Author Topic: Call Of Duty Black Ops III  (Read 29278 times)

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toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #60 on: August 08, 2015, 04:55:29 PM »
Game is gonna be hot fire but real gs already knew that  :-*

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #61 on: August 08, 2015, 05:19:56 PM »
Yeah it looks really solid. My only concern is the supers.

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #62 on: August 11, 2015, 04:46:02 PM »

Brehvolution

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Re: Black Ops 3 - Reveal 4.26
« Reply #63 on: August 12, 2015, 02:48:23 PM »
Dismemberment?  :whoo
©ZH

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #64 on: August 12, 2015, 05:53:17 PM »
Did a quick temp order on amazon to try out the beta and got my code and promptly cancelled the order. So silly in this day and age that such stupid stunts are still required to try to create "buzz".

That being said, I hope I enjoy it and want to purchase the full game.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #65 on: August 13, 2015, 06:12:21 PM »

toku

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Re: Call Of Duty Black Ops III
« Reply #66 on: August 13, 2015, 06:52:52 PM »
so fucking hot

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #67 on: August 18, 2015, 12:10:55 AM »

Purrp Skirrp

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Re: Call Of Duty Black Ops III
« Reply #68 on: August 19, 2015, 01:34:41 AM »
2 tokens for the PS4 beta:
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Let's play some dooty brahs :rash

toku

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Re: Call Of Duty Black Ops III
« Reply #69 on: August 19, 2015, 05:35:58 AM »
who got an xbone or pc code

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #70 on: August 19, 2015, 10:38:47 AM »
I have a xbox and pc code to try next week but only one of each.

Watched a good amount of streaming yesterday. My only real complaint is that I wish the maps were bigger. Whenever you introduce extra mobility and speed you have to upscale the maps to compensate for that so it doesn't feel like a rat maze. Titanfall is the only one that still gotten that right. Otherwise I liked a lot of what I saw. The glitch super is pretty awesome.


demi

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Re: Call Of Duty Black Ops III
« Reply #71 on: August 19, 2015, 10:55:31 AM »
Lol all Ive been seeing on twitch

"BO3 copied Destiny"
fat

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #72 on: August 19, 2015, 11:01:46 AM »
The whole super thing is clearly copied from destiny. (It's repurposing kill streaks, deathstreaks, and a few old perks and some news ones)  But then the movement is taken from titanfall. Treyarch definitely isn't afraid of copying what's popular.

As long as its mostly balanced, its fine to take.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #73 on: August 19, 2015, 01:13:39 PM »


First like 15 seconds is crazy.

toku

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Re: Call Of Duty Black Ops III
« Reply #74 on: August 19, 2015, 01:24:55 PM »
H Y P E

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #75 on: August 19, 2015, 01:32:21 PM »


lol. Apparently some issues at the moment.


bork

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Re: Call Of Duty Black Ops III
« Reply #76 on: August 19, 2015, 01:59:45 PM »
WTF?  :lol
ど助平

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #77 on: August 19, 2015, 02:41:28 PM »
WTF?  :lol

It's fixed now.

I like that the quickscoping blitz style of black ops 2 also seems way less viable. I'm not some one who spent a lot of time raging about quickscopers but the whole thing had gotten silly to be honest. Just watching some vids, it seems like you have to play a lot slower and hard scope a lot more to be viable with it.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #78 on: August 19, 2015, 10:05:42 PM »

Quaker

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Re: Call Of Duty Black Ops III
« Reply #79 on: August 20, 2015, 01:42:17 AM »
Two PS4 beta tokens.

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BobFromPikeCreek

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Re: Call Of Duty Black Ops III
« Reply #80 on: August 20, 2015, 01:52:20 AM »
Two PS4 beta tokens.

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Took the top one. Thanks dude!
zzzzz

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #81 on: August 20, 2015, 04:59:12 PM »

Syph

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Re: Call Of Duty Black Ops III
« Reply #82 on: August 21, 2015, 01:23:29 AM »
The whole super thing is clearly copied from destiny. (It's repurposing kill streaks, deathstreaks, and a few old perks and some news ones)  But then the movement is taken from titanfall. Treyarch definitely isn't afraid of copying what's popular.

