Author Topic: Can't wait for Oscar to return because I gots to fight him on Mobile Gaming >:(  (Read 13040 times)

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Himu

  • Senior Member
No, Lyte.

I said that you should expect more bigger budget jrpgs to be released on mobile.

But mobile gaming has lots of weeaboo games.

Not the ones Bebs and Tiesto are interested in: large, overproduced jrpgs. Can't do that shit on mobile,

Ehhh

DQ8 proves this wrong if I'm understanding you right. Chaos Rings 3 looks to prove it wrong as well. They can do it, and if anything, one should expect it to happen with more frequency. Do you mean like, large jrpg with a decent budget or something like FFXV that has a likely 100 million sticker tag.

But in general, overbudget jrpgs don't really exist anymore outside of the rare S-E release anyways. Hell, over budget jrpgs have almost always been an exclusive Square thing, period.


You ignored all of this and only focused on dq8 part of the statement. I haven't changed a thing I said, you refused to acknowledge what i originally said at the outset to try to prove me wrong that DQ8 isn't proof that S-E may be trying to release more bigger budget games on mobile, even if it's a port.
IYKYK

Himu

  • Senior Member
Atlus is one foot in the grave because most of their recent releases haven't been great money makers (Catherine for instance) and they release far too few games to actually stay relevant. Hell, their games haven't really ever been great money makers, and it's getting worse. Atlus is putting all their effort into Persona 5, and if that doesn't sell as well as they're hoping they'll be in even more trouble. Basically, Atlus' problem is that game budgets are astronomical now, and they're too small to catch up.

I don't know much about sales but I thought Catherine was one of Atlus US's top sellers? And also PQ did pretty well for itself too according to this Siliconera article: http://www.siliconera.com/2014/06/13/week-sales-persona-q-emerges-labyrinth/

Game budgets are astronomical but Atlus doesn't seem like they're even attempting to catch up all that much. Their development seems pretty sustainable - don't take much of a risk but still earn consistent $$ (a la Falcom).

Catherine didn't sell as much as the internet says it did. oscar's covered this multiple times. PQ sold nearly 200k~ and that's pretty much Atlus' main target. It won't grow much beyond that number. I think Atlus can keep the boat floating for a while, but I don't see them being alive in ten years, especially since it took them so long to make Persona 5.
IYKYK

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Atlus is fine.  They're owned by who now...Sega?  They still seem to be able to hang in there.  Where did you see that they're doing badly?

It's Nippon Ichi that's in big trouble, going by what they've been saying.  Maybe they should think about trying something other than strategy/RPG games with sprites?

Or maybe they should release Disgaea for mobile devices. 
:ohhh

Ironically enough, Disgaea with a whole bunch of iap hooks to circumvent grind would probably make em a good buck :P
^_^

The NIS thing was a tongue-in-cheek joke spawned from a mistranslation. They're doing fine. http://www.polygon.com/2014/12/11/7377585/disgaea-5-nis-america-ps4

Also, using Catherine, a game released three years ago (and was a major Atlus seller), as a barometer for their future sales instead of P4 Golden, Dragon's Crown and PQ.  :beli


bork

  • おっぱいは命、尻は故郷
  • Global Moderator
No, Lyte.

I said that you should expect more bigger budget jrpgs to be released on mobile.

And I'm waiting for you to provide evidence of why this would be necessary or even work.

You ignored all of this and only focused on dq8 part of the statement. I haven't changed a thing I said, you refused to acknowledge what i originally said at the outset to try to prove me wrong that DQ8 isn't proof that S-E may be trying to release more bigger budget games on mobile, even if it's a port.

I didn't ignore anything.  I said DQ8 wouldn't be proof of this.  It's a 10 year old game.  Show me where new big budget titles are getting released on mobile.
ど助平

Himu

  • Senior Member
Atlus is fine.  They're owned by who now...Sega?  They still seem to be able to hang in there.  Where did you see that they're doing badly?

It's Nippon Ichi that's in big trouble, going by what they've been saying.  Maybe they should think about trying something other than strategy/RPG games with sprites?

Or maybe they should release Disgaea for mobile devices. 
:ohhh

Atlus aren't doing badly. They're not owned by Sega, however Sega IS doing badly.

If you factor in all of Atlus' releases, you can tell they're barely scrunching by. A bunch of low budget 3ds titles, and a game that took 7-8 years to develop. SMT4 was so low budget there weren't even 3d cutscenes and barely any 3d game models. Atlus is saving their money because they don't HAVE much money.
IYKYK

bork

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Atlus aren't doing badly. They're not owned by Sega, however Sega IS doing badly.

Sega bought Index.  Index owns Atlus.  Sega owns Atlus.

Quote
If you factor in all of Atlus' releases, you can tell they're barely scrunching by. A bunch of low budget 3ds titles, and a game that took 7-8 years to develop. SMT4 was so low budget there weren't even 3d cutscenes and barely any 3d game models. Atlus is saving their money because they don't HAVE much money.

So no proof or anything.

:comeon
ど助平

Himu

  • Senior Member
S-E is clearly upping their budget for their flagship mobile jrpg. Triumph never solidified what he meant, but Chaos Rings 3 definitely has a decent budget going for it.

