Author Topic: Doom with Romero  (Read 4533 times)

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Stoney Mason

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Doom with Romero
« on: January 22, 2015, 09:00:55 PM »




Bunch of other videos there for the other levels.

headwalk

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Re: Doom with Romero
« Reply #1 on: January 22, 2015, 09:22:32 PM »
creepy.

i was just browsing the documentaries subreddit clicking on random bollocks for something to switch off too, and thought out of nowhere for some reason i'd put on that old doom playthrough romero did with IGN a year or so ago. then i came here as my last bit of internet fuckery before x'ing out for the night.

benjipwns

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Re: Doom with Romero
« Reply #2 on: January 22, 2015, 10:07:08 PM »
yeah yeah oh yeah oh yeah yeah yeah! yep! absolutely yeah, ha! yeah totally yeah

nice

AdmiralViscen

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Re: Doom with Romero
« Reply #3 on: January 22, 2015, 11:43:27 PM »
I'm on episode 4 already. Is the IGN one any good?

benjipwns

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Re: Doom with Romero
« Reply #4 on: January 22, 2015, 11:56:37 PM »
These are a little more interesting than the 3DO Escape from Monster Manor dev playthrough lol

I like in both of them though when the guy who made the level doesn't remember something like how to get out of a room 20 years later after showing every other little secret or weird flaw like a wrong texture or something. :lol

They should have him play Chex Quest. I would pay money for that maybe.

EDIT: The intercuts of shots of the editors or what John's discussing regarding Wolf or Quake or some mods or whatever is a really nice thing to do in videos like this.

EDIT2: Showing how BSP works as he talks about it.  :lawd
« Last Edit: January 23, 2015, 12:10:20 AM by benjipwns »

benjipwns

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Re: Doom with Romero
« Reply #5 on: January 23, 2015, 12:16:30 AM »
The video that's from just cause I've always found BSP cool, like the magic blue smoke that makes computers work, but for 3D games:

benjipwns

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Re: Doom with Romero
« Reply #6 on: January 23, 2015, 01:18:16 AM »
I love how John laughs with glee every time at the more gory gibs from when you blow up guys with a barrel that the source port added. Like you can tell that's how he always wanted or pictured it but obviously couldn't pull it off to that extent back then for whatever reason.

Here's the IGN thing:
« Last Edit: January 23, 2015, 01:39:25 AM by benjipwns »

benjipwns

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Re: Doom with Romero
« Reply #7 on: January 23, 2015, 01:29:34 AM »
THURSDAYTON: Upcoming Daikatina patch with "all" fixes for AI and stuff so it's "what it should have been", Linux and MacOS support announced at 5:57 in Part 8.  :o :o :o

Sho Nuff

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Re: Doom with Romero
« Reply #8 on: January 23, 2015, 09:43:33 AM »
Wow this is legitimately great. The other dude is uh-huh'ing a little too much though

HyperZoneWasAwesome

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Re: Doom with Romero
« Reply #9 on: January 23, 2015, 01:13:37 PM »
THURSDAYTON: Upcoming Daikatina patch with "all" fixes for AI and stuff so it's "what it should have been", Linux and MacOS support announced at 5:57 in Part 8.  :o :o :o
wow, I thought you were joking.  I gotta admit, going for an improved re-release of Daikatana that will partially bank on nostalgia to be successful shows some pretty big cojones.

Sho Nuff

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Re: Doom with Romero
« Reply #10 on: January 23, 2015, 03:47:46 PM »
THURSDAYTON: Upcoming Daikatina patch with "all" fixes for AI and stuff so it's "what it should have been", Linux and MacOS support announced at 5:57 in Part 8.  :o :o :o

I thought this was a joke

fizzel

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Re: Doom with Romero
« Reply #11 on: January 23, 2015, 04:17:57 PM »
Is that other guy the dude who wrote the "lessons from doom" article from years ago? (vectorpoem iirc) It introduced me to the idea that the reason doom feels so fucking good is because it's essentially a 2d, top down shooter in its design but projected through a first person view.

