Author Topic: Gods Will Be Watching  (Read 2646 times)

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Himu

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Gods Will Be Watching
« on: July 24, 2014, 12:07:08 PM »
« Last Edit: July 24, 2014, 03:20:05 PM by Joe Molotov »
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Joe Molotov

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Re: God Will Be Watching
« Reply #1 on: July 24, 2014, 12:44:58 PM »
Looks pretty rad, I think I'm gonna buy it.
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Joe Molotov

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Re: God Will Be Watching
« Reply #2 on: July 24, 2014, 01:00:08 PM »
The end of the Quick Look... :holeup :fbm :sabu
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CatsCatsCats

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Re: God Will Be Watching
« Reply #3 on: July 24, 2014, 01:00:49 PM »
Look at this monotheistic micro-aggression  ::)

spoiler (click to show/hide)
looks cool
[close]

Cerveza mas fina

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Re: God Will Be Watching
« Reply #4 on: July 24, 2014, 01:57:42 PM »
Why not ios

HyperZoneWasAwesome

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Re: God Will Be Watching
« Reply #5 on: July 24, 2014, 02:23:09 PM »
be patient, its a pure point and click interface.  If the developer wants it there it can be there.

I've got it, its just as unforgiving and difficult as the Ludlum Dare prototype its based on.  I likes it so far.

Positive Touch

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Re: Gods Will Be Watching
« Reply #6 on: July 24, 2014, 04:08:24 PM »
adventure gaming... TO THE EXTREME!!!!!
pcp

Joe Molotov

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Re: Gods Will Be Watching
« Reply #7 on: July 24, 2014, 04:23:41 PM »
adventure gaming... TO THE EXTREME!!!!!

CODED TO THE METAL!! :rock :rock
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etiolate

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Re: Gods Will Be Watching
« Reply #8 on: July 24, 2014, 05:50:55 PM »
so its like a point n click survival game?

fistfulofmetal

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Re: Gods Will Be Watching
« Reply #9 on: July 24, 2014, 05:51:21 PM »
bought, gonna play later today
nat

toku

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Re: Gods Will Be Watching
« Reply #10 on: July 24, 2014, 05:57:11 PM »
Bout to make this game buss it open for a real nicca.

Himu

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Re: Gods Will Be Watching
« Reply #11 on: July 24, 2014, 05:59:33 PM »
bought, gonna play later today

Post impressions bb
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toku

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Re: Gods Will Be Watching
« Reply #12 on: July 24, 2014, 09:29:51 PM »

fistfulofmetal

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Re: Gods Will Be Watching
« Reply #13 on: July 24, 2014, 11:17:53 PM »
bought, gonna play later today

Post impressions bb

didn't get around to playing it today... tomorrow probably.
nat

Purple Filth

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Re: Gods Will Be Watching
« Reply #14 on: July 25, 2014, 02:22:21 AM »
the last part of that giantbomb video with those reactions

 :sabu

Himu

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Re: Gods Will Be Watching
« Reply #15 on: July 25, 2014, 02:42:06 AM »
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toku

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Re: Gods Will Be Watching
« Reply #16 on: July 25, 2014, 02:56:48 AM »
I don't read reviews.

Rufus

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Re: Gods Will Be Watching
« Reply #17 on: July 25, 2014, 03:00:37 AM »
RPS 'reviews' are like long form posts in "What are you playing?" that veer more into critique. They tend to stay away from the whole 'product evaluation' side of things.
« Last Edit: July 25, 2014, 03:02:41 AM by Rufus »

Yeti

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Re: Gods Will Be Watching
« Reply #18 on: July 25, 2014, 12:13:21 PM »
(Image removed from quote.)

Not really, terrorists go after civilian targets instead of military targets.
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Rufus

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Re: Gods Will Be Watching
« Reply #19 on: July 25, 2014, 02:58:44 PM »
Oh, me too. Although I barely read RPS any more.

fistfulofmetal

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Re: Gods Will Be Watching
« Reply #20 on: July 25, 2014, 09:15:00 PM »
Random Trial and Error: The Game

pass
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fistfulofmetal

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Re: Gods Will Be Watching
« Reply #21 on: July 25, 2014, 09:19:55 PM »
It's a decent idea but the strict win/loss conditions mean you'll be restarting the scenario far too often and it stops being fun. The "narrative" element clashes with the "game" element this way. If they want to tell a story then the win/loss conditions need to be more lax and allow for you to fail and still proceed. Punishment should come from the story going south due to you not playing well, instead of having to see the same scenario a dozen times until you get the exact sequence just right.

However I find "not playing well" to be at the core of it's gameplay. It seems near impossible to succeed the first time so you'll fail-restart, fail-restart, fail-restart ad nauseam.
« Last Edit: July 25, 2014, 09:21:43 PM by fistfulofmetal »
nat

fistfulofmetal

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Re: Gods Will Be Watching
« Reply #22 on: July 25, 2014, 09:28:31 PM »
I just read a bit of the RPS story on the game and I see my complaints are very similar to theirs. They compare it to "plugging leaks" and that's pretty accurate. I don't think that's necessarily a bad thing. There's a fun tension being in a scenario where it's always "going wrong" and you're always just keeping your head above the surface.

The initial hostage scenario does have great tension. You never feel like you can rest since the hostages are getting fidgety, the guards outside are creeping up, and the security systems are cracking down. Being put in that situation can be a fun puzzle to solve. However because they designed it to go bad so quick so fast, it never seems like there's enough time to manage everything. And when it does break bad suddenly, I didn't always understand why. One time the leader of the hostages suddenly decided to run without warning after I had calmed him twice. These random elements aren't inherently bad, but I feel they don't work when they game has a very clear and very strict set of requirements to move on.

nat

Himu

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