Author Topic: DX12 paging captain van cruncheon  (Read 2472 times)

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Cerveza mas fina

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DX12 paging captain van cruncheon
« on: November 24, 2014, 04:40:07 PM »
Quote
The first half involves a big reduction in CPU overheads when running games, with Microsoft insisting DX12 will cut CPU loads by 50 per cent, which is frankly an epic number.

Sounds a bit too good?

How legit is this?

When can we expect it?

Cerveza mas fina

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Re: DX12 paging captain van cruncheon
« Reply #1 on: November 24, 2014, 04:47:54 PM »
Yeah, my laptop is now 3 years old so I was starting to look whats out there.

I remembered Crunchy talking about waiting till Maxwell hits or something...

But this sounds too good.

toku

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Re: DX12 paging captain van cruncheon
« Reply #2 on: November 24, 2014, 05:15:56 PM »
sounds like bullshit tbh

Yeah like a lot of pc tech the performance they get under ideal circumstances in the lab is rarely anywhere near what shit is actually gonna be like.

Rufus

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Re: DX12 paging captain van cruncheon
« Reply #3 on: November 24, 2014, 05:46:47 PM »
Isn't this still pretty far off?

thisismyusername

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Re: DX12 paging captain van cruncheon
« Reply #4 on: November 24, 2014, 07:19:18 PM »
Isn't this still pretty far off?

No, DX12 is with WindeX  this coming year, isn't it?

The performance gains in regards to CPU? I  could see that being far off, especially if they don't fix Windows' notorious "bloat."

Rufus

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Re: DX12 paging captain van cruncheon
« Reply #5 on: November 24, 2014, 07:42:13 PM »
Hm, didn't know the next Windows was already around the corner. It's going to be exlusive to that, I take it? Adoption might be slow, if so.

Eel O'Brian

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Re: DX12 paging captain van cruncheon
« Reply #6 on: November 24, 2014, 07:52:09 PM »
Win 8.1 update runs on 1GB ram, apparently fairly smoothly from what I've read, and they've reduced the OS size considerably.  I think they have a handle on the bloat nowadays.
sup

Himu

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Re: DX12 paging captain van cruncheon
« Reply #7 on: November 24, 2014, 08:14:58 PM »
WindeX :lol
IYKYK

Mupepe

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Re: DX12 paging captain van cruncheon
« Reply #8 on: November 26, 2014, 03:43:33 PM »
Win 8.1 update runs on 1GB ram, apparently fairly smoothly from what I've read, and they've reduced the OS size considerably.  I think they have a handle on the bloat nowadays.
Windows 8.1 is incredible.  Dat boot up time!

thisismyusername

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Re: DX12 paging captain van cruncheon
« Reply #9 on: November 26, 2014, 04:42:41 PM »
Win 8.1 update runs on 1GB ram, apparently fairly smoothly from what I've read, and they've reduced the OS size considerably.  I think they have a handle on the bloat nowadays.
Windows 8.1 is incredible.  Dat boot up time!

That bootup time only if you allow it to save stuff on the harddrive. Otherwise it's like... slower than Win 7's, if I remember right.

Hm, didn't know the next Windows was already around the corner. It's going to be exlusive to that, I take it? Adoption might be slow, if so.

Yes, Direct X 12 is exclusive to Window seX just like 11 was "exclusive" to 8 (or at least 11.1+). And yeah, adoption will be slow if it blunders like Win8. If it doesn't (which signs are pointing to "it probably isn't") it should pick up.

But anyway, devs are still using DX9 this year. So I wouldn't count on DX12 adoption to be "fully adopted" for at least 2-3 years.

Van Cruncheon

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Re: DX12 paging captain van cruncheon
« Reply #10 on: November 28, 2014, 10:11:15 AM »
you can see cpu usage reductions that good if a) you're a good console-style dev; and b) you really tweak the fuck out of your gpu async code. dx12, again, means you get to hang yourself by rolling your own threading primitives and gpu interop, rather than relying on the kernel.
duc

recursivelyenumerable

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Re: DX12 paging captain van cruncheon
« Reply #11 on: November 29, 2014, 02:43:23 AM »
Isn't this still pretty far off?

No, DX12 is with WindeX  this coming year, isn't it?

The performance gains in regards to CPU? I  could see that being far off, especially if they don't fix Windows' notorious "bloat."

don't worry we finally fixed it - it turned out we just needed to turn off the /Gbloat compiler switch and un-#include bloat.h and that got rid of the bloat. how could we have gone so many years without realizing
QED

thisismyusername

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Re: DX12 paging captain van cruncheon
« Reply #12 on: November 29, 2014, 04:22:02 PM »
 :lol But for real, though. Windows does have a performance problem that is (slowly) being fixed.