Author Topic: Final Fantasy Type-0 / XV Demo Thread  (Read 11130 times)

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demi

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Final Fantasy Type-0 / XV Demo Thread
« on: March 16, 2015, 11:47:06 AM »
This is it baby. We've waited almost TEN years since XV's initial announcement as Versus XIII. And tomorrow, we can finally play a piece of the final result.

At $60, Final Fantasy XV also comes with a free full copy of Type-0 HD, initially released on PSP. The PSP version has a fan translation released, for any dirty poors who want to play that way.

Currently, Type-0 & XV are available only on Xbox One and PS4. It assumingly will come to PC way later down the road. Demo codes are only available on first run copies at retail, along with digital store versions on their respective platforms.

http://www.amazon.com/Final-Fantasy-Type-0-HD-PlayStation-4/dp/B00KWJ4JW4
fat

Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #1 on: March 16, 2015, 12:27:03 PM »
There's a midnight release at my GS but I'm undecided on if I wanna go yet. Also need to decide on either playing Type-0 or the demo first...

demi

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #2 on: March 16, 2015, 12:32:01 PM »
Is there a way to confirm a store is doing midnight? Wonder if it's worth just getting it there and cancelling my amazon order.
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Cheddahz

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #3 on: March 16, 2015, 12:52:19 PM »
Is Type-0 decent? I really want to play the demo for XV, but eh...

Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #4 on: March 16, 2015, 12:56:29 PM »
Is there a way to confirm a store is doing midnight? Wonder if it's worth just getting it there and cancelling my amazon order.
Not sure. The store I preordered from sent me an automated text telling me that they'd be doing one, otherwise I wouldn't have known cause the clerk didn't tell me/forgot.

Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #5 on: March 16, 2015, 12:56:52 PM »
Nice to know that the demo code is good until March 2016. Not getting a PS4 right away but want to try this out.
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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #6 on: March 16, 2015, 01:07:09 PM »
What exactly did they upgrade on Type-0? I played a little bit of it on the PSP but it might be worth it if they made the game run at 60fps.
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demi

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #7 on: March 16, 2015, 01:08:26 PM »
Nothing gameplay wise was changed, afaik. This is mostly a visual overhaul.

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Am_I_Anonymous

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #8 on: March 16, 2015, 01:14:07 PM »
LOL from what I'm hearing they barely did anything to change it from the PSP version.

#SquareEnixMobileGamingFuture
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Positive Touch

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #9 on: March 16, 2015, 01:20:27 PM »
yeah any hype I had is gone now that they said fuck all about gameplay changes. I mean it's not like there was a shortage of fan complaints to start with.
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demi

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #10 on: March 16, 2015, 01:26:36 PM »
What issues did you have with the game that needed changing?
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Joe Molotov

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #11 on: March 16, 2015, 01:30:18 PM »
 Getting my copy of FFXV Demo at midnight.  8)
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Am_I_Anonymous

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #12 on: March 16, 2015, 01:30:46 PM »
What issues did you have with the game that needed changing?

Other than somebody needing to tell them to stop rehashing their old shit rather than releasing new games?
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demi

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #13 on: March 16, 2015, 01:34:55 PM »
This game never came to America. let alone in HD. What is there to re-hash?
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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #14 on: March 16, 2015, 01:35:51 PM »
This game never came to America. let alone in HD. What is there to re-hash?

I was more referring to the FFVII fuckfest everybody masturbated about when it was announced.
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demi

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #15 on: March 16, 2015, 01:37:10 PM »
I guess that would be an issue when we start to talk about that game when it comes out...
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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #16 on: March 16, 2015, 01:39:12 PM »
I guess that would be an issue when we start to talk about that game when it comes out...

No it's an issue now. Square has sat on their ass and collected revenue off of mobile revisions of their old games and about shit else until now. They need to innovate more often.

Releasing a PSP game with a graphics upgrade and an english language option is NOT innovative. It's scooping the lard out of the can again.

