based on reputation or even past experience. Battlefield 4 forfeited that good will. I'm sure some of the people I play with will get it though and I'll decide based on their impressions

The concept is cool. Cops and robbery and payday style combined. That's exactly what I wanted from GTA online which still hasn't delivered it yet. I'm just not going to reward incompetence again.
« Last Edit: May 28, 2014, 05:02:10 PM by Stoney Mason »

pilonv1

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #30 on: May 28, 2014, 05:37:42 PM »
Not sure why this needs the Battlefield name outside of the obvious reasons.
itm

Stoney Mason

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #31 on: May 28, 2014, 05:47:59 PM »
Not sure why this needs the Battlefield name outside of the obvious reasons.

There are rumours (unconfirmed at the moment) that DICE is working on the MP and Visceral is doing the SP. Kind of like how the first medal of honor was.

Quote
“If you want it,” says Visceral general manager Steve Papoutsis, fans may hear a little more about the studio’s upcoming shooter, Battlefield Hardline, before its official E3 2014 unveiling.

Taking to Twitter to express his slight frustration with how things have gone down in the past couple of days, Papoutsis says recent leaks are water under the bridge and that he is more than happy to talk about the studio’s take on the iconic Battlefield franchise.

“So yeah, that happened,” he says, likely referring to yesterday’s Battlelog leak and today’s video leak. “Not how we wanted to unveil Hardline, but all good. Didn’t want to wait til E3 anyway, so let’s talk about it…”

If you managed to catch the leaked 7-minute video overview of Hardline’s multiplayer and single player, know that it was a 6-month old build, according to Papoutsis. He says we’ll be able to catch the “real deal” at E3 this year.

“Video that’s out there was for an internal meeting,” he explained. “It’s 6 months old now and team has been cranking since then. See the real deal at E3.

“We’re pouring everything we’ve got into this & stoked to share details on June 9 – maybe even a little more before then if you want it.”

If you ask us, we’re pretty sure Battlefield fans want it.

It’s not all water under the bridge for everyone, however, as we’ve recently learned that at least one EA QA tester has been fired for leaking information stating that Battlefield developer DICE is handling the multiplayer portion of Hardline.

While we’re not certain how much truth there is to that statement, Papoutsis did mention in his letter yesterday that the studio is excited to bring their strengths “to single player,” specifically.

If DICE is overseeing Hardline’s multiplayer, it’s likely studio members from DICE LA or even Visceral are involved as well, considering DICE Stockholm’s rather full plate at the moment with Star Wars: Battlefront and Mirror’s Edge 2.

http://mp1st.com/2014/05/28/video-leak-wanted-unveil-hardline-says-visceral-announcements-possible-june-9/#.U4ZY7Pl93_E

thisismyusername

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #32 on: May 28, 2014, 06:59:20 PM »
Bf4 is still broken?

It hasn't been "broken" since Janurary. Is it still "broken" in regards to some bugs and server issues? Yeah. But it's getting better. It's readily apparent BF4 launched too soon.

As for if DICE is doing multiplayer for this: consider me interested, even with BF4's fiasco I trust them. Provided EA has learned their lessons and doesn't push for THIS TIME OR GET THE FUCK OUT we should be fine. *knock on wood*

Stoney Mason

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #33 on: June 05, 2014, 08:44:51 PM »

a slime appears

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #34 on: June 05, 2014, 08:54:58 PM »
nope

3-4 months after release when it actually works, maybe

Man you joke but that's seriously my modus operandi when it comes to EA/Dice from now on.

Eel O'Brian

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #35 on: June 05, 2014, 09:03:41 PM »
Oh, I'm not joking!
sup

Groogrux

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #36 on: June 09, 2014, 04:11:35 PM »
Beta is live on PC and PS4.  I shut off the EA conference at E3 just to turn on the PS4 and start the download.  Meanwhile, PSN is literally crapping itself from all the traffic it's getting right now.
WTF

Stoney Mason

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #37 on: June 09, 2014, 05:52:01 PM »
I don't know...

The gameplay looks decent enough and fun enough to me. But I'm still turned off by how similar everything looks to bf4 from the UI to lots of other small to medium things. If this was like a battlefield 4 expansion that cost like 20 or 30 bucks, I'd be more down for it. But something about knowing its a full price game is pushing me away. But that's just the odd way my brain works.


signed up for PC beta but haven't got in yet.

btw this should be patched in bf 4.

http://i.imgur.com/3dIxNND.jpg

I shouldn't have to wait for a dude to throw ammo who won't throw it.



