Author Topic: Homefront: The Revolution  (Read 1592 times)

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benjipwns

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Homefront: The Revolution
« on: June 09, 2014, 10:22:17 PM »
open world philadelphia
hopefully crab fishing in the river

http://www.polygon.com/a/e3-2014/homefront-the-revolution
Quote
"The original Homefront was quite a linear shooter," said Fasahat Salim, a Crytek designer for Homefront: The Revolution, which will be jointly published with Deep Silver. "That was kind of what we were," with the sequel at the time THQ imploded. "We weren't going completely with it, but it was kind of a level-by-level game.

"When we acquired the IP, all of a sudden we had the freedom to take this game wherever we wanted," he said. "We thought, what better way to do that than just go open-world with it."

...

Ideally, Salim said, Homefront: The Revolution will emphasize completing a single mission objective and running like hell from overwhelming reinforcements, as opposed to going full Rambo and shooting every enemy in the face.

"If you're gonna go in all guns blazing, you're going to get hit with a lot of firepower in return," Salim said. "They've got a lot of guns, they've got a lot of drones, they've got a lot of superior tech that you don't have. All of these things may come together based on how you approach the situation. If you can get in and get out before they have a chance to respond with all of their firepower, you've done well.

cool breeze

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Re: Homefront: The Revolution
« Reply #1 on: June 11, 2014, 06:00:21 PM »


this game does looks pretty interesting

Joe Molotov

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Re: Homefront: The Revolution
« Reply #2 on: June 11, 2014, 07:23:12 PM »
I hope it stays true to the spirit of the original. By letting you kill foreigners inside of a Hooters.
©@©™

a slime appears

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Re: Homefront: The Revolution
« Reply #3 on: June 11, 2014, 08:11:48 PM »
lol didn't Crysis have large open levels and North Koreans too?

Rufus

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Re: Homefront: The Revolution
« Reply #4 on: June 11, 2014, 10:11:01 PM »
Sure did. They even spoke Korean on the hardest difficulty setting to make them that tiny bit more unpredictable.

Himu

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Re: Homefront: The Revolution
« Reply #5 on: June 12, 2014, 01:26:56 AM »
The Crytek guy giving the demo is FINE.
IYKYK

fistfulofmetal

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Re: Homefront: The Revolution
« Reply #6 on: June 12, 2014, 02:52:30 AM »
So it's Crysis without the nanosuit?
nat

benjipwns

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Re: Homefront: The Revolution
« Reply #7 on: July 03, 2014, 11:08:04 PM »
Quote
New developments point to more trouble ahead. Over the past two days, I've spoken with four people connected to Crytek's UK studio, which is currently developing Homefront: The Revolution. According to those people, Crytek's UK staff have still not been paid the full amounts they are owed, and this week, according to two sources, the staff at Crytek's UK office handed in formal grievance letters and went home.

One person familiar with the studio estimates that around 100 people have left, though it's unclear how many people plan to leave permanently and how many would like to stay with Crytek UK, which has been consistently losing staff for the past few months.
welp

Rahxephon91

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Re: Homefront: The Revolution
« Reply #8 on: July 06, 2014, 04:05:23 AM »
Well Crytek is going to be the first victim of next gen. Can't say I'm shocked. They made big budget B games that sold like b games. I never thought the Crysis games were bad, but at the end of the day they are pretty forgettable FPS that probably cost a lot of money to make. The return on that engine never seemed to come either as really how many games even use the Cry Engine? Never seemed to be that many and I'm not surprised at that. It never seemed to show off as well as Unreal which was at least usable on the previous consoles. So Unreal 3 ate the cry engine's launch for that block of consoles and now it seems for next block many companies are more interested in developing thier own in house engines or sticking with Unreal. Not much space for an engine that never seemed to be presented well.

On top of that Crytek seemed to expand really fast and yet it never seemed like any of thier games were huge hits. I sure doubt Homefront 2 would be a huge success.

If they go, it sucks for all those workers.  Still, I never thought Crytek made anything that was really standout.

benjipwns

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Re: Homefront: The Revolution
« Reply #9 on: July 06, 2014, 04:40:20 AM »
Didn't Crytek make pretty good profits on the first two Crysis games and Warhead before spending $50+ million on Crysis 3 not to mention everything else they bought?

Stoney Mason

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Re: Homefront: The Revolution
« Reply #10 on: July 06, 2014, 05:11:51 AM »
Still, I never thought Crytek made anything that was really standout.

I think the first two crysis games are good games but essentially they were always a company where the graphics tech is what made them stand-out. I think the graphics cutting edge aspect though can only last so long. Their game design chops were never at the level of their graphics.