Author Topic: Game  (Read 42731 times)

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Tasty

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Re: Doom IIII - May 13
« Reply #60 on: April 16, 2016, 09:51:00 PM »
Poor Slime :'(

Positive Touch

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Re: Doom IIII - May 13
« Reply #61 on: April 16, 2016, 10:18:47 PM »
I'm still gonna buy the fuck out of this game. hell i still play doom 3 all the time and everyone fucking hated that. and the beta isn't pure shit or anything, it just needs lots of tweaking.
pcp

mormapope

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Re: Doom IIII - May 13
« Reply #62 on: April 16, 2016, 10:53:52 PM »
I've had an urge to get the BFG version of Doom 3 for the 360. Didn't like it much in 2005, but taste/opinions change overtime. Doom 3, even on the Xbox looked fantastic though. Way better than the Half Life 2 port the Xbox got. Doom 3 and Chaos Theory came out close together on the Xbox and both are contenders for best looking console games that gen.
OH!

Positive Touch

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Re: Doom IIII - May 13
« Reply #63 on: April 16, 2016, 11:39:09 PM »
doom 3 bfg has lots of gameplay tweaks compared to the original. everything is brighter, combat is faster, there's more items lying around, etc. overall its more arcadey. i prefer it to the original.

it also comes with doom 1 and 2,which is cool , but more importantly it's the only place outside of the 360 port that you can find the amazing new doom 2 campaign from nerve. you might be thinking "well that sounds kinda cool" but NO IT'S MORE THAN COOL IT'S FUCKING AWESOME. like seriously it's really really fucking good. (altho the first level is pretty weak but don't let that deter you)
pcp

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Re: Doom IIII - May 13
« Reply #64 on: April 30, 2016, 11:49:59 AM »








dog

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Re: Doom IIII - May 13
« Reply #65 on: May 03, 2016, 08:04:30 PM »
PC version is $45 on Green Man Gaming if you use the voucher code "WATCH25".
dog

Positive Touch

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Re: Doom IIII - May 13
« Reply #66 on: May 09, 2016, 10:47:11 PM »
guys Bethesda isn't sending out advance review copies plz help
pcp

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Re: Doom IIII - May 13
« Reply #67 on: May 09, 2016, 11:31:39 PM »
 :noooo
dog

Positive Touch

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Re: Doom IIII - May 13
« Reply #68 on: May 10, 2016, 09:16:29 AM »
lol i still haven't put my pre-order in yet bc i don't really want the collectors edition statue but i feel nerd obligation to get it.

I'm gonna buy the game regardless of what happens but i could see this getting low scores bc it's going for that old-school feel. at least, that's what I'm telling myself. i like all the videos I've seen so far so I'm gonna hold out hope. i need this to be good bro   :-\
pcp

demi

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Re: Doom IIII - May 13
« Reply #69 on: May 10, 2016, 09:53:22 AM »
I'm getting it :)
fat

G The Resurrected

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Re: Doom IIII - May 13
« Reply #70 on: May 10, 2016, 11:38:25 AM »
I'm getting it :)
Can you get me a copy too?

spoiler (click to show/hide)
hook me up with your super special connection brah
[close]


Positive Touch

  • Woo Papa
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Re: Doom IIII - May 13
« Reply #71 on: May 10, 2016, 12:40:18 PM »
I'm getting it :)

that's cool but i don't wanna put out for videogames
pcp

toku

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Re: Doom IIII - May 13
« Reply #72 on: May 10, 2016, 04:52:19 PM »
Gonna steam family share it from a homie

The Sceneman

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Re: Doom IIII - May 13
« Reply #73 on: May 10, 2016, 10:18:15 PM »
#1

Great Rumbler

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Re: Doom IIII - May 13
« Reply #74 on: May 11, 2016, 06:09:29 PM »
Got my key and I'm starting up the pre-load. :hyper

spoiler (click to show/hide)
50gigs, though. :-\
[close]
dog

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Re: Doom IIII - May 13
« Reply #75 on: May 13, 2016, 01:11:26 AM »
Whew, brehs. RIP AND TEAR.  :cody

I'm about to go sleep, so I'll keep this short:

Fast.
Fluid.
Responsive.

