Author Topic: Pillars of Eternity is here!  (Read 20905 times)

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nudemacusers

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Re: Pillars of Eternity is here!
« Reply #60 on: March 26, 2015, 07:09:53 PM »
blah i just bought this despite wanting to be strong ... god i'm such a crpg slut.   :-*
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pilonv1

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Re: Pillars of Eternity is here!
« Reply #61 on: March 26, 2015, 09:34:10 PM »
Is this something where I can play it like Divinity Original Sins and ignore the story or is it worth reading?
itm

Re: Pillars of Eternity is here!
« Reply #62 on: March 26, 2015, 09:34:40 PM »
 Hopped on a friend's mumble and talked with some dudes about their character creation choices. Found out everyone (including me) rolled a cipher. The allure of mind powers was too strong. :lol

Great Rumbler

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Re: Pillars of Eternity is here!
« Reply #63 on: March 26, 2015, 09:45:40 PM »
I thought about having a cipher character, but ended up going with ranger so that I could shoot many men with a gun.
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toku

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Re: Pillars of Eternity is here!
« Reply #64 on: March 27, 2015, 12:36:37 AM »
Anyone who thinks this game doesn't look or sound good is a dummy.

Human Snorenado

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Re: Pillars of Eternity is here!
« Reply #65 on: March 27, 2015, 02:20:52 AM »
THIS GAME. This game.

:noah
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nudemacusers

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Re: Pillars of Eternity is here!
« Reply #66 on: March 27, 2015, 03:41:46 AM »
played for a few hours


• character selection is ok; lots of portraits but the 3d models look kinda goofy; why doesn't my cape show up in game  :'(

• bg art is great

• the choose your own adventure aspects are handled well, seems to be a variety of approaches to encounters with people; not sure yet how much a factor attributes are in dialog, it doesn't show anything in responses (a la fallout 3 etc). anyone know?

• still getting the hang of this paused-real-time-cooldown combat

• the game crashed the first time I started the campaign  :lol no issues after that but srsly

I'm playing pure wizard, fwiw.
« Last Edit: March 27, 2015, 03:46:08 AM by nudemacusers »
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archie4208

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Re: Pillars of Eternity is here!
« Reply #67 on: March 27, 2015, 07:46:00 AM »
I'm surprised at how polished the game is, especially coming from Obsidian.  The only bug I've had so far are a few pathfinding issues in combat.

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Re: Pillars of Eternity is here!
« Reply #68 on: March 27, 2015, 08:58:43 AM »
it doesn't show anything in responses (a la fallout 3 etc). anyone know?

I think that's one of the things that doesn't show up at higher difficulty levels. I'm playing normal and I regularly see attribute-based responses that I don't have a high enough level to select.
dog

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Re: Pillars of Eternity is here!
« Reply #69 on: March 27, 2015, 10:00:29 AM »
I tried to play Baldur's Gate I could never properly grasp the combat system. Would I be able to enjoy this game?

PoE does a lot to make the combat easier to manage than the old D&D games, without sacrificing strategic depth.
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nudemacusers

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Re: Pillars of Eternity is here!
« Reply #70 on: March 27, 2015, 12:15:28 PM »
it doesn't show anything in responses (a la fallout 3 etc). anyone know?

I think that's one of the things that doesn't show up at higher difficulty levels. I'm playing normal and I regularly see attribute-based responses that I don't have a high enough level to select.
ah that must be what 'expert mode' or whatever it is called does. I wasn't exactly sure. Makes sense.

Also given the scope of the game as I've seen in a handful of hours in, this is going to take me quite a long time to get through heh.
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brob

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Re: Pillars of Eternity is here!
« Reply #71 on: March 27, 2015, 12:20:39 PM »
There is a dipswitch in the game options for what (I think) y'all are talking about


Great Rumbler

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Re: Pillars of Eternity is here!
« Reply #72 on: March 27, 2015, 01:24:29 PM »
Nah, what nude's talking about is the "Show Unqualified Interactions" option.
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archie4208

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Re: Pillars of Eternity is here!
« Reply #73 on: March 27, 2015, 03:44:51 PM »
Really polished late 90s CRPG

Great Rumbler

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Re: Pillars of Eternity is here!
« Reply #74 on: March 27, 2015, 05:03:29 PM »
Just a little tip: Rebind "Select Entire Party" to Q on the keyboard, since it's not used for anything in the default controls.
dog

Re: Pillars of Eternity is here!
« Reply #75 on: March 27, 2015, 05:20:36 PM »
So does this have anything fresh or new feeling going on like Divinity or is it just a really polished late 90s CRPG?

