Author Topic: DMC4:Special Edition teased  (Read 3901 times)

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kick51

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DMC4:Special Edition teased
« on: December 15, 2014, 12:37:42 PM »
Just skip to 1:50--


adding Vergil

cool

Positive Touch

  • Woo Papa
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Re: DMC4:Special Edition teased
« Reply #1 on: December 15, 2014, 01:31:22 PM »
lmao at this confusing-ass thread title. dmc revisions will all be pointless unless they severely tone down the red/blue shit. dmc4 wore out its welcome on the first playthru but I'll still get it because I'm a sucker. hope there's more stuff than just Virgil.
pcp

kick51

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Re: DMC4:Special Edition teased
« Reply #2 on: December 15, 2014, 01:50:50 PM »
I'd be happy with just the PC enhancements, but if they had some extra variety to add to the second half of the campaign, that'd be awesome. 

but DMC4 is all about the Bloody Palace. 

fistfulofmetal

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Re: DMC4:Special Edition teased
« Reply #3 on: December 15, 2014, 01:57:16 PM »
played it at 120fps/1440p when it came out. didn't change it from being a super average game

manual lock-on helps tho.
nat

Rahxephon91

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Re: DMC4:Special Edition teased
« Reply #4 on: December 15, 2014, 02:13:28 PM »
Now with manual lock on. The thing in the other games!

Bebpo

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Re: DMC4:Special Edition teased
« Reply #5 on: December 15, 2014, 02:20:59 PM »
Dmc4 was damn good outside 2nd half.  Vergil SE is hype :rock

Re: DMC4:Special Edition teased
« Reply #6 on: December 15, 2014, 02:27:39 PM »
DmC: The Fans Were Right  Edition. Still not buying it.

Will pick up DMC4 again though.

fistfulofmetal

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Re: DMC4:Special Edition teased
« Reply #7 on: December 15, 2014, 02:34:21 PM »
Capcom is basically putting the ball in our hands and making us decide which direction they take the series with this.
nat

Rahxephon91

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Re: DMC4:Special Edition teased
« Reply #8 on: December 15, 2014, 03:17:14 PM »
Why is that everyone's take away from this? Why can't there just be two series?

MCD

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Re: DMC4:Special Edition teased
« Reply #9 on: December 15, 2014, 03:21:08 PM »
nero playthrough = yes

dante = just one annoying filler

hope vergil won't be the same. I love his style but he was basically a skin in dmc3 special edition.

Bebpo

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Re: DMC4:Special Edition teased
« Reply #10 on: December 15, 2014, 03:29:33 PM »
nero playthrough = yes

dante = just one annoying filler

hope vergil won't be the same. I love his style but he was basically a skin in dmc3 special edition.

I agree with Nero = yes (new & exciting gameplay mechanics, awesome combat, good levels & great bosses), Dante = boring in DMC4 (overpowered, same old Dante, same levels/bosses).

But what are you talking about in DMC3?  Vergil played totally different than Dante and a Vergil run in DMC3 felt different enough and was a lot of fun.  Vergil is about as different from Dante as Nero is.

MCD

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Re: DMC4:Special Edition teased
« Reply #11 on: December 15, 2014, 03:30:15 PM »
Why is that everyone's take away from this? Why can't there just be two series?
I can see ninja theory handling the series forward with Capcom japan supervision. hopefully starting with the art.

@bebop sorry, I meant that he had no story and interaction whatsoever in the world.

Bebpo

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Re: DMC4:Special Edition teased
« Reply #12 on: December 15, 2014, 03:32:47 PM »
@MCD - oh, ok, yeah.  This will probably be the same I'd wager.  Don't see them putting that much effort.

Playing DmC a few months ago and Bayo2 now, makes me realize how bad DmC's combat was.  Already played it at 1080p/60fps and enjoyed it as an action-adventure.  It's a solid B game.  But no interest in touching it again and I don't think any balance changes will make it on par with DMC3/4 combat.

kick51

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Re: DMC4:Special Edition teased
« Reply #13 on: December 15, 2014, 08:27:16 PM »
I didn't find Dante that boring in 4.  his execution level was pretty dang high to do the really good stuff.

Bebpo

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Re: DMC4:Special Edition teased
« Reply #14 on: December 15, 2014, 08:47:29 PM »
Well...it's more like it was "here is SFIV Omega Dante who can do everything all at once but nothing really new, just overpowered and everything vs. everything you've already fought already".  So while it was cool for a bit, there was nothing really new about it besides more combo chaining ability.  He seemed a bit of an after-thought, like "our game is too short, let's just port in DMC3 Dante but unlock all his abilities at once and have him go through the game again but backwards!".