And no babby-FPS reloading or cover shooting.
dog

Shrew

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Re: Doom IIII - May 13
« Reply #76 on: May 13, 2016, 01:34:14 AM »



And no babby-FPS reloading or cover shooting.

Polygon

"Comments are disabled for this video."  :sabu


benjipwns

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Re: Doom IIII - May 13
« Reply #77 on: May 13, 2016, 02:08:51 AM »
 :dead at that title credit sequence, perfect (~7:00)

r.i.p. in peace carmack

Positive Touch

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Re: Doom IIII - May 13
« Reply #78 on: May 13, 2016, 08:52:17 AM »
Whew, brehs. RIP AND TEAR.  :cody

I'm about to go sleep, so I'll keep this short:

Fast.
Fluid.
Responsive.

And no babby-FPS reloading or cover shooting.

fucking awesome.  i waited too long to pre-order so i don't get it til next week :(
pcp

The Sceneman

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Re: Doom IIII - May 13
« Reply #79 on: May 13, 2016, 11:13:12 AM »



And no babby-FPS reloading or cover shooting.

Polygon

"Comments are disabled for this video."  :sabu



Game looks like heaps of fun! From what I can tell from this video its Halo with more blood and kung-fu abilities, and they had to put that "ghosts of people that have been there before" and "tons of ceremonial candles for no reason" mise-en-scene shit we've come to expect from videogames in the past 7 years. Wtf is it with the candles?! Every game has them now, whenever theres something mysterious and expositional going on, always a zillion candles
« Last Edit: May 13, 2016, 11:18:22 AM by The Sceneman »
#1

AdmiralViscen

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Re: Doom IIII - May 13
« Reply #80 on: May 13, 2016, 11:50:25 AM »

Re: Doom IIII - May 13
« Reply #81 on: May 13, 2016, 11:59:19 AM »
It looked pretty fun from what I saw on Totalbiscuit's stream last night.  :leon I might cop.
😈

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Re: Doom IIII - May 13
« Reply #82 on: May 13, 2016, 02:09:26 PM »
OMG

BERSERK MODE

 :lawd
dog

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Re: DOOM
« Reply #83 on: May 13, 2016, 06:02:37 PM »
Okay, I've played some more today, so I'll give some more detailed impressions.

First of all, speed. This game is really fast. Not just in terms of player movement [which quite high], but also in the way that the game forces you to be in constant motion since health doesn't regenerate. You either need to be finding pickups around the map or getting glory kills on enemies to turn them into a health pickup fountain. Doom also pauses very infrequently for things like dialogue or cut-scenes [all of the later are still in first person, ala Half Life 2]. The glory kills are pretty cool, and I'm not tired of them yet, and they're also done very quickly to keep the action flowing fairly smoothly. And don't expect any long-winded dialogue or cut-scenes building up to the "start" of the game, it pretty much lands on two feet and takes off right out the gate. It really does feel a lot like the original Doom in this regard: fast pace, few pauses from the action except for when you want to do a little exploring for secrets.

Second, the combat. Like the original Doom, you get a wide variety of weapons to dispatch demons with and so far it looks like all the classics are back. They've done a good job here of keeping each gun relevant even when you get newer guns, through the use of various weapons mods, mod upgradibility, and the relative scarcity of ammunition [particularly during some of the bigger battles]. All the guns have a good feel, too, and each has a bit of uniqueness that makes them better suited to certain fights and certain enemies. Like Rage, enemies, especially imps, will exploit the environment to gain an advantage over you, constantly climbing around on walls and getting up to higher perches from which to lob fireballs. You can either try to shoot them from a distance or use the ledge climbing ability to get up to them, either works. One thing that some people were worried about early on is the number of enemies you fight at once, but that's really not a problem at all. While most of the time you'll only be fighting about 3-4 enemies, certain areas serve as monster arenas, which pit you against a dozen or more enemies at once [here's where play speed and ledge climbing really comes in handy]. Those big battles really get intense, too, and I can how playing it at a higher difficulty than I am [basically, normal] can make them really tough.

