Author Topic: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P  (Read 10567 times)

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Phoenix Dark

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #60 on: July 11, 2016, 03:43:34 PM »
Just put Wolfenstein ET on Steam, that's all I ask.
:tocry
010

Stoney Mason

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #61 on: July 11, 2016, 03:48:04 PM »
Interesting purchase. I still think they kind of live in the shadow of the disaster that was brink. That was their big opportunity to break through but they dropped the ball so hard that it kind of screwed their reputation.

I think they are a creative team that makes interesting games. They just haven't been able to put it all together in one package. (In any recent title at least)

thisismyusername

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #62 on: July 11, 2016, 07:18:47 PM »
All they need is a proper ready system, so matches don't start with half-filled teams or multiple people still loading in.

No, what it needs is to stop adding classes. There's already more than enough "heroes" in the game. Then it needs to revise it's loadout system, but seriously: It's bad.

Rufus

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #63 on: July 11, 2016, 07:35:55 PM »
I meant instead of casual matchmaking. I shouldn't have pressed enter there.

chronovore

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #64 on: July 11, 2016, 08:28:38 PM »
Interesting purchase. I still think they kind of live in the shadow of the disaster that was brink. That was their big opportunity to break through but they dropped the ball so hard that it kind of screwed their reputation.

I think they are a creative team that makes interesting games. They just haven't been able to put it all together in one package. (In any recent title at least)

What was it that killed Brink? The art style was fantastic, and the devs seem to know how to put together multiplayer.

thisismyusername

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #65 on: July 12, 2016, 12:25:55 AM »
I meant instead of casual matchmaking. I shouldn't have pressed enter there.

Even then, the loadout system is detrimental to the actual game. You have to be extremely lucky to get a decent loadout for characters (if you even own them.  :doge) or have many cards to "trade-up/level-up/re-spin" to try the RNG again. I mean, when you're paired with Golds and Platinums (or whatever they call the top level cards), you can see you're SEVERELY outgunned/equipped and even skill alone won't help for the most part in helping you if the rest of your team/enemies are better equipped to deal with the other side. It's an awful system. I don't know if Brink did the same, but if it did: I can see why Brink died. Which reminds me, I have Quake Wars for 360 around here but no 360 anymore. I should see if I could hunt a PC copy of that down despite it probably being buried until 10 tons of concrete now in terms of community.

benjipwns

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #66 on: July 12, 2016, 05:50:26 AM »
http://www.neogaf.com/forum/showthread.php?t=1244955

RIP Dirty Bomb? What is gonna happen with Splash Damage being bought out?
Tekno posted this:
Quote
The monetization of Dirty Bomb (in the west) is all handled by Nexon, so I doubt this company will really have any effect on that. And so far, Warframe hasn't been impacted in any negative way from this company's ownership on Digital Extremes.
Something similar has happened for Blacklight: Retribution. (Speaking of temporarily awesome F2P games.)

Just put Wolfenstein ET on Steam, that's all I ask.
:tocry
when's the last time you've played it...I did recently and it has not aged as well as I thought it would have

I had forgotten completely about the disaster area that is the UI

What was it that killed Brink? The art style was fantastic, and the devs seem to know how to put together multiplayer.
The online was a disaster for much of its life. Often flat out broken. PC version only worked imo because it had a server browser so you could bypass if you were okay not playing the game "proper", I don't think matchmaking ever worked on the free weekends, like it'd be instantly overloaded and fail endlessly.

Also, like this, and ET (both versions) there's a complexity to it. And I don't mean that in a "lol COD gamers" way. But if the team makeup is ever so slightly off against a remotely well balanced and aware team, you are never taking certain objectives. It doesn't help that people just want to deathmatch. Almost every single one of Brink's objectives are at severe chokepoints making this even worse. It would create these absurd meatgrinders. And nobody used the auto-traversal-button to move outside the main path.

The unlocks weren't all that well setup either. IIRC, you were better off mainlining one set path to the end of the "class", then going back later when you have an ungodly amount of tokens to fill out the rest of the tree. Which could really screw with the intended progression.

And I actually quite like Brink. (And Medal of Honor, speaking of 6-7/10 games with underexecuted MP...oddly MoH still has a decent amount of games available on PC. I think because it's like a strange Bad Company 2/Modern Warfare hybrid that's infantry only.)

Dirty Bomb's a much better game I think than Brink. Even if they did do heroes instead of classes. At least you can tell what the other team is made up of. IIRC, good luck trying to figure that out with Brink.

Rufus

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #67 on: July 12, 2016, 07:16:09 AM »
Y-yay, Nexon?

I meant instead of casual matchmaking. I shouldn't have pressed enter there.

Even then, the loadout system is detrimental to the actual game. You have to be extremely lucky to get a decent loadout for characters (if you even own them.  :doge) or have many cards to "trade-up/level-up/re-spin" to try the RNG again. I mean, when you're paired with Golds and Platinums (or whatever they call the top level cards), you can see you're SEVERELY outgunned/equipped and even skill alone won't help for the most part in helping you if the rest of your team/enemies are better equipped to deal with the other side. It's an awful system.
The higher cards above bronze are nothing but different skins. That's it. Starting with bronze, perks and perk combinations are the same for every tier. You're not getting stomped by people with gold and cobalt loadouts because they have gold and cobalt loadouts, it's just that those people have probably played the game a lot more. :I

The weapons on your loadouts are much more important. The PDP for snipers, Blishlok for Aura and Fletchers, BR for anyone who can get it, etc. But you can get those on iron cards, the lowest tier.

In fact, I'm gonna play with iron cards next time, to see if I notice much of a difference. :doge

thisismyusername

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #68 on: July 12, 2016, 10:12:31 AM »
The weapons on your loadouts are much more important. The PDP for snipers, Blishlok for Aura and Fletchers, BR for anyone who can get it, etc.

That's what I'm getting at. You are at the mercy of RNG for the quality and level of the cards. You're forgetting that the level of the cards also give out better perks/benefits. Compare a... forgetting his name, the one with the Airstrike Bronze to a Platinum. He'll have like 1 perk benefit on Bronze versus Platinum. It's a stupid system to try to micotransaction the game when it'd be more beneficial to do cosmetics and just have the benefits given to the characters and be more balanced that way.

Rufus

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Re: Dirty Bomb - Splash Damage gives objective FPS one last try with F2P
« Reply #69 on: July 12, 2016, 10:54:04 AM »
Just to be clear about this, because I sense some confusion:

Default - no perks
Nothing to say about this.

Lead - 1 perk
Eevery configuration of weapons the merc can have becomes available here.

Iron - 2 perks
For most merc, two perks are actually sufficient. The third perk is often something useless like fall damage reduction or the worst of all, bouncing grenades back with melee, something you will never successfully do.

Bronze - 3 perks
Every perk a merc (:teehee) can have is available starting here. There are 9 in total, not counting legacy cards that don't drop any more. Crucially, the perk values and combinations are the same as in the higher tier cards. There is no advantage for anything above bronze.

Silver, Gold, and Cobalt
Gaudy skins. They are identical to bronze cards otherwise.

You can buy a bronze card for 17k credits, or trade three iron cards for one random bronze card (which I think costs 2.5k credits) or craft them with fragments. I slept on this update. For a long-term game, everything gameplay relevant is surprisingly easy to attain.
« Last Edit: July 12, 2016, 01:26:49 PM by Rufus »