As long as its mostly balanced, its fine to take.
And even then the supers are implemented pretty unobtrusively in my opinion. Definitely less game-changing than in Destiny, except for the electric/shock gun one
XO

toku

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Re: Call Of Duty Black Ops III
« Reply #83 on: August 22, 2015, 03:32:53 AM »

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #84 on: August 25, 2015, 08:56:33 PM »
Awesome. The xbox codes they sent me aren't working.  :maf

Apparently a wide spread problem at the moment and they are working on it.

I do have a couple of extra steam codes for the beta if a person wants one.

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Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #85 on: August 25, 2015, 09:52:17 PM »
Tried pc version. Was stuttering like a mofo even though my frames were more than acceptable.

Purrp Skirrp

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Re: Call Of Duty Black Ops III
« Reply #86 on: August 25, 2015, 10:14:06 PM »
Awesome. The xbox codes they sent me aren't working.  :maf

Apparently a wide spread problem at the moment and they are working on it.

I do have a couple of extra steam codes for the beta if a person wants one.

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Thanks, took the second one.

toku

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Re: Call Of Duty Black Ops III
« Reply #87 on: August 25, 2015, 11:24:04 PM »
GAME IS DOPE

thisismyusername

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Re: Call Of Duty Black Ops III
« Reply #88 on: August 26, 2015, 01:06:45 AM »
Awesome. The xbox codes they sent me aren't working.  :maf

Apparently a wide spread problem at the moment and they are working on it.

I do have a couple of extra steam codes for the beta if a person wants one.

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Thanks, took the second one.

Took the first. Thanks, Stoney. I'll give it a try despite me being "out" of CoD by 6/MW2. Too much killstreak bullshit. But I'll give this beta an honest try. Can't hurt, maybe it'll change my opinion. :yeshrug

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #89 on: August 26, 2015, 03:13:10 AM »
GAME IS DOPE

The game is very good so far. And most noticeably right off the bat, the game is just fun. You can try to analyze and quantify it which I will do in a bit but honestly, you know something is fun when you play it for the first time or not without getting too intellectual about it. 

Titanfall was immediately fun to me. By comparison Advanced Warfare was interesting. Unique. A breath of fresh air. But I don't think my feelings were this is a lot of fun when I played it the first time. Blacks Ops 3 is a lot of fun. Immediately. And addictive.

So initially its take a bit to grasp the movement stuff. I don't think its as easily digested as Titanfall which immediately made sense to me and lets you do great stuff right off the jump. It took me a bit to grasp the double jump here because it has a little physics to it and is like a slower thruster pack rather than the more rapid bouncy boosts that AW and Titanfall do. You can't just run around with the jumping freedom of Titanfall. But I do think the system they made actually suits COD in a much better way than AW did. And if you put the design stuff of Titanfall in there, it would essentially turn COD into a completely different game. This still feels like COD with something extra instead of AW which turned every fight into a side and jump boosting war. Now that's not necessarily a bad thing. But I think AW lost a lot of traditional COD players because it was so alien to traditional COD combat but this isn't. Most of the time you are fighting on the ground like you always have. You can do some cool jump angle shooting and wallrun shooting to catch people off guard but it's not the bread and butter of combat. It's like extra seasoning to it. You do that stuff situationally here to throw people off.

The time to kill is a little fast, but surprisingly I'm fine with it even though I'm generally in favor of longer kill times in games. It kind of suits the game. And it mostly feels right. If they made the time longer, I wouldn't have a problem with it, but I don't really have a problem with it now. There is a flow to the game that makes the current time to kill work in a way that a relatively fast time to kill normally doesn't. You kill quick and then keep on moving to get that next kill. It's like frantic but in a good way.

There is flinch (aim punch) and I actually like it. No toughness to counter-act it. A lot of people are complaining about it asking Treyarch to tone it down but I kind of like it. It makes long range gun fights challenging sometimes which is often missing from COD.

The kill streaks seem to feel good in the way that they were in blacks ops 2. You feel good when you get them without it necessarily being brutally punishing like they were in MW 2.

I don't think this is the COD to necessarily bring back people who have left COD. We are light years away from what COD 4 was. And I miss that sometimes. I wish another studio would make a traditional slowed down non futuristic COD game in the vein of COD 4. This game is fast. It's the evolution of the direction COD has been pushing towards for years. The maps are smallish creating frequent engagements and a fast pace and the maps have a very modern 3 lane approach rather than the more sprawling affairs that COD maps use to be. COD games now are like COD on crack mixed with ADHD. (but still less chaotic to me than AW)  The reality is though I don't have a problem with it here. I think its great here so far. It's like the perfect culmination of that formula in fact. I just think the other activision studios should also satisfy the people who want a re-creation of COD 4. Or hell just do the god damn remaster of COD 4/MW 2 that everyone would buy like crazy.

