Author Topic: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!  (Read 164668 times)

0 Members and 1 Guest are viewing this topic.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #540 on: January 20, 2016, 05:26:55 PM »
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #541 on: January 20, 2016, 05:32:35 PM »
police chun confirms chun will be my main again in sfv

brob

  • 8 diagram pole rider
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #542 on: January 20, 2016, 05:36:42 PM »
Chun makes it out nice with the dress and cop get up, but most of those are either only slightly different or flat out bad tbh. If these are indicative of the effort put into additional costumes I'll prolly end up with none.

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #543 on: January 20, 2016, 05:43:37 PM »
yeah those are all pretty weak, don't see myself buying any costumes yet

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #544 on: January 20, 2016, 06:15:03 PM »
The ones that stand out as kind of boring to me are Karin's, Gief's, and Mika's.  I expected something flashier.
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #545 on: February 10, 2016, 09:09:37 PM »
PS3 controllers have also been confirmed to be compatible.   :D
ど助平

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #546 on: February 11, 2016, 12:46:31 AM »
There's quite a real chance I might end up with this game today  :o

Going to check the release date breaking kings of my area on my way home from work.

Saudi or Montana?

In any case, I have to wait for Steam. :fbm

(and I probably should refund and wait for people to say how fight money is made on/offline before committing. :doge)

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #547 on: February 11, 2016, 02:19:39 AM »
When this comes out the gang and I are :tauntaun this game
« Last Edit: February 11, 2016, 02:24:49 AM by Mods Help »

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #548 on: February 11, 2016, 02:20:51 AM »
(Image removed from quote.)

Alex is the first DLC character and he's coming in March  :D

Reminder that if you beat arcade with every character you will have enough fight money to buy the first dlc character - Alex - when he drops.


Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #550 on: February 11, 2016, 02:53:28 AM »
Need launch day frame data NOW.


Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #552 on: February 11, 2016, 11:35:57 AM »
May be my first season pass.


nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #553 on: February 11, 2016, 02:30:15 PM »
very happy i got this game for free cause i don't see a reason to spend $60 at launch

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #554 on: February 11, 2016, 02:46:36 PM »
very happy i got this game for free cause i don't see a reason to spend $60 at launch

you'll be weeks behind if you wait for it in march. reason enough.

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #555 on: February 11, 2016, 02:48:17 PM »
i'll have it day one but i don't see myself playing it beyond maybe a launch stream. game is halfassed, the netcode stinks, two player lobbies is distinguished mentally-challenged, and i don't even have a character i'm excited to play. it'll go in the steam backlog until juri releases probably.

might not even bother with a launch stream since i can't make a large lobby with viewers. bleh.
« Last Edit: February 11, 2016, 02:52:21 PM by nachobro »

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #556 on: February 11, 2016, 03:05:16 PM »
it's definitely half assed in terms of options. thankfully the gameplay is there.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #557 on: February 11, 2016, 04:50:55 PM »
i'll have it day one but i don't see myself playing it beyond maybe a launch stream. game is halfassed, the netcode stinks, two player lobbies is distinguished mentally-challenged, and i don't even have a character i'm excited to play. it'll go in the steam backlog until juri releases probably.

might not even bother with a launch stream since i can't make a large lobby with viewers. bleh.

If the content is coming in March, it shouldn't be that bad.  However, the fact that we have to wait for lobbies and a shop is ridiculous and shows that the game is being released in an unfinished state.

