Author Topic: Call Of Duty Black Ops III  (Read 29277 times)

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demi

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Call Of Duty Black Ops III
« on: April 09, 2015, 01:17:17 PM »
« Last Edit: August 12, 2015, 04:08:47 PM by bork laser »
fat

sarslip

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Re: Black Ops 3 - Reveal 4.26
« Reply #1 on: April 09, 2015, 01:43:49 PM »
MEGATON!  :lol


mormapope

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Re: Black Ops 3 - Reveal 4.26
« Reply #2 on: April 09, 2015, 01:48:54 PM »
Go back to WW2 and get rid of the bloated customization and killstreaks you thrifty fucks.
OH!

sarslip

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Re: Black Ops 3 - Reveal 4.26
« Reply #3 on: April 09, 2015, 02:18:09 PM »
Go back to WW2 and get rid of the bloated customization and killstreaks you thrifty fucks.


cool breeze

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Re: Black Ops 3 - Reveal 4.26
« Reply #4 on: April 09, 2015, 02:27:27 PM »
I wonder if this has the mobility stuff from advanced warfare, assuming this follows BO2 in the future.


suppadoopa

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Re: Black Ops 3 - Reveal 4.26
« Reply #5 on: April 09, 2015, 03:31:27 PM »
aww yis. Treyarch is back

toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #6 on: April 09, 2015, 06:28:49 PM »
Go back to WW2 and get rid of the bloated customization and killstreaks you thrifty fucks.

nah

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #7 on: April 09, 2015, 06:30:45 PM »
The Real COD.


Positive Touch

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Re: Black Ops 3 - Reveal 4.26
« Reply #8 on: April 10, 2015, 01:45:07 AM »
ww2 as a videogame setting can go away forever unless it's Wolfenstein. at this point sewer levels rank higher on the list than Normandy.
pcp

mormapope

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Re: Black Ops 3 - Reveal 4.26
« Reply #9 on: April 10, 2015, 02:01:10 AM »
"In the year 2040, the United States is less important, everything is shiny, and things are mysterious..."

How captivating, such a great setting  :lol
OH!

toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #10 on: April 10, 2015, 02:33:39 AM »
I wouldn't use shiny to describe blops 2....

mormapope

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Re: Black Ops 3 - Reveal 4.26
« Reply #11 on: April 10, 2015, 02:56:38 AM »
Shiny might be the wrong word, metallic and sharp edges would be the better description.

Speaking of which, this might be the cover dude for Black Ops 3:



OH!

Cerveza mas fina

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Re: Black Ops 3 - Reveal 4.26
« Reply #12 on: April 10, 2015, 09:14:35 AM »
ww2 as a videogame setting can go away forever unless it's Wolfenstein. at this point sewer levels rank higher on the list than Normandy.

Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.

mormapope

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Re: Black Ops 3 - Reveal 4.26
« Reply #13 on: April 10, 2015, 09:18:39 AM »
Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.

I've wanted a CoD game that focuses on other countries, or even, gasp, have characters or soldiers fighting for armies that lost in war. I wouldn't say what the United States did in Europe was minor though, especially with how much men and money was invested.

Real point is let me play as a german dude, a terrorist in a modern setting, or something different.
OH!

mormapope

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Re: Black Ops 3 - Reveal 4.26
« Reply #14 on: April 10, 2015, 10:21:43 AM »
I come of as being hopeful it'll change in tone and shit? :neogaf 

Saying you want something is very different than saying what you expect. Having to say that makes me feel like I'm talking to tone deaf spergs.
OH!

suppadoopa

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Re: Black Ops 3 - Reveal 4.26
« Reply #15 on: April 10, 2015, 10:29:08 AM »
Call of Duty is never, ever going to break away from its jingoism and become the high budget indie shooter you want it to be so bad

:miyamoto

This is what makes CoD great.

It's a mindless shootabang

thisismyusername

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Re: Black Ops 3 - Reveal 4.26
« Reply #16 on: April 10, 2015, 10:44:49 AM »
ww2 as a videogame setting can go away forever unless it's Wolfenstein. at this point sewer levels rank higher on the list than Normandy.

Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.

Eh? Made in Georgia, features more than the US.

Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.

I've wanted a CoD game that focuses on other countries, or even, gasp, have characters or soldiers fighting for armies that lost in war. I wouldn't say what the United States did in Europe was minor though, especially with how much men and money was invested.

Real point is let me play as a german dude, a terrorist in a modern setting, or something different.

Yeah, you're being very unrealistic dude. Act like CoD wasn't a product made to bring in American Patriotism and "let's kill the terrorists!" wannabe soldiers, brehs.