But I suppose people keep supporting them for it  :yeshrug
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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #17 on: March 16, 2015, 01:43:01 PM »
Expecting demi to be critical of any company feeding his addiction is like expecting an addict to talk shit about their dealer.
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Cheddahz

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #18 on: March 16, 2015, 02:04:09 PM »
The game never came out here though, so it's not really a huge issue. Hell, Square releasing FFVII for the PS4 isn't that huge of an issue either (since it'll just be digitally available for people with a PS4, just like it is already on the PS3/Vita)

Positive Touch

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #19 on: March 16, 2015, 02:32:01 PM »
This game never came to America. let alone in HD. What is there to re-hash?

some bland level design, the rts stuff, iirc bebpo said there's some story stuff that's excluded on the first playthrough
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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #20 on: March 16, 2015, 04:57:20 PM »
Did they at least take the RTS sections out?

SpeedStats

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #21 on: March 16, 2015, 05:06:40 PM »
Did they at least take the RTS sections out?

Nope, still in.  Those were the worst parts of the game to me by far in the PSP version.  I'm a bit surprised they didn't fix that.

I hope the camera is waaaay better, and at least there are more buttons on a controller than there are on a PSP to get around opening up menus and stuff.

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #22 on: March 16, 2015, 06:02:19 PM »
oops


Bebpo

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #23 on: March 16, 2015, 06:20:02 PM »
Tbf, if I hadn't already played the game and enjoyed the mostly mediocreness of it, I'd totally buy this for a nicer looking version + FFXV demo.  But no interest in touching this game with a 10 foot pole and I ain't payin' $60 for no demo.

I'm pretty surprised at the reviews giving it 8s (average is a 7/10 right now), it's only an 8/10 in the "everything below 9/10 sucks" scale either that or it gets bonus points for being a non-FFXIII sequel FF.  Personally I'd give it a 6/10.

Lucretius

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #24 on: March 16, 2015, 07:57:23 PM »
My collectors edition came in the mail today.  The FFXV demo code isn't good until tomorrow.  I'm not going to get much time in on Type-0 tonight as I'm supposed to raid in FFXIV (I have a Bahamut to kill).
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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #25 on: March 16, 2015, 08:47:15 PM »
After playing more Trails in the Sky series, I just can't get excited about FF anymore.  They're all flashy, a mish-mash of ideas and sub-systems where some are brilliant and others suck, and they're never satisfying in the end and usually end with an ending that makes you go WTF.nonsense and then credit roll.  I love me pretty graphics, but there's just so many better rpgs than these FF disappointments so it's hard to care anymore.  Will still play XV when it comes out, but don't care if it never comes out at this point.  More excited for KH3.

SpeedStats

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #26 on: March 16, 2015, 08:56:39 PM »
Tbf, if I hadn't already played the game and enjoyed the mostly mediocreness of it, I'd totally buy this for a nicer looking version + FFXV demo.  But no interest in touching this game with a 10 foot pole and I ain't payin' $60 for no demo.

I'm pretty surprised at the reviews giving it 8s (average is a 7/10 right now), it's only an 8/10 in the "everything below 9/10 sucks" scale either that or it gets bonus points for being a non-FFXIII sequel FF.  Personally I'd give it a 6/10.

Same; I'd give it around that too.  I'm not really surprised with the scores, though (even though they look more mixed than positive to me).  I was talking to someone else about much of the hype / lack of hype surrounding both FFXV and Type-0 and he felt as though much of is essentially, "Well, at least it isn't Final Fantasy XIII."  Going off on that basis, I wouldn't be surprised that many players' impressions are influenced by how they felt about that game.  You and I can say that Type-0's combat doesn't have much depth at all, but since it's designed differently from FF13 (going from chapter-based/cutscene-based to mission-based/chapter-based with SO missions), I think that's what drew a lot of people to it initially and may influence how they feel in the long-run.

That said, going by player impressions of the fantranslation, impressions of the game seem fairly mixed.  We'll see how people feel about the HD version, since it should be improved control-wise, framewise, and hopefully balance-wise.  I didn't see them fixing the first playthrough/second playthrough thing, though.