Sho Nuff

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Re: Doom with Romero
« Reply #12 on: January 23, 2015, 04:57:08 PM »
The pure player control in that game is slidey and wonderful. If you look at how the character moves from the map screen, it's like you're playing a really slick Robotron or something.

Rufus

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Re: Doom with Romero
« Reply #13 on: January 23, 2015, 07:06:23 PM »
Is that other guy the dude who wrote the "lessons from doom" article from years ago? (vectorpoem iirc) It introduced me to the idea that the reason doom feels so fucking good is because it's essentially a 2d, top down shooter in its design but projected through a first person view.
Yup, JP Lebreton.
http://vectorpoem.com/news/?p=74

cool breeze

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Re: Doom with Romero
« Reply #14 on: January 23, 2015, 07:27:58 PM »
Is that other guy the dude who wrote the "lessons from doom" article from years ago? (vectorpoem iirc) It introduced me to the idea that the reason doom feels so fucking good is because it's essentially a 2d, top down shooter in its design but projected through a first person view.
Yup, JP Lebreton.
http://vectorpoem.com/news/?p=74

yeah, that's a good write up.  doom is the best.

if anyone wants to play something new, check out Adventures of Square (TC sort of reminicent of Chex Quest).

Sho Nuff

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Re: Doom with Romero
« Reply #15 on: January 23, 2015, 09:47:38 PM »
It's awesome hearing him talk about this shit. Romero totally had his act together and was one of the smartest cats around back in the day.

chronovore

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Re: Doom with Romero
« Reply #16 on: January 24, 2015, 02:45:12 AM »
I remember seeing Doom 2 playing in demo mode in a big-box electronics store when it came out. I knew nothing would ever be the same.

Positive Touch

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Re: Doom with Romero
« Reply #17 on: January 24, 2015, 06:38:37 PM »
lol first time I saw doom was at a friend's house. his dad had a neXt computer and id gave everybody free shareware or something. it was only in black and white and windowed but the atmosphere was still there. when we found the secret chainsaw and started ripping into dudes my life was forever changed.
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chronovore

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Re: Doom with Romero
« Reply #18 on: January 24, 2015, 09:27:40 PM »
Oh, man. ‘Dat chainsaw...

I’m remembering the multiplayer mod which allowed voting by moving your character to a doorway, to determine which map was next, but we’d spend hours just destroying each other with chainsaws in that chamber.

fistfulofmetal

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Re: Doom with Romero
« Reply #19 on: January 24, 2015, 09:39:13 PM »
I realized that I have never actually played through all of the original Doom. So I guess I'll fix that. Just finished episode 1.
nat

fistfulofmetal

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Re: Doom with Romero
« Reply #20 on: January 25, 2015, 02:26:56 PM »
Halfway through episode 2. I like how it slowly starts incorporating the aspects of hell through episode 2. Episode 1 is mostly human establishments with monsters thrown in and it has little bits of Hell until the very end. Then episode 2 straight up has upside-down crosses, hanging limbs, etc etc.

Was the Hell parts of Doom widely known? Or was it like a 'surprise'? To people playing it?
nat

Positive Touch

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Re: Doom with Romero
« Reply #21 on: January 25, 2015, 05:42:12 PM »
well, look at the game's cover :lol

it wasn't a surprise that you went to hell, but I remember that it was really neat the way the game "transformed" in the way you described. the satanic stuff and gore wasn't that common in games back then either iirc.
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BobFromPikeCreek

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Re: Doom with Romero
« Reply #22 on: January 25, 2015, 06:28:26 PM »
This thread got me playing some Doom 64. I'd only played a little bit back in the day as a kid as a rental and really liked it. Doom 64EX is a good PC adaptation that uses all the new assets and is based on a derivative of the Doom 2 engine. Apparently the efforts to preserve the minor differences between 64 and 2 were painstaking, and it definitely feels like it.

Holy shit is it good. Like, way better than I remember. Doom 2 always had some killer atmosphere, but Doom 64 takes it to a whole new level. Everything's so moody. It's like the horror tone of Doom 3 but with the fast and furious gameplay of Doom 2. Fucking awesome.
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