« Last Edit: June 09, 2014, 05:55:11 PM by Stoney Mason »

cool breeze

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #38 on: June 09, 2014, 05:57:28 PM »
the beta downloaded quick on pc and I played a match.  not to sound totally reductionist...but it's battlefield 4.


thisismyusername

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #39 on: June 09, 2014, 06:08:50 PM »
the beta downloaded quick on pc and I played a match.  not to sound totally reductionist...but it's battlefield 4.

Well, duh. I think anyone that followed this knows it's pretty much a "mod" being sold at $60 at this point. I still want to try it for the modes. If the new modes are fun, I'll probably get it. Otherwise I'll pass until it's $30 or less.

Groogrux

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #40 on: June 10, 2014, 12:07:38 AM »
I've played for a few hours on the PS4 beta today.

My impression so far is that it's nothing completely amazing.  I think JackFrags pretty much hits the nail on the head with it.  One thing that I noticed that I really liked is that in this game, if you put enough bullets from a LMG into a scout helicopter, you can bring it down.  This is something that would be mostly possible IRL so I like that they finally put it in the game. 

Right now, I would agree that it feels like a DLC for BF4 instead of a $60 IP.  I haven't reserved it yet, and I probably won't until I know as much as possible about it.  Definitely not jumping the gun on premium for this one though.
WTF

thisismyusername

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #41 on: June 10, 2014, 12:33:44 AM »
I dunno. On one hand we have Stingers to purchase here so I dunno how I feel about small arms fire on the helicopters when there is already "lock-on" anti-airs in the game. But BC1 did this and it was a decent balance since there was no tracer (BC2) and lock-on anti-air (BF3/4) in that game. On the other hand, I can also see why it's a good thing if you're playing other/non-engineer classes to fire on the helicopters.

Vietnam in BC2 also did it but the helicopters health was so low on console (and even worse on PC) that NO ONE got into the air vehicles because the damage rate was so high.  :lol

Groogrux

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #42 on: June 10, 2014, 07:37:30 AM »
Yeah, I'm really not sure if the stinger is a necessary accessory in this game as of yet, but then again, we have only seen one map.
WTF

Eel O'Brian

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #43 on: June 10, 2014, 12:32:47 PM »
Huh, I heard they're using the BF4 backend and all the improvements will be there. This might actually be playable* at launch.

spoiler (click to show/hide)
*
:heh
[close]
sup

hampster

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #44 on: June 11, 2014, 11:11:30 AM »
I never knew game development was so simple :o

Zzz

thisismyusername

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #45 on: June 11, 2014, 11:48:54 AM »
I don't really see the GTA elements. It's more Payday 2 with Battlefield. But both done badly.

a slime appears

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #46 on: June 11, 2014, 08:15:20 PM »
I never knew game development was so simple :o

(Image removed from quote.)

:rofl

That format is solid gold. Wish I had the gif skills to remake that for other games.

Quaker

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #47 on: June 12, 2014, 05:39:24 PM »
The default Heist mode is a boring clusterfuck but Blood Money is pretty cool.

It's a CTF hybrid where each team has a SWAT truck in a parking garage near their base where they have to deposit 5 million dollars. There's a pile of cash in the middle of the map that you draw it from but you can also steal from the other team's pile. You can only carry $500,000 at a time and if you get killed while carrying money it drops and anyone can pick it up. You aren't restricted from driving so you can get to the drop off by motorcycle, car, truck or helicopter. It actually sort of feels like Heat when you steal half a million from the other team and have to get back to your side on foot through downtown.

The right thing to do would be to scrap the single player mode that no one gives a shit about and put it out as a $30 or even $40 standalone expansion but they'll probably make more money this way(at the expensive of goodwill towards the brand.)

Rahxephon91

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #48 on: June 12, 2014, 05:42:17 PM »
I'm honestly kind of interested in the single player. It's being made by people who actually make single player games this time.

Then again, I'm the dude who enjoys CoD single players so I'm the wrong person to listen to.

thisismyusername

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #49 on: June 12, 2014, 06:03:03 PM »
The default Heist mode is a boring clusterfuck but Blood Money is pretty cool.

It's a CTF hybrid where each team has a SWAT truck in a parking garage near their base where they have to deposit 5 million dollars. There's a pile of cash in the middle of the map that you draw it from but you can also steal from the other team's pile. You can only carry $500,000 at a time and if you get killed while carrying money it drops and anyone can pick it up. You aren't restricted from driving so you can get to the drop off by motorcycle, car, truck or helicopter. It actually sort of feels like Heat when you steal half a million from the other team and have to get back to your side on foot through downtown.