I'm not getting it yet, so I'm bumming the FFXVersus demo off of someone else.  I played Type-0 not too long ago, anyhow, and would rather focus on stuff I haven't played right now.  And maybe finishing Legend of Legacy. 


After playing more Trails in the Sky series, I just can't get excited about FF anymore.  They're all flashy, a mish-mash of ideas and sub-systems where some are brilliant and others suck, and they're never satisfying in the end and usually end with an ending that makes you go WTF.nonsense and then credit roll.  I love me pretty graphics, but there's just so many better rpgs than these FF disappointments so it's hard to care anymore.  Will still play XV when it comes out, but don't care if it never comes out at this point.  More excited for KH3.

Did you play Ao yet?  I liked that one a lot when I blitzed through it last summer.  Liked it more than Zero, and I went in thinking that I'd like Zero more.  Both are super-cool, though.

Kiseki is a different beast that relies more on its ongoing narrative and keeping its systems consistent with minor upgrades per subseries, while FF relies quite a bit on making every game different playwise and technological feats.  I'd say that there's room for both since they are quite different, and a consequence of playing Kiseki is simply that it speaks more to your needs than FF does.  But I do feel similarly because I get more excited for a new Kiseki than I do a new FF lately because of how it's designed and how the narratives are written in those games (especially since they are fairly reminiscent of certain Konami IP with an ongoing narrative that Konami doesn't care about anymore).

Part of it is probably because I've become a little jaded towards newer games, though.  Kiseki just feels like a blast from the past that I've been pretty comfortable with since Sora FC, and they just keep getting better. 

I'm still looking at what SE does and if their games are going to be to my liking, hence I want to see how the FFXV demo feels like, at least.  I just hope that it's cohesive and balanced enough so I can play around with its systems in stupid ways like I did with other FFs.

Ah, now that I think about it, I guess my desire to replay Type-0 so soon diminished is because I finished Sen II a few months ago and that was basically another school game, albeit pretty fun!
« Last Edit: March 16, 2015, 09:46:00 PM by SpeedStats »

tiesto

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #27 on: March 16, 2015, 09:30:10 PM »
I haven't been paying much attention to Type-0 but I thought the general impressions were that the game was good. Sucks to hear both of you folks impressions... but I'm still interested. Was hoping my copy would ship today, since its nearby in Farmingville according to tracking.
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demi

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #28 on: March 16, 2015, 10:12:06 PM »
I've played Trails in the Sky series and I would give them a 6/10, btw.

I can be hoity toity too, guys.
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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #29 on: March 16, 2015, 10:14:55 PM »
After playing Criminal Girls, I'm jaded towards any JRPG that doesn't feature spanking as a leveling technique.
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SpeedStats

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #30 on: March 16, 2015, 10:23:11 PM »
I've played Trails in the Sky series and I would give them a 6/10, btw.

I can be hoity toity too, guys.

Who knows, the HD version will be way improved over the PSP version.  One of my main issues related to controls, so that's fixed already!

(Plus it took me three tries to get through Trails FC, and Sen I didn't feel that great to me, so I guess every series has their hits/misses)

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #31 on: March 17, 2015, 12:10:22 AM »
Tbf, if I hadn't already played the game and enjoyed the mostly mediocreness of it, I'd totally buy this for a nicer looking version + FFXV demo.  But no interest in touching this game with a 10 foot pole and I ain't payin' $60 for no demo.

I'm pretty surprised at the reviews giving it 8s (average is a 7/10 right now), it's only an 8/10 in the "everything below 9/10 sucks" scale either that or it gets bonus points for being a non-FFXIII sequel FF.  Personally I'd give it a 6/10.