It wasn't in the first. The Russian side was pretty terrible "interesting" from a gameplay perspective.

suppadoopa

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Re: Black Ops 3 - Reveal 4.26
« Reply #17 on: April 10, 2015, 10:47:02 AM »
Looks like the WiiU peeps might be also getting this game - good for them.

When I owned a Wii U, I played a lot of blops 2 on it. One of the few times I enjoyed that waggle mote

sarslip

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Re: Black Ops 3 - Reveal 4.26
« Reply #18 on: April 23, 2015, 01:25:56 PM »
"teaser"



still haven't finished CoD Spacey Ops, it got pretty dull quick

Brehvolution

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Re: Black Ops 3 - Reveal 4.26
« Reply #19 on: April 23, 2015, 03:16:22 PM »
it'snothing.gif
©ZH

toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #20 on: April 23, 2015, 03:55:17 PM »
More human than human

Eel O'Brian

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Re: Black Ops 3 - Reveal 4.26
« Reply #21 on: April 23, 2015, 04:10:36 PM »
Call of Deus
sup

thisismyusername

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Re: Black Ops 3 - Reveal 4.26
« Reply #22 on: April 23, 2015, 04:49:04 PM »

brawndolicious

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Re: Black Ops 3 - Reveal 4.26
« Reply #23 on: April 23, 2015, 06:16:54 PM »
Black Ops was fun but they should make a new setting/timeline. They left absolutely no threads go continue the story, at least not if you got the "perfect" ending in BO2.

How about I play as a spunky little underfunded but also underhanded PMC that is contracted to lead resistance fighters against Atlas troops in a "low-priority" area like the Netherlands or Hong  Kong or something? Sentinel will be flying around in cloaked choppers and exo suits while you make do with what you rip off the enemy. Hell you could make it really dire and have your guys falling back and playing defense while Atlas drops on their heads. Like Germans and Normandy or something. Of course at the end, you'll win after a foot chase/hand to hand combat scenebut Treyarch always makes the good guys as bloodthirsty as the bad guys so a setting where you're not playing as super well equipped elite soldier would be a good idea, they should hire me.

Joe Molotov

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thisismyusername

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Re: Black Ops 3 - Reveal 4.26
« Reply #25 on: April 23, 2015, 07:17:49 PM »
Ohhhh...

Call of Mountain Dew's Ex.

THERE WE GO.

cool breeze

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Re: Black Ops 3 - Reveal 4.26
« Reply #26 on: April 24, 2015, 06:10:58 PM »

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #27 on: April 24, 2015, 06:14:43 PM »
Seems like COD got really shook by Titanfall. The last two two games have been all over the advanced movement stuff. (Not saying that's a bad thing).


toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #28 on: April 24, 2015, 06:32:18 PM »
real recognize real

 :mynicca

spoiler (click to show/hide)
Loving the actual art & design of those suits though. Treyarch really the best CoD team post CoD4
[close]

Stoney Mason

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benjipwns

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Re: Black Ops 3 - Reveal 4.26
« Reply #30 on: April 24, 2015, 07:56:54 PM »
You want to stick some Titanfall movement in my Black Ops II, I got no issues. :yeshrug

Might even go in at 50% since it's Treyarch, did for AW which wasn't ideal since I had started playing Titanfall a couple months before after getting it for $5 and AW's movement limitations became too apparent, but whatevs, I got like all the other CoD's (including Ghosts) except MW1 (which I already had) on a pricing error for $30. I feel like I'm still ahead of Activision's game, or at least that's what I tell myself at night.

I just wish Treyarch would let me save up to streaks through deaths so I don't feel so useless to the team when I'm not killing people fast enough. I never get high enough to realistically be able to go past the hellstorm and lightning strike*. :(

*Though using those back to back on an entire team that's just respawned from the first.  :lawd
« Last Edit: April 24, 2015, 08:01:34 PM by benjipwns »

benjipwns

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Re: Black Ops 3 - Reveal 4.26
« Reply #31 on: April 24, 2015, 08:07:24 PM »
I'd like to see someone in the CoD family try more asymmetrical modes in the game. Ghosts' "plot" seemed ideal as a setup for some. He says pretending that anyone plays more than three modes.

toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #32 on: April 24, 2015, 08:32:03 PM »
Kill Confirmed is great but by second week of a COD game's life everyone just treats it like TDM where you can camp so they can pad their stats.

benjipwns

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Re: Black Ops 3 - Reveal 4.26
« Reply #33 on: April 24, 2015, 08:43:14 PM »
I sometimes play Nukejacked 24/7 just because it cycles through all the modes and people don't leave, even if those maps are just one giant chokepoint. Had four straight Headquarters games once! The first game was so tight, like by one point, people voted for a rematch and then for it on the other map!