The right thing to do would be to scrap the single player mode that no one gives a shit about and put it out as a $30 or even $40 standalone expansion but they'll probably make more money this way(at the expensive of goodwill towards the brand.)

They're both bad. Probably the map but Heist is over in two mins flat if the robbers know what they're doing/coordinate to do it. Blood Money is just as short (but not as short, about five minutes?) if the other side spawn traps the other side from delivering/stealing. They're poorly thought out modes, but since I'm a Rush in Battlefield player I prefer Heist's format if it was tweaked to be longer and less "spawn trappy" about the objectives/starting areas than anything.

Steve Contra

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #50 on: June 12, 2014, 06:22:25 PM »
I never knew game development was so simple :o

(Image removed from quote.)

:rofl

That format is solid gold. Wish I had the gif skills to remake that for other games.
That's essentially every elevator pitch ever in Gif form :lol
vin

Stoney Mason

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #51 on: June 12, 2014, 07:50:18 PM »
I got the beta for PC today. Played for a bit.

Posted this on my clan's forums regarding my impressions so I'll just repost it here.

Played for a bit today on PC.

I won't be buying it day one or at anywhere close to full price. I just can't do it for what this. I would buy it when it hit half price or a really good sale price. And this isn't the diss it sounds like. I don't think its terrible. In some ways its actually more suited for my tastes than traditional battlefield as it has a more infantry based focus and the vehicles while important aren't frustratingly overwhelming like they can often feel in regular battlefield.

The game is a shameless reskin of battlefield. I mean shameless. That probably won't bother some people and I totally understand that but for me it just bugs me. I just kinda refuse to pay full price for yearly battlefield editions. I love the concept of cops and rubbers but this just feels too close to a mod for me to feel comfortable supporting it at full price. I know it will have a single player and I actually like Visceral games but if given the choice I would just pay for the multiplayer.

As far as the actual gameplay I think the gunplay itself is a slight improvement over battlefield 4 simply because suppression in all its forms appears to be gone. I was never a fan of it in bf 3 and while its better in bf 4 I just don't like having my screen blurred while I'm fighting. I know its supposed to be serving some strategic purpose but ultimately I never liked it. And having it gone makes the combat that much more enjoyable to me. I like the small things like the extended mags being back and the headshot hitmarkers but ultimately to me these are all relatively small tweaks. Nothing to really move the needle for me or make it a must have although like I said the two modes on offer here revolve more around infantry play with a slight sprinkling of vehicles which is my preferred pace. I also like how currently its 32 players. That is often the sweet spot I like where things don't become quite as cluster-fuckish as with 64 players sometimes.

Of the two modes I like blood money more than heist. Blood money is simple enough so that I think most people understand it and it centers the action into mostly 3 spots on the map. Heist seems like it would be fun for coordinated teams but I don't like the capture the flag element once the initial rush aspect is completed. Completely personal taste but I don't like capture the flag modes in public games in most shooters. It's just frustrating as no one actually plays in a way that is conducive to team work so it ends up just being a mess. The few games I played of this mode felt like a mess. The other problem I see is that both modes feel like they lend themselves to trolling a lot. While I like blood money, I can envision teams setting up camp at your deposit and just playing the game in a very douchey manner. I feel like heist has similar potential for people just screwing around.

Other small things. I like how the vehicles handle. For me I thought the cars and motorcyles actually feel fast and responsive in a way that battlefield vehicles almost never do. Although its weird and confusing when you first start playing that some vehicles you can use and other vehicles are just for scenery. The levolution thing is so meh. I think most of us are over this aspect in general and it seems especially tired on this map. I thought it ran pretty well on my PC. I didn't get weird out of the place random frame rate drops like I do in bf sometimes. I like the ready up system before the game starts unlike the stupid way its handled in bf 4 where its a race to see who has the fastest ssd so they can spawn and start playing first.

Ultimately I think its feels like a slightly more arcadey infantry based take on battlefield with a cops and robbers mod skin tossed over it. I totally get that is something that some people would want. I kinda want it. I enjoyed it while I was playing it for the most part. But not for $60.
« Last Edit: June 12, 2014, 07:55:24 PM by Stoney Mason »

benjipwns

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #52 on: June 13, 2014, 01:59:46 AM »
Annoying as hell guy but bike stuff  :lol


Rahxephon91

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #53 on: June 13, 2014, 09:16:42 PM »
I don't know about you guys, but I've enjoyed this.

