Author Topic: Rebel Galaxy, new game from ex-Diablo and Torchlight devs  (Read 1396 times)

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Rufus

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Rebel Galaxy, new game from ex-Diablo and Torchlight devs
« on: October 15, 2014, 03:23:13 AM »
http://www.polygon.com/features/2014/10/14/6974343/rebel-galaxy-diablo-torchlight-double-damage


http://rebel-galaxy.com/

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At first glance it’s hard to get your head around the scale of Rebel Galaxy. Schaefer and Baldree assured me that these aren’t little ships. The smallest are manned by hundreds, while the largest have crews that number in the thousands. The dreadnought class shown in the trailer is referred to as a "city of destruction." To help with maneuvering in the third person perspective each one takes up quite a bit of real estate at the bottom of the screen.

The controls are simple. Players use one stick to urge the gigantic beasts to turn left and right. The other stick controls the guns, of which there are two main types — broadsides and turrets.

Broadside guns fire as they would be from a classical pirate ship, out the long sides of the craft. They have predictable firing arcs linked more or less to the orientation of the ship itself, shown as a ghostly overlay trailing out and away from the player. Pull the trigger to launch a volley and if the enemy ships are in the way they get blasted.

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"The funny thing is," Baldree said, "we did all these action role-playing games in the past, but Rebel Galaxy is more of a role-playing game than any of them were. You can have conversations with people and the things you say have consequences that matter.

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"When we were outsourcing character art," Baldree said, "Jim Henson puppets came up a lot. We asked artists to think about The Dark Crystal, to talk about how these characters were made.

"And that’s also a throwback to Star Control 2, which had that kind of character to it. That’s one of the things that I always liked about that game. It wasn’t cold. There was a lot of warmth to it, and we wanted a lot of that."

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Rebel Galaxy is a departure for Baldree and Schaefer, but it has many of the hallmarks of their action RPG roots. The random galaxy and loot generation, for instance, is something they carried over from previous titles.

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"The example that I like to give," Baldree said, "is you go to a bar and you get a tip that there’s a famine on a planet and that a series of ships is being sent with relief. At that point you can choose to go and get to the planet ahead of time and maybe sell some foodstuffs while the price is still really high. Or you could choose to go blow up the relief ships, take all the food, and then go sell it at an even more inflated price. Or you could go and protect the relief ships from pirates on the way.

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Double Damage expects to have Rebel Galaxy out sometime in 2015 for PC and PS4.

Yulwei

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Re: Rebel Galaxy, new game from ex-Diablo and Torchlight devs
« Reply #1 on: October 15, 2014, 07:52:28 AM »
 :larry

Rufus

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Re: Rebel Galaxy, new game from ex-Diablo and Torchlight devs
« Reply #2 on: October 15, 2014, 08:03:19 AM »
:yeshrug

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Re: Rebel Galaxy, new game from ex-Diablo and Torchlight devs
« Reply #3 on: October 15, 2014, 08:09:39 AM »
This isn't my Lootwhore genre.  :-\ :'(

Looks okay-ish. Dunno how I feel about the Assassin's Creed sounding pirate combat though.

Rufus

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Re: Rebel Galaxy, new game from ex-Diablo and Torchlight devs
« Reply #4 on: October 15, 2014, 11:37:39 AM »
Yeah, I wasn't exactly thrilled when I saw what looked like slow naval combat. It doesn't like like you'll be doing much besides timing broadsides and doing fine aim with turrets. Though they don't say anything about how you engage in the first place.

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Re: Rebel Galaxy, new game from ex-Diablo and Torchlight devs
« Reply #5 on: October 15, 2014, 04:18:44 PM »
Both Torchlights were pretty boring, despite me wanting to like them.

Not holding my breath for this.

Himu

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Re: Rebel Galaxy, new game from ex-Diablo and Torchlight devs
« Reply #6 on: October 15, 2014, 04:21:11 PM »
:obama
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Re: Rebel Galaxy, new game from ex-Diablo and Torchlight devs
« Reply #7 on: October 15, 2014, 04:38:04 PM »
I've never really been able to get into these games, despite really wanting to, but by adding in more RPG elements I think this is something that I can get excited for.
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