For the most part, it feels like a really polished 90s CRPG with its own ruleset.

Part of the game has you managing, upgrading, and defending a stronghold though. I can't speak too much on it, since I've only just unlocked it.

pilonv1

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Re: Pillars of Eternity is here!
« Reply #76 on: March 27, 2015, 08:32:20 PM »
Really polished late 90s CRPG

Thanks. ill prolly nab it on sale then  :borys

Green Man Gaming has it 20% off
itm

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Re: Pillars of Eternity is here!
« Reply #77 on: March 27, 2015, 11:36:18 PM »
In thinking about it, calling PoE just an Infinity Engine RPG is really unfair, because in a lot of ways PoE is head and shoulders above what Bioware and Black Isle were doing 15 years ago, especially in terms of mechanics. Rose-tinted nostalgia says that they were every bit as good, but let's get real here: the D&D ruleset and the Infinity Engine had limitations and problems that PoE doesn't.

Two of the things that stand out the most in this regard are the combat and movement. Virtually everything related to combat is explained in a way that makes it clear exactly how everything works and what all the skills and spells do. THAC0? Forget it. And then movement. The Infinite Engine games always felt a bit slow and cumbersome, moving around just wasn't that fluid. But in PoE, movement is much smoother and it has a built-in trigger to speed up your characters for when you want to quickly move through an area you've already cleared, or want to not making sneaking around take forever.

As far as the writing and characters go, I'd say it's about equal to its predecessors. A little better in some cases, not quite as good in others, but it basically evens out.

And graphics, wise? It's not even close.
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nudemacusers

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Re: Pillars of Eternity is here!
« Reply #78 on: March 28, 2015, 01:06:48 AM »
hopefully it does well enough for them to go at it again. i want to get some hours in tonight but i'll probably pass out soon  :'(
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archie4208

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Re: Pillars of Eternity is here!
« Reply #79 on: March 28, 2015, 07:48:09 AM »
Definitely agree about the combat.  BG2 is awesome, but as someone that never played D&D, the battle system was near indecipherable.

hopefully it does well enough for them to go at it again. i want to get some hours in tonight but i'll probably pass out soon  :'(

It's been the #1/2 selling game on Steam since it came out.  It's doing fine.

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Re: Pillars of Eternity is here!
« Reply #80 on: March 28, 2015, 09:09:05 AM »
Obsidian would only need to sell 90k copies to make as much from digital sales as they got on Kickstarter. They're going to sell a lot more than 90k copies.
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toku

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Re: Pillars of Eternity is here!
« Reply #81 on: March 28, 2015, 04:19:38 PM »
So I guess we spoke too soon. Obsidian gonna Obsidian. Apparently theres a bug where if you double click to equip instead of dragging you lose some passive traits...forever. Reloading a save works or making a new character if you don't have one:
http://www.reddit.com/r/projecteternity/comments/30lmx2/psa_doubleclicking_equipment_bug/

Joe Molotov

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Re: Pillars of Eternity is here!
« Reply #82 on: March 28, 2015, 04:21:35 PM »
lol
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ToxicAdam

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Re: Pillars of Eternity is here!
« Reply #83 on: March 28, 2015, 05:01:49 PM »
So I guess we spoke too soon. Obsidian gonna Obsidian. Apparently theres a bug where if you double click to equip instead of dragging you lose some passive traits...forever. Reloading a save works or making a new character if you don't have one:
http://www.reddit.com/r/projecteternity/comments/30lmx2/psa_doubleclicking_equipment_bug/

Requote for new page.


I'm holding off on this game, I'm not a big fan of the combat system. Still looks great, that RPS review convinced me to buy it.