Lastly, the graphics. Doom's essentially using a second-gen version of the engine that powered Rage, which I thought looked fantastic. A lot of people, though, had a problem with the low quality of textures, especially when viewed up close, and the lack of any shadows. id Tech 6 considerably boosts the quality of the textures, though not to the point of them being the greatest ever or anything, and implements an actual lighting system. There are moving shadows, now, and flickering lights! You don't actually have a light source in the game, so it's hard to tell exactly how versatile the lighting system is, though. Anyway, it really does look great [I'm playing on roughly Medium settings]. There's a lot of contrast between very bright areas like the Mars surface and darker areas like the UAC facilities, but nothing nearly as dark as Doom 3. Throw in lots of flickering lights, particle effects, and very large environments and you get an overall view that is very nice to look at.

Basically, this is what Doom 3 should have been but wasn't.
dog

Positive Touch

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Re: DOOM
« Reply #84 on: May 13, 2016, 06:49:49 PM »
i can't belive i ever doubted them. I'm such a bad fanboy
pcp

toku

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Re: DOOM
« Reply #85 on: May 13, 2016, 06:54:54 PM »
Doom 3 is great and exactly what it needed to be.

TakingBackSunday

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Re: DOOM
« Reply #86 on: May 13, 2016, 07:13:11 PM »
guess I'll pick this up tomorrow
püp

fistfulofmetal

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Re: DOOM
« Reply #87 on: May 13, 2016, 07:24:58 PM »
Gonna wait until the summer to play this when I get a 1070.
nat

AdmiralViscen

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Re: DOOM
« Reply #88 on: May 13, 2016, 11:07:09 PM »
This game rocks

benjipwns

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Re: DOOM
« Reply #89 on: May 14, 2016, 09:10:57 AM »


eleven page GAF thread on that polygon video and the guys inability to control it: http://www.neogaf.com/forum/showthread.php?t=1218735

When I was watching it I was like "wtf using a controller on PC" just from the jerky movements then I realized they're probably playing the console version. Still, some of it's funny.

TakingBackSunday

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Re: DOOM
« Reply #90 on: May 14, 2016, 09:30:04 AM »
That's embarrassing
püp

Rahxephon91

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Re: DOOM
« Reply #91 on: May 14, 2016, 09:34:54 AM »
Yeah it's really a PC FPS and kind of feels awkward on console. Didn't really like what I played then again I don't really like old school FPS.

Looked nice though.

qq more

  • Member
Re: DOOM
« Reply #92 on: May 14, 2016, 10:25:28 AM »
Been hearing positive impressions all around the internet. Pretty excited about this game now! I loved me some Doom
ok

Stoney Mason

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Re: DOOM
« Reply #93 on: May 14, 2016, 10:40:35 AM »
Nice to hear this seemingly turned out well. I liked the Mp beta despite what others were saying.

Cerveza mas fina

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Re: DOOM
« Reply #94 on: May 14, 2016, 10:51:45 AM »
will play for sp

lol at lolygon guy playing

Fifstar

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Re: DOOM
« Reply #95 on: May 14, 2016, 02:14:20 PM »
Honestly, I'm nearly as bad when I'm playing fps games with a controller. Auto Aim seems to be missing or deactivated, GAF thread is an embarrassment as usual.
Gulp

toku

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Re: DOOM
« Reply #96 on: May 14, 2016, 05:14:17 PM »
I like the score.

fistfulofmetal

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Re: DOOM
« Reply #97 on: May 15, 2016, 08:41:18 AM »
Broke down and bought it. Runs OK on my 680. FPS usually hovers around 48 but definitely dips.