But yeah its really good so far. My only real complaint is the same one I had watching the beta on ps 4.I wish the maps were just a bit bigger. Not titanfall big. Just slightly bigger than they currently are.  I'll post more thoughts after I put more time in, and maybe try to post a beast game, if I can put one up to show it off.
« Last Edit: August 26, 2015, 03:41:40 AM by Stoney Mason »

thisismyusername

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Re: Call Of Duty Black Ops III
« Reply #90 on: August 26, 2015, 07:37:19 AM »
User Controlled killstreaks are still in the game... :beli



Uninstall.exe and all that.

In all seriousness though: Outside of the wonky key bindings (I redid EVERYTHING but there's no way to unbind things once bound. You have to fuck about with overwriting bounds but you can't unassign things? WTF) the Titanfall parkour seems interesting. But it feels like you're flailing about doing that + getting a bead on the enemy. You're basically going to use "steady aim" or whatever perk is the equivalent here and never ADS.

toku

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Re: Call Of Duty Black Ops III
« Reply #91 on: August 26, 2015, 03:23:37 PM »
THIS ONE TIME I GOT A TRIPLE KILL WITH THE SPARROW AND I WAS SMILING AND LAUGHING AND COULDN'T STOP I LOVE THIS GAME
THEN I USED WAR MACHINE SPECIALIST AND BLEW PEOPLES LEGS OFF AND GOT A KILL CAM

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #92 on: August 26, 2015, 03:42:46 PM »
I was having no problems last night but when I get on today, the game is constantly crashing.

 >:(

nachobro

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Re: Call Of Duty Black Ops III
« Reply #93 on: August 26, 2015, 04:05:17 PM »
Got the beta from the jap xbone store, since I don't have a code, so we'll see if that works when I get home. Haven't played COD since 5 so it'll be fun to mess around a bit for a few days.

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #94 on: August 26, 2015, 09:35:54 PM »
A thing popped up on Steam saying I was invited to this for owning previous Call of Duty's.

And apparently it's also open to all PS4 owners now?

And they extended it an extra day because of the server issues.

So they might be going wider than planned a few months ago because it's call of duty, fuck it, everyone will buy/play it anyway.

Skimming Stoney's comments that's what I thought the movement was looking like in the videos, so it's good to hear that it's not as jarring as AW's but still does take some of the stuff the "last two" CoD games played around with. Titanfall's movement was ultimately more important to how you moved about in general than just combat especially since it applied everywhere on every map, AW has like two maps that really make the suit movement matter beyond dodging others.

Haven't played III yet as it's still downloading, but Black Ops II's time to kill is super short really. If you play it and two of: MW3, Ghosts, Titanfall, AW, etc. back to back you can tell II is just a faster baseline about everything combat wise. I think that's one reason people really disliked Ghosts, it's much much slower. (And a good number of the maps are full of big dead areas to use for LEVELOUTION equivalents.)

toku

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Re: Call Of Duty Black Ops III
« Reply #95 on: August 26, 2015, 09:41:52 PM »
A bunch of ppl are like "great they broke the shotgun because everyone bitch about the 870" but these people are wrong.
http://i.imgur.com/GIBDYeM.png
http://i.imgur.com/nVGmjTj.png

shit is still hilarious
Range is about 15 meters so as long as your strafing and never ADSing you're gonna pull off some bullshit often. Like in that game, Three dudes coming out of a room, two opening fire on me. I get one dude right off the bat, move a little to right out of the door way, dude take the door wide and i get him even though he's firing still. Walk into the doorway and get the last dude. Triple Kill. My brain lights up and I transcend. Begin laughing.

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back killing me from the carry though lololololol
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Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #96 on: August 26, 2015, 09:56:48 PM »
Trying to play today was a waste of time. Crash City.

Purrp Skirrp

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Re: Call Of Duty Black Ops III
« Reply #97 on: August 26, 2015, 10:20:06 PM »
What are you playing on toku? Xbox?