Same; I'd give it around that too.  I'm not really surprised with the scores, though (even though they look more mixed than positive to me).  I was talking to someone else about much of the hype / lack of hype surrounding both FFXV and Type-0 and he felt as though much of is essentially, "Well, at least it isn't Final Fantasy XIII."  Going off on that basis, I wouldn't be surprised that many players' impressions are influenced by how they felt about that game.  You and I can say that Type-0's combat doesn't have much depth at all, but since it's designed differently from FF13 (going from chapter-based/cutscene-based to mission-based/chapter-based with SO missions), I think that's what drew a lot of people to it initially and may influence how they feel in the long-run.

That said, going by player impressions of the fantranslation, impressions of the game seem fairly mixed.  We'll see how people feel about the HD version, since it should be improved control-wise, framewise, and hopefully balance-wise.  I didn't see them fixing the first playthrough/second playthrough thing, though.

I'm not getting it yet, so I'm bumming the FFXVersus demo off of someone else.  I played Type-0 not too long ago, anyhow, and would rather focus on stuff I haven't played right now.  And maybe finishing Legend of Legacy. 


After playing more Trails in the Sky series, I just can't get excited about FF anymore.  They're all flashy, a mish-mash of ideas and sub-systems where some are brilliant and others suck, and they're never satisfying in the end and usually end with an ending that makes you go WTF.nonsense and then credit roll.  I love me pretty graphics, but there's just so many better rpgs than these FF disappointments so it's hard to care anymore.  Will still play XV when it comes out, but don't care if it never comes out at this point.  More excited for KH3.

Did you play Ao yet?  I liked that one a lot when I blitzed through it last summer.  Liked it more than Zero, and I went in thinking that I'd like Zero more.  Both are super-cool, though.

Nah, just finished Zero last night!  Gonna wait a bit to play Ao to space them out since there's only 3 legit games in the franchise remaining at this point. 

I really just wish FF game were anywhere as near as satisfying and didn't feel like a mess.  When a Kiseki game ends you're like "damn, that was good; everything came together in the end", but when an FF game ends you're like "man, they had development problems; fuck toriyama".  Last satisfying endings were Crisis Core & FFX, both Nojima and even with the good endings, both full of lots of dumb stuff too.  I feel like FF is cursed in the Assassin's Creed way, in that the teams and projects are just too big to handle so the games will always feel like a mess and not a polished complete entry.

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #32 on: March 17, 2015, 12:12:56 AM »
I haven't been paying much attention to Type-0 but I thought the general impressions were that the game was good. Sucks to hear both of you folks impressions... but I'm still interested. Was hoping my copy would ship today, since its nearby in Farmingville according to tracking.

Type 0 has 3 core problems:

1 - The combat is shallow

2- The RTS sections suck

3-  The story is very badly presented (and some cutscenes to make sense of things are saved for 2nd playthrough) and comes across as some FFXIII level of nonsense for most of it.


The story itself isn't bad, I actually like it a lot in concept; it's just badly told.  The music is fantastic and the art direction is good.  I just wish the HD version they fixed some of that stuff (at least cut the fucking RTS sections out jeez, how hard would it be to replace them with some normal combat missions).

Joe Molotov

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #33 on: March 17, 2015, 01:56:55 AM »
D/Ling dat demo.  :lawd
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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #34 on: March 17, 2015, 02:43:19 AM »
Put like an hour into both type 0 and the 15 demo.

Type-0:

I managed to stay completely in the dark about this game for the past four years since the original version came out, so this is pretty much all new to me. Had no idea the game's first few minutes (and opening movie) would all be so brutal.

Controls are gonna take some getting used to. Not bad, but really non-standard from what I'm used to. I'm told the menus are a lot cleaner than the original, and the camera isnt bad so far, though I wish I could tweak the sensitivity a bit.

FF15:

The trailers for this kinda fooled me into thinking this would be a pretty fast paced game, but its a lot slower, which I like. Button mashing like in KH will get you killed pretty quickly. Enemy crowds are very quick to circle around and gang up on you (as I learned the hard way when bum rushed by like 10 Garula at once). Pretty much the whole combat system revolves around MP and your management of it, which makes it kinda Tales-y but I don't think it's as rigid about it like Tales is about TP. Camped when it got dark to recover my max HP and actually tally EXP earned during the day.