If you think S-E and other jrpg developers will continue to pass on a platform that sold 10 million units in one day, as their console money makers are making less money, I really hope that you don't gamble. S-E console efforts are far less frequent, and their mobile offerings have ever increasingly higher budgets. If you don't think they will start to release original decent budget rpg titles, I don't know what to say.

So you can't provide an example of a big budget title.  OK.

No one here thinks they're not going to crank out games for mobile.  Where are you even getting that from?  They can make something for less, charge higher prices than the majority of other games, and rake in the profits.  Makes sense to me.

I never said that they're being made. I posited that they will be coming. Especially since mobile in Japan has eclipsed traditional gaming in terms of money. This is obvious business 101, Lyte. Yet you refuse to acknowledge that this is coming.

Now you're changing what you said.  And I'm not refusing to acknowledge anything.  I just said:

Quote
They can make something for less, charge higher prices than the majority of other games, and rake in the profits.  Makes sense to me.

There's no reason for them to make big budget games on mobile devices.  Not to mention the pricing...you think people are going drop $60 to play Finaru Uguu Ekkusu?  Maybe in Japan, but certainly not here.

The future of gaming in general is going to end up being streaming services, I think.  Then you can have your big budget "AAA" game playable on anything.

In any case, I always find it funny when anti-mobile people don't bring up games like Wayward Souls, Ghost Blade, or Traps n Gemstones. It's always some free IAP game. Rumbler, for example, would love Wayward Souls, I think. And I'm shocked if Lyte hasn't played Rhythm of Fighters.

Who is anti-mobile here?  I love playing handhelds.  I said I don't like touch controls.  Didn't say anything about the games.

I'm not interested in The Rhythm Of Fighters.  Why would I be?  It's just a giant rehash of Cool Cool Toon's game play system  (which I hated), combined with -yes- touch controls and music ripped right out of old games.  Yaaaaaay.  If there's one SNK rehash with "Fighters" in the title that I'm going to play, it's going to be KOF '98 Ultimate Match on Steam.

Depends on what you mean by big budget. I'm not talking about a 100 million dollar game. That's fucking stupid. I'm talking about bigger than what they are now. If you think Square Enix won't release higher budget mobile titles that have similar production values as Bravely Default or Dragon Quest IX, I don't know what to say.

Atlus aren't doing badly. They're not owned by Sega, however Sega IS doing badly.

Sega bought Index.  Index owns Atlus.  Sega owns Atlus.

Sammy.
IYKYK

bork

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  • Global Moderator
Or you could just play all the good games that are on platforms other than mobile. That works, too.

 :mynicca
ど助平

Himu

  • Senior Member
I also don't think Atlus' current Persona milking model as sustainable. Right now, they pretty much get most of their sales from Persona (Arena surpassed expectations). I don't need any proof of anything, I'm just making an argument. But I don't think Atlus is big enough to maintain milking one title. Especially a title people expect on consoles. I wonder how much P5 is going to cost?
IYKYK

bork

  • おっぱいは命、尻は故郷
  • Global Moderator

Depends on what you mean by big budget. I'm not talking about a 100 million dollar game. That's fucking stupid. I'm talking about bigger than what they are now. If you think Square Enix won't release higher budget mobile titles that have similar production values as Bravely Default or Dragon Quest IX, I don't know what to say.

By "big budget," I mean big budget.  Bravely Default and DQ9 wouldn't fall under "big budget."  So this is pointless.

Quote
Sammy.

Sega Sammy Holdings.  Sega.  This is semantics now.
ど助平

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
I thought SE would be releasing more expansive things on mobile ever since I first saw the preview for Chaos Rings... but that was back in what, 2009? And the majority they've done since then are ports and IAP-laden stuff like Million Arthur and *shudder* All The Bravest.

I've said this before, give me a premium-priced, complete, mobile RPG with controller functionality and I'll gladly play it. The problem is, we're not getting those since the largest profits in mobile gaming come from F2P whales and "games as a service".

Also Rhythm of Fighters isn't bad but the song selection is really lacking and doesn't even have a lot of my favorite SNK tracks (and the less said about that shitty dubstep song in the game the better).
^_^

Himu

  • Senior Member
Sega Sammy Holdings.  Same thing.

No. No it's not.
IYKYK

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
I thought SE would be releasing more expansive things on mobile ever since I first saw the preview for Chaos Rings... but that was back in what, 2009?

Same here.  The first three Chaos Rings games were like their PS1 era RPGs.  Chaos Rings III seems to be breaking that mold, at least.  Or does that still have prerendered backdrops, too?  Only the fight scenes come to mind off the top of my head.
ど助平

bork

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ど助平

Himu

  • Senior Member
I'm basically saying that Sega Sammy is not the same thing as Sega. That's all.
IYKYK

bork

  • おっぱいは命、尻は故郷
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And that PDF is basically saying that Sega is in charge.  You said Sammy.

And that's enough of this nonsense.
ど助平

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Atlus is one foot in the grave. I don't see them being alive in 2024.

Half this forum won't be alive in 2024, Himu. :heh

What a weird non sequitur.

Not really. 10 years is a long time.
dog

Bebpo

  • Senior Member
 :maf


Welcome back!

bork

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ど助平

demi

  • cooler than willco
  • Administrator
Chaos Rings 2 works under iOS8 now.
fat