And yeah, on PC it keeps crashing after every match :-\

Had fun with the shotty, but for COD I'm still used to a controller over M&K. Aiming's easier with a mouse, but everything else feels less intuitive and I'm having to remap everything.

toku

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Re: Call Of Duty Black Ops III
« Reply #98 on: August 26, 2015, 11:33:13 PM »
PC! Haven't tried xbone version.

thisismyusername

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Re: Call Of Duty Black Ops III
« Reply #99 on: August 27, 2015, 12:58:25 AM »
Wow, the controller layout feels better than the keyboard layout. That's kinda...  :lol I guess because it puts the boost abilities near "your fingertips" easier than the default (and modded to be similar to Battlefield that I did) bindings.

thisismyusername

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Re: Call Of Duty Black Ops III
« Reply #100 on: August 27, 2015, 09:35:03 AM »
Straight up shitting on people with a controller on PC:lol :lol :lol :lol :rofl :rofl :rofl :rofl :rofl :rofl :rofl I'm not sure if the auto-aim is ridiculous per Call of Duty norms, if they suck or what. But my game went up 10x using a controller versus the bad keybinds on keyboard.

Purrp Skirrp

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Re: Call Of Duty Black Ops III
« Reply #101 on: August 27, 2015, 12:49:24 PM »
Haha, fuck it I'll try a controller then. I usually placed top 3 in AW on PS4, but not doing as well in this. It took a little while to get use to AW though, so I'm sure it'll click eventually with this game.

You guys noticing people picking mostly the same specialists? Maybe cuz the selection is limited. The chick with the rambo bow is my go to.

toku

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Re: Call Of Duty Black Ops III
« Reply #102 on: August 27, 2015, 03:30:20 PM »
I went back to kb/m. Just turn all the mouse shit off, set sensitivity to like 1.00 and my mouse dpi max. Doing the lords work.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #103 on: August 27, 2015, 03:37:00 PM »
A few more thoughts.

I switched away from bumper jumper to my now normal tactical layout. It just wasn't working for me like it does in Titanfall. COD is such a left trigger right trigger game that bumper jumper was hampering my combat. Unfortunate but whatever.

I've also changed my mind on flinch. I think it should be reduced. I just find myself a little too frustrated in the randomness of long range combat. And honestly its a mechanic that helps campers a bit too much. Once they land that first shot, its almost impossible to recover in a long range fight. It's not a friendly mechanic for running and gunning which COD should encourage over people just setting up shop in head glitch spots or prone somewhere. They removed toughness because they said it was a crutch essential perk, but it was a crutch perk because most people don't like flinch which should probably inform your design.

I'm still fine with the time to kill. Feels good.

You guys noticing people picking mostly the same specialists? Maybe cuz the selection is limited. The chick with the rambo bow is my go to.

There seems to be a healthy mix in the games I've played but yeah, I think Sparrow with the bow will be a more popular specialist than some others. First off its just effective. And secondly, it ties into a Rambo/Robin Hood sniper fantasy that COD players have.
« Last Edit: August 27, 2015, 03:43:01 PM by Stoney Mason »

toku

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Re: Call Of Duty Black Ops III
« Reply #104 on: August 27, 2015, 04:02:46 PM »
Diversity will get better as more people unlock characters. Sparrow is popular as hell yea but there's no way Nomad doesn't beat her out come late beta/full retail. Nomad's ability is basically Last Stand 2.0. Not to mention you get that assault robot with a minigun, and a dude with active camo too.

I've been using Battery a lot myself, like her. I just unlocked Seraph and her point multiplier boost seems cool but I'm bad at using it effectively. The revolver is basically a variation of Sparrow's bow imo. Very slow ROF, really cool if you can get people in a straight line etc.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #105 on: August 28, 2015, 12:58:12 AM »
Black Hack is stupid OP. That shit needs a major nerf for the retail version.

Rejack is actually kind of awesome.  :-[ I know people hate shit like that in COD but honestly its no more overpowered than the other one hit kill stuff.

I have a feeling it will be nerfed though by release.

toku

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Re: Call Of Duty Black Ops III
« Reply #106 on: August 28, 2015, 01:02:23 AM »
Black Hat takes forever though. It's not like BLOPS2 where you basically double tap and take shit.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #107 on: August 28, 2015, 01:10:17 AM »
The last few games I played, everything I was throwing up was getting hacked. Basically if one guy just sits back and does it then anything you put is gonna get hacked.

It felt quick to me.


toku

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Re: Call Of Duty Black Ops III
« Reply #108 on: August 28, 2015, 01:27:00 AM »
okay yeah I haven't used it with engineer. On their own black hates take forever to hack. You're vulnerable for what feels like 30 secs.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #109 on: August 28, 2015, 02:11:40 AM »
I'm also noticing, I'm much better with SMG's than AR's.