I had an enemy robot trooper holding a huge oversized banner sidestep to dodge one of my attacks. Then he roundhouse kicked me in the face, all in one smooth motion.

So far I'm a lot more positive about the game than I thought I would be. Definitely a good call to go on a media blackout for the demo, and I'll probably keep doing so in the leadup for the full game.

SpeedStats

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #35 on: March 17, 2015, 03:49:55 AM »
Demo finally finished downloading but I have work in the morning and I need to sleep.  Hope it's good.  I want to spend a few hours playing around with it like I did with all the other FF demos I've played.  If there's levelling, I'll do it and figure out how stuff handles.  Sunblade seemed to enjoy it based on what he was telling me tonight so I'll see how it goes for myself.

I spend hours with RPG demos so I hope this one's designed in a way that lets me tinker with a lot of stuff over an extended period of time.  Even FF13-2's demo was like that for me.  (Better example would've been the FF7:ACC FF13 demo since I played that one for a few days trying to figure out how to cancel stuff.)

Nah, just finished Zero last night!  Gonna wait a bit to play Ao to space them out since there's only 3 legit games in the franchise remaining at this point. 

I really just wish FF game were anywhere as near as satisfying and didn't feel like a mess.  When a Kiseki game ends you're like "damn, that was good; everything came together in the end", but when an FF game ends you're like "man, they had development problems; fuck toriyama".  Last satisfying endings were Crisis Core & FFX, both Nojima and even with the good endings, both full of lots of dumb stuff too.  I feel like FF is cursed in the Assassin's Creed way, in that the teams and projects are just too big to handle so the games will always feel like a mess and not a polished complete entry.

Good idea.  I played them a year apart since I waited for each Evo version to come out (though I played Sen I in between but having played all of them I don't see that as a bad thing).  I wish I'd gotten to play the PSP versions of each but I'm glad I held out on the Evo versions.  Lots of things look cleaner and crisper.  When you finish the last entry in a Kiseki suberies it somehow leaves you wanting more and a lot of things feel complete.

Well, Type-0's narrative has a lot of interesting details, but you needed to look at that FNC video to figure a lot of things out before getting in deep back when the game originally came out.  The game's architecture design looked great and it was one of the better-looking PSP games at the time (though I like Nayuta no Kiseki's look a bit better but I usually go for stylization).  Sound design was great and I definitely bought that Bump of Chicken single CD along with the OST back then.  I enjoyed the voice cast a lot, too.  And I thought Alto Crystarium was pretty neat (even if it's derivative of the DNA chips system in 3rd Birthday).

If the camera, controls, and RTS sections are handled better, then that'd rectify a lot of the problems I had with the game.  For how it was, and how it got delayed a few times in its release year to fix things that were wrong in the first demo, I think it turned out okay (even if Kill/Break sights become easier to get depending on how well you adapt to the characters).  I hope that the HD version is a more palatable version of it (and it sounds like it is even if its three issues aren't fixed).  I'd say if you're into the sum of its parts than the singular parts themselves, you'll enjoy it. 

I'm not entirely dissatisfied with FF yet (honestly, I'm having fun with FF Record Keeper and FFLegends: Crystal of Space-Time as it is), but I don't feel like they have an adequate grasp on a well-thought-out development cycle (and it certainly showed in all FF13 games including Type-0's delays and the entirety of XV/Versus' dev cycles).  The only team that seems like an outlier is the FF14 team but that's an MMO team and they have to keep a player base coming back by constantly ironing stuff out and releasing patches periodically.

I dunno.  I guess I'm not sure how I feel about the series at this point.  There are a lot of games I've loved and still love in it.  Recent games have their good points, but they just don't feel as well-rounded/cohesive as the others.  I hope that with maybe FFXV and probably FFXVI, they figure something out. 