The map in the demo is great. Heist mode is a better rush. No annoying tanks.

Seems pretty solid to me.

thisismyusername

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #54 on: June 13, 2014, 10:16:30 PM »
The map in the demo is great. Heist mode is a better rush. No annoying tanks.

 :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

Here's how you win as the police:

Rush the bridge.

F3 (though probably F4) to the left (right) interior seat of the armored/mobile outpost center.

Proceed to mow down idiots that try to reach B in cars via your team spotting. Since the rockets take too long to fire/hit and do damage you'll generally be safe enough to mow down fools for the tickets.

Whereas in Rush/BF4 you could at least get a tank on the attacking/"Criminal" team and attempt to provide fire support against another armor without having to rely on four engineers to take said armor down.

I have yet to actually see a useful rocket launcher round in Hardline. People either roadkill you via the boost quickly or the RPG doesn't do enough damage/splash to take out armored gunners so you can hit them a second time. You can try to surprise them but since they get an indicator where the damage is coming from they only have to quickly aim that direction to take you out in seconds.

Rahxephon91

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #55 on: June 13, 2014, 10:27:34 PM »
https://www.facebook.com/photo.php?v=10152100348166576

Some footage I streamed.

What your describing hasn't happen to me. I do like how you can actually shoot people in cars and vehicle turrets. For some odd reason they basicly removed that in 4. So honestly the vehicles don't feel overpowered at all.

I never play rush in BF3/4 because it is just people rushing to the zone and that's it. At least in this that's just one part as then you have to take the money to another point. So there's constant movement around the map. I like that a lot more then rush which feels like me being funneled towards points and having no reason to move around the rest of the map.

Game seems fine to me.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #56 on: June 13, 2014, 11:36:16 PM »
I don't really feel comfortable saying anything definitive about both modes. Some of it depends on the quality of the people in the room. Part of it is also that I think both modes are conceptually more complicated than rush or conquest and both are being presented to an all new population of players. Also its one map so its hard to determine if this is a decent map for both modes.
« Last Edit: June 14, 2014, 12:17:22 AM by Stoney Mason »

thisismyusername

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #57 on: June 14, 2014, 12:11:54 AM »
It's a bad map for both modes. But the major issues with Heist is:

-Bank trucks are set locations (like Rush)
-Deliver points are set locations (like Rush)
-Able to camp said points with armored trucks (and stealing the Criminals SUV = gg)

Part of that is map design, but most of it is just poor thought. Why would a Heist mode have a set location to deliver points? Why wouldn't they have at least 5 points to go to to where the police have to be paranoid and can't camp a roof to prevent one drop? (Yes it's possible to break through and use a zipline to get over there and other stuff but it's pretty damn easy to defend that and have an armored truck at A to prevent them rushing with it to A)

Blood money:

-Deliver points are pretty easy to defend with an armored truck
-10 delivers of "Max Cash"/500,000 = gg
-Sure, you can steal but why should you? Let them camp in their truck and try to hold on to the middle point so you can make sure they don't get the money they can easily defend at their point.

They aren't really "complicated." Just poorly thought out on a map that really doesn't showcase them. I feel it's going to be the same situation BF4 has with it's various modes: They design for one but don't design for others. And I feels like Conquest is gonna be the star of Hardline if it's in the game.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #58 on: June 14, 2014, 12:21:48 AM »
They aren't really "complicated." Just poorly thought out on a map that really doesn't showcase them. I feel it's going to be the same situation BF4 has with it's various modes: They design for one but don't design for others. And I feels like Conquest is gonna be the star of Hardline if it's in the game.

Complicated being a relative term I think both modes are more complicated than conquest or rush which both have years of people playing them and multiple games of people playing them. And even decent sections of the population don't really play those modes properly.


While its probably in there I think putting conquest in the game is also really dumb and lazy unless there is an actual cops and rubbers spin on the mode.

thisismyusername

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Re: Battlefield Hardline (Cops versus Robbers. Visceral Games)
« Reply #59 on: June 14, 2014, 12:26:33 AM »
Nah, they aren't "complicated" after one match. Heist is Rush/CTF mixed. Blood Money is "Conquest/CTF" mixed, kinda. Hard to explain Blood Money in that basic terms since Conquest requires rotation instead of just holding one point and having your team daisy chain objectives to the other flag/your base. *shrug*

I'd say the complication factor for new players is over after a round. Same for veterans.

Quote
And even decent sections of the population don't really play those modes properly.

Same thing happens here as well, I don't see how that "complicates" things. Poor teamwork is just gonna lose no matter the  mode.