Author Topic: Bloodborne - Launch Trailer daaaaamn  (Read 3016 times)

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Bloodborne - Launch Trailer daaaaamn
« on: March 11, 2015, 09:23:29 PM »


Quote from: tcrunch;155531290
You can get the issue, which has 6 pages on Bloodborne, on Amazon tomorrow.

  • Playthrough did not involve Chalice Dungeon or multiplayer - they also did not complete the game in 40 hours.
  • "Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before."
  • Merchant sells a clip-on lantern (hello Demon's Souls augite)
  • "Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)
  • Description on the first shield they found: Shields are nice, but not if they engender passivity.
  • Some enemies in the game can use spells
  • Confirmed Bloodtinge stat governs bullet damage
  • Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games
  • Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game
  • Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically
  • They say your starting stats are dictated by the trick weapon you choose (which runs counter to the origins shown in the character creator...)
  • Enemies only drop upgrade mats and items
  • Very few chests, almost all have something good inside
  • Clothes found in the world or from a merchant whose catalog expands when you defeat bosses
  • Only found 6 or so weapons and 6 or so guns in 40 hours
  • Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems
  • Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)
  • You can keep up to 5 dungeon configurations in your Chalice Dungeon stock
  • Lantern checkpoints are not "overabundant" like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon's Souls)
  • "Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent, interconnectivity is present and very complex throughout the game - they compare it directly to Dark Souls' "falling apart" in the second half and say that unlike Dark Souls, Bloodborne maintains its dense, interconnected world design through the other game. They say several areas rival Firelink Shrine in terms of interconnectivity.
  • They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - "There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that." - For this reason they think taking the replayability factor to CD makes more sense.
  • Torch may be very important for newcomers/first playthroughs
  • There is a new mechanic they are not allowed to discuss
  • "If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."
There's a Q&A about Miyazaki's ideas and philosophy regarding the game at the end.


Above without stuff on it.
« Last Edit: March 13, 2015, 05:13:26 AM by Premium Lager »

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #1 on: March 11, 2015, 09:26:15 PM »
was thinking of waiting a bit with this one but those impressions sound amazing

my main gripe with souls was how random gear aquisition felt, seems to be solved here withe fewer but more meaningful weapons hidden in chests

Bebpo

  • Senior Member
Re: Next gen is here - Bloodborne Edge impressions
« Reply #2 on: March 11, 2015, 10:40:58 PM »
Sounds cool.  I don't really have time for a 50 hour arpg right now, but during the summer lull this & Pillars of Eternity will be perfect.

tiesto

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #3 on: March 12, 2015, 07:36:06 AM »
Edge is considered a respectable gaming mag, right? 2 of my friends were interviewed in an article in the Feb issue, which was written by another friend.
^_^

kick51

  • Member
Re: Next gen is here - Bloodborne Edge impressions
« Reply #4 on: March 12, 2015, 10:22:12 AM »
i'm already locked in because i preordered digital like distinguished mentally-challenged fellows tend to do, but it does sound nice so far.

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #5 on: March 12, 2015, 02:01:59 PM »
Its the best next to GamesTm if that is still around

cool breeze

  • Senior Member
Re: Next gen is here - Bloodborne Edge impressions
« Reply #6 on: March 12, 2015, 02:06:45 PM »
sounds like compared to the Souls series this is leaning more towards action than rpg.  also surprised by the 40+ hour number.  the trailers showing familiar environments got me thinking there wasn't a lot to show.

Rahxephon91

  • Senior Member
Re: Next gen is here - Bloodborne Edge impressions
« Reply #7 on: March 12, 2015, 03:44:51 PM »
I kind of want to play this even though I can't stand Dark/Demon Souls. It does look more like a straight up action game instead of a slow slogg that the other games are.
« Last Edit: March 12, 2015, 03:49:51 PM by Rahxephon91 »

Joe Molotov

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #8 on: March 12, 2015, 04:51:26 PM »
"Gone is the dark fantasy, the faded, crumbled majesty of the Souls series. Bloodborne is filthy, grisly, and very, very scary. It’s a horror game."
~Edge

 :leon
©@©™

kick51

  • Member
Re: Next gen is here - Bloodborne Edge impressions
« Reply #9 on: March 12, 2015, 05:17:36 PM »
fuuuuck yes

MCD

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #10 on: March 12, 2015, 06:03:35 PM »
Dunno why anyone like From Software clunky gameplay. Bububu it's hard. More like slow and boring.


Ninja Blade is better than this Souls shit.*

Steve Contra

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #11 on: March 12, 2015, 06:08:49 PM »
From Software making that chedda while that breast fetishist Itagaki is bound for the unemployment line.  There is some justice in the world :aah
vin

nudemacusers

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #12 on: March 12, 2015, 06:13:12 PM »
never played the souls sequels/spinoffs/reimaginings, but i was obsessed with demon's for a solid two years. i want to dive into this but i probably shouldnt heh.
﷽﷽﷽﷽﷽

fistfulofmetal

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #13 on: March 12, 2015, 06:55:03 PM »
gonna wait until next month. enough time for the general consensus to push through the hype.
nat

Eel O'Brian

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #14 on: March 12, 2015, 07:38:38 PM »
I wish there was an easy mode, because I really like the art style and aesthetic, but I also really like not stomping a perfectly good controller into pieces
sup

MCD

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #15 on: March 12, 2015, 07:52:45 PM »
There is coop, Eel. Could be better for you.

Dickie Dee

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #16 on: March 12, 2015, 08:15:23 PM »
Never understood why the S-fukkbois made a last stand on The Order. This is the game they should've been putting their hopes and dreams and sense of self-worth into.
___

kick51

  • Member
Re: Next gen is here - Bloodborne Edge impressions
« Reply #17 on: March 12, 2015, 08:18:24 PM »
Never understood why the S-fukkbois made a last stand on The Order. This is the game they should've been putting their hopes and dreams and sense of self-worth into.

oh they've got plenty of energy for both and every single game that fits the bill in the future

Joe Molotov

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Re: Next gen is here - Bloodborne Edge impressions
« Reply #18 on: March 12, 2015, 09:39:14 PM »
Never understood why the S-fukkbois made a last stand on The Order. This is the game they should've been putting their hopes and dreams and sense of self-worth into.

oh they've got plenty of energy for both and every single game that fits the bill in the future

But do they have the avatar real estate?
©@©™

kick51

  • Member
Re: Next gen is here - Bloodborne Edge impressions
« Reply #19 on: March 12, 2015, 10:05:37 PM »
Never understood why the S-fukkbois made a last stand on The Order. This is the game they should've been putting their hopes and dreams and sense of self-worth into.

oh they've got plenty of energy for both and every single game that fits the bill in the future

But do they have the avatar real estate?

Knack guy with a beanie with a gunsword or whatever is in bloodborne and The Order emblem thing in the background sucking on kaz's penis

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Re: Bloodborne - Launch Trailer daaaaamn
« Reply #20 on: March 13, 2015, 05:13:00 AM »

archnemesis

  • Senior Member
Re: Bloodborne - Launch Trailer daaaaamn
« Reply #21 on: March 13, 2015, 05:31:58 AM »
I'm not a fan of that trailer, but the game itself looks great.