The netcode is fine though.  Sorry bruh, upgrade your fuckin' router already.
:idont
ど助平

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #558 on: February 11, 2016, 05:18:24 PM »
works great with literally every other online game. sfv is just :trash

also i forgot i had to replace my router so it's actually only three years old lol
« Last Edit: February 11, 2016, 05:27:25 PM by nachobro »

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #559 on: February 11, 2016, 05:47:56 PM »
Nope, all you buddy.  We went over this before.  Go buy a Nighthawk.
 :ufup

Juri revealed in art:

ど助平

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V
« Reply #560 on: February 11, 2016, 06:01:06 PM »
I gotta spend $60 $0 for an unfinished game and $180 to make it work online  :maf :maf :maf

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V
« Reply #561 on: February 11, 2016, 06:28:43 PM »
More you like gotta spend that on a router so you'll stop whining.   :P
ど助平

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V
« Reply #562 on: February 11, 2016, 06:35:09 PM »
oh don't worry, i'll find something else soon enough

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V
« Reply #563 on: February 12, 2016, 02:39:39 PM »


 :lol
ど助平

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V
« Reply #564 on: February 13, 2016, 12:45:09 AM »
What am I looking for/at besides the game counting  his pokes as a counter against a neutral/non-attacking AI?

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #565 on: February 13, 2016, 12:46:46 AM »
Play with sound on

Take My Breh Away

  • Senior Member
Re: Street Fighter V
« Reply #566 on: February 13, 2016, 06:39:50 AM »
Saw a hitbox stream where the game hard locked twice in loading screens for Survival mode. Load times are god awful. Also, some of the players given early copies say the PS4 version has framerate problems in offline vs.

https://twitter.com/JWonggg/status/698431833365610496

This game is coming in raw :goty

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V
« Reply #567 on: February 13, 2016, 09:47:58 AM »
Wooooooow I underestimated just how lacking this game is at launch. I just ranted about it on Twitter and for good reason. Game is fun but a bit too simple, while content wise I barely played an hour and have seen everything. Fuck me this needed another 6 months at fucking least.

"But Wrath! You shouldn't care about any of that stuff! ONLINE ONLINE ONLINE ONLINE ONLINE!" -GAF/internet SF5 defenders

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V
« Reply #568 on: February 13, 2016, 10:04:54 AM »
Wooooooow I underestimated just how lacking this game is at launch. I just ranted about it on Twitter and for good reason. Game is fun but a bit too simple, while content wise I barely played an hour and have seen everything. Fuck me this needed another 6 months at fucking least.

"But Wrath! You shouldn't care about any of that stuff! ONLINE ONLINE ONLINE ONLINE ONLINE!" -GAF/internet SF5 defenders

Did you see those dudes in the GAF thread? They couldn't handle the criticism. Flat out saying people are playing it wrong. It's fucking idiotic.

I saw it first hand when people went in on the last beta removing 10Fight Money (their in-game micro-transaction currency) on loss while keeping 50FMoney (lowered from 100? IIRC?) on win. People were like "that's not going to keep people playing if they play for 50+ hours and lose for 49+ of them to where winning for an hour or two doesn't give them all characters for their time invested" and people were like "GOOD. Let them get their ass beat with nothing to show for it."

"...Or let them do unlocking via offline means like practice, arcade, etc. So long as they're engaging with the game, Capcom should let them be able to unlock things that way."

"...But then they aren't playing ONLINNNNNE!" :doge

It's why I'm leery about keeping my pre-order and I'm wondering if I should just Steam refund at the first day instead of holding on and hoping Capcom rides it out quickly. If you could do all the offline stuff before the end of next week, could you tell me how much fight money you gained and if you're gaining more after doing all the offline modes?

http://www.neogaf.com/forum/showpost.php?p=195091468&postcount=917 <--- :lol

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V
« Reply #569 on: February 13, 2016, 10:26:33 AM »
Even the online is bare af

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #570 on: February 13, 2016, 11:09:31 AM »
Wrath we will play online next week and help break in my stick.

Yes, the game is barebones in terms of features. I'm buying it mostly for online. It's worth it to me. I hope it to make it worth it for others. But the game will be trashed in reviews and this could really hamper its future. I understand why Capcom did it, and that was to get it out before the Pro Tour with 500k on the line but still.