There's also not much reason to do the really high level stuff in character action games besides for showing off, combo videos, or a personal satisfaction of doing it.  Whether it's DMC or Bayonetta or NG, you can pretty much get by on all difficulties with the highest ranking by just doing simple BnB combos and dodging/parrying all attacks. 

toku

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Re: DMC4:Special Edition teased
« Reply #15 on: December 15, 2014, 09:24:21 PM »
Well...it's more like it was "here is SFIV Omega Dante who can do everything all at once but nothing really new, just overpowered and everything vs. everything you've already fought already".  So while it was cool for a bit, there was nothing really new about it besides more combo chaining ability.  He seemed a bit of an after-thought, like "our game is too short, let's just port in DMC3 Dante but unlock all his abilities at once and have him go through the game again but backwards!".


There's also not much reason to do the really high level stuff in character action games besides for showing off, combo videos, or a personal satisfaction of doing it.  Whether it's DMC or Bayonetta or NG, you can pretty much get by on all difficulties with the highest ranking by just doing simple BnB combos and dodging/parrying all attacks.

Yep! A lot of people complain these games are hard and they can but 98% of it comes down to figure out the 2-3 combos/moves that really work. Then just setting them up and doing them constantly unless you're making videos. NG for instance is basically all about flying swallow and that mid-air grab move. Master Ninja and the difficulty right below it are basically just spamming that shit.

kick51

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Re: DMC4:Special Edition teased
« Reply #16 on: December 15, 2014, 10:06:56 PM »
Bloody Palace > that few hours of the game you get to play as Dante in regular 360/PS3 DMC4.  Bloody Palace is DMC4.  which is not a huge consolation, but it's a part of the game I've been able to play for years and not really get bored.

On PC, you get Legendary Dark Knight mode, which is fucking nuts and way fun to play, though with that many enemies you're bound to take some cheap shots.  It can get quite tough. You can't just use 2 combos and survive unless you wanna spend the whole time perfecting rolls and your reaction time, which would be impressive in itself.

If this is just a PC port w/Vergil, I'd be happy with that, but I think they'll do something more than just plopping Vergil in.  With the way that game turned out, there has to be some cut levels they could polish up and add back in.  If LDK mode doesn't make it in, I will be pissed. 

This is coming from someone whose PC copy crashes at random on both DX9+10 modes.  More so on DX10.  so getting a non-crash version is all I really care about. 

thisismyusername

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Re: DMC4:Special Edition teased
« Reply #17 on: December 15, 2014, 10:12:36 PM »
If you can't turn off the color coded enemies the reboot is Dead on Arrival. Could not care about the style increase/being like the non-reboot. The color coded combat and lack of lock-on killed that for me.

That said: DMC4:Vergil Edition: :rejoice :rejoice :rejoice :rejoice :hyper :hyper :hyper :hyper :hyper :rejoice :rejoice :rejoice

Now I can style on people with Vergil. Something I always wanted in DMC4 but weirdly Capcom left out for "story" reasons.


DmC: The Fans Were Right  Edition. Still not buying it.

Unless these "fan fixes" come to the PC version in a patch since they literally are lifting the mods that people made (even removing color coded enemies resistances/bouncing off them with the wrong color!), I'm not going to buy it either. I already bought it once to see the train wreck, I have no intention of returning unless they give me those fixes for free to check the fixes and then still not like it.

kick51

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Re: DMC4:Special Edition teased
« Reply #18 on: December 15, 2014, 10:15:54 PM »
that's what happens when you stick to canon to please the 4 people who actually care about canon in video games.  you end up with a DMC game with no Vergil. 

DMC4 could've been Vergil fighting his way out of hell alternating with Nero's campaign and something different with Dante.  Then in the end, all 3 meet up and fight. 

Positive Touch

  • Woo Papa
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Re: DMC4:Special Edition teased
« Reply #19 on: December 15, 2014, 10:18:45 PM »
I'd like to see substantial additions, but if this is a digital download then I'd expect a bare minimum. hell, adding an extra character is like a trillion times more effort than capcom puts into their releases already.
pcp

Re: DMC4:Special Edition teased
« Reply #20 on: December 15, 2014, 10:57:40 PM »
A toggle for color-coded enemies is in, its in the press release. They refer it to as a popular PC mod and not something they added themselves though.   :heh

thisismyusername

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Re: DMC4:Special Edition teased
« Reply #21 on: December 15, 2014, 11:07:17 PM »
A toggle for color-coded enemies is in, its in the press release. They refer it to as a popular PC mod and not something they added themselves though.   :heh

Oh. :heh

Well, good. That was like the worst part of the combat system for that reboot. Now if they could get rid of the terrible story and characters... ::)

brob

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Re: DMC4:Special Edition teased
« Reply #22 on: December 15, 2014, 11:07:37 PM »
color coded enemies is just the most barefaced (and comically obvious) flaw in DmC's sub-par combat system. I think the game turned out better than I had anticipated, but it's so far from being a Good Action Game that I don't think they should even bother trying to fix it. Try to do better with a fresh slate instead, whether they are given another crack at the DMC license or whatever else they end up making if not. 