Rufus

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Re: Pillars of Eternity is here!
« Reply #84 on: March 28, 2015, 07:05:00 PM »
Fuck, I know I double-clicked something accidentally, but I'm pretty sure I don't have any saves from before then... Sigh. I've been feeling like starting over anyway. Not really getting into the groove with the combat.

Re: Pillars of Eternity is here!
« Reply #85 on: March 28, 2015, 07:09:38 PM »
Fuuuuuck. I didn't even notice :\

Human Snorenado

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Re: Pillars of Eternity is here!
« Reply #86 on: March 28, 2015, 07:18:17 PM »
#alwaysdrag
yar

Re: Pillars of Eternity is here!
« Reply #87 on: March 28, 2015, 08:05:50 PM »
It looks like removing npcs from party, and then slotting them back in will fix the issue. I don't know if there's a console command that'll let you do the same with the player character though.

edit: http://steamcommunity.com/app/291650/discussions/0/618457398969566531/
« Last Edit: March 28, 2015, 08:23:52 PM by doctavius bonbon »

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Re: Pillars of Eternity is here!
« Reply #88 on: March 28, 2015, 08:53:48 PM »
The first post-release patch is coming next week, I imagine this will be one of the things addressed in it.
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pilonv1

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Re: Pillars of Eternity is here!
« Reply #89 on: March 28, 2015, 11:26:10 PM »
The first post-release patch is coming next week, I imagine this will be one of the things addressed in it.

Guess I'll wait until then to start a proper playthrough then. Will just fuck around with some characters for now.
itm

nudemacusers

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Re: Pillars of Eternity is here!
« Reply #90 on: March 29, 2015, 05:50:52 PM »
So I guess we spoke too soon. Obsidian gonna Obsidian. Apparently theres a bug where if you double click to equip instead of dragging you lose some passive traits...forever. Reloading a save works or making a new character if you don't have one:
http://www.reddit.com/r/projecteternity/comments/30lmx2/psa_doubleclicking_equipment_bug/

Requote for new page.


I'm holding off on this game, I'm not a big fan of the combat system. Still looks great, that RPS review convinced me to buy it.
the combat was really janky to me until I figured out that I needed to turn on AOE/spread indicators and how to best position people prior to engagement. it flows pretty well now but does kinda turn into a clusterfuck in tight quarters melee (dungeons etc). not really a problem in open air.


also I have a stronghold now, pretty cool. game is really starting to gel together. and lol at that bug.  :-\ fortunately haven't encountered anything yet aside from random crashes.
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Rufus

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Re: Pillars of Eternity is here!
« Reply #91 on: March 29, 2015, 06:53:25 PM »
Random annoyances:
- Put at least 2 (or 3) points into Athletics for every character, it reduces post combat fatigue by 80-90% respectively. I find this really stupid because of how mandatory it feels given the limited resting, but there you go.

- Scouting/sneaking is weird. Everyone sneaks, or no-one sneaks. This is complete shit for rogues, which is one reason I didn't even consider the backstab perk. The other reason being that you have to be 2m away, even with a ranged weapon. This is not only non-sensical, but seems impossible unless you have double-digit Stealth or something.
Also, secret stashes and levers are only visible when you sneak, just like traps. It makes sense, but it's the Detective Vision problem all over again. You have no reason to turn it off with double speed on, at which point it may as well be the standard stance in un-explored areas.

- You have to wait for combat to start to cast offensive spells. Why?

Random delights:
- The endurance/health split, i.e. 'encounter HP' and 'overall HP'. I like it when I don't have to top off everyone's health all the time. I only wish spells had their own pool of MP that worked the same way instead of having so-and-so many uses a day/resting period.

- Consequently, I really like how Chanters work. Looking forward to trying Ciphers, too.

- The XP system is quite cool. You stop getting XP for mobs you've learned everything about (by fighting some number of them), so there's no compulsion to pick fights with every critter on the map. (They are in the way of possible loot and quest though...)

- Mechanics. Everybody can be competent at lock-picking and disarming traps. My rogue will be dedicated to that, but I like that anybody can do it.

Great Rumbler

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Re: Pillars of Eternity is here!
« Reply #92 on: March 29, 2015, 07:31:19 PM »
Also, secret stashes and levers are only visible when you sneak, just like traps. It makes sense, but it's the Detective Vision problem all over again. You have no reason to turn it off with double speed on, at which point it may as well be the standard stance in un-explored areas.