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V
« Reply #571 on: February 13, 2016, 11:18:15 AM »
It's probably got more to do with their fiscal quarter ending in March but yeah I imagine CPT was part of it too. I think it's a mistake to focus on their esports bullshit while trying to shill an unfinished, barebones title to casuals who will be the largest group buying this game.

Also what's this about the game dropping frames on PS4?

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #572 on: February 13, 2016, 11:42:14 AM »
It's probably both.

No clue about frame drops

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V
« Reply #573 on: February 13, 2016, 01:11:23 PM »
Wrath we will play online next week and help break in my stick.

Yes, the game is barebones in terms of features. I'm buying it mostly for online. It's worth it to me. I hope it to make it worth it for others. But the game will be trashed in reviews and this could really hamper its future. I understand why Capcom did it, and that was to get it out before the Pro Tour with 500k on the line but still.

They should have just delayed the game 1-2 more months, but released a "final" beta that stayed available for everyone to play until the game came out.  Problem solved.

Now they're gonna get reamed for the lack of content at launch.  None of it is going to matter in a few months, but this kind of launch could really bite them on the ass and deservedly so.  It's like they didn't learn enough from Street Fighter X Tekken. 
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #574 on: February 13, 2016, 02:08:44 PM »
I didn't say I don't think SFV should have came out in March instead.

But I understand why they're releasing it now.

Take My Breh Away

  • Senior Member
Re: Street Fighter V
« Reply #575 on: February 13, 2016, 03:29:02 PM »
It's probably got more to do with their fiscal quarter ending in March but yeah I imagine CPT was part of it too. I think it's a mistake to focus on their esports bullshit while trying to shill an unfinished, barebones title to casuals who will be the largest group buying this game.

Also what's this about the game dropping frames on PS4?

A few players like Wong said there's some bad framerate issues on stages where it will drop below 60 for a second or two and affect gameplay, even when offline. Apparently you can do it reliably with Dictator on the Russia stage (Get used to seeing that training stage for the next eight years). There will probably be a day 1 patch but it's enough for some people to get mad already. Also PR Rog said the PS4 version looks like booty and the PC version is miles better. It riled up the console fanboys :doge

A few more music tracks got uploaded on yt as well. It's pretty smooth.






         
« Last Edit: February 13, 2016, 03:47:02 PM by Take My Breh Away »

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #576 on: February 13, 2016, 03:57:36 PM »
The stages in SFV are shit anyways besides Karin's stage. Who cares. At least enable us the option to turn npcs off. Got a great looking stage like bison's Shadaloo hq and they put a bunch of corny ass shit in the background. Who cares?

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V
« Reply #577 on: February 13, 2016, 04:39:12 PM »

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V
« Reply #578 on: February 13, 2016, 05:48:41 PM »
http://www.neogaf.com/forum/showpost.php?p=195106026&postcount=266

Quote
Nope! One time FM reward. You get a reward per match, per character in their stories.

DROPPED
R
O
P
P
E
D


Capcom, you only had ONE job. Letting people play the game and unlock things if they took the time to grind in ANY mode. You failed.

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #579 on: February 13, 2016, 05:56:26 PM »
The game will have daily challenges to let you grind.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V
« Reply #580 on: February 13, 2016, 06:57:35 PM »
That's not coming out until, what? May?

In any case, the fact they're not allowing people to get fight money offline is expected (too easy to exploit) but disappointing all the same. I play fighters like completely offline so now my choice is either "pay the season pass or individual characters" and no "you can get these characters for free" past the first one/Alex.
« Last Edit: February 13, 2016, 07:36:17 PM by thisismyusername »

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V
« Reply #581 on: February 13, 2016, 07:58:02 PM »
So the lack of content is there to turn of the casuals and the random frame drops are there to turn off the hardcore. Really running on all cylinders with this release, Capcom :lol

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V
« Reply #582 on: February 14, 2016, 02:07:29 AM »
Casuals being turned off at launch usually sends a fighting game to an early death. If Street Fighter V shipped with its story mode, some challenge towers, and a world tour mode, there would be a much higher chance for general success. While its been known forever that SFV was gonna be barebones, there's no excuse for not making single player content that makes playing alone fun.