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #34 on: April 24, 2015, 08:57:32 PM »
The fact that 90% of the fanbase only plays TDM in COD is the worse thing about the franchise sadly.

spoiler (click to show/hide)
(I mostly played TDM in COD 4 & MW 2  :'(. I evolved into the other mods in later iterations)
[close]

thisismyusername

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Re: Black Ops 3 - Reveal 4.26
« Reply #35 on: April 24, 2015, 09:31:47 PM »
The fact that 90% of the fanbase only plays TDM in COD is the worse thing about the franchise sadly.

spoiler (click to show/hide)
(I mostly played TDM in COD 4 & MW 2  :'(. I evolved into the other mods in later iterations)
[close]

Shame S&D on CoD4 was pretty good before it got INSANE with the bullshit killstreaks.

(Aside from the stupid map design that allowed the M320 to PEW PEW PEW across the map at the round start to instantly kill the other team/round-over)

benjipwns

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Re: Black Ops 3 - Reveal 4.26
« Reply #36 on: April 24, 2015, 10:49:43 PM »
"Advanced Warfare has Momentium?!? SWEEEEET  :rejoice"
*1 player in playlist*
 :fbm


The silly thing about TDM is that none of the maps are really designed for it. You either camp or circle around endlessly until you die because on like all but a few maps there's no natural directions or path, especially once the teams start spawning behind and alongside each other. Even Domination makes for a better "K:D" love experience simply because it has points that draw people to them for firefights instead of aimless wandering.

benjipwns

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Re: Black Ops 3 - Reveal 4.26
« Reply #37 on: April 24, 2015, 10:55:31 PM »
Shame S&D on CoD4 was pretty good before it got INSANE with the bullshit killstreaks.
I was playing Nukejacked 24/7 one night and Hardcore Search and Destroy kept coming up as the only choices (just which map to play on) and it's one of the few times I've actually heard people actually talking a lot on a PC CoD.

It was a bunch of teens bitching about the "lame ass kiddie" game mode. One kid kept asking why he couldn't respawn and how it was bullshit.  :lol

There's a bug in that mode where sometimes it doesn't display "Hardcore" on the map/mode choices, and like ten people were complaining over voice when TDM started with no HUD and people dropping with one hit because it was in Hardcore lol

thisismyusername

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Re: Black Ops 3 - Reveal 4.26
« Reply #38 on: April 24, 2015, 10:57:34 PM »
I like how they're using "specialist characters" like Ghosts, despite the fact that shit was wack. :dead

benjipwns

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Re: Black Ops 3 - Reveal 4.26
« Reply #39 on: April 24, 2015, 10:58:10 PM »
Hey, don't be dissing my man Maynard.

toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #40 on: April 24, 2015, 11:30:47 PM »
"Advanced Warfare has Momentium?!? SWEEEEET  :rejoice"
*1 player in playlist*
 :fbm


The silly thing about TDM is that none of the maps are really designed for it. You either camp or circle around endlessly until you die because on like all but a few maps there's no natural directions or path, especially once the teams start spawning behind and alongside each other. Even Domination makes for a better "K:D" love experience simply because it has points that draw people to them for firefights instead of aimless wandering.

eh I get what you're saying but the way I play is I find a path, a flow for the maps and flip it or shortcut it based on assumed enemy position. I don't just circle the map though sometimes it calls for that. Idk, I guess I just like shooting things I don't need a specific spot to go to. I actually kinda hate focused objectives like that because focused action in a game like CoD just means kill box or spawn trap.

benjipwns

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Re: Black Ops 3 - Reveal 4.26
« Reply #41 on: April 24, 2015, 11:43:53 PM »
I think the real problem I have is with the spawn system. Without objectives it eliminates any alignment to the maps and way too many of them are not designed with that in mind like an old UT or Q3A map was since they're often trying to be realistic locations, almost before they're game maps.

Contrast with say Day of Defeat where there's a definite direction for both teams, but you can still flank, move against the paths, behind enemy lines, etc. 90% of the people play it as if it's TDM, but the underlying structure of the objectives forces everyone into a common flow in terms of creating a "front."

In CoD TDM I can spawn behind six guys on the other team, half of whom may be moving one direction and the other half another. It's chaotic and random instead of anything that benefits tactics or strategy.

Though I suppose that's mostly a bunch of words to insult CoD fans for liking what they like. And what I like sometimes too! Guess I mainly just want to hit that sweet spot inbetween the Call of Duty's and Bad Company 2.

Titanfall surprised me by burying the TDM as much as it did.

toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #42 on: April 26, 2015, 12:43:40 PM »

Stoney Mason

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« Last Edit: April 26, 2015, 02:36:39 PM by Stoney Mason »

Rufus

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Re: Black Ops 3 - Reveal 4.26
« Reply #44 on: April 26, 2015, 01:49:27 PM »
Looks like Deus Ex.