Scouting should be really dependent solely on the skill level, rather than having to be activated through the Sneak function.
dog

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Re: Pillars of Eternity is here!
« Reply #93 on: March 30, 2015, 12:33:40 AM »
23 hours in 4 days. :noah
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naff

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Re: Pillars of Eternity is here!
« Reply #94 on: March 30, 2015, 09:48:52 PM »
Enjoying this though I already have character regret rolling a wizard as my main. First new party member you get is.... A Wizard! So I was running just two very squishy wizards for a while, then I got that Chanter and a Fighter... It's fine, though I think i may reroll a Rogue main, run through what I've done again and rethink my build a little bit. At the moment combat is very fast and I deal a lot of damage but I should've followed my gut and gone with a Rogue as I normally would.

:shaq2

spoiler (click to show/hide)
Just got my Stronghold, cleared all the sidequests I've accumulated so far and explored all the areas I have been too. Haven't been to the City yet and avoided Raedrics.
[close]

- You have to wait for combat to start to cast offensive spells. Why?

I hate this so much. Makes spells like Rolling Flame that could otherwise be awesome pre-combat smashes/openers when you're about to enter a room full of beasties a lot less useful. I'm not going to throw a powerful rebounding crazy fireball into a room full of my squishy dudes.
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naff

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Re: Pillars of Eternity is here!
« Reply #95 on: March 30, 2015, 10:06:17 PM »
Also, dislike how you can't change the party leader for conversation checks. I guess I understand this doesn't fit with the flavour of the game, would be nice if they somehow indicated this as Wizards are basically intelligent aspies that can't gauge how a person feels for shit. And no, I'm not comfortable making a high perception Wizard. I figured you could change the party leader for checks a la Icewind Dale/Wasteland... Nope.

edit: nitpicking now, INT is still best for conversation checks. But still, far prefer having this be more malleable though it makes sense for a more character story driven crpg like this. Though imo it should take your party members stats into account unless it's a conversation where it doesn't make sense for them to be involved.

... Just saw that bug note. Never double clicked anything to equip it :mynicca
« Last Edit: March 30, 2015, 10:24:37 PM by Butt Seriously »
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naff

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Re: Pillars of Eternity is here!
« Reply #96 on: March 30, 2015, 10:36:43 PM »
also, re Maerwald

edit:
spoiler (click to show/hide)
Apparently absorbing him actually blocks you from going past level 13 of Od Nua :/ confusing information. Guess I'm reloading and changing that decision...

Letting his soul ascend to heaven gets your stronghold +2 prestige

Binding him to the keep gets you +2 security
[close]
« Last Edit: March 30, 2015, 10:52:36 PM by Butt Seriously »
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Rufus

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Re: Pillars of Eternity is here!
« Reply #97 on: March 30, 2015, 10:44:12 PM »
I've turned on the option that shows what checks you don't meet and have learned to embraced it and just 'RP' my Rogue. There are so many different kinds of speech checks, you'd probably have to create an entire party to cover them all anyway. It's not like Torment where the NO can cover everything. Your background, attributes, skills and various sub-classes all have checks. The best one so far being Fire Godlike in the tutorial/prologue.
spoiler (click to show/hide)
You can light the pillars in the tutorial with your 'hair'.
[close]


I've picked the middle option with Maerwald, though I have no idea what that does for me. I just wanted to be nice, I guess. I have to be a goody-two-shoes in every game. orz
« Last Edit: March 30, 2015, 10:49:45 PM by Rufus »

Bebpo

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Re: Pillars of Eternity is here!
« Reply #98 on: March 30, 2015, 10:53:45 PM »
Played this for about 30 mins last night.  Don't really have time to start this for a few months, but the voice acting really stuck out to me as weird and out of place.  Think I'm going to turn off voices when I actually play this.  Not used to old school crpgs with full voice + the voice actors early on sound pretty terrible.

Otherwise the character creation was amazing and game seems super cool.

naff

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Re: Pillars of Eternity is here!
« Reply #99 on: March 30, 2015, 10:59:44 PM »
spoiler (click to show/hide)
Your stronghold gets +2 prestige. Basically, your people will like you more and you can get more taxes, +security helps stop bad random events, +prestige increases the number of good random events.