OH!

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V
« Reply #583 on: February 14, 2016, 04:03:12 AM »
Let's take a step back here and not forget that SFV is being marketed as more of a "service," I.E. something like an MMORPG that will be receiving a constant stream of updates post-launch.  Even if they stumble at launch, that doesn't necessarily mean it will be any kind of bomb.  This game could easily be something that gets constantly pushed as a PSN staple.

...Having said that, there's still nothing else to say other than they're being incredibly fucking stupid to be releasing it this kind of barebones state.  :doge
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V
« Reply #584 on: February 14, 2016, 04:05:51 AM »
I just got the Email going around from Amazon regarding the game being delayed due to shipment/manufacturing issues.

Interesting, since I no longer have it pre-ordered there.  I wonder if something got fucked up in their system?  People are already panicking about it.
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #585 on: February 14, 2016, 10:35:30 AM »
On SRK these two posts nail it:

Quote
Basically this is how I see it. If you're a competitive fighting game player or a competitive gamer looking to get into fighting games. You should pick this up on Feb 16th so you can hit the ground running.

If you are a casual player who isn't really into the competitive side of things and prefer the other game modes like story and what not. You should wait until March to pick this game up. because right now it looks like it's still in beta. And was just released early for the competitive scene, what with EVO coming up soon, and a bunch of tournaments all ready scheduled to host SFV around release time.

Casual players should just wait till March. I think Capcom should've said something along these lines. This would have problem eased a lot of people's concerns and complaints and had been seen as a show of good faith.

Quote
Zach;10609778"]From a PR/Marketing standpoint, I think Capcom should have pushed the February release as a "soft-release" or "partial release." And they should have marketed the March release (or later) as the "complete release" or something to that effect.

Communication's key, but unfortunately you really have to research SFV to even be aware that these updates are coming on a timeline. From a casual fighting game player standpoint, they will buy this game at launch, plug it in and be confused as to the lack of content, look up why, and proceed to complain about being misinformed and disappointed.

Had all of this been advertised to game stores, in television ads and on posters since day 1, then the above mentioned casual would buy this game knowing it won't be complete until a certain date - meaning they'd have themselves to blame for expecting something that was never promised. (I'd argue that due to the lack of communication on Capcom's part, there's an implied promise that the $60 the unbeknownst gamer's paying will equal a complete game experience...)

With that said, those of us in the know, that have been following Street Fighter V via forums, Twitter, live streams, etc. - we don't actually have a valid complaint in my opinion. We know that if we want a complete experience, and don't want to be bothered with an incomplete game, that we don't have to play it until it's fully realized in March/June.

We (the fans, the fgc) are getting the core game early for the sake of tournament schedules... that sounds like a gift to me. We get to play the game and not have to wait until March or June to enjoy it - we can do that in just 3 days. I'm more than happy to spend $60 on the game as is because I don't want to wait until June for a more complete game story mode-wise or features-wise... I want to dive into the game right now.

So yeah, that's the fucked situation right now. Casuals (which are the majority of players, critics and other talking heads in the gaming industry) are going to shit on the game as being incomplete, very few will take into consideration the reasons why it was released early - and they're not going to perceive it as a gift as some of us here do....

As a competitive player I see both sides.

I'm gonna eat tho.

I just hope that casuals stick around long enough to get a doggy bag, because if SFV dies...:stahp

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #586 on: February 14, 2016, 10:46:58 AM »
Lyte, on Tuesday night let's schedule a session in a lobby.

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #587 on: February 14, 2016, 11:33:25 AM »
Tuesday's schedule:

12 AM - load up SFV, dl patch

Who knows because it's PSN - Training mode immediately, practice my main's BNB's

Wait for stick to arrive.