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #36 on: March 17, 2015, 11:05:22 AM »
I haven't been paying much attention to Type-0 but I thought the general impressions were that the game was good. Sucks to hear both of you folks impressions... but I'm still interested. Was hoping my copy would ship today, since its nearby in Farmingville according to tracking.

it always seemed like mixed impressions with lots of hype noise from people who were hyped just because it was non-western release FF game

Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #37 on: March 17, 2015, 03:41:51 PM »
I think I'm done with the demo. Spent a total of ~four hours and fourty minutes on it, a whole hour of that being trying to beat the Behemoth a second time without using the demo's summon monster. Failed the first time, leveled up a bit then womped it the second time though each attempt still took ~half an hour.

I'm kinda tired so I don't wanna go into too much detail, but overall the demo left me feeling pretty positive about the game, more so than the trailers ever did. The game could still go either way depending on what they do with it but, like Ground Zeroes before this, this demo sets up a solid enough framework that I could probably enjoy a full game of this.

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #38 on: March 17, 2015, 09:57:07 PM »
The demo is quite fun

SpeedStats

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #39 on: March 17, 2015, 10:08:13 PM »
I have only played two hours of the demo, and most of it was mostly screwing around trying to see what worked and what didn't so I didn't finish it yet (but lucky there's an autosave/resume feature).  I spent time exploring and doing some quests and getting some XP.  Running around parrying stuff, and getting bonus XP often.

It really really isn't that bad! I had little to no expectations for it, so going in and finding that it was better than I thought it was going to be was nice.  It was way less shallow than I thought it was going to be.  Sunblade made the comparison of XV's weapons being like God Hand's weapon wheel and I would agree with that.  While the combos feel kind of mashy on little scrubs, you need to change it up depending on the situation (and you definitely can do that before you encounter something since you see stuff coming up ahead), and you *can't* mash on those.  The goblin design is really cool, too.  Sunblade was telling me how cool it was and I was like "oh yeah, it's pretty cool" when I saw it.

I think I like the combat because it doesn't necessarily feel like KH.  I like the MP system; kind of reminds me of Tales' TP system/CC systems whereby you recover MP with every hit you make (or you can just take cover or something).  The menus are okay too.  I don't feel like the balancing is out of whack because a lot of what you do in combat is fairly situational, and you really really need to learn how to dodge and parry and not run around hitting things like an idiot.  That'll get you killed.  I like the parry mechanic a lot.  Every enemy has a different animation and timing frame for you to parry and you will get notified when you should parry.  It can be quick or it can be slow depending on the enemy.  Recovering out of a parry to immediately counterattack works fast, too.  It feels nicer than Lightning Returns' Perfect Guard exiting out into a counter.  It's legitimately my favourite mechanic in the demo so far.  Dodge is okay and you get more opportunities to use it, but the parry feels very nice and I wish I could use it more.

Noctis moves like a snail.  He feels kinda heavy, too.  Even when you press Square to make him run on the field, he still moves slower than expected.  He also has a shitty jump with the circle button that I found pretty useless.  I hope they speed him up because why is he so agile in terms of a parry but then he moves super-slowly otherwise?  It drove me crazy.

I think the characters are okay.  Gladiolus is hot.  Chipmunk guy is a non-entity/a surfer guy.  Glasses dude cooks.  But they all sound like bros on an adventure and the demo is out of context anyway.

Despite feeling more positive about it, I can't help but to feel like it isn't really Final Fantasy to me and I'm not sure what it's going for.  But otherwise, it's pretty serviceable as a game.  hopefully, with some fixes to the camera, the god-awful targetting system, and making the font/UI bigger, the final product will be neat since there are a lot of good ideas in here.

