I almost never do this (meaning go into a thread for a system I don't own and talk about a game on it), but the gaf hype on this game baffles me. I watched a few videos of it yesterday and it seemed kind of repetitive and boring. Like if this was out on any other system, it would be like an xbla psn title that people would be luke warm on.
I definitely have to agree with you there. It's game-starved Nintendo fans getting hyped the hell up.
That's a somewhat silly thing for me to say since I haven't it played it and maybe when you actually play it, the fun factor comes into play more which is the case with some games but on the outside looking in, the only way I would play it, is if it was a free to play title.
Maybe some who is really into it can explain the appeal for me without Nintendo goggles.
Well, the game play is somewhat unique with the ink everywhere and squid transformations. The game doesn't offer death match-style modes (I think it should have this, too) and instead focuses on taking over as much of the map as possible. In fact, the real goal of a match isn't to rack up kills, but to take over territory. You do this simply by shooting the ground (you can shoot walls too, but apparently this doesn't count and the game doesn't tell you that.
) with your gun, or running over it with a giant paint roller (which can also fire a quick, close-up burst of ink...I.E. it's the game's shotgun).
Once you're covered an area with ink, you can then change into a squid on the fly and dive into it. This does three things: it functions as your weapon reload, allows you to move at faster speeds/swim up walls or through fences that are normally inaccessible, and also acts as a dodge function of sorts for enemy fire. The more ink you put down, the more a special meter fills up, which allows you to use a special weapon or ability for a limited time.
The game's depth comes from the ink "system." Good players are constantly running around getting areas covered and diving in to keep a constant ammo supply, plus take out the opposing side. The matches go extremely fast (they are only three minutes long) so you have to move very quickly to win. One thing that helps is that when you respawn, you can tap on your teammates' locations on the gamepad map and get warped over to where they are, to get right back into things.
This is the kind of game where voice chat would really, really help (in fact the IGN video review guy said he felt like he was "cheating" when he used Skype to talk with his friends) because this is absolutely a team effort and going solo isn't going to do much to win.
So there are things to like about this game, but it just feels unfinished/unpolished and the 2 map rotation thing they have going on absolutely sucks. Hopefully the game will be improved by the end of the summer. It definitely needs that upcoming DLC, which thankfully is all free. Well, the maps and new features, anyway- the game's real "DLC" requires those stupid Amiibos...
...Which I ordered.