Transition to stick. 10 hadouken's and DP's per side for 20 minutes. Walking back and forth. Practicing dashing without being hard on the stick. Work on walking without jumping.

Do bnb's and punish combos with main, practice CA;etc.

Set AI difficulty to highest and beat all of story mode with every character to see what everyone can do. Play a bit of survival with main. Smile at Fight Money and never touch a single player mode ever again until Alex drops.

Casual match mode to get acquainted to my new stick without getting SALTY. I'm not ready for Ranked especially when I'm transitioning to/learning stick.  :doge

Any time a move I don't understand does damage, right after that fight I'm going to dissect it in training mode then go back to Casuals.

Play whoever at night in lobby mode so we can figure this game out.

Can't wait. Only complaint is the lack of arcade mode because sometimes that's good practice for combos against a moving opponent, but since training mode has vs CPU I honestly don't give one ounce of fuck.
« Last Edit: February 14, 2016, 11:39:10 AM by Mods Help »

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V
« Reply #588 on: February 14, 2016, 01:32:45 PM »
Tuesday's schedule:

Check to see if the game is in a working state/patches download at 12 AM.  Play until 1:00 AM at the latest.

Go to work.  Come home too tired to do anything.

Whenever I do play, go directly online and start beating up the people who spend all their time "in the lab" and not enough time actually playing live opponents.  Check message boards like GAF to see what people are whining about now.
 :cody
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #589 on: February 14, 2016, 04:02:29 PM »
Whenever I do play, go directly online and start beating up the people who spend all their time "in the lab" and not enough time actually playing live opponents.



I think it's unlikely to happen with this game. You admitted yourself you had little time with the beta. With the beta, everyone got plenty of play time with live opponents and little time to train because of the stupid fight request thing. Many people have spent each beta with a lot of time. For a lot of people, day one of SFV will actually be day 200 for others who have been playing the beta non stop.

If anything, the one thing every SFV player needs is more training given the limited amount of time with it in the beta. Since a lot of us have played the game a lot already, what's on our minds is "how the fuck do I punish Birdie's ex bull horn? I had lots of trouble with that in the beta. When I get the game that's the first thing I'm gonna do." "How the fuck do I get in against Dhalsim as Zangief? I need to practice punishing his limbs when I get the game. I had trouble against him in the beta."

Then you get the game: "I'm gonna beat people who were in the lab :smug" and get bopped, because everyone has already trained against your shit amid four beta phases and working on their flaws.

:doge

Essentially, I wouldn't get arrogant with this game. The landscape has changed significantly. No one has started on the same level this time.
« Last Edit: February 14, 2016, 04:17:34 PM by Mods Help »

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #590 on: February 14, 2016, 04:26:05 PM »
Since the game has been played and analyzed throughs betas, everything every SFVS player should know on day one:

Your bnbs
The crush counter system
How to combo into your critical art

There's so many resources out there. Practice when you get the game.

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V
« Reply #591 on: February 14, 2016, 04:37:37 PM »
There's also arrogance that can be gained by over complicating things and setting long term plans without being ready to abandon plans and adapt. Infiltration said he doesn't spend that much time in the training room, just enough time to get combos down and gain muscle memory. The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room. 

And what you're saying applies to SFIV as well. Plenty of top American players played on a arcade cab any chance they could get, the Japanese got the game way ahead of time. The first year of SFV is going be about learning, the first few months won't mean shit compared to the new few years.

Doesn't matter if somebody plays it first unless having a few tough weeks or months makes you hate the game. It's also foolish to think that people have the game figured out. If fighting games worked this way, there wouldn't have been new EVO or tourney champs throughout SFIV's life cycle.
OH!

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #592 on: February 14, 2016, 05:08:21 PM »
Never said everyone figured the game out.

Training room is only for supplementary training.