I have read two conflicting things regarding absorbing his soul. Either you can't go past level 13 if you absorbed him, or you can't without. The punishment makes more sense considering how fkd up he was.
[close]
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Rufus

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Re: Pillars of Eternity is here!
« Reply #100 on: March 30, 2015, 11:12:53 PM »
I wish the log showed more details, to better gauge the impact of those numbers.

Human Snorenado

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Re: Pillars of Eternity is here!
« Reply #101 on: March 31, 2015, 01:29:19 AM »
This game. :lawd

Just got to Defiance Bay; I've done everything else I can up to this point, including

spoiler (click to show/hide)
Killing Lord Raedric. Which wasn't easy...

[close]
yar

nudemacusers

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Re: Pillars of Eternity is here!
« Reply #102 on: March 31, 2015, 02:14:48 AM »
Played this for about 30 mins last night.  Don't really have time to start this for a few months, but the voice acting really stuck out to me as weird and out of place.  Think I'm going to turn off voices when I actually play this.  Not used to old school crpgs with full voice + the voice actors early on sound pretty terrible.

Otherwise the character creation was amazing and game seems super cool.
re: the voices, if you mean who I think you mean, there is an in-game explanation for it. but yes it grates so bad lol. otherwise they are ok-good. I might turn it off too simply because it's weird to have some dialog voiced and others not.
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toku

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Re: Pillars of Eternity is here!
« Reply #103 on: March 31, 2015, 02:44:35 AM »
This game. :lawd

Just got to Defiance Bay; I've done everything else I can up to this point, including

spoiler (click to show/hide)
Killing Lord Raedric. Which wasn't easy...

[close]

Yeah I'm dreading that fight.

The Sceneman

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Re: Pillars of Eternity is here!
« Reply #104 on: March 31, 2015, 03:28:23 AM »
Last Obsidian game I played and enjoyed was Alpha Protocol. Will I like this?
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archie4208

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Re: Pillars of Eternity is here!
« Reply #105 on: March 31, 2015, 07:26:14 AM »
AP is completely different from PoE

If you played and enjoyed Infinity Engine games, you'll eat this up.

If not, you probably won't.

Rufus

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Re: Pillars of Eternity is here!
« Reply #106 on: March 31, 2015, 08:57:35 AM »
If you want an easier time with Raedric, just
spoiler (click to show/hide)
cast Slicken at his mage's feet and follow up with Cloud of Ice or whatever it's called. It's in Maerwald's grimoire and only costs 100cp to learn. Just kill his mage first, top priority. Edér tanks and Durance buffs DR and accuracy for your group. Then just sit back and pick everyone off as you re-fresh Slicken every now and then. :win
[close]
My rogue gave him the coup de grâce with a pistol. :aah
« Last Edit: March 31, 2015, 09:04:29 AM by Rufus »

Human Snorenado

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Re: Pillars of Eternity is here!
« Reply #107 on: March 31, 2015, 11:59:31 AM »
The Raedric fight wasn't so bad. I was only lv 4 and I actually fucked it up a little bit compared to that video I posted.

spoiler (click to show/hide)
I didn't get my main character on the top left fully behind the throne, so I was pulling aggro on both sides of the fight. It basically just took a little bit longer and ate up ALL of my spells, since I had two groups I was CC'ing and damaging. I did have it a bit easier because I laid out like 5 traps instead of one, though.
[close]
yar

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Re: Pillars of Eternity is here!
« Reply #108 on: March 31, 2015, 12:03:23 PM »
The Raedric fight wasn't so bad. I was only lv 4 and I actually fucked it up a little bit compared to that video I posted.

spoiler (click to show/hide)
I didn't get my main character on the top left fully behind the throne, so I was pulling aggro on both sides of the fight. It basically just took a little bit longer and ate up ALL of my spells, since I had two groups I was CC'ing and damaging. I did have it a bit easier because I laid out like 5 traps instead of one, though.
[close]

spoiler (click to show/hide)
I sent my main up to the top of the stairs to initiate the dialog, while keeping the rest of my party down below. My intent was to have my main run back to the rest of the party, but she got killed before that. Ultimately, it didn't matter, because I was able to use my superior positioning to protect my weaker members while they lobbed fireballs and used support spells. It was a little close at the end, but I got through it.
[close]
dog