Bebpo

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Re: DMC4:Special Edition teased
« Reply #23 on: December 15, 2014, 11:12:04 PM »
Oh wow, I didn't realize there were mods to remove the color-coding.  Man, I wished I'd used them.  Would've made the last 1/3rd of the game way more fun.

Positive Touch

  • Woo Papa
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Re: DMC4:Special Edition teased
« Reply #24 on: December 15, 2014, 11:37:53 PM »
the moveset still isn't as good as regular dmc, but it's good enough to keep me entertained, especially if I'm not severely limited by what enemy I happen to be facing at the time. will play again.

and lol at complaining about shitty characters and story. that's a hallmark of the series.
pcp

thisismyusername

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Re: DMC4:Special Edition teased
« Reply #25 on: December 15, 2014, 11:43:28 PM »
color coded enemies is just the most barefaced (and comically obvious) flaw in DmC's sub-par combat system. I think the game turned out better than I had anticipated, but it's so far from being a Good Action Game that I don't think they should even bother trying to fix it. Try to do better with a fresh slate instead, whether they are given another crack at the DMC license or whatever else they end up making if not.

Honestly, if DmC's combat was in Enslaved, it probably wouldn't get as much backlash as it did. TBH, I can't care about the "easy mode style system" since I never played Devil May Cry for the SSS-ranks. I always played it to juggle enemies into the air and use whatever weapons I could to create "combos" as I saw fit. DmC's color-system impeded that more than the "dodge+axe=SUDDENLY SMOKIN' SICK STYLE!!!!"

and lol at complaining about shitty characters and story. that's a hallmark of the series.

Uncle Dante was at least charming in said shitty story. Along with Nero, Vergil, Lady, and even Trish.

DINO and his cast? Too "try-hard edgy" for my taste.

Like the last scene of the reboot is literally DMC3's downfall story but quickly done as a heel-turn for Vergil because "OH BUT THE HUMANS NEARLY KILLED YOUR LOVE INTEREST DINO! WE MUST RULE OVER THEM DESPITE THE FACT I SAID WE SHOULDN'T EARLIER! *mustache comb*" It's just... wat.

brob

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Re: DMC4:Special Edition teased
« Reply #26 on: December 15, 2014, 11:56:11 PM »
Honestly, if DmC's combat was in Enslaved, it probably wouldn't get as much backlash as it did.

I seem to remember the DLC campaign for Enslaved, that was more stealth focused, being received very positively for having less (none?) combat.

spoiler (click to show/hide)
I don't hold out much hope that they are capable of turning out a strong combat focused game tbh. stop trying imo. ¯\_(ツ)_/¯
[close]

Positive Touch

  • Woo Papa
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Re: DMC4:Special Edition teased
« Reply #27 on: December 16, 2014, 12:02:12 AM »
color coded enemies is just the most barefaced (and comically obvious) flaw in DmC's sub-par combat system. I think the game turned out better than I had anticipated, but it's so far from being a Good Action Game that I don't think they should even bother trying to fix it. Try to do better with a fresh slate instead, whether they are given another crack at the DMC license or whatever else they end up making if not.

Honestly, if DmC's combat was in Enslaved, it probably wouldn't get as much backlash as it did. TBH, I can't care about the "easy mode style system" since I never played Devil May Cry for the SSS-ranks. I always played it to juggle enemies into the air and use whatever weapons I could to create "combos" as I saw fit. DmC's color-system impeded that more than the "dodge+axe=SUDDENLY SMOKIN' SICK STYLE!!!!"

and lol at complaining about shitty characters and story. that's a hallmark of the series.

Uncle Dante was at least charming in said shitty story. Along with Nero, Vergil, Lady, and even Trish.

DINO and his cast? Too "try-hard edgy" for my taste.

Like the last scene of the reboot is literally DMC3's downfall story but quickly done as a heel-turn for Vergil because "OH BUT THE HUMANS NEARLY KILLED YOUR LOVE INTEREST DINO! WE MUST RULE OVER THEM DESPITE THE FACT I SAID WE SHOULDN'T EARLIER! *mustache comb*" It's just... wat.

you care you lose
pcp

kick51

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Re: DMC4:Special Edition teased
« Reply #28 on: December 16, 2014, 12:04:35 AM »
porno version of Lady needs more screen time  :phil

her and black Gaga Trish

thisismyusername

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Re: DMC4:Special Edition teased
« Reply #29 on: December 16, 2014, 12:06:11 AM »
you care you lose

:yeshrug At least I can laugh *with* the non-reboot series. Instead of laughing *at* the reboot. Which I don't think was Ninja Theories intention what with "OH WELL OLD DANTE WOULD'VE BEEN LAUGHED OUT OF A BAR" PR.