If you were playing the beta right, you used it as a tool to not only pick your main, but to also find your weaknesses in the game.

The balance is use of both training and fighting. But this isn't a completely new game. It's one anyone who cares about it know what they need to work on.

Unless you're switching controllers, there's no inherent need to overly use the training room, but using the training room to diagnose weaknesses and problem solve will help you get further.

What's more practical and logical? Five hours of fighting one person or 10-20 fights, then watching the replays of your fights to see what you did wrong, go into training and repeat situations for 5-20 minutes to diagnose what you did wrong? You could spend five hours fighting over and over, or spend a few fights fighting and then spending 20 minutes figuring how to win that situation. One is a waste of time; the other is practical.

The only reason I am thinking long term with my plan is because I'm going to be learning stick. Anyone who plays pad and has tried to play stick knows how infuriating it can be. You won't be able to do things you normally could do. Going straight into fights when learning a new control type is fucking moronic. Realizing you're going to be shit because you switched to stick, and want to spend time diagnosing and fixing bad habits and bad execution is the opposite of arrogant. That's hardly overly complicated, and if Infiltration were discussing this he'd agree 100%.

"The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room."

Quite wrong in fact. How do you expect to learn how to do punish combos if you don't practice them first? Punishing is fundamentals 101. If you aren't practicing punishing in training, you're not practicing punishing period. If you're having trouble with Bison HK, and you want to learn how to beat it, where do you go? Training room. Saying training room doesn't teach fundamentals shows you are not using the training right. At all.
« Last Edit: February 14, 2016, 05:13:29 PM by Mods Help »

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V
« Reply #593 on: February 14, 2016, 05:46:58 PM »
"The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room."

Quite wrong in fact. How do you expect to learn how to do punish combos if you don't practice them first? Punishing is fundamentals 101. If you aren't practicing punishing in training, you're not practicing punishing period. If you're having trouble with Bison HK, and you want to learn how to beat it, where do you go? Training room. Saying training room doesn't teach fundamentals shows you are not using the training right. At all.

 ::)

And you projecting what I do doesn't further this conversation at all. 

You're stating the obvious. Yes, learning which of your attacks has priority versus other character's attacks, what attacks are safe on block, safe with whiffing, that's all perfect material for the training room. Fundamentals amount to so much more than "Does my A beat their A or should I use my B against their A?"

Fundamentals 101 for street fighter is anti air any and all jump ins, don't jump for the sake of moving around, knowing how long recovery is for projectiles/projectile spacing, do damage that is the most efficient and possible with the user's execution, play with as little risk as possible. 

This conversation is a difference in opinion in how to get break into to a fighting game. I'd appreciate less lecturing about stuff I already do.

There are players that can jump in and out of fighting games or fighting game franchises and be competent, its happening with people that barely touched SFIV but have jumped back in with SFV.

Telling people "Get ready to get ass fucked by the beta players, you have to use training mode and do this, this, and this" like it will be a guaranteed manifesto on winning or being good is fairy tale logic.
« Last Edit: February 14, 2016, 05:52:05 PM by mormapope »
OH!

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V
« Reply #594 on: February 14, 2016, 05:51:41 PM »
Whenever I do play, go directly online and start beating up the people who spend all their time "in the lab" and not enough time actually playing live opponents.

I think it's unlikely to happen with this game. You admitted yourself you had little time with the beta. With the beta, everyone got plenty of play time with live opponents and little time to train because of the stupid fight request thing. Many people have spent each beta with a lot of time. For a lot of people, day one of SFV will actually be day 200 for others who have been playing the beta non stop.

Nah.  This happens with every new fighting game.  Every time.

Quote
If anything, the one thing every SFV player needs is more training given the limited amount of time with it in the beta. Since a lot of us have played the game a lot already, what's on our minds is "how the fuck do I punish Birdie's ex bull horn? I had lots of trouble with that in the beta. When I get the game that's the first thing I'm gonna do." "How the fuck do I get in against Dhalsim as Zangief? I need to practice punishing his limbs when I get the game. I had trouble against him in the beta."

