For whatever reason, loads of developers decided, independently of each other, to work on 90's-style CRPGs. There's already been more this year than there have been in the past decade, certainly that's the case if we focus on games that are actually worth playing. I'm going to list them now [and talk about them], because I can.
Might & Magic X - Legacy: First-person. Party-based. Turn-based. Grids. Hard to believe that Ubisoft would bankroll an RPG like this for release in 2014, but that's what they did, and it turned out really well. It's a tough game and one that doesn't do a lot of hand-holding, you've got a big world to explore and it's full of monsters that want to rip your face off.
Shadowrun Returns: Dragonfall: The expansion to 2013's Shadowrun Returns, but the only thing that carries over is the gameplay. The characters, setting, and music are entirely different and it actually ends of being a slightly longer campaign than the original. It's not quite good enough to make a top ten list, but the changes that Harebrained Schemes made were enough to make this a pretty enjoyable games.
Blackguards: Lots of map-hopping and lots of six-sided grids. This is actually the third game Daedelic has made in the The Dark Eye series [previously seen in Radon Labs' Drakensang titles] and their first game to not be a 2D point-and-click adventure. I haven't played this as much as I'd like to, but the few hours I've played have been really good. It's not open like the King's Bounty series, but it does offer some side quests to take on for extra loot and experience and had some pretty good [and tough] combat.
Divinity: Original Sin: The fifth game in the Divinity series and the first to be an isometric RPG since the lackluster Beyond Divinity released a decade ago. This is the game that Dragon Age was supposed to be but wasn't: a massive RPG full of choice, side quests, tough combat, and classic RPG conventions. If you've been waiting to a return to the great CRPGs of 15+ years ago, this is it. I've already dumped nearly 22 hours into it since the official launch this past Monday and I'm still finishing up the first major map [of which there are at least 3, probably more]. Just go buy it.
Wasteland 2: Technically, it's not out yet, still being in Early Access on Steam, but I have played it a considerable amount of time [14 hours into what it roughly 1/3 of the finished game]. It lacks the bone-crushing difficulty of some of the other RPGs [unless that gets changed before the August launch], but makes up for it with a wide variety of places to explore, monsters to fight, quests to handle how you want to, and people to talk to. Also, lots of Mark Morgan musical tracks. If not for Divinity, this would be my favorite by far.
UnderRail: It's basically Fallout and doesn't care that you know it, which I have nothing against. The only downside here is that it's still in Early Access and there doesn't appear to be any real time frame for it to be finished, although it does get updates every couple of months. I've got high hopes for this one.
Pillars of Eternity: Obsidian's resurrection of the Infinity Engine. Not much more really needs to be said.
The Age of Decadence: Another Early Access RPG that's slowly shaping up. This one is heavily focused on player stats, character interaction, and living with the consequences of your decisions.
Sacred 3: Ascaron went bust, but the series got picked up by Deep Silver and is back for a third installment. If you haven't played any of the series before, it's an APRG with a massive world to free-roam through. Lots of quests and lots of loot, a tradition that I assume will continue in the second sequel [but I could be wrong there, I haven't kept up with Sacred 3 as much as I'd like to]. Unless something major changes, it'll be a solid but not great ARPG that will still manage to be a massive time sink regardless.
Dead State: Brian Mitsoda [from Vampire the Masquerade: Bloodlines] doing a zombie strategy game. The focus here is on managing your resources, your base, and the group of survivors you're with. It's in Early Access currently, but is already a pretty fun [if somewhat simple] turn-based RPG.
Unrest: A little bit different from all the other games on my list, but I found the demo to be really interesting so I'll list it anyway. I'd say this is about one-part adventure game and one-part RPG, with a focus on interaction and making choices over simply solving everything with fights [although it does have a few fights]. The setting [ancient India] is a nice change, too, over the usual medieval Europe-esque settings in most fantasy RPGs; it's got a really nice soundtrack, too. This one's out in a few weeks.
Massive Chalice: Double Fine's other Kickstarter game. I haven't really been following this much at all, so I don't know much more about it other than that it's a strategy RPG with grids but also kingdom-level control.
That's everything I can think of off-hand.