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #45 on: April 26, 2015, 02:02:08 PM »
Looks a lot like advanced warfare to me but I have confidence in Treyarch that it won't feel like Advanced Warfare.

toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #46 on: April 26, 2015, 03:53:48 PM »
GOTY2015

Rufus

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Re: Black Ops 3 - Reveal 4.26
« Reply #47 on: April 26, 2015, 04:55:40 PM »
Oh, I meant purely from a tech standpoint. That one guy even has a machinegun in his arm.

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #48 on: April 26, 2015, 05:48:38 PM »
Stolen from GAF post

Quote
No more AW-style skill-based matchmaking, back to BO2-style matchmaking
Theater Mode is confirmed
Gore/dismemberment shown in both campaign and MP footage
Campaign protagonist is fully customizable (M/F) and fully voiced
Studio head Mark Lamia says the new Zombies mode is worthy of its own game and will be "mind-blowing" for "years"
PC version is high-priority for Treyarch; min specs released already
Again, thrust jumps are very subtle and nothing like AW boost jumps

benjipwns

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Re: Black Ops 3 - Reveal 4.26
« Reply #49 on: April 26, 2015, 11:13:16 PM »
At first I thought that IGN or whatever video was going to be them playing III on the old map.  :-\

The good parts of Brink making it into better budgeted games  :rejoice

Sounds more like it's focused on taking from Titanfall's movement than AW's. In terms of the new moves still being "ground" focused. Since I imagine they won't be building maps that are huge vertically like Titanfall's but only have the ground and maybe one or two levels above that. Raid would have actually worked decent enough to show that since it has a bunch of smaller walls Titanfall's little boost mantle would let you go over but you can't in Blops 2. Or get on that tikibar thing by the back pool.

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #50 on: April 26, 2015, 11:16:14 PM »
At first I thought that IGN or whatever video was going to be them playing III on the old map.  :-\

The good parts of Brink making it into better budgeted games  :rejoice

Sounds more like it's focused on taking from Titanfall's movement than AW's.

Yeah that's what it sounds like to me also.

The one thing Treyarch always gets right to me is their time to kill. It's always felt more right (longer) to me than any call of duty. I hope they maintain that.


benjipwns

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Re: Black Ops 3 - Reveal 4.26
« Reply #51 on: April 26, 2015, 11:51:46 PM »
It's been like that as long as I remember back to World at War or maybe even earlier. That was the one thing (other than the perk choice method) Ghosts did better than prior IW games, except for a few absurd loadouts and the really bad sight lines on a couple maps. AW is pretty hit or miss depending on the map.

Cerveza mas fina

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Re: Black Ops 3 - Reveal 4.26
« Reply #52 on: April 27, 2015, 06:21:20 AM »
I think the real problem I have is with the spawn system. Without objectives it eliminates any alignment to the maps and way too many of them are not designed with that in mind like an old UT or Q3A map was since they're often trying to be realistic locations, almost before they're game maps.

Contrast with say Day of Defeat where there's a definite direction for both teams, but you can still flank, move against the paths, behind enemy lines, etc. 90% of the people play it as if it's TDM, but the underlying structure of the objectives forces everyone into a common flow in terms of creating a "front."

In CoD TDM I can spawn behind six guys on the other team, half of whom may be moving one direction and the other half another. It's chaotic and random instead of anything that benefits tactics or strategy.

Though I suppose that's mostly a bunch of words to insult CoD fans for liking what they like. And what I like sometimes too! Guess I mainly just want to hit that sweet spot inbetween the Call of Duty's and Bad Company 2.

Titanfall surprised me by burying the TDM as much as it did.

Great post

Makes me miss dod

sarslip

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Re: Black Ops 3 - Reveal 4.26
« Reply #53 on: April 27, 2015, 10:10:53 AM »

Rufus

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Re: Black Ops 3 - Reveal 4.26
« Reply #54 on: April 27, 2015, 11:51:08 AM »
Dude has what appear to be fully cybernetic machine gun arms.

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #55 on: June 15, 2015, 10:54:15 PM »

toku

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Re: Black Ops 3 - Reveal 4.26
« Reply #56 on: June 16, 2015, 12:05:59 AM »
READY

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #57 on: June 16, 2015, 02:41:25 PM »

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #58 on: August 05, 2015, 03:32:35 PM »
#t=26m34s

Watched a good portion of it. I like that it seems similar to what COD has always been but with new stuff. Advanced Warfare was an interesting game but ultimately changed a bit too much of what was the core of a traditional cod experience. This looks like the Blacks Ops 2 sequel you would want.

Stoney Mason

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Re: Black Ops 3 - Reveal 4.26
« Reply #59 on: August 08, 2015, 01:04:11 PM »


60 frames video.