Then you get the game: "I'm gonna beat people who were in the lab :smug" and get bopped, because everyone has already trained against your shit amid four beta phases and working on their flaws.

:doge

Essentially, I wouldn't get arrogant with this game. The landscape has changed significantly. No one has started on the same level this time.

You're not reading me correctly here at all.   :lol  The only thing I am confident about is beating all the "lab monster/crybaby idiots" out there.  I get my practice from playing other people, not sitting in training mode.

Re: the stick thing.  Nope, I don't find it infuriating using or one or the other.  I find it infuriating using a shitty controller, be it or a stick or a pad.
« Last Edit: February 14, 2016, 05:58:13 PM by funky action »
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #595 on: February 14, 2016, 05:54:31 PM »
Projecting? You literally said training room is only for combos, hence showing you have no idea what you're talking about. You literally said training room isn't good for learning fundamentals. You know, ranges and shit. Showing you know jack shit breh. :lol

I didn't say "get ready to use training room to beat beta players" at all. I was commenting on funky's comment on beating people who use "the lab."

Never mind the comical argument that "infiltration says he doesn't use training room much" as if you're Infiltration.

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V
« Reply #596 on: February 14, 2016, 05:57:15 PM »
Nah.  This happens with every new fighting game.  Every time.

You're not reading me correctly here at all.   :lol  The only thing I am confident about is beating all the "lab monster/crybaby idiots" out there.  I get my practice from playing other people, not sitting in training mode.

And unless you have the emotional strength of toilet paper, losing and having to learn something in your own way in a fighting game isn't a big deal. Playing to have fun is another thing.

Also, the final game will almost assuredly have differences compared to the last beta, and there will certainly be patches on day one characters throughout the game's life. These betas weren't consistent across the board at all, learning something in the beta's training mode might mean next to nothing if properties or behind the character are changed in the final release. Or a couple months down the line. 
OH!

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V
« Reply #597 on: February 14, 2016, 06:00:13 PM »
Definitely-- look at all the people who complained about the changes being made in each beta.  The betas were not representations of how the final game ended up and a lot of shit changed.  I played it to get a general feel for SFV and won't start getting into the characters in-depth until this week.
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V
« Reply #598 on: February 14, 2016, 06:02:13 PM »
Beta changes depends on character. My character for instance hasn't changed a bit.

You sure are mad. :umad

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V
« Reply #599 on: February 14, 2016, 06:05:39 PM »
Projecting? You literally said training room is only for combos, hence showing you have no idea what you're talking about. You literally said training room isn't good for learning fundamentals. You know, ranges and shit. Showing you know jack shit breh. :lol

I didn't say "get ready to use training room to beat beta players" at all. I was commenting on funky's comment on beating people who use "the lab."

Never mind the comical argument that "infiltration says he doesn't use training room much" as if you're Infiltration.

Quote
The training room is a great tool, but you don't learn fundamentals or mind games from playing in a boxed, asylum room. 

Never said it was only useful for combos.

You come off as being very arrogant and ignorant. Speaking general advice like its gospel to the dumb and unknowing masses while not actually trying to have a discussion on fighting games is annoying. Some people play these games differently than others, and they can be just as good or bad as any other player that did something differently.

Beta changes depends on character. My character for instance hasn't changed a bit.

You sure are mad. :umad

So I have an actual point that goes against military style training regiment being used in Betas for a unreleased game?

 :teehee

Being ready to take some losses on a new fighting should be expected. I'm not going into SFV thinking I'm hot shit and I'm going to wreck everybody. There should be no fear of winning or losing at launch, a ton of players, both hardcore and casual, will learn the game at the same time.
« Last Edit: February 14, 2016, 06:10:37 PM by mormapope »
OH!