So I'm happy I played the demo.  Way better than how the trailers made FFXV out to be. 

tiesto

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #40 on: March 17, 2015, 10:28:25 PM »
Taking forever to d/l. Hopefully I'll get to play this tonight...
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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #41 on: March 18, 2015, 12:29:57 AM »
That summon (lol spoilers) omggg

tiesto

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #42 on: March 18, 2015, 12:57:47 AM »
Only played a bit of the demo, not really feeling it too much. Fighting is a bit better than I thought it would be, but the actual traversal... its slow and your other party members constantly get in your way. Font for the menus is WAY too small. Not to mention, graphics look a bit of a downgrade from what was shown in videos before, with lots of frame drops, and I don't like how there's no music while just walking around. Hopefully that'll be changed in the full version.
^_^

SpeedStats

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #43 on: March 18, 2015, 02:10:56 AM »
Yeah, some of the things I didn't like:
-Camera sucks.  I hope they fix that.  Sometimes when the encounter timer starts going, I don't know what I should be looking at.
-Targetting really needs to be fixed.  Bit surprised that it isn't that great. I can barely see the reticule too
-Can't really see where you can warp to very well, either.  I hope they make those easier to observe than a slight reticule out of the corner of the screen.
-Font/UI is really small and I hope they implement the magnification that FFXIII-2 and Lightning Returns had. 
-Noctis still feels like a snail in combat.  Make that dude faster since he legitimately doesn't look like he's a slow tank and looks like he should be well-rounded and still be able to capitalize on some speed.
-Wish they were more explicit on what your party members did.  I knew Gladiolus hit things and that Ignis healed.  But I didn't realize that chipmunk dude debuffed enemies every now and then until I was told he did.  I hope you can set what they do later on a la gambits/tactical AI in Tales.

There'll be music on the field.  It'd be pretty weird if there weren't.  Frame drops are evident, but this clearly is a demo rushed to make Type-0's release, especially since it was originally going to be released later.  I felt they were caught off-guard by people saying they wanted it at Type-0's launch.  Hence why it looks so unpolished.  FF13's demo was a bit similar wrt frame drops, iirc.  I'd have to go back to it and check for sure. 

They should have a feedback form or site up.  That's what people were saying but I don't know.

Pressing Square while running lets you run faster for a while but I feel like the stamina meter that you can't really see well shouldn't be there since the scale of the area doesn't match well with how much stamina you have.  It was fine in LR since those areas were smaller and you had a chocobo mount in the wildlands/could slide around in the dead dunes to boot, but here it doesn't feel like it works too well.

I still have to play more and I probably won't be able to until Friday or so.  Can't wait, though.  I'm pretty glad it doesn't play like KH.

Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #44 on: March 18, 2015, 02:25:02 AM »
I think general traversal also feels slower cause the demo doesn't have all the options that'll be available. Can't drive the car on the roads and can't ride chocobo through the field, so all you can do is walk/sprint which makes traversing the wetlands take a while.

SpeedStats

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #45 on: March 18, 2015, 02:32:23 AM »
I don't mind the meter in a town setting since those areas will be more cramped. 

Definitely agree with the lack of options limiting movement speed, though.  I appreciated being able to warp to any camp I've been to with the map if I needed to.  Kinda makes me wonder how long you'll be relying on the car / chocobos.  Maybe they'll make the car more useful than the cars in FF8.

Bebpo

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #46 on: March 18, 2015, 12:35:11 PM »
I think general traversal also feels slower cause the demo doesn't have all the options that'll be available. Can't drive the car on the roads and can't ride chocobo through the field, so all you can do is walk/sprint which makes traversing the wetlands take a while.

That makes a lot of sense.

demi

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #47 on: March 18, 2015, 01:00:02 PM »
itssss a demooooo - yes you have issues, but you think they're gonna make you walk everywhere? save the complaints for the retail game
fat

SpeedStats

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #48 on: March 18, 2015, 02:15:15 PM »
itssss a demooooo - yes you have issues, but you think they're gonna make you walk everywhere? save the complaints for the retail game

It's funnier cuz people didn't know you could run cuz they didn't go into the control menu or played around with the buttons.  Kinda feels like people are just doing the main quest and not experimenting.  I like it, tho.  Lots of neat little things here and there so the final product should build on this and make it even better.  And I think the English voices are fine; not sure why dudes are mad cuz it's just a demo and I didn't expect much in the way of VA in the first place.