Only about an hour in but so far it seems great. I found the plasma rifle on the second level which is cool.
nat

eleuin

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Re: DOOM
« Reply #98 on: May 15, 2016, 10:17:34 AM »
wow that polygon footage was painful to watch

console or not the dude cant move and shoot properly at the same time

fistfulofmetal

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Re: DOOM
« Reply #99 on: May 15, 2016, 01:15:17 PM »
DOUBLE BARRELED SHOTGON
nat

Positive Touch

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Re: DOOM
« Reply #100 on: May 15, 2016, 03:53:58 PM »
dudes i only played thru the first level so far but I'm already ready to declare this the best single player id had made since doom 2. holding back tears of joy as i type
pcp

TakingBackSunday

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Re: DOOM
« Reply #101 on: May 15, 2016, 04:03:51 PM »
 :)
püp

Joe Molotov

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Re: DOOM
« Reply #102 on: May 15, 2016, 04:03:59 PM »
 :preach
©@©™

toku

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Re: DOOM
« Reply #103 on: May 15, 2016, 06:50:22 PM »
shadowplayed a minute, no hud:

fistfulofmetal

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Re: DOOM
« Reply #104 on: May 15, 2016, 08:01:07 PM »
I do have some complaints:

- the game should never lock you out of parts of a level before the end. I wanna be able to go back and look for stuff after I've got to the end.
- it's not quite fast enough. it's almost there, but i think increase the speed by just a pinch would be perfect
- the sound mixing is weird, music should be louder and heavier.
nat

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Re: DOOM
« Reply #105 on: May 15, 2016, 08:08:10 PM »
- the game should never lock you out of parts of a level before the end. I wanna be able to go back and look for stuff after I've got to the end.

You can at least go back and replay levels that you've already beaten.
dog

toku

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Re: DOOM
« Reply #106 on: May 15, 2016, 08:28:03 PM »

- the sound mixing is weird, music should be louder and heavier.

I actually think the music is fine, but the enemy sound mixing is a bit sloppy.  Sometimes it seems like stuff is completely swarming you from all angles when it's just one zombie a floor below minding it's own business.
« Last Edit: May 15, 2016, 09:03:35 PM by toku »

AdmiralViscen

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Re: DOOM
« Reply #107 on: May 16, 2016, 08:54:22 AM »
Goty

demi

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Re: DOOM
« Reply #108 on: May 16, 2016, 09:00:29 AM »
This game was probably intended to be the most "GIF-able" game this year. All I see are cute little clips of animations in the game.
fat

demi

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Re: DOOM
« Reply #109 on: May 16, 2016, 10:24:41 PM »
this game savage as fuck.

playing on nightmare difficulty. i love how fluid the combat is.
fat

Positive Touch

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Re: DOOM
« Reply #110 on: May 16, 2016, 10:59:08 PM »
anyone know if you can do split screen multilayer in this?
pcp

Purrp Skirrp

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Re: DOOM
« Reply #111 on: May 17, 2016, 03:46:20 AM »
Ya'll enjoying your shitty overhyped bug infested Doom game feggits?




sarslip

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Re: DOOM
« Reply #112 on: May 17, 2016, 09:19:08 AM »
recall my posts from memory brehs


Positive Touch

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Re: DOOM
« Reply #113 on: May 17, 2016, 10:03:56 AM »
:doge
pcp

Brehvolution

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Re: DOOM
« Reply #114 on: May 17, 2016, 10:17:46 AM »
Ya'll enjoying your shitty overhyped bug infested Doom game feggits?

(Image removed from quote.)


@ the image
©ZH

Positive Touch

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Re: DOOM
« Reply #115 on: May 17, 2016, 10:42:52 AM »
anita lost the plot
pcp

fistfulofmetal

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Re: DOOM
« Reply #116 on: May 18, 2016, 09:45:40 AM »
I was hoping they would have colored skull keys when you get to Hell

And they did.
nat

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Re: DOOM
« Reply #117 on: May 18, 2016, 02:09:28 PM »
You can buy it on Steam, play it for less than 2 hours, and then get a refund if you don't like it.
dog

Positive Touch

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Re: DOOM
« Reply #118 on: May 18, 2016, 03:10:48 PM »
I was hoping they would have colored skull keys when you get to Hell

And they did.

this game is so clearly a labor of love from guys who know doom inside and out. like they even have plenty of references to doom 3  (outside of just the visuals). there's so much care put into it. I LOVE IT
pcp

mormapope

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Re: DOOM
« Reply #119 on: May 18, 2016, 03:26:57 PM »
You can buy it on Steam, play it for less than 2 hours, and then get a refund if you don't like it.

That's a really shady way to try things. :lol

Game demos used to be a thing. Consider two hours of gameplay a good demo  :doge
OH!