Honestly, if DmC's combat was in Enslaved, it probably wouldn't get as much backlash as it did.

I seem to remember the DLC campaign for Enslaved, that was more stealth focused, being received very positively for having less (none?) combat.

spoiler (click to show/hide)
I don't hold out much hope that they are capable of turning out a strong combat focused game tbh. stop trying imo. ¯\_(ツ)_/¯
[close]

Right, but Enslaved was slightly before DmC, wasn't it? DmC's combat at least has Capcom's influence to help Ninja Theory. I was more saying, if that combat system was supplemented into something that wasn't already a series (like Enslaved), it would've probably done better than be scrutinized to hell and back by a fanbase that already has expectations on what the combat will be like.

Bebpo

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Re: DMC4:Special Edition teased
« Reply #30 on: December 16, 2014, 12:46:14 AM »
And yeah, DMC3 and 4 had the dumb fun characters and story down to b-grade action movie entertainment. DmC's libertarian themes and 12 year old kid's idea of swearing is cool can be thrown straight to the bushes  :yuck

Bayonetta 1 & 2 are basically the modern day successor's of DMC3/4's cutscenes and characters.  They're absurdly insane and ridiculous and terrible but very, very entertaining in an insane way.  I like all 4 and prefer stuff like this to "normal" cutscenes in a game with a shitty story, aka most games and definitely action games.

brob

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Re: DMC4:Special Edition teased
« Reply #31 on: December 16, 2014, 07:47:36 AM »
DMC3 has a good story for an action game, I think. It's a mostly straight forward, shonen, coming-of-age-anime kinda story. The handful of characters fill their roles and get the prerequisite development, the cut scenes move quickly and are mainly placed at the start and end of each mission, etc. Not ambitious stuff, but well executed 101 stuff.

Bayonetta is like the opposite.

kick51

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Re: DMC4:Special Edition teased
« Reply #32 on: December 16, 2014, 09:04:04 AM »
bayonetta 1 got overzealous with 20 minute cutscenes, putting them all throughout chapters, on top of getting "serious."   I just skipped all of them in bayo 2.

toku

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Re: DMC4:Special Edition teased
« Reply #33 on: December 16, 2014, 12:33:29 PM »
DMC3 has a good story for an action game, I think. It's a mostly straight forward, shonen, coming-of-age-anime kinda story. The handful of characters fill their roles and get the prerequisite development, the cut scenes move quickly and are mainly placed at the start and end of each mission, etc. Not ambitious stuff, but well executed 101 stuff.

Bayonetta is like the opposite.

Wish they would just port 3 to hd instead of 4. Maybe even a decent PC port too.

kick51

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Re: DMC4:Special Edition teased
« Reply #34 on: December 16, 2014, 01:38:31 PM »
There already is 3 HD on the hd collection.

thisismyusername

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Re: DMC4:Special Edition teased
« Reply #35 on: December 16, 2014, 04:59:26 PM »
They should port the HD collection to PC, but knowing Capcom they'd fuck it up by not having the original out-sourced porters port it.

kick51

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Re: DMC4:Special Edition teased
« Reply #36 on: December 16, 2014, 05:44:25 PM »
they fucked it up a little already.  there are some glitches here and there.  something with a Kalina Ann move not doing damage in 3

thisismyusername

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Re: DMC4:Special Edition teased
« Reply #37 on: December 16, 2014, 05:52:22 PM »
they fucked it up a little already.  there are some glitches here and there.  something with a Kalina Ann move not doing damage in 3

Yeah, but that's something (and the FMV) that can be fixed by a patch on PC, yeah? Or is there no plan to even patch that on consoles?

kick51

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Re: DMC4:Special Edition teased
« Reply #38 on: December 17, 2014, 10:54:36 AM »
they fucked it up a little already.  there are some glitches here and there.  something with a Kalina Ann move not doing damage in 3

Yeah, but that's something (and the FMV) that can be fixed by a patch on PC, yeah? Or is there no plan to even patch that on consoles?


we're coming up on 3 years since it released, so I doubt it

Mr. Nobody

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Re: DMC4:Special Edition teased
« Reply #39 on: December 17, 2014, 12:23:49 PM »
There's also not much reason to do the really high level stuff in character action games besides for showing off, combo videos, or a personal satisfaction of doing it.  Whether it's DMC or Bayonetta or NG, you can pretty much get by on all difficulties with the highest ranking by just doing simple BnB combos and dodging/parrying all attacks.

Yeah Bayonetta's Chun-Li kicks got me through the first game