Human Snorenado

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Re: Pillars of Eternity is here!
« Reply #109 on: March 31, 2015, 12:09:51 PM »
What's everyone maining? I went with Paladin with a focus on tanking, which along with Eder has made the game kind of not hard to begin with.
yar

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Re: Pillars of Eternity is here!
« Reply #110 on: March 31, 2015, 12:13:09 PM »
Moon-godlike ranger with a stag spirit [I'm all about that shooting people in the face with a flintlock pistol life].

I'm actually running a party with two rangers right now, and until recently I had two rangers, a chanter, a priest, a wizard, and one fighter as my party. Ended up swapping out the priest for a paladin.
dog

Human Snorenado

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Re: Pillars of Eternity is here!
« Reply #111 on: March 31, 2015, 12:17:57 PM »
I went with moon-godlike for race, too. I have all the first 4 characters you can get (Aloth, Eder, Durance and Kana) and hired Buttoxia the rogue for my pew pew pewing needs. Ranged attacks hit like a fucking truck... although I *did* get a fine arbalest pretty early, which has like a 36-41 dmg range. KABOOM, bitches.
yar

Stoney Mason

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Re: Pillars of Eternity is here!
« Reply #112 on: March 31, 2015, 12:44:16 PM »
Played for a bit. Seems enjoyable. The old school feel of an rpg is nice in an age where they don't really exist anymore. Seems challenging enough so far to me although maybe it gets easy when you have a full decked out party like most rpgs do.

nudemacusers

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Re: Pillars of Eternity is here!
« Reply #113 on: March 31, 2015, 01:22:30 PM »
What's everyone maining? I went with Paladin with a focus on tanking, which along with Eder has made the game kind of not hard to begin with.
my main is a pure wizard, robe and all, and it works well as long as eder and that bard guy are tanking as they should. kinda necessary to be specific with formation, as the AOE effects of wizard spells do not discriminate between friend and foe, as I have come to find out  :lol

edit: current formation is a half circle  with eder in the center on full defense mode.
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Rufus

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Re: Pillars of Eternity is here!
« Reply #114 on: March 31, 2015, 01:56:10 PM »
Orlan Rogue, with only Edér on tanking duty right now. I don't want to make a hireling, so I'll make due until I can get another pre-made to help him out, which is when Sagani will get the boot. For now I have Kana's skellies help out as meat-shields. Durance and Aloth will stay forever. I know there's a druid though, might try him out as well.
« Last Edit: March 31, 2015, 02:05:39 PM by Rufus »

toku

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Re: Pillars of Eternity is here!
« Reply #115 on: March 31, 2015, 05:33:34 PM »
ocean folk rogue dual wielding.
Want to go pistols in one hand but I have found one yet.

Rufus

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Re: Pillars of Eternity is here!
« Reply #116 on: March 31, 2015, 05:35:45 PM »
Pistols are two-handed sadly. :c The sabre and pistol pirate dream is dead.

toku

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Re: Pillars of Eternity is here!
« Reply #117 on: March 31, 2015, 06:08:37 PM »
Pistols are two-handed sadly. :c The sabre and pistol pirate dream is dead.

='(

Re: Pillars of Eternity is here!
« Reply #118 on: March 31, 2015, 07:09:03 PM »
end of act 2 spoilers:

spoiler (click to show/hide)
Oh man, the death of the duc, and the city slipping into complete chaos was a lot to take in at once. The animancy hearing made for a great buildup., especially with that one voice actor dropping f-bombs at 100 decibels. :lol

I didn't realize one of the quest givers would get straight up murdered in the riot though.  Whoops!
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Great Rumbler

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Re: Pillars of Eternity is here!
« Reply #119 on: March 31, 2015, 08:29:26 PM »
Pistols are two-handed sadly. :c The sabre and pistol pirate dream is dead.

It's disappointing, but it makes sense: firing and reloading a flintlock pistol with one hand isn't possible.
dog