I'm normally a mid-range AR player when it comes to cod but I just feel like the game is too fast for the way I used to play with that style. Both because people can get to me quicker and the design of the maps. I feel like the best way to play is to meet that aggression with aggression.

I'm sure eventually I will work AR's into my routine but right now I'm struggling with them.

The razerback and kuda are my go to guns at the moment. 

toku

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Re: Call Of Duty Black Ops III
« Reply #110 on: August 28, 2015, 03:16:51 AM »
Definitely and think thats part of why shotguns are still effective despite what feels like an initial nerf. Because of movement system its really easy to get away from nades and even gunfire. Best way around this is to close the gap, force confrontation.

This is the thing I appreciate a lot about CoD as someone who plays it pretty much every year. Subtle but tangible differences in the meta. AW was similar but more frantic. Everything here feels a lot more deliberate.

An extra year was good to the Treyarch magic

:rejoice

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #111 on: August 28, 2015, 10:37:22 AM »
Funny enough, right after I got off last night they nerfed rejack.

http://charlieintel.com/2015/08/28/rejack-ability-receives-nerf-in-recent-update-scorestreaks-reset-now/

Basically your score streak resets when you activate it. I think that's a rather lame way to handle it myself but whatever.

In other news, no surprise but Nuketown is coming back.

http://charlieintel.com/2015/08/27/brazil-playstation-store-leaks-nuk3town-preorder-bonus-for-black-ops-3-nuketown-renamed/

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #112 on: August 28, 2015, 06:07:42 PM »
I knew I would love Glitch



 :lawd

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #113 on: August 29, 2015, 02:33:44 PM »
I don't remember a CoD beta being this shitty and they've been really shitty. I think I've leveled up to level 2 and 3 four times but can't finish a match to lock it in. Like AW's I couldn't tell what's on my end and what's connection wise. It pretty much must be all the latter now since I turned everything off or on low and down to 1280x720. Game looks fucking hideous and my eyes bleed from the jaggies. :lol

There is so much to like though when it works. Especially after I rebound (or actually bound things to) the keys.

Also watching people try to double jump and go face first into ledges and then ragdoll as they fall into pits is hilarious. Especially if they get shot in one of the limbs and they flip over and over downward cuz physics. Was playing domination and capping a point and across the way headed towards me watched half the other team try to make the same jump like five seconds after each other and each one biffed it hard into this pillar.

That Glitch video  :whoo

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #114 on: August 29, 2015, 03:01:14 PM »
Also, the max double jump timing feels like it's almost exactly the same as Titanfall's. Which I have no problem with. I think games should rip that kind of subtle gameplay shit off with no remorse. One of Medal of Honor's problems was that it ripped everything about Call of Duty off except the speed and create-a-class. Which made it feel like half a game compared to both CoD and Bad Company.

CajoleJuice

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Re: Call Of Duty Black Ops III
« Reply #115 on: August 29, 2015, 05:32:45 PM »
I can't connect. I keep getting some A.B.C. error
AMC

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #116 on: August 29, 2015, 05:55:05 PM »
I can't connect. I keep getting some A.B.C. error

Try power console on/off?

Or are you on pc?

CajoleJuice

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Re: Call Of Duty Black Ops III
« Reply #117 on: August 29, 2015, 06:23:23 PM »
PC
AMC

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #118 on: August 29, 2015, 06:24:06 PM »
I don't remember a CoD beta being this shitty and they've been really shitty. I think I've leveled up to level 2 and 3 four times but can't finish a match to lock it in. Like AW's I couldn't tell what's on my end and what's connection wise. It pretty much must be all the latter now since I turned everything off or on low and down to 1280x720. Game looks fucking hideous and my eyes bleed from the jaggies. :lol

From a technical standpoint the beta has been a nightmare on both xb1 and PC. You can tell PS4 is the lead platform as it had far less issues. xb1 version still crashes like crazy. If the game wasn't so much fun I would have deleted it after the first day.

 
PC

I think you are just fucked then. Maybe try putting your pc in the dmz in your router is the only thing that may fix the issue. It's been a real shitshow.

CajoleJuice

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Re: Call Of Duty Black Ops III
« Reply #119 on: August 29, 2015, 06:34:27 PM »
Ah okay. I saw some shit about needing ethernet when I googled. Fuck it.
AMC