(btw, you can hard lock-on with R3 after holding R1 if people are having lock-on issues)

nachobro

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #49 on: March 18, 2015, 06:49:41 PM »
Targeting is kinda distinguished mentally-challenged but I like everything else about the demo. I haven't actually done any of the quests other than camping for the night. I've just been fucking around and grinding and wandering around checking shit out.

I like the combat, it's pretty neat. I'll probably play some more and finish it up this weekend. I assume every mob in the area is potentially killable once you level up enough?

Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #50 on: March 18, 2015, 07:51:25 PM »
yeah. i dont know if theres a level cap, but i got everyone sort of caught up to each other at level 31/32 and most enemies are ez as hell now.

type-0 literally gives me a headache after a couple hours so i've only got a few missions done so far. the fast camera speed and blur is sickening.

demi

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #51 on: March 18, 2015, 07:52:05 PM »
I played hte tutorial with Gladio and shut it off. Game is awesome.

Type-0 is also awesome. Way more comfortable to play than the cramped up PSP controls.
fat

SpeedStats

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #52 on: March 18, 2015, 07:57:26 PM »
Yeah, you should. Evade/Parry are good, but I guess HP goes down faster if you have buffs from food on you/get stronger.  That thing in the lake is a shoopuf, apparently, which you can't attack.  I don't have an issue with the HP.  The way people were talking about it before, I thought it was going to be crazy unbalanced but it really isn't.  You need to keep up a combo, use a good order of weapons and parry/dodge when you can.  The abilities help out too, but I like using them as finishers.

I found a few frogs and will try to do more quests on Friday.  Been finding junk everywhere and selling it unless I need it for food. 

Sunblade's been playing Type-0 and since I gave him some tips on how to play one of the tougher characters to use (who I liked to main) he seems to like it.  Should probably comment on it himself, though.  He posted a pic of the menu and it looks a heck of a lot cleaner and better.  Might pick it up in a few months to see if it feels better.

demi

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #53 on: March 18, 2015, 08:47:35 PM »
I literally only played maybe a half hour. I should have just sold the code but daaaaamn I wanted to play XV so bad. And I did. Yay

I plan on buying the game anyway, I dont need a demo to convince me
fat

tiesto

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #54 on: March 18, 2015, 11:54:57 PM »


Aint nothing but a chicken wing!
^_^

mormapope

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #55 on: March 19, 2015, 04:44:23 AM »
Haven't played the FFXV demo, but I'm surprised by how many little things and details are in the game. Feels like Square Enix either learned from Rockstar/GTA V or had a similar sorta vision in mind, open world styled game with tons of little details and quirks.
OH!

Bebpo

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #56 on: March 19, 2015, 05:11:25 AM »
They've had a loooot of time for the artists to make assets.

kick51

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #57 on: March 19, 2015, 09:30:17 AM »
and yet, the chicken wings aren't individual objects, they get eaten whole and just disappear into the character model, there aren't any sauce decals that show up on the hands/face of the character models, needless to say no bones are left behind, no serving of celery on the side for fiber, no drink, the bright orange indicates that those are more mild wings with too much butter in the mix, the character eating doesn't slump back in his chair and let out a loud "uurrragghhhhh" with a sigh after finishing, he just gets up and the whole tray disappears!!! 0/10 WILL NOT PLAY LOL S-E learn how to make some fucking chicken wings next time.

recursivelyenumerable

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #58 on: March 19, 2015, 06:14:30 PM »
Nice try, but SE still isn't going to hire you to make chicken wing DLC.
QED

tiesto

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Re: Final Fantasy Type-0 / XV Demo Thread
« Reply #59 on: March 20, 2015, 12:36:10 AM »
Made it through the cave, but barely... about a billion goblins in here. Anyone else find that there's a shitload of enemies in this game?

How do you lose in this game? I was frequently down to 0 HP, with all my team members kaput, but I kept on getting revived for 360HP.

Got the summon spell and now back on the Bahamut hunt. Think I'm nearing the end of the demo.
^_^